Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
Addons | Feling Race 1.4.0Adds the Feling subrace to halflings. Born of magical bloodlines, they take on the shape and nature of cats. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! More Yeti Muscle Rewards 1.4.6Slightly improves and expands the rewards available for bringing Yeti muscles to the Old Psi-Machine, to make build diversity in Embers closer to that of the main campaign: Infinite500 v2.5f: Revised high level play for ToME 1.4.2Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stoic class 1.4.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Pragmatic Heroism 1.4.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Firmamancer Class 1.3.1Adds the Firmamancer class, a celestial character who wields the weather; including sunlight, rainfall, storms and gales. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Items Vault 1.3.0Donators/Buyers bonus! Assassin 1.4.5Reworks the Rogue class. Gladiator 1.4.6Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Steel Drakes 1.4.0Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. Swashbuckler 1.4.6An new, hybrid class. Warning. It requires Embers of Rage. Arcanum Class Pack 1.4.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Playable Naloren Race 1.4.2Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Embers Empyreal 1.4.0Adds the Empyreal class, using gravity and the new celestial trees from Embers. Errors without it. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack. That said, I don't think the Empyreal is working correctly, and it might be beyond my abilities to fix it. Sorry! Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Orcs |
Mode | Nightmare Exploration |
Sex | Male |
Race | Orc |
Class | Rogue |
Level / Exp | 50 / 1997% |
Size | medium |
Lifes / Deaths | Killed by steam giant yeti rider at level 2 on the 11st Retaking 124th year of Ascendancy at 11:57 / 227Killed by Commander Fralor at level 2 on the 12nd Retaking 124th year of Ascendancy at 02:42 Killed by Yeti Patriarch at level 7 on the 18th Retaking 124th year of Ascendancy at 10:33 Killed by steam giant yeti rider at level 9 on the 21st Retaking 124th year of Ascendancy at 05:01 Killed by steam giant gunslinger at level 9 on the 21st Retaking 124th year of Ascendancy at 09:40 Killed by steam giant berserker at level 9 on the 21st Retaking 124th year of Ascendancy at 14:56 Killed by steam giant berserker at level 10 on the 23rd Retaking 124th year of Ascendancy at 00:31 Killed by steam giant yeti rider at level 10 on the 23rd Retaking 124th year of Ascendancy at 01:53 Killed by steam giant guard at level 10 on the 23rd Retaking 124th year of Ascendancy at 03:26 Killed by steam giant yeti rider at level 10 on the 23rd Retaking 124th year of Ascendancy at 05:40 Killed by steam giant yeti rider at level 10 on the 23rd Retaking 124th year of Ascendancy at 06:34 Killed by steam giant guard at level 10 on the 23rd Retaking 124th year of Ascendancy at 08:03 Killed by steam giant guard at level 10 on the 23rd Retaking 124th year of Ascendancy at 08:46 Killed by steam giant guard at level 10 on the 23rd Retaking 124th year of Ascendancy at 10:32 Killed by High Guard Talosis at level 10 on the 24th Retaking 124th year of Ascendancy at 09:04 Killed by steam giant berserker at level 11 on the 24th Retaking 124th year of Ascendancy at 19:07 Killed by Lisorith the attack yeti at level 11 on the 25th Retaking 124th year of Ascendancy at 10:55 Killed by Lisorith the attack yeti at level 11 on the 25th Retaking 124th year of Ascendancy at 12:24 Killed by Lisorith the attack yeti at level 11 on the 25th Retaking 124th year of Ascendancy at 13:47 Killed by whitehoof ghoul at level 11 on the 38th Retaking 124th year of Ascendancy at 02:59 Killed by whitehoof ghoul at level 11 on the 38th Retaking 124th year of Ascendancy at 04:02 Killed by whitehoof ghoul at level 11 on the 38th Retaking 124th year of Ascendancy at 04:49 Killed by sunwall archer at level 11 on the 41st Retaking 124th year of Ascendancy at 08:07 Killed by sun paladin at level 12 on the 41st Retaking 124th year of Ascendancy at 22:33 Killed by sunwall guard at level 12 on the 44th Retaking 124th year of Ascendancy at 23:10 Killed by anorithil at level 12 on the 45th Retaking 124th year of Ascendancy at 00:20 Killed by anorithil at level 12 on the 45th Retaking 124th year of Ascendancy at 04:02 Killed by sun-mage at level 12 on the 45th Retaking 124th year of Ascendancy at 06:29 Killed by sun paladin at level 12 on the 45th Retaking 124th year of Ascendancy at 11:19 Killed by sunwall vindicator at level 12 on the 45th Retaking 124th year of Ascendancy at 22:25 Killed by anorithil at level 13 on the 46th Retaking 124th year of Ascendancy at 00:31 Killed by anorithil at level 13 on the 46th Retaking 124th year of Ascendancy at 03:30 Killed by sun-mage recruit at level 13 on the 46th Retaking 124th year of Ascendancy at 12:48 Killed by elven astromancer at level 14 on the 48th Retaking 124th year of Ascendancy at 10:27 Killed by elven astromancer at level 14 on the 48th Retaking 124th year of Ascendancy at 11:15 Killed by whitehoof ghoul at level 14 on the 51st Retaking 124th year of Ascendancy at 20:48 Killed by whitehoof ghoul at level 14 on the 52nd Retaking 124th year of Ascendancy at 01:28 Killed by whitehoof maulotaur at level 15 on the 1st Revenge 124th year of Ascendancy at 11:35 Killed by dread at level 15 on the 1st Revenge 124th year of Ascendancy at 12:24 Killed by whitehoof maulotaur at level 15 on the 1st Revenge 124th year of Ascendancy at 17:14 Killed by whitehoof ghoul at level 16 on the 1st Revenge 124th year of Ascendancy at 22:39 Killed by whitehoof ghoul