












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Infinite Dungeon Variety 1.3.1Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 29 / 3% |
| Size | big |
| Lifes / Deaths | Killed by halfling slinger at level 5 on the 79th Pyre 122nd year of Ascendancy at 16:07 / 51Killed by arcane blade at level 5 on the 79th Pyre 122nd year of Ascendancy at 17:34 Killed by greater shivgoroth at level 6 on the 3rd Mirth 122nd year of Ascendancy at 19:44 Killed by Xeritta the brown bear at level 6 on the 4th Mirth 122nd year of Ascendancy at 15:46 Killed by greater shivgoroth at level 6 on the 4th Mirth 122nd year of Ascendancy at 17:18 Killed by Aranne the king cobra at level 6 on the 5th Mirth 122nd year of Ascendancy at 07:39 Killed by Aranne the king cobra at level 6 on the 5th Mirth 122nd year of Ascendancy at 08:24 Killed by Emalratha the brown bear at level 8 on the 10th Mirth 122nd year of Ascendancy at 21:56 Killed by Emalratha the brown bear at level 8 on the 1st Summertide 122nd year of Ascendancy at 03:25 Killed by Emalratha the brown bear at level 8 on the 1st Summertide 122nd year of Ascendancy at 04:17 Killed by ritch flamespitter at level 10 on the 4th Flare 122nd year of Ascendancy at 09:59 Killed by Layethra the elven guard at level 15 on the 41st Dusk 122nd year of Ascendancy at 12:45 Killed by Layethra the elven guard at level 15 on the 42nd Dusk 122nd year of Ascendancy at 01:11 Killed by ritch flamespitter at level 15 on the 25th Haze 122nd year of Ascendancy at 20:47 Killed by ritch flamespitter at level 15 on the 25th Haze 122nd year of Ascendancy at 21:23 Killed by bandit at level 16 on the 43rd Haze 122nd year of Ascendancy at 19:17 Killed by Velylranor the cutpurse at level 18 on the 47th Haze 122nd year of Ascendancy at 23:30 Killed by ultimate gwelgoroth at level 18 on the 67th Haze 122nd year of Ascendancy at 00:39 Killed by Pindra the Bringer of Doom at level 19 on the 7th Decay 122nd year of Ascendancy at 22:04 Killed by ritch flamespitter at level 19 on the 7th Decay 122nd year of Ascendancy at 23:18 Killed by Emeletha the corrupted war dog at level 20 on the 2nd Wintertide 123rd year of Ascendancy at 15:13 Killed by Kyless at level 20 on the 1st Allure 123rd year of Ascendancy at 15:14 Killed by Siloravena the hornet swarm at level 22 on the 5th Allure 123rd year of Ascendancy at 12:05 Killed by Saleremina the hummerhorn at level 22 on the 6th Allure 123rd year of Ascendancy at 03:07 Killed by luminous horror at level 23 on the 10th Allure 123rd year of Ascendancy at 02:15 Killed by luminous horror at level 23 on the 10th Allure 123rd year of Ascendancy at 03:18 Killed by Adiriavena the luminous horror at level 23 on the 10th Allure 123rd year of Ascendancy at 03:48 Killed by umbral horror at level 23 on the 10th Allure 123rd year of Ascendancy at 11:04 Killed by umbral horror at level 23 on the 10th Allure 123rd year of Ascendancy at 11:41 Killed by saw horror at level 24 on the 14th Regrowth 123rd year of Ascendancy at 07:42 Killed by Urkis, the High Tempest at level 24 on the 14th Regrowth 123rd year of Ascendancy at 09:08 Killed by storm drake hatchling at level 24 on the 14th Regrowth 123rd year of Ascendancy at 10:04 Killed by Gulranne the saw horror at level 25 on the 25th Regrowth 123rd year of Ascendancy at 01:42 Killed by fire drake hatchling at level 25 on the 25th Regrowth 123rd year of Ascendancy at 22:08 Killed by cold drake at level 26 on the 26th Regrowth 123rd year of Ascendancy at 15:28 Killed by storm wyrm at level 27 on the 37th Regrowth 123rd year of Ascendancy at 12:41 Killed by orc blood mage at level 27 on the 37th Regrowth 123rd year of Ascendancy at 17:34 Killed by Cyrymiwen the elven cultist at level 27 on the 43rd Regrowth 123rd year of Ascendancy at 17:24 Killed by mean looking elven guard at level 27 on the 43rd Regrowth 123rd year of Ascendancy at 19:09 Killed by Betibrera the elven blood mage at level 27 on the 44th Regrowth 123rd year of Ascendancy at 05:07 Killed by elven blood mage at level 28 on the 44th Regrowth 123rd year of Ascendancy at 17:40 Killed by Xeryra the elven warrior at level 28 on the 45th Regrowth 123rd year of Ascendancy at 09:06 Killed by elven corruptor at level 28 on the 45th Regrowth 123rd year of Ascendancy at 12:02 Killed by Givena the mean looking elven guard at level 28 on the 45th Regrowth 123rd year of Ascendancy at 14:15 Killed by elven blood mage at level 28 on the 46th Regrowth 123rd year of Ascendancy at 17:36 Killed by elven blood mage at level 28 on the 46th Regrowth 123rd year of Ascendancy at 19:54 Killed by elven guard at level 28 on the 46th Regrowth 123rd year of Ascendancy at 21:36 Killed by elven cultist at level 28 on the 46th Regrowth 123rd year of Ascendancy at 23:59 Killed by elven cultist at level 28 on the 47th Regrowth 123rd year of Ascendancy at 01:30 Killed by elven cultist at level 29 on the 47th Regrowth 123rd year of Ascendancy at 04:32 Killed by Krieg at level 29 on the 47th Regrowth 123rd year of Ascendancy at 05:57 |
