Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Steel Drakes 1.4.0Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. Infinite500 v2.5f: Revised high level play for ToME 1.4.2Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Feling Race 1.4.0Adds the Feling subrace to halflings. Born of magical bloodlines, they take on the shape and nature of cats. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Playable Naloren Race 1.4.2Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Arcanum Class Pack 1.4.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Kruk Yeti |
Class | Enchanter |
Level / Exp | 16 / 42% |
Size | medium |
Lifes / Deaths | Killed by steel drake hatchling at level 4 on the 78th Pyre 122nd year of Ascendancy at 08:10 / 48Killed by steel drake hatchling at level 4 on the 78th Pyre 122nd year of Ascendancy at 09:04 Killed by quasit at level 4 on the 79th Pyre 122nd year of Ascendancy at 01:53 Killed by fire imp at level 4 on the 79th Pyre 122nd year of Ascendancy at 02:28 Killed by fire imp at level 4 on the 79th Pyre 122nd year of Ascendancy at 03:43 Killed by fire imp at level 4 on the 79th Pyre 122nd year of Ascendancy at 04:05 Killed by fire imp at level 4 on the 79th Pyre 122nd year of Ascendancy at 04:27 Killed by fire imp at level 4 on the 79th Pyre 122nd year of Ascendancy at 04:53 Killed by lava floor at level 5 on the 79th Pyre 122nd year of Ascendancy at 05:47 Killed by lava floor at level 5 on the 79th Pyre 122nd year of Ascendancy at 06:12 Killed by lava floor at level 5 on the 79th Pyre 122nd year of Ascendancy at 06:52 Killed by lava floor at level 5 on the 79th Pyre 122nd year of Ascendancy at 07:12 Killed by lava floor at level 5 on the 79th Pyre 122nd year of Ascendancy at 08:02 Killed by lava floor at level 5 on the 79th Pyre 122nd year of Ascendancy at 08:38 Killed by lava floor at level 5 on the 79th Pyre 122nd year of Ascendancy at 09:12 Killed by lava floor at level 5 on the 79th Pyre 122nd year of Ascendancy at 09:32 Killed by lava floor at level 5 on the 79th Pyre 122nd year of Ascendancy at 09:52 Killed by lava floor at level 5 on the 79th Pyre 122nd year of Ascendancy at 11:55 Killed by lava floor at level 5 on the 79th Pyre 122nd year of Ascendancy at 12:23 Killed by lava floor at level 5 on the 79th Pyre 122nd year of Ascendancy at 12:48 Killed by fiery orc wyrmic at level 6 on the 2nd Mirth 122nd year of Ascendancy at 22:17 Killed by orc soldier at level 6 on the 3rd Mirth 122nd year of Ascendancy at 00:27 Killed by icy orc wyrmic at level 7 on the 3rd Mirth 122nd year of Ascendancy at 02:05 Killed by orc pyromancer at level 7 on the 3rd Mirth 122nd year of Ascendancy at 05:39 Killed by orc pyromancer at level 7 on the 3rd Mirth 122nd year of Ascendancy at 06:08 Killed by orc pyromancer at level 7 on the 3rd Mirth 122nd year of Ascendancy at 06:32 Killed by orc pyromancer at level 7 on the 3rd Mirth 122nd year of Ascendancy at 07:28 Killed by orc pyromancer at level 7 on the 3rd Mirth 122nd year of Ascendancy at 08:12 Killed by orc cryomancer at level 7 on the 3rd Mirth 122nd year of Ascendancy at 08:45 Killed by orc cryomancer at level 7 on the 3rd Mirth 122nd year of Ascendancy at 08:56 Killed by Lisuwen the ghoulish rat at level 9 on the 8th Mirth 122nd year of Ascendancy at 14:07 Killed by Rat Lich at level 9 on the 8th Mirth 122nd year of Ascendancy at 14:34 Killed by Rat Lich at level 9 on the 8th Mirth 122nd year of Ascendancy at 14:59 Killed by Rat Lich at level 9 on the 8th Mirth 122nd year of Ascendancy at 15:48 Killed by orc master wyrmic at level 10 on the 9th Mirth 122nd year of Ascendancy at 14:25 Killed by orc master wyrmic at level 10 on the 9th Mirth 122nd year of Ascendancy at 14:53 Killed by Emymira the dire wolf at level 11 on the 2nd Summertide 122nd year of Ascendancy at 19:25 Killed by Xanimirin the giant black ant at level 12 on the 5th Flare 122nd year of Ascendancy at 12:20 Killed by nightmare horror at level 13 on the 7th Flare 122nd year of Ascendancy at 01:59 Killed by nightmare horror at level 13 on the 7th Flare 122nd year of Ascendancy at 03:39 Killed by nightmare horror at level 13 on the 7th Flare 122nd year of Ascendancy at 09:38 Killed by nightmare horror