at level 16 on the 2nd Revenge 124th year of Ascendancy at 09:48 Killed by Yvuta the squid at level 16 on the 3rd Revenge 124th year of Ascendancy at 06:20 Killed by Gyriatha the whitehoof maulotaur at level 16 on the 3rd Revenge 124th year of Ascendancy at 07:38 Killed by Gyriatha the whitehoof maulotaur at level 16 on the 3rd Revenge 124th year of Ascendancy at 08:11 Killed by Gyriatha the whitehoof maulotaur at level 16 on the 3rd Revenge 124th year of Ascendancy at 08:51 Killed by whitehoof ghoul at level 17 on the 4th Revenge 124th year of Ascendancy at 04:52 Killed by whitehoof ghoul at level 17 on the 4th Revenge 124th year of Ascendancy at 05:40 Killed by Lincon the human at level 18 on the 25th Revenge 124th year of Ascendancy at 10:30 Killed by Raddeshe the human at level 18 on the 25th Revenge 124th year of Ascendancy at 11:27 Killed by Doone the human at level 18 on the 25th Revenge 124th year of Ascendancy at 12:10 Killed by A rogue orc at level 24 on the 38th Revenge 124th year of Ascendancy at 18:29 Killed by A rogue orc at level 25 on the 39th Revenge 124th year of Ascendancy at 05:20 Killed by multi-hued drake at level 27 on the 42nd Revenge 124th year of Ascendancy at 16:01 Killed by greater multi-hued wyrm at level 27 on the 42nd Revenge 124th year of Ascendancy at 16:43 Killed by multi-hued drake at level 27 on the 43rd Revenge 124th year of Ascendancy at 02:58 Killed by greater multi-hued wyrm at level 27 on the 43rd Revenge 124th year of Ascendancy at 03:52 Killed by orc assassin at level 28 on the 44th Revenge 124th year of Ascendancy at 20:58 Killed by orc cryomancer at level 28 on the 45th Revenge 124th year of Ascendancy at 01:13 Killed by skeleton assassin at level 29 on the 5th Dearth 124th year of Ascendancy at 14:23 Killed by ritch flamespitter at level 30 on the 6th Dearth 124th year of Ascendancy at 01:24 Killed by Isulaith the Guardian at level 30 on the 6th Dearth 124th year of Ascendancy at 19:58 Killed by armoured skeleton warrior at level 30 on the 7th Dearth 124th year of Ascendancy at 09:48 Killed by Gasdi the shalore at level 30 on the 18th Dearth 124th year of Ascendancy at 07:08 Killed by Samahin the shalore at level 30 on the 18th Dearth 124th year of Ascendancy at 07:52 Killed by Samahin the shalore at level 30 on the 18th Dearth 124th year of Ascendancy at 08:30 Killed by Ndidi the shalore at level 30 on the 30th Dearth 124th year of Ascendancy at 17:18 Killed by Ndidi the shalore at level 30 on the 30th Dearth 124th year of Ascendancy at 17:48 Killed by Leladsa the shalore at level 30 on the 30th Dearth 124th year of Ascendancy at 19:08 Killed by zombie bunny at level 31 on the 33rd Dearth 124th year of Ascendancy at 08:18 Killed by zombie bunny at level 31 on the 33rd Dearth 124th year of Ascendancy at 13:52 Killed by ritch flamespitter at level 32 on the 33rd Dearth 124th year of Ascendancy at 16:35 Killed by Sarin the shalore at level 32 on the 35th Dearth 124th year of Ascendancy at 23:57 Killed by Ersulahro the shalore at level 32 on the 36th Dearth 124th year of Ascendancy at 00:52 Killed by Sarin the shalore at level 32 on the 36th Dearth 124th year of Ascendancy at 01:31 Killed by multi-hued drake at level 33 on the 42nd Dearth 124th year of Ascendancy at 21:45 Killed by multi-hued drake at level 33 on the 42nd Dearth 124th year of Ascendancy at 22:15 Killed by greater multi-hued wyrm at level 33 on the 42nd Dearth 124th year of Ascendancy at 22:44 Killed by multi-hued drake at level 33 on the 44th Dearth 124th year of Ascendancy at 02:29 Killed by greater multi-hued wyrm at level 33 on the 44th Dearth 124th year of Ascendancy at 03:05 Killed by sun-mage at level 35 on the 13rd Loss 124th year of Ascendancy at 17:35 Killed by Star Gazer at level 35 on the 15th Loss 124th year of Ascendancy at 01:38 Killed by Tonnon the human at level 35 on the 24th Loss 124th year of Ascendancy at 07:47 Killed by Tonnon the human at level 35 on the 24th Loss 124th year of Ascendancy at 08:39 Killed by Croconoi the human at level 35 on the 24th Loss 124th year of Ascendancy at 20:50 Killed by Doraonn the human at level 35 on the 25th Loss 124th year of Ascendancy at 20:29 Killed by orc cryomancer (subdued) at level 36 on the 26th Loss 124th year of Ascendancy at 23:52 Killed by orc high cryomancer (subdued) at level 36 on the 27th Loss 124th year of Ascendancy at 00:46 Killed by orc high cryomancer (subdued) at level 36 on the 27th Loss 124th year of Ascendancy at 02:03 Killed by orc cryomancer (subdued) at level 36 on the 27th Loss 124th year of Ascendancy at 03:14 Killed by Emelura the orc high pyromancer (subdued) at level 36 on the 27th Loss 124th year of Ascendancy at 05:12 Killed by orc high cryomancer (subdued) at level 36 on the 27th Loss 124th year of Ascendancy at 06:01 Killed by orc necromancer (subdued) at level 37 on the 30th Loss 124th year of Ascendancy at 06:03 Killed by skeleton mage at level 37 on the 30th Loss 124th year of Ascendancy at 08:06 Killed by ghast at level 37 on the 30th Loss 124th year of Ascendancy at 09:16 Killed by war hound at level 39 on the 50th Loss 124th year of Ascendancy at 09:16 Killed by war hound at level 39 on the 5th Destruction 124th year of Ascendancy at 05:52 Killed by Shhan the human at level 40 on the 5th Destruction 124th year of Ascendancy at 08:07 Killed by Shhan the human at level 40 on the 5th Destruction 124th year of Ascendancy at 08:43 Killed by Toea the human at level 40 on the 8th Destruction 124th year of Ascendancy at 00:51 Killed by Padadd the human at level 40 on the 21st Destruction 124th year of Ascendancy at 06:50 Killed by Amarid the human at level 40 on the 22nd Destruction 124th year of Ascendancy at 03:58 Killed