Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. QuickTome: Vault Tweaks 1.4.8This addon is part of the QuickTome addon set. This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space. CompatibilityThis addon OVERLOADS these files, and will not be compatible with other addons that touch them: Weight: 216047 Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Infinite500 v2.5ga: Revised high level play for ToME 1.4.8Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Adventurer Buff Addon 1.4.6Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. QuickTome: Remove Stat Requirements 1.4.8 QuickTome: Item Tweaks 1.4.8 Items Vault 1.4.8Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Insane Adventure |
Sex | Female |
Race | Yeek |
Class | Adventurer |
Level / Exp | 223 / 44% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 417 (base 12) |
Dexterity | 379 (base 24) |
Constitution | 222 (base 16) |
Magic | 325 (base 230) |
Willpower | 358 (base 230) |
Cunning | 392 (base 230) |
Resources
Mana | 2743/3070 |
Psi | 2200/2244 |
Life | 3576/4264 |
Paradox | 300 |
Stamina | 2147/2254 |
Equilibrium | 25 |
Healing Factor | 1.55 |
Regeneration | 117.8775 |
Speed
Mental | +4.2% |
Attack | +2% |
Movement | +10% |
Spell | +2.2% |
Global | +149.90527119939% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 5 |
See Invisible | 29 |
ESP Range | 10 |
ESP Kinds | animal/canine, humanoid/orc, demon/major, demon/minor |
Offense: Barehand
Damage | 334 |
Accuracy | 111 |
Crit Chance | 154% |
APR | 47 |
Speed | 0.58 |
Offense: Spell
Spellpower | 194 |
Crit Chance | 100% |
Speed | 0.97847358121331 |
Offense: Mind
Mindpower | 118 |
Crit Chance | 100% |
Speed | 0.98039215686275 |
Offense: Damage Bonus
All | +5% |
Defense: Base
Armour (hardiness) | 117.30483263493 (96.428571428571%) |
Defense | 125 |
Ranged Defense | 125 |
Fatigue | 0 |
Physical Save | 103.8 |
Spell Save | 104.6 |
Mental Save | 111 |
Defense: Resistances
All | + 61%( 95%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 75% |
Fear Resistance | 0% |
Poison Resistance | 70% |
Blind Resistance | 100% |
Silence Resistance | 100% |
Bleed Resistance | 100% |
Teleport Resistance | 15% |
Disarm Resistance | 10% |
Pinning Resistance | 5% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (98% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 486 with a minimum range of 15. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 313 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 985 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Shadow magic | 1.00 |
| 1/5 |
| 22/5 |
| 1/5 |
| 1/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.00 |
| 10/5 |
| 1/5 |
| 10/5 |
| 1/5 |
Wild-gift / Ooze | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Chronomancy / Matter | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 22/5 |
Technique / Pugilism | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 1.00 |
| 1/5 |
| 22/5 |
| 1/5 |
| 5/5 |
Technique / Battle tactics | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 22/5 |
Wild-gift / Higher draconic abilities | 1.00 |
| 1/5 |
| 1/5 |
| 22/5 |
| 22/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 22/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Technique / Unarmed training | 1.00 |
| 10/5 |
| 22/5 |
| 1/5 |
| 22/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 22/5 |
Chronomancy / Energy | 1.00 |
| 22/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 22/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 1/5 |
| 22/5 |
| 5/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Arcane Combat |
talent | Shadow Combat |
talent | Matter Weaving |
talent | Mitosis |
talent | Striking Stance |
talent | Inner Power |
talent | Crystalline Focus |
talent | Disintegration |
talent | Shock Hands |
talent | Premonition |
talent | Shielding |
talent | Beyond the Flesh |
talent | Arcane Feed |
talent | Shadow Feed |
talent | Wild Growth |
talent | Energy Decomposition |
talent | Augmentation |
talent | Fiery Hands |
talent | True Grit |
talent | Arcane Shield |
talent | Lacerating Strikes |
beneficial effect | The target is surrounded by a time distortion, absorbing 1740/3114 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 60%. Time Shield |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+46% global speed). Clarity |