at level 13 on the 7th Flare 122nd year of Ascendancy at 12:23 Killed by nightmare horror at level 13 on the 7th Flare 122nd year of Ascendancy at 14:15 Killed by elven cultist at level 14 on the 9th Flare 122nd year of Ascendancy at 06:39 Killed by Ivayalle the steel drake hatchling at level 16 on the 6th Dusk 122nd year of Ascendancy at 06:47 Killed by Ivayalle the steel drake hatchling at level 16 on the 6th Dusk 122nd year of Ascendancy at 08:46 Killed by Ivayalle the steel drake hatchling at level 16 on the 6th Dusk 122nd year of Ascendancy at 09:48 Killed by Ivayalle the steel drake hatchling at level 16 on the 6th Dusk 122nd year of Ascendancy at 11:01 |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 7 (base 10) |
Constitution | 46 (base 33) |
Magic | 50 (base 43) |
Willpower | 20 (base 11) |
Cunning | 9 (base 10) |
Resources
Life | 413/472 |
Mana | 198/217 |
Positive | 83/95 |
Healing Factor | 1.1 |
Regeneration | 0.275 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 2 |
Offense: Mainhand
Damage | 40 |
Accuracy | 8 |
Crit Chance | 3% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 17 (30%) |
Defense | 24 |
Ranged Defense | 27 |
Fatigue | 14 |
Physical Save | 26 |
Spell Save | 38 |
Mental Save | 28 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 28% |
Confusion Resistance | 20% |
Silence Resistance | 23% |
Instadeath Resistance | 100% |
Blind Resistance | 27% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 260 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 673% for 10 turns and instantly restoring 34 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Inanimation | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Disenchantment | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Ordered hedgemagic | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane enchantments | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Martial enchantments | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Spell / Mana alchemy | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Staff combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Force | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeti | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Staff magic | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
talent | Shock Hands |
talent | Premonition |
talent | Fiery Hands |
talent | Shield Guardian |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
beneficial effect | The target's spellpower has been increased by 3. Spellsurge |
beneficial effect | Reduces cold damage received by 17%. Premonition Shield |
Quests
You successfully escorted the injured seer to the recall portal on level 7 of Infinite Dungeon. Escort: injured seer (level 7 of Infinite Dungeon)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by rogue. Escort: lone alchemist (level 10 of Infinite Dungeon) | failed |
You successfully escorted the lost anorithil to the recall portal on level 4 of Infinite Dungeon. Escort: lost anorithil (level 4 of Infinite Dungeon)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Infinite Dungeon. Escort: lost warrior (level 5 of Infinite Dungeon)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | reinforced steel shield of radiance (6 def, 7 armour, 64 block) reinforced steel shield of radiance (6 def, 7 armour, 64 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Effects when hit in melee: * 11% chance to blind Changes stats: +1 Mag / +3 Con Changes resistances: +11% light Reduce damage by fixed amount: +2 all Talent granted: +2 Block Handheld deflection devices. |
Light source | ethereal brass lantern of focus ethereal brass lantern of focusPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil / +3 Mag Changes damage: +6% mind Spellpower: +5 (+1 eff.) Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Shinesteel the hardened leather cap (3 def, 5 armour) Shinesteel the hardened leather cap (3 def, 5 armour)Requires: Powered by arcane forces Crafted by a master Enchantment: Light Armour 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +5 Defense: +3 (+2 eff.) Fatigue: +3% Changes resistances: +3% darkness / +12% light Changes damage: +6% light Spell save: +2 (+1 eff.) Light radius: +1 Infravision radius: +2 A cap made of leather. |