by Achkea the human at level 40 on the 28th Destruction 124th year of Ascendancy at 16:00 Killed by Kere the human at level 40 on the 35th Destruction 124th year of Ascendancy at 15:04 Killed by Aythaant the human at level 40 on the 35th Destruction 124th year of Ascendancy at 15:47 Killed by High Sun Paladin Aeryn at level 40 on the 41st Destruction 124th year of Ascendancy at 04:55 Killed by High Sun Paladin Aeryn at level 40 on the 41st Destruction 124th year of Ascendancy at 05:37 Killed by High Sun Paladin Aeryn at level 40 on the 41st Destruction 124th year of Ascendancy at 07:15 Killed by Isloletha the sunwall guard at level 40 on the 41st Destruction 124th year of Ascendancy at 10:42 Killed by anorithil at level 40 on the 41st Destruction 124th year of Ascendancy at 19:46 Killed by sun-mage at level 41 on the 44th Destruction 124th year of Ascendancy at 10:16 Killed by High Sun Paladin Aeryn at level 42 on the 49th Destruction 124th year of Ascendancy at 17:54 Killed by mecharachnid flame thrower at level 45 on the 1st Renewal 124th year of Ascendancy at 23:06 Killed by Luerar the human at level 46 on the 2nd Remembrance 125th year of Ascendancy at 09:49 Killed by Llarycon the human at level 46 on the 2nd Remembrance 125th year of Ascendancy at 10:26 Killed by Luerar the human at level 46 on the 2nd Remembrance 125th year of Ascendancy at 10:54 Killed by Uanrry the human at level 46 on the 4th Remembrance 125th year of Ascendancy at 04:31 Killed by Uanrry the human at level 46 on the 4th Remembrance 125th year of Ascendancy at 05:16 Killed by Canrry the human at level 46 on the 4th Remembrance 125th year of Ascendancy at 06:23 Killed by Tibyrela the human at level 46 on the 8th Remembrance 125th year of Ascendancy at 03:05 Killed by Tibyrela the human at level 46 on the 8th Remembrance 125th year of Ascendancy at 03:41 Killed by Tibyrela the human at level 46 on the 8th Remembrance 125th year of Ascendancy at 05:03 Killed by paradox saw horror at level 46 on the 10th Remembrance 125th year of Ascendancy at 23:04 Killed by paradox saw horror at level 46 on the 11st Remembrance 125th year of Ascendancy at 20:37 Killed by timeswapped luminous horror at level 46 on the 12nd Remembrance 125th year of Ascendancy at 06:54 Killed by A rogue orc's Inner Demon at level 46 on the 12nd Remembrance 125th year of Ascendancy at 19:18 Killed by paradox nightmare horror at level 46 on the 12nd Remembrance 125th year of Ascendancy at 21:01 Killed by A rogue orc's Inner Demon at level 46 on the 13rd Remembrance 125th year of Ascendancy at 00:33 Killed by Maltoth the Mad at level 47 on the 13rd Remembrance 125th year of Ascendancy at 22:36 Killed by Maltoth the Mad at level 47 on the 13rd Remembrance 125th year of Ascendancy at 23:33 Killed by Ilonog the human at level 48 on the 15th Remembrance 125th year of Ascendancy at 03:26 Killed by Damrile the human at level 48 on the 21st Remembrance 125th year of Ascendancy at 19:52 Killed by Damrile the human at level 48 on the 21st Remembrance 125th year of Ascendancy at 21:14 Killed by Coddaah the human at level 48 on the 21st Remembrance 125th year of Ascendancy at 22:40 Killed by grave wight at level 48 on the 27th Remembrance 125th year of Ascendancy at 00:55 Killed by grave wight at level 48 on the 27th Remembrance 125th year of Ascendancy at 01:53 Killed by grave wight at level 48 on the 27th Remembrance 125th year of Ascendancy at 02:33 Killed by Mayynne the skeleton warrior at level 48 on the 27th Remembrance 125th year of Ascendancy at 03:05 Killed by steel drake at level 49 on the 35th Remembrance 125th year of Ascendancy at 02:39 Killed by multi-hued drake at level 49 on the 35th Remembrance 125th year of Ascendancy at 05:16 Killed by multi-hued drake at level 49 on the 36th Remembrance 125th year of Ascendancy at 11:52 Killed by Zubamira the greater multi-hued wyrm at level 49 on the 36th Remembrance 125th year of Ascendancy at 12:18 Killed by Zubamira the greater multi-hued wyrm at level 49 on the 36th Remembrance 125th year of Ascendancy at 12:58 Killed by steel wyrm at level 49 on the 36th Remembrance 125th year of Ascendancy at 13:45 Killed by fire drake at level 49 on the 36th Remembrance 125th year of Ascendancy at 17:00 Killed by greater multi-hued wyrm at level 49 on the 36th Remembrance 125th year of Ascendancy at 17:43 Killed by multi-hued drake at level 50 on the 36th Remembrance 125th year of Ascendancy at 20:00 Killed by greater multi-hued wyrm at level 50 on the 36th Remembrance 125th year of Ascendancy at 20:29 Killed by multi-hued drake at level 50 on the 37th Remembrance 125th year of Ascendancy at 12:19 Killed by multi-hued drake at level 50 on the 37th Remembrance 125th year of Ascendancy at 13:13 Killed by shadow at level 50 on the 38th Remembrance 125th year of Ascendancy at 04:53 Killed by retaliator of Atmos at level 50 on the 51st Remembrance 125th year of Ascendancy at 06:13 Killed by steam giant flameshot at level 50 on the 51st Remembrance 125th year of Ascendancy at 07:05 Killed by steam defence turret at level 50 on the 51st Remembrance 125th year of Ascendancy at 09:04 Killed by steam defence turret at level 50 on the 51st Remembrance 125th year of Ascendancy at 11:05 Killed by steam defence turret at level 50 on the 51st Remembrance 125th year of Ascendancy at 11:51 Killed by retaliator of Atmos at level 50 on the 51st Remembrance 125th year of Ascendancy at 17:15 Killed by steam defence turret at level 50 on the 52nd Remembrance 125th year of Ascendancy at 11:27 Killed by steam defence turret at level 50 on the 3rd Retaking 125th year of Ascendancy at 17:34 Killed by steam defence turret at level 50 on the 4th Retaking 125th year of Ascendancy