beneficial effect | The target's spellpower has been increased by 66. Spellsurge |
beneficial effect | A flow of life spins around the target, regenerating 62.60 life per turn. Regeneration |
beneficial effect | Reduces lightning damage received by 38%. Premonition Shield |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | The target is in the middle of a combo chain and has earned 3 combo points. 3 Combo |
beneficial effect | The target is near an antimagic bush, granting +20% nature damage, +20% nature resistance penetration and -187 spellpower. Antimagic Bush |
Quests
You successfully escorted the injured seer to the recall portal on level 4 of Infinite Dungeon. Escort: injured seer (level 4 of Infinite Dungeon)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 11 of Infinite Dungeon. Escort: lone alchemist (level 11 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Infinite Dungeon. Escort: lone alchemist (level 6 of Infinite Dungeon)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 16 of Infinite Dungeon. Escort: lost anorithil (level 16 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 20 of Infinite Dungeon. Escort: lost anorithil (level 20 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Infinite Dungeon. Escort: lost anorithil (level 3 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 9 of Infinite Dungeon. Escort: lost anorithil (level 9 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 17 of Infinite Dungeon. Escort: lost warrior (level 17 of Infinite Dungeon)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 10 of Infinite Dungeon. Escort: repented thief (level 10 of Infinite Dungeon)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | Poruta the Stormvalor (30-36 power, 6 apr, physical element) Poruta the Stormvalor (30-36 power, 6 apr, physical element)Requires: Powered by arcane forces Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 lightning When wielded/worn: Damage (Melee): 35 fire Changes stats: +2 Dex / +6 Mag / +9 Wil / +7 Con Changes resistances: +2% physical Changes resistances penetration: +10% blight Changes damage: +12% blight / +30% physical Talent granted: +1 Command Staff Critical mult.: +44.00% Physical save: +30 (+4 eff.) Life regen: +2.40 Psi when hit: +0.04 Mana when firing critical spell: +3.00 Maximum mana: +110.00 Spellpower: +45 (+5 eff.) Spell crit. chance: +5% Mental crit. chance: +2% See invisible: +20 Healing mod.: +25% Staves designed for wielders of magic, by the greats of the art. |
Light source | Airsaw the dwarven lantern Airsaw the dwarven lanternInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Effects on melee hit: * 15% chance to daze Changes stats: +7 Wil Changes resistances: +6% lightning / +9% acid Changes resistances penetration: +15% physical Changes damage: +6% mind Critical mult.: +15.00% Mental save: +30 (+5 eff.) Life regen: +0.60 Stamina each turn: +0.20 Maximum life: +50.00 Maximum stamina: +15.00 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Eranik the elven-silk wizard hat (3 def, 0 armour) Eranik the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +16 Cun / +17 Wil Changes resistances: +27% light / +9% acid Changes damage: +18% light / +18% blight Grants telepathy: Demon/Minor Demon/Major All Mental save: +30 (+5 eff.) Confusion immunity: -20% Fear immunity: -20% Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +20.00 Spellpower: +12 (+1 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +8% See invisible: +9 It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 448 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Tool | Poxtrail the voratun pickaxe (dig speed 19 turns) Poxtrail the voratun pickaxe (dig speed 19 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Damage when hit (Melee): 8 nature / 8 temporal Changes stats: +13 Str / +15 Wil Changes resistances: +3% nature Changes resistances penetration: +10% arcane / +15% temporal Changes damage: +6% arcane / +9% lightning Vim when firing critical spell: +6.00 Maximum vim: +40.00 Spellpower: +2 (+0 eff.) Mental crit. chance: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+1 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.4 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 634.14 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
