Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
| Addons | Steamtech UI 1.1.4 Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 39 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 18:11 / 77Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 18:52 Killed by Iron the human at level 5 on the 13rd Dusk 122nd year of Ascendancy at 21:22 Killed by Anadi the shalore at level 5 on the 70th Dusk 122nd year of Ascendancy at 13:14 Killed by Anadi the shalore at level 5 on the 70th Dusk 122nd year of Ascendancy at 14:37 Killed by Anadi the shalore at level 5 on the 70th Dusk 122nd year of Ascendancy at 15:33 Killed by Yvarissra the gloomy poison ivy at level 6 on the 3rd Haze 122nd year of Ascendancy at 20:17 Killed by deformed giant venus flytrap at level 6 on the 3rd Haze 122nd year of Ascendancy at 21:18 Killed by shadow at level 6 on the 4th Haze 122nd year of Ascendancy at 02:12 Killed by shadow at level 6 on the 4th Haze 122nd year of Ascendancy at 03:18 Killed by The Withering Thing at level 6 on the 4th Haze 122nd year of Ascendancy at 04:26 Killed by Errdastr the human at level 12 on the 38th Haze 122nd year of Ascendancy at 11:25 Killed by Errdastr the human at level 12 on the 38th Haze 122nd year of Ascendancy at 12:20 Killed by Simrtheri the shalore at level 12 on the 57th Haze 122nd year of Ascendancy at 08:14 Killed by Yvema the black bear at level 15 on the 4th Allure 123rd year of Ascendancy at 10:15 Killed by Ivema the brown bear at level 15 on the 5th Allure 123rd year of Ascendancy at 00:37 Killed by Gotha the war bear at level 15 on the 5th Allure 123rd year of Ascendancy at 04:27 Killed by Gotha the war bear at level 15 on the 5th Allure 123rd year of Ascendancy at 06:15 Killed by Ivonne the polar bear at level 15 on the 6th Allure 123rd year of Ascendancy at 00:20 Killed by Xerenor the black bear at level 15 on the 6th Allure 123rd year of Ascendancy at 23:18 Killed by Borius, Avatar of Bearness at level 16 on the 8th Allure 123rd year of Ascendancy at 23:28 Killed by Borius, Avatar of Bearness at level 16 on the 9th Allure 123rd year of Ascendancy at 01:18 Killed by shadow at level 16 on the 9th Allure 123rd year of Ascendancy at 14:36 Killed by Kelad, the One Who Stole Poosh at level 20 on the 56th Regrowth 123rd year of Ascendancy at 19:00 Killed by Kelad, the One Who Stole Poosh at level 20 on the 56th Regrowth 123rd year of Ascendancy at 19:37 Killed by Islydawen the slaver at level 20 on the 64th Regrowth 123rd year of Ascendancy at 03:15 Killed by Velawen the slaver at level 20 on the 64th Regrowth 123rd year of Ascendancy at 13:05 Killed by devourer at level 22 on the 33rd Pyre 123rd year of Ascendancy at 17:11 Killed by Salemille the bloated horror at level 22 on the 34th Pyre 123rd year of Ascendancy at 06:25 Killed by Itgari the shalore at level 23 on the 53rd Pyre 123rd year of Ascendancy at 03:30 Killed by snow giant thunderer at level 23 on the 65th Pyre 123rd year of Ascendancy at 20:37 Killed by snow giant thunderer at level 24 on the 66th Pyre 123rd year of Ascendancy at 01:35 Killed by Chronolith Clone at level 25 on the 70th Pyre 123rd year of Ascendancy at 02:04 Killed by Chronolith Twin at level 25 on the 70th Pyre 123rd year of Ascendancy at 04:09 Killed by Chronolith Twin at level 25 on the 70th Pyre 123rd year of Ascendancy at 04:54 Killed by Chronolith Twin at level 25 on the 70th Pyre 123rd year of Ascendancy at 05:39 Killed by snow giant boulder thrower at level 26 on the 71st Pyre 123rd year of Ascendancy at 06:37 Killed by elven guard at level 26 on the 74th Pyre 123rd year of Ascendancy at 01:59 Killed by elven corruptor at level 26 on the 74th Pyre 123rd year of Ascendancy at 17:31 Killed by elven warrior at level 26 on the 75th Pyre 123rd year of Ascendancy at 03:31 Killed by elven cultist at level 26 on the 75th Pyre 123rd year of Ascendancy at 22:45 Killed by Betheldata the skeleton warrior at level 27 on the 4th Mirth 123rd year of Ascendancy at 05:55 Killed by Betheldata the skeleton warrior at level 27 on the 4th Mirth 123rd year of Ascendancy at 07:18 Killed by Greater Mummy Lord at level 27 on the 5th Mirth 123rd year of Ascendancy at 10:15 Killed by Enxamal the dolleg at level 27 on the 5th Mirth 123rd year of Ascendancy at 15:57 Killed by Greater Mummy Lord at level 27 on the 6th Mirth 123rd year of Ascendancy at 03:45 Killed by animated mummy wrappings at level 28 on the 6th Mirth 123rd year of Ascendancy at 18:47 Killed by Greater Mummy Lord at level 28 on the 8th Mirth 123rd year of Ascendancy at 07:43 Killed by Greater Mummy Lord at level 28 on the 8th Mirth 123rd year of Ascendancy at 11:47 Killed by Greater Mummy Lord at level 28 on the 8th Mirth 123rd year of Ascendancy at 13:11 Killed by Betirath the luminous horror at level 28 on the 10th Mirth 123rd year of Ascendancy at 04:10 Killed by Betirath the luminous horror at