at 03:20 Killed by retaliator of Atmos at level 50 on the 4th Retaking 125th year of Ascendancy at 04:58 Killed by steam giant blood carver at level 50 on the 4th Retaking 125th year of Ascendancy at 12:59 Killed by steam defence turret at level 50 on the 4th Retaking 125th year of Ascendancy at 23:17 Killed by steam defence turret at level 50 on the 5th Retaking 125th year of Ascendancy at 00:20 Killed by steam defence turret at level 50 on the 6th Retaking 125th year of Ascendancy at 04:25 Killed by steam defence turret at level 50 on the 6th Retaking 125th year of Ascendancy at 17:17 Killed by steam defence turret at level 50 on the 6th Retaking 125th year of Ascendancy at 18:38 Killed by retaliator of Atmos at level 50 on the 7th Retaking 125th year of Ascendancy at 23:39 Killed by Council Member Tormak at level 50 on the 8th Retaking 125th year of Ascendancy at 13:05 Killed by Council Member Palaquie at level 50 on the 8th Retaking 125th year of Ascendancy at 14:48 Killed by shadow at level 50 on the 9th Retaking 125th year of Ascendancy at 00:25 Killed by dream seed at level 50 on the 9th Retaking 125th year of Ascendancy at 04:56 Killed by shadow at level 50 on the 9th Retaking 125th year of Ascendancy at 05:51 Killed by orc soldier at level 50 on the 9th Retaking 125th year of Ascendancy at 20:11 Killed by orc pyromancer at level 50 on the 9th Retaking 125th year of Ascendancy at 23:54 Killed by dream seed at level 50 on the 10th Retaking 125th year of Ascendancy at 12:04 Killed by worm that walks at level 50 on the 10th Retaking 125th year of Ascendancy at 19:11 Killed by titan dreadnought at level 50 on the 10th Retaking 125th year of Ascendancy at 19:56 Killed by titan dreadnought at level 50 on the 10th Retaking 125th year of Ascendancy at 21:06 Killed by shadow at level 50 on the 10th Retaking 125th year of Ascendancy at 21:54 Killed by shadow at level 50 on the 10th Retaking 125th year of Ascendancy at 23:19 Killed by shadow at level 50 on the 11st Retaking 125th year of Ascendancy at 00:20 Killed by titanic horror at level 50 on the 11st Retaking 125th year of Ascendancy at 01:25 Killed by saw horror at level 50 on the 11st Retaking 125th year of Ascendancy at 05:18 Killed by titan dreadnought at level 50 on the 11st Retaking 125th year of Ascendancy at 11:43 Killed by worm that walks at level 50 on the 12nd Retaking 125th year of Ascendancy at 19:16 Killed by worm that walks at level 50 on the 12nd Retaking 125th year of Ascendancy at 19:46 Killed by worm that walks at level 50 on the 12nd Retaking 125th year of Ascendancy at 20:11 Killed by wretchling at level 50 on the 12nd Retaking 125th year of Ascendancy at 20:53 Killed by venom wyrm at level 50 on the 12nd Retaking 125th year of Ascendancy at 22:10 Killed by venom wyrm at level 50 on the 12nd Retaking 125th year of Ascendancy at 22:50 Killed by titan vile spewer at level 50 on the 13rd Retaking 125th year of Ascendancy at 10:29 Killed by saw horror at level 50 on the 14th Retaking 125th year of Ascendancy at 02:20 Killed by saw horror at level 50 on the 14th Retaking 125th year of Ascendancy at 04:33 Killed by saw horror at level 50 on the 14th Retaking 125th year of Ascendancy at 04:46 Killed by venom wyrm at level 50 on the 15th Retaking 125th year of Ascendancy at 13:34 Killed by venom drake at level 50 on the 15th Retaking 125th year of Ascendancy at 14:05 Killed by wretchling at level 50 on the 15th Retaking 125th year of Ascendancy at 14:36 Killed by venom drake at level 50 on the 15th Retaking 125th year of Ascendancy at 16:01 Killed by venom wyrm at level 50 on the 15th Retaking 125th year of Ascendancy at 17:48 Killed by titan battlesmasher at level 50 on the 16th Retaking 125th year of Ascendancy at 04:51 Killed by champion of Urh'Rok at level 50 on the 16th Retaking 125th year of Ascendancy at 09:30 Killed by bloated horror at level 50 on the 16th Retaking 125th year of Ascendancy at 09:43 Killed by nightmare horror at level 50 on the 16th Retaking 125th year of Ascendancy at 10:21 Killed by nightmare horror at level 50 on the 16th Retaking 125th year of Ascendancy at 11:44 Killed by nightmare horror at level 50 on the 16th Retaking 125th year of Ascendancy at 12:29 Killed by nightmare horror at level 50 on the 16th Retaking 125th year of Ascendancy at 13:06 Killed by luminous horror at level 50 on the 16th Retaking 125th year of Ascendancy at 13:55 Killed by wretch titan at level 50 on the 16th Retaking 125th year of Ascendancy at 23:10 Killed by titan searing seer at level 50 on the 20th Retaking 125th year of Ascendancy at 14:30 Killed by bloated horror at level 50 on the 20th Retaking 125th year of Ascendancy at 17:34 Killed by titan vile spewer at level 50 on the 20th Retaking 125th year of Ascendancy at 18:15 Killed by titan searing seer at level 50 on the 20th Retaking 125th year of Ascendancy at 19:54 Killed by titan dreadnought at level 50 on the 21st Retaking 125th year of Ascendancy at 16:50 Killed by saw horror at level 50 on the 22nd Retaking 125th year of Ascendancy at 16:07 Killed by saw horror at level 50 on the 22nd Retaking 125th year of Ascendancy at 17:55 Killed by blood lich at level 50 on the 22nd Retaking 125th year of Ascendancy at 22:20 Killed by blood lich at level 50 on the 22nd Retaking 125th year of Ascendancy at 23:08 Killed by titan battlesmasher at level 50 on the 23rd Retaking 125th year of Ascendancy at 07:28 Killed by worm that walks at level 50 on the 23rd Retaking 125th year of Ascendancy at 10:50 Killed by nightmare horror at level 50 on the 23rd Retaking 125th year of Ascendancy at 20:13 Killed by A rogue orc's Inner Demon at level 50 on the 23rd Retaking 125th year of Ascendancy at 21:09 Killed by shadow at level 50 on the 23rd Retaking 125th year of Ascendancy at 21:48 Killed by Sher'Tul High Priest at level 50 on the 24th Retaking 125th year of Ascendancy at 11:01 Killed by oozing tentacle at level 50 on the 24th Retaking 125th year of Ascendancy at 12:08 Killed by Sher'Tul High Priest at level 50 on the 24th Retaking 125th year of Ascendancy at 12:50 Killed by spiked tentacle at level 50 on the 24th Retaking 125th year of Ascendancy at 13:57 |