On fingers | Emelalemira the Blazepain Emelalemira the BlazepainInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +31 (+5 eff.) Armour penetration: +17 Defense: +14 (+5 eff.) Changes stats: +9 Dex / +2 Mag / +10 Cun Changes resistances: +40% acid / +12% mind Changes resistances penetration: +20% light Changes damage: +20% acid / +6% temporal / +6% blight Spellpower on spell critical (stacks up to 3 times): +8 Maximum vim: +10.00 Spellpower: +4 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around waist | Serpentreign SerpentreignInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +21 (+2 eff.) Armour: +2 Defense: +22 (+8 eff.) Effects on melee hit: * Slows global speed by 45% Changes stats: +6 Str / +6 Con Changes resistances: +3% cold Changes resistances penetration: +10% nature Critical mult.: +11.00% Reduces incoming crit damage: 25.00% Stealth bonus: +15 Physical save: +13 (+2 eff.) Spell save: +9 (+1 eff.) Blindness immunity: +10% Pinning immunity: +5% Stun/Freeze immunity: +30% Knockback immunity: +15% Size category: +1 A belt that goes around your waist. |
Main armor | drakeskin leather armour 'Ce'Nyma' (7 def, 8 armour) drakeskin leather armour 'Ce'Nyma' (7 def, 8 armour)Requires: Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +16 Armour: +8 Defense: +7 (+2 eff.) Ranged Defense: +2 (+0 eff.) Fatigue: +0% Damage (Melee): 10 acid Damage (Ranged): 10 acid Damage when hit (Melee): 8 acid Changes stats: +10 Str / +9 Dex / +9 Mag / +9 Wil / +9 Cun Changes resistances: +36% acid / +30% cold / +21% nature Changes resistances penetration: +15% physical Reduces incoming crit damage: 5.00% Knockback immunity: +20% Teleport immunity: +15% A suit of armour made of leather. |
On feet | pair of drakeskin leather boots 'Siliwen' (0 def, 5 armour) pair of drakeskin leather boots 'Siliwen' (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +1 Str / +6 Dex / +6 Mag / +6 Cun / +6 Con / +15 Lck Changes resistances: +3% acid / +9% cold / +3% darkness / +6% light Reduces incoming crit damage: 10.00% Stealth bonus: +15 Physical save: +21 (+3 eff.) Mental save: +21 (+3 eff.) Life regen: +5.50 Light radius: +1 Healing mod.: +30% A pair of boots made of leather. |
On hands | Isoyathra (0 def, 3 armour) Isoyathra (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 19 arcane Changes stats: +3 Str / +19 Mag / +10 Wil / +8 Cun Changes resistances: +10% darkness / +6% arcane / +8% light Changes damage: +3% arcane Life regen: +3.20 Stamina each turn: +1.90 Mana each turn: +0.12 Maximum stamina: +33.00 Maximum vim: +20.00 Infravision radius: +2 When used to modify unarmed attacks: Base power: 24.0 - 26.4 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 167% When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Manathrust (10% chance level 3). Damage Shield penetration (this weapon only): +10% Damage (Melee): +19 arcane / +12 blight Burst (radius 2) on crit: +46 light / +46 darkness It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloak | Eremegas (3 def, 0 armour) Eremegas (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +10 Mag / +14 Wil / +6 Cun Changes resistances: +6% blight / +4% physical / +9% fire Changes resistances penetration: +5% blight Grants telepathy: Humanoid/Orc Critical mult.: +10.00% Spell save: +15 (+2 eff.) Silence immunity: +10% Disarm immunity: +10% Knockback immunity: +10% Maximum mana: +68.00 Mental crit. chance: +11% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Demontyphoon the voratun amulet Demontyphoon the voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Damage when hit (Melee): 16 fire / 16 light / 12 darkness Changes stats: +10 Dex / +10 Cun / +10 Con Changes resistances: +10% arcane / +9% darkness Changes damage: +6% fire / +3% darkness / +12% light Spell save: +18 (+2 eff.) Life regen: +1.50 Stamina each turn: +1.40 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +80.00 Light radius: +5 Movement speed: +10% Amulets can have magical properties. |
Inventory