level 28 on the 10th Mirth 123rd year of Ascendancy at 05:28 Killed by Adavea the Guardian at level 28 on the 14th Dusk 123rd year of Ascendancy at 06:53 Killed by maulotaur at level 28 on the 14th Dusk 123rd year of Ascendancy at 09:19 Killed by orc necromancer at level 28 on the 14th Dusk 123rd year of Ascendancy at 10:57 Killed by war hound at level 29 on the 14th Dusk 123rd year of Ascendancy at 12:23 Killed by war hound at level 29 on the 14th Dusk 123rd year of Ascendancy at 14:02 Killed by armoured skeleton warrior at level 29 on the 14th Dusk 123rd year of Ascendancy at 14:43 Killed by fire drake at level 29 on the 14th Dusk 123rd year of Ascendancy at 17:17 Killed by Gevena the xorn at level 29 on the 15th Dusk 123rd year of Ascendancy at 18:07 Killed by Isivena the skeleton archer at level 29 on the 33rd Dusk 123rd year of Ascendancy at 09:19 Killed by Isivena the skeleton archer at level 29 on the 33rd Dusk 123rd year of Ascendancy at 11:28 Killed by Githa the ghoul at level 29 on the 33rd Dusk 123rd year of Ascendancy at 18:17 Killed by mucus ooze at level 30 on the 32nd Haze 123rd year of Ascendancy at 21:16 Killed by emperor wight at level 31 on the 72nd Haze 123rd year of Ascendancy at 01:30 Killed by Kra'Tor the Gluttonous at level 31 on the 72nd Haze 123rd year of Ascendancy at 02:39 Killed by Kra'Tor the Gluttonous at level 31 on the 72nd Haze 123rd year of Ascendancy at 04:31 Killed by Kra'Tor the Gluttonous at level 31 on the 72nd Haze 123rd year of Ascendancy at 06:39 Killed by barrow wight at level 31 on the 72nd Haze 123rd year of Ascendancy at 12:09 Killed by armoured skeleton warrior at level 32 on the 76th Haze 123rd year of Ascendancy at 14:03 Killed by forest wight at level 34 on the 7th Regrowth 124th year of Ascendancy at 22:11 Killed by skeleton warrior at level 38 on the 65th Regrowth 124th year of Ascendancy at 05:00 Killed by daelach at level 38 on the 53rd Pyre 124th year of Ascendancy at 17:03 Killed by orc elite berserker at level 38 on the 54th Pyre 124th year of Ascendancy at 04:44 Killed by Bethutira the orc fighter at level 39 on the 55th Pyre 124th year of Ascendancy at 05:14 Killed by Grushnak, Battlemaster of the Pride at level 39 on the 55th Pyre 124th year of Ascendancy at 12:38 Killed by orc soldier at level 39 on the 9th Flare 124th year of Ascendancy at 16:45 |
Primary Stats
| Strength | 51 (base 25) |
| Dexterity | 67 (base 60) |
| Constitution | 61 (base 24) |
| Magic | 10 (base 10) |
| Willpower | 32 (base 10) |
| Cunning | 77 (base 60) |
Resources
| Life | 1059/1059 |
| Stamina | 294/294 |
| Healing Factor | 1.4 |
| Regeneration | 0.35 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | -62.49994310386% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 12 |
| See Invisible | 22 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Barehand
| Damage | 104 |
| Accuracy | 56 |
| Crit Chance | 33% |
| APR | 22 |
| Speed | 0.75 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41.066666666667 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 21 (37.584269662921%) |
| Defense | 44.290243902439 |
| Ranged Defense | 44.290243902439 |
| Fatigue | 0 |
| Physical Save | 35.475 |
| Spell Save | 8.45 |
| Mental Save | 43.633333333333 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 10% |
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 23% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 429 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 53 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 232 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 8 turns. While Heroism is active, you will only die when reaching -698 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Pugilism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.10 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Striking Stance |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Has a 53% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (1.7 throws remaining) Grappling Defensively |
| beneficial effect | Countering melee attacks: Has a 19% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by emperor wight. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 138. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed ice wyrm tooth. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed vial of greater demon bile. * You've found the needed snow giant kidney. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed vial of squid ink. * You've found the needed orc heart. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 8 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 8 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr) Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 20 When this weapon hits: Reload (50% chance level 1). Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 When used to modify unarmed attacks: Base power: 25.0 - 35.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 87% When this weapon hits: Poisonous Bite (20% chance level 3). When this weapon hits: Perfect Control (5% chance level 1). When this weapon hits: Quick as Thought (5% chance level 3). When this weapon hits: Implode (5% chance level 1). It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. This talent receives a reduced benefit from the Reach talent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| On head | Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.4 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 25 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