Primary Stats
Strength | 49 (base 26) |
Dexterity | 112 (base 60) |
Constitution | 14 (base 10) |
Magic | 12 (base 13) |
Willpower | 84 (base 60) |
Cunning | 111 (base 60) |
Resources
Life | 1145/1145 |
Stamina | 372/372 |
Healing Factor | 1 |
Regeneration | 10.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
See Stealth | 10 |
ESP Range | 30 |
ESP Kinds | humanoid, giant |
Offense: Mainhand
Damage | 141 |
Accuracy | 69 |
Crit Chance | 81% |
APR | 46 |
Speed | 1.00 |
Offense: Offhand
Damage | 76 |
Accuracy | 69 |
Crit Chance | 81% |
APR | 45 |
Speed | 1.00 |
Offense: Spell
Spellpower | 27 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 57 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
All | +28% |
Defense: Base
Armour (hardiness) | 22 (30%) |
Defense | 57 |
Ranged Defense | 63 |
Fatigue | 0.11595053357958 |
Physical Save | 32 |
Spell Save | 35 |
Mental Save | 48 |
Defense: Resistances
All | + 25%( 70%) |
Defense: Immunities
Disarm Resistance | 100% |
Bleed Resistance | 70% |
Instadeath Resistance | 100% |
Stun Resistance | 80% |
Poison Resistance | 70% |
Blind Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 658 damage for 6 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 306 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 219% efficiency and cooldown mod of 78%. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 249% efficiency and cooldown mod of 60%. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Artifice | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Technique / Duellist | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dual techniques | 1.60 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Technique / Assassination | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.60 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Quickdraw |
talent | Deadly Strikes |
talent | Vulnerability Poison |
talent | Deadly Poison |
talent | Lacerating Strikes |
talent | Leeching Poison |
beneficial effect | You have 10 throwing knives. Throwing Knives |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. | active |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
Light source | nightwalker's alchemist's lamp nightwalker's alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Changes stats: +5 Wil Changes damage: +20% light Critical mult.: +13.00% Light radius: +8 See stealth: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Eastern Wood Hat (15 def, 0 armour) Eastern Wood Hat (15 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +40 (+10 eff.) Armour penetration: +15 Physical crit. chance: +10.0% Defense: +15 (+5 eff.) Changes stats: +12 Cun / +18 Dex Changes resistances: +35% mind Changes resistances penetration: +15% physical Changes damage: +10% physical Talent masteries: +0.20 Steamtech / Gunslinging +0.20 Steamtech / Bullets mastery Talent granted: +4 Arcane Disruption Wave Mental save: +20 (+7 eff.) Blindness immunity: +100% Steam crit. chance: +15% This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
On hands | Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour)Requires: - Talent Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Talent granted: +5 Iron Grip Critical mult.: +30.00% Disarm immunity: +150% Steam crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 83% Gauntlets. But with steam power! |
Tool | Bladed Rift Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Superiority +0.30 Technique / Archery excellence +0.30 Technique / Two-handed assault +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Unarmed training +0.30 Technique / Dual techniques +0.30 Technique / Shield offense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
On fingers | Ring of Lost Love Ring of Lost LovePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Str / +6 Dex / +6 Wil / +6 Cun / -10 Lck Changes resistances: +25% mind / +10% all Changes damage: +10% all Change telepathy range by : +10 Grants telepathy: Humanoid Giant You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
Around neck | Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+6 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
In main hand | Icy Kill (35-45.5 power, 10 apr) Icy Kill (35-45.5 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * applies a stacking poison dealing 41 damage per turn On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Defense: +10 (+4 eff.) Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +55% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 38% chance to completely evade them and granting you 61 defense for 13 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In off hand | Innocent Curse (35-45.5 power, 9 apr) Innocent Curse (35-45.5 power, 9 apr)Requires: - Dexterity 40 Powered by arcane forces Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 It is part of a set of items. Base power: 35.0 - 45.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * applies a stacking poison dealing 42 damage per turn Damage Shield penetration (this weapon only): +20% Damage (Melee): +20 silence When wielded/worn: Talent mastery: +0.20 Cunning / Poisons This dagger has an aura of both nature and the arcane. But instead of working together, the two powers seem to fight against each other. This item has been sent to the Item's Vault. |