regeneration infusion of the wizard (heal 1276 over 5 turns) regeneration infusion of the wizard (heal 1276 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1276 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Elixir of Corrupted Essence Elixir of Corrupted EssencePowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent mixture can open the mind to manipulate life force to control negative magical energies. |
shielding rune of the duelist (absorb 1474 for 8 turns) shielding rune of the duelist (absorb 1474 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1474 damage for 8 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Dark Codex: 'Rex Necrotrus' Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 1000 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Isitira the Blindsun Isitira the BlindsunInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +8 Defense: +12 (+4 eff.) Effects on melee hit: * 45% chance to daze * Slows global speed by 30% * 30% chance to inflict damage reduction Damage when hit (Melee): 4 darkness / 16 lightning Changes stats: +6 Con Changes resistances: +12% acid / +9% blight Changes resistances cap: +7% all Changes resistances penetration: +10% light Changes damage: +3% darkness / +10% physical Physical save: +44 (+6 eff.) Spell save: +20 (+2 eff.) Life regen: +3.00 Maximum life: +80.00 Combat speed: +10% Amulets can have magical properties. |
Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 55.55 cold and 70.07 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
The Gaping Maw (72-108 power, 4 apr) The Gaping Maw (72-108 power, 4 apr)Requires: Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Changes stats: +0 Str / +0 Wil Changes damage: +0% nature Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe 'Crackledeath' (75.5-113.25 power, 4 apr)voratun battleaxe 'Crackledeath' (75.5-113.25 power, 4 apr) Requires: Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 75.5 - 113.3 Uses stat: 72% Wil Damage type: Acid Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% Damage (Melee): +12 arcane Burst (radius 1) on hit: +8 acid Burst (radius 2) on crit: +12 arcane When wielded/worn: Effects on melee hit: * 45% chance to corrode armour Damage when hit (Melee): 12 arcane / 16 lightning Changes resistances: +5% arcane / +9% lightning Changes resistances penetration: +10% acid / +5% nature / +10% arcane Changes damage: +6% lightning / +9% arcane Massive two-handed battleaxes. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
This item will automatically be transmogrified when you leave the level. voratun greatsword 'Manasta' (64.5-103.2 power, 4 apr)voratun greatsword 'Manasta' (64.5-103.2 power, 4 apr) Requires: Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 72% Wil Damage type: Blight Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 blight / +40 cold Burst (radius 2) on crit: +8 arcane / +4 blight When wielded/worn: Effects on melee hit: * 10% chance to disease * 10% chance to gain 10% of a turn Changes stats: +5 Dex / +4 Mag / +1 Con Changes resistances penetration: +15% blight Massive two-handed swords. |
Corpsebow CorpsebowRequires: - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Effects on ranged hit: * 40% chance to disease Damage (Ranged): 20 blight Changes damage: +40% blight Disease immunity: +50% It can be used to activate talent Cyst Burst (costing 10 power out of 20/20) : Effective talent level: 5.0 Power cost: 10 out of 20/20. Range: 8 Travel Speed: instantaneous Is: a spell Description: Make your target's diseases burst, doing 266.47 blight damage for each disease it is infected with. This will also spread any diseases to any nearby foes in a radius of 3. The damage will increase with your Spellpower. A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Storm Fury Storm FuryRequires: - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When wielded/worn: Ranged Defense: +15 (+2 eff.) Damage (Ranged): 75 lightning Changes stats: +5 Dex / +7 Mag Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 (+2 eff.) Movement speed: +10% Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 186 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Hare-Skin Sling Hare-Skin SlingRequires: - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+3 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) : Effective talent level: 3.