| Antimagic | Follower |
Primary Stats
| Strength | 42 (base 36) |
| Dexterity | 19 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 98.40145807413 (base 60) |
| Cunning | 66.60340217297 (base 33) |
Resources
| Life | 682/682 |
| Hate | 88/100 |
| Equilibrium | 18 |
| Healing Factor | 0.97545978823055 |
| Regeneration | 0.24386494705764 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -25.824497252231% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 71 |
| Crit Chance | 21% |
| APR | 52 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 76 |
| Accuracy | 71 |
| Crit Chance | 20% |
| APR | 50 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Fire | +10% |
| Physical | +15% |
| Mind | +15% |
| All | 0% |
Offense: Damage Penetration
| Blight | +20% |
| Physical | +4% |
| Mind | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 26.883307766991 (81.030927835052%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 33 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 11%( 70%) |
| Blight | + 10%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 11%( 70%) |
| All | 0%( 70%) |
| Darkness | + 32%( 70%) |
| Lightning | + 12%( 70%) |
| Temporal | + 6%( 70%) |
| Physical | + 17%( 70%) |
| Mind | + 49%( 70%) |
| Fire | + 39%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Pinning Resistance | 100% |
| Confusion Resistance | 50% |
| Fear Resistance | 50% |
| Disarm Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 60% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 286 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 354% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 9 turns. While Heroism is active, you will only die when reaching -247 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 283 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Slaughter | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Surge |
| talent | Gloom |
| talent | Psiblades |
| talent | Stalk |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved spell save by +4. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 93. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed vial of squid ink. * You've found the needed sandworm tooth. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | alchemist's lamp 'Yveta'1.0 T3 lite [Rare] Master While equipped: Stats +4 Mag +7 Wil +5 Cun ----- def ----- Fatigue -6% Resists +5% arcane ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Stormknight (2 def, 0 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Dmg.mod +12% lightning On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +2 (+1 eff.) Resists +6% acid +9% darkness +9% fire +6% cold +6% lightning Phys.save +9 (+3 eff.) A pointy cloth hat, very wizardly... |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 163.48 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Aralaith the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +7 Cun +4 Dex dps ---------- Acc +8 (+3 eff.) ----- def ----- Armour +4 Resists +12% fire Phys.save +30 (+10 eff.) Die.at -80.00 life Disarm- +15% Knockbk- +10% Rings can have magical properties. |
| On fingers | Unrikath0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +6 Str +7 Wil +8 Con dps ---------- Spell.pwr +8 (+4 eff.) Res.pen +20% blight ----- def ----- Resists +9% mind Phys.save +16 (+5 eff.) Rings can have magical properties. |
| Around neck | Airpulverizer the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Crit.mult +15.00% Apr +3 Melee Ret 4 lightning 8 physical ----- def ----- Phys.save +12 (+4 eff.) Heal.mod +5% Amulets can have magical properties. |
| In main hand | Psionic Fury (12-13.2 power, 45 apr, mind damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 12.0 - 13.2 Mind Uses 72% Wil, 36% Cun Mastery Psiblades Acc uses Wil Apr +45 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.crit +8% Mind.pwr +18 (+4 eff.) Dmg.mod +15% mind +5% physical ----- def ----- Resists +10% mind Release a wave of psionic power, dealing 261.19 mind damage (based on Willpower) to all within radius 5. Uses 40 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