Cloak | Rogue's Gallery (12 def, 0 armour) Rogue's Gallery (12 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+5 eff.) Changes stats: +10 Cun Changes resistances: +20% nature / +30% lightning Stun/Freeze immunity: +50% On falling below 20% of your max life, releases a cloud of smoke, confusing nearby enemies and giving you stealth and a chance to avoid incoming damage for 5 turns. Activating this item is instant. It can be used to cause the next damage you deal to inflict crippling poison (does not recharge until used), dealing minor poison damage and causing your target to have a 10% chance to fail all talents, costing 12 power out of 12/12. Lined with reactive mechanisms, this cloak is equipped for any situation you might possibly encounter, and several you couldn't possibly encounter! |
Main armor | Life Support Suit (12 def, 10 armour) Life Support Suit (12 def, 10 armour)Requires: - Strength 22 Powered by steamtech 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +12 (+5 eff.) Fatigue: +9% Changes resistances: +5% all Talent granted: +1 Life Support Physical save: +25 (+11 eff.) Poison immunity: +70% Disease immunity: +70% Cut immunity: +70% Life regen: +10.00 Only die when reaching: -200.00 life You cannot bleed. When you take damage, if your life is under 20%, heal for 30% of your max life. (15 turn cooldown) "We've done it, men. We cured death." |
Inventory
regeneration infusion of the sneak (heal 765 over 5 turns) regeneration infusion of the sneak (heal 765 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 765 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Gardanion, the Light of God Gardanion, the Light of GodPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+10 eff.) Spellpower: +40 (+17 eff.) Mindpower: +40 (+11 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+10 eff.) "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
protective voratun amulet of murder protective voratun amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Physical crit. chance: +6.0% Armour: +7 Defense: +12 (+5 eff.) Changes resistances cap: +6% all Critical mult.: +18.00% Physical save: +27 (+11 eff.) Amulets can have magical properties. |
Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+7 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+4 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 25.0 - 32.5 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage (Melee): +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Ordinary Cane (42-58.8 power, 30 apr) Ordinary Cane (42-58.8 power, 30 apr)Requires: - Willpower 32 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +30 Physical crit. chance: +8.0% Attack speed: 111% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 blinding When wielded/worn: Defense: +16 (+6 eff.) Changes stats: +12 Lck / +8 Cun Talent mastery: +0.20 Technique / Blindsight Disarm immunity: +25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. A simple walking stick used by the blind, one which certainly doesn't conceal a hidden sword. |
Windslayer (42-58.8 power, 6 apr) Windslayer (42-58.8 power, 6 apr)Requires: - Strength 28 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 42.0 - 58.8 Uses stats: 70% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +12 (+3 eff.) Defense: +8 (+3 eff.) Talent mastery: +0.20 Technique / Whirling cyclone Talent granted: +1 Change Weapon Stance Increases the duration of the Celestial Arts stance by +2 Increases the duration of the Infernal Arts stance by +2 A slender sword with a long grip that can be comfortably held in one or two hands. The winds seem to shift and follow along with every strike. This blade seeks the sea. |
Binding of the Elements Binding of the ElementsPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Armour Hardiness: +10% Defense: +10 (+4 eff.) Changes resistances: +10% lightning / +10% fire / +10% cold / +10% physical Damage affinity(heal): +10% lightning / +10% fire / +10% cold / +10% physical Talent mastery: +0.20 Spell / Elemental fusion It can be used to activate talent Bind Elemental (costing 30 power out of 40/40) : Effective talent level: 4.0 Power cost: 30 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a spell Description: Binds an elemental into your control, giving you full control over its actions for 12 turns. When the effect ends the elemental will be banished. Instakill immunity will block Bind Elemental. The duration and chance to bind will increase with your Willpower. Each point in Bind Elemental will also increase your elemental damage penetration by 4%. An unknown crafter has bound the elemental threads of creation into this belt. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind / +0% lightning Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Stun/Freeze immunity: +0% Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 57 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Jetpack (10 def, 0 armour) Jetpack (10 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +10 (+4 eff.) Changes stats: +6 Cun Changes resistances: +0% lightning Talent granted: +1 Rocket Dash Physical save: +10 (+5 eff.) Stun/Freeze immunity: +0% Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Finally. |
Steam Powered Boots (8 def, 15 armour) Steam Powered Boots (8 def, 15 armour)Requires: - Talent Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+3 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Physical save: +15 (+7 eff.) Pinning immunity: +75% Knockback immunity: +25% Teleport immunity: +100% Generate 3 steam each time you walk. Boots. But with steam power! |