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Eclipse (18-21.6 power, 4 apr, darkness element) Eclipse (18-21.6 power, 4 apr, darkness element)Requires: Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+1 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, fire element) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, fire element)Requires: Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 (+4 eff.) Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff 'Umbrastun' (30-36 power, 8 apr, fire element)dragonbone magestaff 'Umbrastun' (30-36 power, 8 apr, fire element) Requires: Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 60% chance to gain 10% of a turn Damage (Melee): +12 acid When wielded/worn: Physical crit. chance: +3.0% Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 16 acid Changes stats: +2 Dex Changes damage: +6% temporal / +30% fire Talent granted: +1 Command Staff Physical save: +32 (+4 eff.) Life regen: +0.60 Spellpower on spell critical (stacks up to 3 times): +11 Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Healing mod.: +15% Staves designed for wielders of magic, by the greats of the art. |
Malediction (55-66 power, 15 apr) Malediction (55-66 power, 15 apr)Requires: Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 55.0 - 66.0 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +5% Burst (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Life regen: -0.30 The land withers and crumbles wherever this cursed axe rests. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+2 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+3 eff.) Blindness immunity: +50% Spellpower: +30 (+3 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+2 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 409.16 to 511.45 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Shifting Boots (7 def, 1 armour) Shifting Boots (7 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +1 Defense: +7 (+2 eff.) Fatigue: +2% Changes stats: +8 Cun / +4 Dex Talent mastery: +0.10 Spell / Temporal It can be used to blink to a nearby random location within range 26 (based on Magic), costing 22 power out of 40/40. Those leather boots can make anybody as annoying as their former possessor, Draebor. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+0 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +1% When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 125% When this weapon hits: Destroy Magic (100% chance level 1). Damage (Melee): +10 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% Damage (Melee): 0 darkness Changes stats: +0 Cun Reduce damage by fixed amount: +10 all Changes damage: +0% darkness Talent mastery: +0.00(-) Cunning / Stealth Spell save: +0 (+0 eff.) Mental save: +0 (+0 eff.) Confusion immunity: +0% Knockback immunity: +0% Light radius: +0 This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +12 (+2 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
This item will automatically be transmogrified when you leave the level. Ce'Nulerin the voratun mail armour (5 def, 10 armour)Ce'Nulerin the voratun mail armour (5 def, 10 armour) Requires: - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +3 Str / +1 Dex / +2 Cun Changes resistances: +11% arcane / +38% fire Changes damage: +3% mind / +6% physical Critical mult.: +6.00% Reduces incoming crit damage: 10.00% Maximum encumbrance: +30 Spell save: +20 (+2 eff.) Silence immunity: +20% Stun/Freeze immunity: +5% Teleport immunity: +10% Psi when hit: +0.16 A suit of armour made of mail. |
Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
This item will automatically be transmogrified when you leave the level. Scorchgrind (5 def, 8 armour)Scorchgrind (5 def, 8 armour) Requires: Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Physical power: +6 (+0 eff.) Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 28 physical Changes stats: +11 Str / +1 Con Changes resistances: +3% acid / +14% physical / +20% darkness Changes resistances penetration: +20% mind / +15% fire Changes damage: +3% mind Critical mult.: +9.00% Physical save: +3 (+1 eff.) Maximum stamina: +15.00 Light radius: +2 Healing mod.: +5% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 67 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Sanguine Shield (14 def, 4 armour, 220 block) Sanguine Shield (14 def, 4 armour, 220 block)Requires: - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +4 Defense: +14 (+5 eff.) Ranged Defense: +14 (+2 eff.) Fatigue: +19% Changes stats: +10 Con Changes resistances: +25% blight Talent granted: +5 Block Life regen: +5.00 Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Wyrm Bile Wyrm BileInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / blood It can be used to drink the vile fluid. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