| Main armor | Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | cashmere cloak 'Isowyn' (2 def, 0 armour) cashmere cloak 'Isowyn' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Str / +4 Dex / +1 Cun / +3 Con Changes resistances penetration: +5% mind Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.30 Technique / Combat training Spell save: -18 Stamina each turn: +0.60 Mana each turn: -0.31 Psi when hit: +0.04 Mindpower: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Inventory
Primal Infusion (affinity 10%; cure magical, physical, mental) Primal Infusion (affinity 10%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. It can be used to inscribe your skin with the infusion.. This wild infusion has evolved. |
heroism infusion of the warrior (+12 for 11 turns, die at -723) heroism infusion of the warrior (+12 for 11 turns, die at -723)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 11 turns. While Heroism is active, you will only die when reaching -723 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (624% speed; 6 turns) movement infusion of the psychic (624% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 624% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 150 for 5 turns) Rune of Reflection (absorb and reflect 150 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
gold amulet 'Ravenpanic' gold amulet 'Ravenpanic'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +15% mind Changes resistances penetration: +5% darkness Changes damage: +6% darkness Talent mastery: +0.15 Technique / Conditioning Confusion immunity: +31% Life regen: +1.50 Amulets can have magical properties. |
Xada the Skyrip Xada the SkyripInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to daze Changes resistances: +28% acid Changes resistances penetration: +10% lightning Changes damage: +14% acid Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 5.00% Light radius: +1 See invisible: +3 Rings can have magical properties. |
Nithan's Force Nithan's ForceRequires: - Dexterity 32 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Pulverizing Auger (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone shaterring forces, digging out any walls in its path up to 3. The beam also affect any creatures in its path, dealing 111.63 physical damage to all. The damage will increase with your Spellpower. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall. It appears he may have had some magical assistance... |
Poribreriana (5 def, 10 armour) Poribreriana (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Damage when hit (Melee): 33 physical Changes resistances: +9% blight Blindness immunity: +15% Disease immunity: +10% Cut immunity: +10% Stun/Freeze immunity: +5% Life regen: +4.60 Stamina each turn: +2.40 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour of fire resistance (4 def, 19 armour)impenetrable stralite mail armour of fire resistance (4 def, 19 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +19 Defense: +4 Fatigue: +16% Changes resistances: +18% fire A suit of armour made of mail. |
reinforced leather armour of the deep (4 def, 10 armour) reinforced leather armour of the deep (4 def, 10 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +10 Defense: +4 Fatigue: +8% Changes resistances: +6% acid / +9% cold Allows you to breathe in: water A suit of armour made of leather. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
167 alchemist agate 167 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
14 opal 14 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
13 topaz 13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
10 emerald 10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
10 jade 10 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyeRequires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% cold / +10% fire Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% ?? / +10% ?? / +10% ?? Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). 부서진지 오래되어, 그 색이 희미해진 원석입니다. 한때는 골렘의 눈으로 사용되던 것 같습니다. This item has been sent to the Item's Vault. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