Brass Goggles (10 def, 0 armour) Brass Goggles (10 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +15 Defense: +10 (+4 eff.) Changes stats: +20 Cun Changes resistances: +20% fire Talent masteries: +0.20 Steamtech / Physics +0.20 Steamtech / Chemistry Mental save: +0 (+0 eff.) Blindness immunity: +100% Infravision radius: +3 Sight radius: +1 Steampower: +5 (+1 eff.) Steam crit. chance: +5% No self respecting craftsman would be caught without them! |
Cap of the Undisturbed Mind (-10 def, 0 armour) Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-4 eff.) Changes stats: +0 Cun / +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Mental save: +0 (+0 eff.) Confusion immunity: +100% Spellpower: -10 (-5 eff.) Mindpower: -10 (-3 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Steam Powered Helm (3 def, 12 armour) Steam Powered Helm (3 def, 12 armour)Requires: - Talent Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power! |
4 black pearl 4 black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
9 hematite 9 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 nuummite 2 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
7 obsidian 7 obsidian0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +50% When used to imbue an object: Stun/Freeze immunity: +50% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
11 onyx 11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 agate 2 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
42 alchemist agate 42 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's dwarven-steel pickaxe (dig speed 25 turns) miner's dwarven-steel pickaxe (dig speed 25 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
strange black disk (1) strange black disk (1)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2) strange black disk (2)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3) strange black disk (3)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
10 emerald 10 emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +30 (+10 eff.) Changes damage: +10% all When used to imbue an object: Defense: +30 (+10 eff.) Changes damage: +10% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
19 jade 19 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +20 (+7 eff.) Changes damage: +6% all When used to imbue an object: Defense: +20 (+7 eff.) Changes damage: +6% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 malachite 10 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Changes damage: +4% all When used to imbue an object: Defense: +15 (+5 eff.) Changes damage: +4% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +25 (+9 eff.) Changes damage: +8% all When used to imbue an object: Defense: +25 (+9 eff.) Changes damage: +8% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
verdite verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+4 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+4 eff.) Changes damage: +2% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+5 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Ureslak's Focus Ureslak's FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 4 When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid Spellpower: +12 (+6 eff.) When used to imbue an object: Physical power: +12 (+3 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid Spellpower: +12 (+6 eff.) Talent on hit(spell): Necrotic Breath (12% chance level 2). This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used to imbue an object: Combat speed: +10% Casting speed: +10% Mental speed: +10% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 carnelian 7 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 garnet 13 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 241/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing fiery salve [power 58] amazing fiery salve [power 58]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 219% efficiency and 78% cooldown modifier. Activating this item is instant. It can be used to remove 3 magical effects and grants a fiery aura (58% fire, light and lightning affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
amazing frost salve [power 58] amazing frost salve [power 58]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 219% efficiency and 78% cooldown modifier. Activating this item is instant. It can be used to remove 3 physical effects and grants a frost aura (58% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
amazing healing salve [power 692] amazing healing salve [power 692]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 219% efficiency and 78% cooldown modifier. It can be used to heal 692, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
amazing water salve [power 58] amazing water salve [power 58]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 219% efficiency and 78% cooldown modifier. Activating this item is instant. It can be used to remove 3 mental effects and grants a water aura (58% blight, mind and acid affinity)., putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
Stralite Sand Shredder Stralite Sand ShredderPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
Yeti's Psychoportation Beacon Yeti's Psychoportation BeaconPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Yetis left to call: 7 It can be used to call a trained yeti for help, costing 1 power out of 7/8. Call a trained yeti to your side. |
powerful air recycler powerful air recyclerPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'head' When attach to an other item: Silence immunity: +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
voratun mental stimulator voratun mental stimulatorPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'head' When attach to an other item: Changes stats: +10 Cun Mental save: +15 (+5 eff.) Tinkers can be attached to normal items to improve them with steam power! |