| Around waist | grounding rough leather belt of the giants1.0 T1 belt armor [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Resists +6% lightning +6% temporal Spell.save +5 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | creative thorny mindstar of sand (9-9.9 power, 43 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic This natural sand should be returned to the wyrm. Power 9.0 - 9.9 Mind Uses 72% Wil, 36% Cun Mastery Psiblades Acc uses Wil Apr +43 Crit +3.5% Atk.spd 100% While equipped: Stats +7 Cun dps ---------- Mind.crit +3% Crit.mult +8.00% Mind.pwr +11 (+2 eff.) Dmg.mod +10% physical Res.pen +4% physical Melee Ret 9 physical ----- def ----- Resists +4% physical Burrow: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 22 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Cleanseblast the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Res.pen +5% nature +5% mind Acc +3 (+1 eff.) Apr +4 On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +1 (+0 eff.) Resists +3% nature ---------- misc Max.psi +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant steel mail armour of the deep (2 def, 8 armour)14.0 T2 heavy armor [Ego++] Nature While equipped: Stats +1 Wil dps ---------- Melee Ret 7 light ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue +14% Resists +10% blight +5% cold +13% darkness +5% acid ---------- misc Light +1 Breathe water A suit of armour made of mail. |
Inventory
regeneration infusion (heal 220 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 220 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
insulating copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +12% cold +10% fire Amulets can have magical properties. |
starlit steel amulet of willpower (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +12% light +10% darkness Blind- +24% Amulets can have magical properties. |
Raindash the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% arcane Melee Ret 20 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +5% arcane Max.HP +20.00 Disarm- +22% Pinning- +21% Knockbk- +23% Rings can have magical properties. |
Gunurovon0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% acid ----- def ----- Resists +12% nature +6% darkness Crit.dmg- 15.00% Phys.save +10 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +8 (+3 eff.) Silence- +10% Rings can have magical properties. |
psionicist's steel ring0.1 T2 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Rings can have magical properties. |
dwarven-steel greatmaul 'Zubalaith' (38.5-57.75 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Arcane Power 38.5 - 57.8 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +20 lightning On Hit: * 40% chance to disease * 25% chance for lightning to arc to a second target While equipped: dps ---------- Mind.crit +5% Dmg.mod +6% blight ----- def ----- Resists +9% mind Heal/summ +30 ---------- misc Psi/ret +0.12 Massive two-handed mauls. |
Lightdare (30-42 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Nature Power 30.0 - 42.0 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +16 light +17 fire On Hit: * 40% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- All.spd +3% Res.pen +12% fire +10% temporal Melee Ret 20 temporal On Hit (Melee): * 30% chance to blind One-handed war axes. |
Eye of Winter (8-8.8 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
Kinetic Focus (6-6.6 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+2 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
horrifying vined mindstar (5.5-6.05 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 5.5 - 6.1 Nature Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +3% mind +3% darkness Melee Ret 4 mind 3 darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Voretha' (4.5-4.95 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 4.5 - 5.0 Mind Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Mag +3 Cun +4 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +4% nature ----- def ----- Fatigue -4% Resists +4% blight +5% arcane Crit.dmg- 15.00% Disease- +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying thorny mindstar (9.5-10.45 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 9.5 - 10.5 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +3% mind +3% darkness Melee Ret 4 mind 2 darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
silk robe (3 def, 0 armour)2.0 T4 cloth armor [Normal] While equipped: ----- def ----- Defense +3 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spiked iron mail armour of fire resistance (2 def, 4 armour)14.0 T1 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 11 physical ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +15% fire A suit of armour made of mail. |
impenetrable steel mail armour (2 def, 13 armour)14.0 T2 heavy armor [Ego] Master While equipped: ----- def ----- Armour +13 Defense +2 (+1 eff.) Fatigue +14% A suit of armour made of mail. |