Boltpeal the voratun pickaxe (dig speed 12 turns) Boltpeal the voratun pickaxe (dig speed 12 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour: +4 Effects on melee hit: * 30% chance to daze Changes stats: +6 Str / +3 Mag / +2 Wil Changes resistances: +3% physical Changes damage: +15% lightning / +15% fire / +15% mind Grants telepathy: Dragon Physical save: +40 (+6 eff.) Mental save: +21 (+3 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 102.92 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Wretchvault the dwarven lantern Wretchvault the dwarven lanternCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 20 nature Changes stats: +2 Mag / +2 Wil / +11 Cun Changes resistances: +6% acid / +3% darkness / +9% fire / +10% arcane / +3% lightning Spell save: +9 (+1 eff.) Light radius: -6 Infravision radius: +15 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By yo the Yeek Adventurer level 190
38th Dusk 122nd year of Ascendancy at 20:32 see stats
By yo the Yeek Adventurer level 133
15th Dusk 122nd year of Ascendancy at 21:33 see stats
By yo the Yeek Adventurer level 127
13rd Dusk 122nd year of Ascendancy at 00:07 see stats
By yo the Yeek Adventurer level 137
17th Dusk 122nd year of Ascendancy at 21:55 see stats
By yo the Yeek Adventurer level 95
8th Flare 122nd year of Ascendancy at 19:04 see stats
By yo the Yeek Adventurer level 31
2nd Mirth 122nd year of Ascendancy at 13:15 see stats
By yo the Yeek Adventurer level 146
21st Dusk 122nd year of Ascendancy at 01:00 see stats
By yo the Yeek Adventurer level 96
9th Flare 122nd year of Ascendancy at 03:05 see stats
By yo the Yeek Adventurer level 144
20th Dusk 122nd year of Ascendancy at 21:06 see stats
By yo the Yeek Adventurer level 180
36th Dusk 122nd year of Ascendancy at 03:09 see stats
By yo the Yeek Adventurer level 209
45th Dusk 122nd year of Ascendancy at 11:34 see stats
By yo the Yeek Adventurer level 137
17th Dusk 122nd year of Ascendancy at 15:10 see stats
By yo the Yeek Adventurer level 10
75th Pyre 122nd year of Ascendancy at 08:14 see stats
By yo the Yeek Adventurer level 20
78th Pyre 122nd year of Ascendancy at 10:52 see stats
By yo the Yeek Adventurer level 30
2nd Mirth 122nd year of Ascendancy at 06:53 see stats
By yo the Yeek Adventurer level 40
4th Mirth 122nd year of Ascendancy at 17:30 see stats
By yo the Yeek Adventurer level 50
7th Mirth 122nd year of Ascendancy at 04:51 see stats
By yo the Yeek Adventurer level 218
49th Dusk 122nd year of Ascendancy at 22:24 see stats
By yo the Yeek Adventurer level 122
10th Dusk 122nd year of Ascendancy at 00:11 see stats
By yo the Yeek Adventurer level 57
10th Mirth 122nd year of Ascendancy at 11:11 see stats
By yo the Yeek Adventurer level 35
3rd Mirth 122nd year of Ascendancy at 06:57 see stats
By yo the Yeek Adventurer level 179
35th Dusk 122nd year of Ascendancy at 20:36 see stats
By yo the Yeek Adventurer level 96
9th Flare 122nd year of Ascendancy at 03:05 see stats
By yo the Yeek Adventurer level 58
1st Summertide 122nd year of Ascendancy at 00:29 see stats
Log
Yo deactivates Matter Weaving.
Yo deactivates Augmentation.
Yo deactivates Premonition.
The protective shield of Yo disappears.
Yo deactivates Shock Hands.
Yo deactivates Arcane Shield.
Yo deactivates Shielding.
Yo deactivates Fiery Hands.
Yo deactivates Lacerating Strikes.
Yo deactivates True Grit.
Yo deactivates Arcane Feed.
Yo deactivates Arcane Combat.
Yo deactivates Disintegration.
Yo deactivates Energy Decomposition.
Yo deactivates Mitosis.
Yo deactivates Inner Power.
Yo deactivates Striking Stance.
Yo deactivates Shadow Combat.
Yo deactivates Wild Growth.
Yo deactivates Crystalline Focus.
Yo deactivates Shadow Feed.
Yo is no longer surging arcane power.
Yo stops regenerating health quickly.
Yo deactivates Beyond the Flesh.