Tool | Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+3 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 11.38 cold and 9.89 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | Corrosion CorrosionPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 5 acid Damage (Ranged): 5 acid Damage when hit (Melee): 5 acid Changes resistances: +10% acid Changes damage: +10% acid It can be used to activate talent Corrosive Vapour (costing 30 power out of 30/30) : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a spell Description: Corrosive fumes rise from the ground doing 16.98 acid damage in a radius of 3 each turn for 3 turns. The damage will increase with your Spellpower. This bronze ring has gone soft and green with age. It seems to have become attuned to the power of such corrosion. |
Around waist | hardened leather belt 'Elonne' hardened leather belt 'Elonne'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +16 (+8 eff.) Critical mult.: +6.00% Reduces incoming crit damage: 5.00% Stealth bonus: +5 Maximum encumbrance: +20 Healing mod.: +10% A belt that goes around your waist. |
In main hand | yew starstaff 'Salegathra' (20-24 power, 4 apr, light element) yew starstaff 'Salegathra' (20-24 power, 4 apr, light element)Requires: - Magic 24 Powered by arcane forces Enchantment: Weapon 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +2.5% procs dam / acc Accuracy: +7 Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +4 blight Burst (radius 2) on crit: +8 acid When wielded/worn: Damage when hit (Melee): 8 acid Changes damage: +3% acid / +20% light Talent granted: +1 Command Staff Mana each turn: +0.19 Maximum mana: +42.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
On feet | undeterred pair of hardened leather boots (2 def, 3 armour) undeterred pair of hardened leather boots (2 def, 3 armour)Requires: Powered by arcane forces Enchantment: Light Armour 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Fatigue: +3% Spell save: +1 (+1 eff.) Silence immunity: +23% Confusion immunity: +20% Stun/Freeze immunity: +28% A pair of boots made of leather. |
On hands | umbral hardened leather gloves of magic (+2) (2 def, 2 armour) umbral hardened leather gloves of magic (+2) (2 def, 2 armour)Requires: Powered by arcane forces Enchantment: Light Armour 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Damage (Melee): 8 darkness Changes stats: +2 Mag Changes resistances: +5% darkness Changes damage: +4% darkness / +3% arcane Spell save: +1 (+1 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Xyra the Lustrejeer (2 def, 0 armour) Xyra the Lustrejeer (2 def, 0 armour)Requires: Powered by arcane forces Infused by psionic forces Enchantment: Light Armour 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 light / 8 temporal Changes resistances: +7% lightning / +8% darkness / +7% blight / +8% fire / +7% cold / +7% light Physical save: +11 (+5 eff.) Spell save: +23 (+8 eff.) Mental save: +27 (+13 eff.) Mana each turn: +0.16 Maximum mana: +47.00 Spellpower: +19 (+6 eff.) Spell crit. chance: +7% Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Around neck | starlit steel amulet of manastreaming starlit steel amulet of manastreamingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Mag Changes resistances: +13% light / +13% darkness Blindness immunity: +27% Mana each turn: +0.14 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +28.00 Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. sun infusion (rad 6; power 20; turns 4; dispells darkness)sun infusion (rad 6; power 20; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 4 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 10%; cure magical) wild infusion (resist 10%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 10% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