Manohad the pair of rough leather boots (10 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Dex +2 Cun ----- def ----- Armour +1 Defense +10 (+5 eff.) Fatigue +1% ---------- misc Telepathy Humanoid/Orc Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 85.24 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Emelata the Dawnward (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Res.pen +15% light ----- def ----- Defense +1 (+0 eff.) Phys.save +17 (+5 eff.) Cut- +10% Teleport- +5% A pointy cloth hat, very wizardly... |
hardened leather cap of the depths (0 def, 3 armour)2.0 T3 head armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +13% cold ---------- misc Breathe water A cap made of leather. |
Xeredawen (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Res.pen +5% mind ----- def ----- Armour +3 Fatigue +5% Resists +9% mind +5% cold ---------- misc Telepathy Demon/Major Humanoid/Orc Demon/Minor Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
117 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Dairomantir'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Resists +6% lightning +3% cold Max.HP +43.00 Blind- +10% Disease- +5% Cut- +20% Stun/Frz- +15% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Glintlord1.0 T3 lite [Rare] Master While equipped: Stats +2 Mag +3 Wil +3 Con ----- def ----- Fatigue -10% Resists +6% light ---------- misc Light +6 Infravis +2 See.Invis +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mind.pwr +15 (+3 eff.) ----- def ----- Resists +30% mind +8% physical Max.HP +40.00 A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Krieg the Cornac Cursed level 23
10th Allure 123rd year of Ascendancy at 19:40 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Krieg the Cornac Cursed level 18
54th Haze 122nd year of Ascendancy at 13:11 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Krieg the Cornac Cursed level 19
7th Decay 122nd year of Ascendancy at 23:53 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Krieg the Cornac Cursed level 18
75th Haze 122nd year of Ascendancy at 18:46 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Krieg the Cornac Cursed level 18
48th Haze 122nd year of Ascendancy at 07:48 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Krieg the Cornac Cursed level 24
14th Regrowth 123rd year of Ascendancy at 10:42 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Krieg the Cornac Cursed level 23
10th Allure 123rd year of Ascendancy at 19:18 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Krieg the Cornac Cursed level 10
3rd Summertide 122nd year of Ascendancy at 09:21 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Krieg the Cornac Cursed level 20
1st Wintertide 123rd year of Ascendancy at 02:41 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Krieg the Cornac Cursed level 16
26th Haze 122nd year of Ascendancy at 05:04 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Krieg the Cornac Cursed level 28
44th Regrowth 123rd year of Ascendancy at 23:34 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Krieg the Cornac Cursed level 25
25th Regrowth 123rd year of Ascendancy at 06:47 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Krieg the Cornac Cursed level 6
79th Pyre 122nd year of Ascendancy at 18:12 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Krieg the Cornac Cursed level 23
10th Allure 123rd year of Ascendancy at 19:40 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Krieg the Cornac Cursed level 20
1st Allure 123rd year of Ascendancy at 17:59 see stats
Log
Krieg stops regenerating health quickly.
Krieg deactivates Gloom.
Krieg is free from the decrepitude disease.
Krieg is free from the weakness disease.
You are no longer encumbered.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Elven cultist's Drain killed Krieg!
Resting starts...
Krieg activates Gloom.
Krieg activates Stalk.
Talent Psiblades is ready to use.
Talent Surge is ready to use.
Krieg activates Surge.
Krieg activates Psiblades.
Talent Infusion: Regeneration is ready to use.
Krieg uses Infusion: Regeneration.
Krieg starts regenerating health quickly.
Talent Infusion: Heroism is ready to use.
Krieg stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Krieg uses Infusion: Regeneration.
Krieg starts regenerating health quickly.
Krieg stops regenerating health quickly.
Rested for 47 turns (stop reason: all resources and life at maximum).
Saving done.
An elite foe has fallen to your hate! (+8 hate)
Saving game...





















































