8 enormous geode 8 enormous geode0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
3 large geode 3 large geode0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used to imbue an object: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
11 small geode 11 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
2 tiny geode 2 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 kunzite 2 kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
11 sugilite 11 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 tanzanite 5 tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Changes resistances: +30% darkness Changes damage: +30% light Light radius: +3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 opal 17 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +22 Changes resistances: +5% all When used to imbue an object: Armour: +22 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 zircon 13 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% When used to imbue an object: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Spell crit. chance: +10% Mental crit. chance: +10% When used to imbue an object: Physical crit. chance: +10.0% Spell crit. chance: +10% Mental crit. chance: +10% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 tiger's eye 12 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% When used to imbue an object: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
By A rogue orc the Orc Rogue level 34
2nd Loss 124th year of Ascendancy at 11:25 see stats
By A rogue orc the Orc Rogue level 13
46th Retaking 124th year of Ascendancy at 17:51 see stats
By A rogue orc the Orc Rogue level 35
15th Loss 124th year of Ascendancy at 02:15 see stats
By A rogue orc the Orc Rogue level 30
8th Dearth 124th year of Ascendancy at 06:44 see stats
By A rogue orc the Orc Rogue level 32
33rd Dearth 124th year of Ascendancy at 17:08 see stats
By A rogue orc the Orc Rogue level 50
25th Retaking 125th year of Ascendancy at 01:32 see stats
By A rogue orc the Orc Rogue level 10
22nd Retaking 124th year of Ascendancy at 18:19 see stats
By A rogue orc the Orc Rogue level 20
29th Revenge 124th year of Ascendancy at 05:38 see stats
By A rogue orc the Orc Rogue level 30
6th Dearth 124th year of Ascendancy at 00:41 see stats
By A rogue orc the Orc Rogue level 40
5th Destruction 124th year of Ascendancy at 07:01 see stats
By A rogue orc the Orc Rogue level 50
36th Remembrance 125th year of Ascendancy at 18:58 see stats
By A rogue orc the Orc Rogue level 10
24th Retaking 124th year of Ascendancy at 10:29 see stats
By A rogue orc the Orc Rogue level 50
8th Retaking 125th year of Ascendancy at 16:11 see stats
By A rogue orc the Orc Rogue level 46
11st Remembrance 125th year of Ascendancy at 14:06 see stats
By A rogue orc the Orc Rogue level 50
8th Retaking 125th year of Ascendancy at 16:11 see stats
By A rogue orc the Orc Rogue level 38
34th Loss 124th year of Ascendancy at 08:50 see stats
By A rogue orc the Orc Rogue level 50
37th Remembrance 125th year of Ascendancy at 12:46 see stats
By A rogue orc the Orc Rogue level 15
1st Revenge 124th year of Ascendancy at 01:43 see stats
By A rogue orc the Orc Rogue level 43
49th Destruction 124th year of Ascendancy at 17:54 see stats
By A rogue orc the Orc Rogue level 9
21st Retaking 124th year of Ascendancy at 09:34 see stats
By A rogue orc the Orc Rogue level 50
24th Retaking 125th year of Ascendancy at 15:41 see stats
By A rogue orc the Orc Rogue level 42
49th Destruction 124th year of Ascendancy at 17:54 see stats
By A rogue orc the Orc Rogue level 48
27th Remembrance 125th year of Ascendancy at 01:46 see stats
By A rogue orc the Orc Rogue level 21
32nd Revenge 124th year of Ascendancy at 00:17 see stats
By A rogue orc the Orc Rogue level 40
35th Destruction 124th year of Ascendancy at 19:22 see stats
By A rogue orc the Orc Rogue level 11
32nd Retaking 124th year of Ascendancy at 21:50 see stats
Log
You collect a new ingredient: lump of voratun (1).
You gain 6.77 gold from the melting of voratun steamgun of lightning.
You gain 10.50 gold from the melting of cruel dragonbone starstaff of illumination (30-36 power, 6 apr, physical element).
You gain 8.77 gold from the melting of mighty drakeskin leather sling of true flight.
You collect a new ingredient: lump of voratun (1).
You gain 21.23 gold from the melting of Polita the voratun ritual blade (25-32.5 power, 9 apr).
You collect a new ingredient: lump of voratun (1).
You gain 7.48 gold from the melting of manaburning voratun longsword of persecution (44.5-62.3 power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 6.37 gold from the melting of acidic voratun longsword of shearing (45-63 power, 6 apr).
You gain 7.15 gold from the melting of mighty dragonbone longbow of lightning.
You collect a new ingredient: lump of voratun (1).
You gain 8.18 gold from the melting of thought-forged voratun dagger of paradox (39-50.7 power, 9 apr).
You collect a new ingredient: stack of herbs (goldleaf) (2).
You gain 7.50 gold from the melting of schematic: Winterchill Edge.
You collect a new ingredient: stack of herbs (goldleaf) (2).
You gain 8.00 gold from the melting of schematic: Acid Groove.
There is a Entrance to the Palace of Fumes here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Personal New Achievement: Imp'ing Away (Exploration mode)!
Today is the 25th Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 07:06.
A rogue orc deactivates Lacerating Strikes.
A rogue orc deactivates Deadly Strikes.
A rogue orc deactivates Deadly Poison.
A rogue orc deactivates Quickdraw.
A rogue orc deactivates Vulnerability Poison.
A rogue orc deactivates Leeching Poison.