thought-forged dwarven-steel battleaxe of erosion (31.5-47.25 power, 2 apr) thought-forged dwarven-steel battleaxe of erosion (31.5-47.25 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by nature Infused by psionic forces Enchantment: Weapon 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.3 Uses stat: 120% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.2% crit / acc Accuracy: +11 Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 30% chance to cause random gloom Damage (Melee): +12 temporal / +9 mind / +10 nature When wielded/worn: Changes stats: +5 Cun / +5 Wil Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. hateful steel greatmaul of erosion (28-42 power, 2 apr)hateful steel greatmaul of erosion (28-42 power, 2 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +10 temporal / +10 nature / +13 darkness Damage against: +12% Living Massive two-handed mauls. |
blue-steel trident of nature (20-32 power, 8 apr) blue-steel trident of nature (20-32 power, 8 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 20.0 - 32.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 91% When wielded/worn: Changes resistances: +3% all Changes resistances penetration: +9% nature A massive two-handed trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel waraxe of the mystic (20-28 power, 4 apr)balanced dwarven-steel waraxe of the mystic (20-28 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +8 (+8 eff.) Defense: +8 (+4 eff.) Changes stats: +2 Mag / +3 Wil Disarm immunity: +21% Spellpower: +7 (+2 eff.) One-handed war axes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe of crippling (20-28 power, 4 apr)dwarven-steel waraxe of crippling (20-28 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +7.0% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Tulazilahad (2 def, 6 armour)Tulazilahad (2 def, 6 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +7 Armour: +6 Defense: +2 (+1 eff.) Fatigue: +7% Effects on melee hit: * 10% chance to disease Damage (Melee): 6 acid Damage (Ranged): 6 acid Damage when hit (Melee): 16 mind / 8 blight Changes resistances: +39% acid / +8% cold / +13% nature Changes damage: +9% blight Allows you to breathe in: water A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of the deep (4 def, 11 armour)reinforced leather armour of the deep (4 def, 11 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +11 Defense: +4 (+2 eff.) Fatigue: +8% Changes resistances: +8% acid / +7% cold Allows you to breathe in: water A suit of armour made of leather. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
69 alchemist agate 69 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyeRequires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% cold / +10% fire Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% ?? / +10% ?? / +10% ?? Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. This item has been sent to the Item's Vault. |
Ureslak's Focus Ureslak's FocusRequires: - Level 25 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 4 When wielded/worn: Physical power: +12 (+6 eff.) Changes stats: +6 Con / +6 Mag Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% acid / +6% cold Spellpower: +12 (+4 eff.) When used to imbue an object: Physical power: +12 (+6 eff.) Changes stats: +6 Con / +6 Mag Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% acid / +6% cold Spellpower: +12 (+4 eff.) Talent on hit(spell): Necrotic Breath (12% chance level 2). This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him. This item has been sent to the Item's Vault. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ash wand of trap destruction [power 47] (15 cooldown) ash wand of trap destruction [power 47] (15 cooldown)Requires: Powered by arcane forces Enchantment: Charm 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to disarm traps (47 bonus disarm power, based on Magic) along a range 3 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Yeti with a Stick the Kruk Yeti Enchanter level 15
2nd Dusk 122nd year of Ascendancy at 23:52 see stats
By Yeti with a Stick the Kruk Yeti Enchanter level 10
8th Mirth 122nd year of Ascendancy at 17:33 see stats
By Yeti with a Stick the Kruk Yeti Enchanter level 9
8th Mirth 122nd year of Ascendancy at 17:33 see stats
Log
Yeti with a Stick deactivates Shield Guardian.
Yeti with a Stick is no longer surging arcane power.
Yeti with a Stick deactivates Premonition.
The protective shield of Yeti with a Stick disappears.
Yeti with a Stick deactivates Shock Hands.
Yeti with a Stick deactivates Fiery Hands.