telekinetic stralite torque of thermal psionic shield [power 107] (20 cooldown) telekinetic stralite torque of thermal psionic shield [power 107] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 107 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
13 amethyst 13 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Brightkarma the ash wand of clairvoyance [power 10] (6 cooldown) Brightkarma the ash wand of clairvoyance [power 10] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Damage when hit (Melee): 4 light Changes resistances: +12% fire Changes resistances penetration: +5% fire Talent granted: +2 Volcano It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 10), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Cavridu the Cornac Brawler level 34
3rd Decay 123rd year of Ascendancy at 07:04 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Cavridu the Cornac Brawler level 38
65th Regrowth 124th year of Ascendancy at 11:43 see stats
Ay ay captain! (Exploration mode)
Turn into a pirate!By Cavridu the Cornac Brawler level 15
4th Allure 123rd year of Ascendancy at 09:37 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Cavridu the Cornac Brawler level 37
62nd Regrowth 124th year of Ascendancy at 00:16 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Cavridu the Cornac Brawler level 17
15th Regrowth 123rd year of Ascendancy at 18:53 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Cavridu the Cornac Brawler level 16
9th Allure 123rd year of Ascendancy at 03:17 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Cavridu the Cornac Brawler level 39
66th Pyre 124th year of Ascendancy at 22:11 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Cavridu the Cornac Brawler level 12
49th Haze 122nd year of Ascendancy at 10:47 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Cavridu the Cornac Brawler level 36
54th Regrowth 124th year of Ascendancy at 06:56 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Cavridu the Cornac Brawler level 20
56th Regrowth 123rd year of Ascendancy at 20:15 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Cavridu the Cornac Brawler level 19
30th Regrowth 123rd year of Ascendancy at 11:01 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Cavridu the Cornac Brawler level 29
1st Time of Equilibrium 123rd year of Ascendancy at 22:54 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Cavridu the Cornac Brawler level 32
76th Haze 123rd year of Ascendancy at 09:56 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cavridu the Cornac Brawler level 22
34th Pyre 123rd year of Ascendancy at 23:53 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Cavridu the Cornac Brawler level 10
17th Haze 122nd year of Ascendancy at 03:53 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Cavridu the Cornac Brawler level 20
56th Regrowth 123rd year of Ascendancy at 02:05 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Cavridu the Cornac Brawler level 30
1st Time of Equilibrium 123rd year of Ascendancy at 22:54 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Cavridu the Cornac Brawler level 19
53rd Regrowth 123rd year of Ascendancy at 11:40 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Cavridu the Cornac Brawler level 27
78th Pyre 123rd year of Ascendancy at 01:14 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Cavridu the Cornac Brawler level 19
53rd Regrowth 123rd year of Ascendancy at 11:24 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Cavridu the Cornac Brawler level 37
54th Regrowth 124th year of Ascendancy at 08:55 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Cavridu the Cornac Brawler level 22
34th Pyre 123rd year of Ascendancy at 23:29 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Cavridu the Cornac Brawler level 26
76th Pyre 123rd year of Ascendancy at 13:31 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Cavridu the Cornac Brawler level 10
24th Haze 122nd year of Ascendancy at 07:46 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Cavridu the Cornac Brawler level 22
46th Pyre 123rd year of Ascendancy at 19:04 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Cavridu the Cornac Brawler level 20
65th Regrowth 123rd year of Ascendancy at 05:30 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Cavridu the Cornac Brawler level 37
56th Regrowth 124th year of Ascendancy at 04:02 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Cavridu the Cornac Brawler level 19
24th Regrowth 123rd year of Ascendancy at 10:54 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Cavridu the Cornac Brawler level 33
1st Decay 123rd year of Ascendancy at 02:29 see stats
Log
Cavridu is free from the ice.
Orc high pyromancer's cleansing fire area effect hits Orc soldier for 40 fire damage.
Luminous horror's light area effect hits Cavridu for (16 resist armour), 13 light (13 total damage).
You twist your body in complex ways mitigating the blow by 70.
Orc pyromancer's Fireflash hits Orc soldier for 304 fire damage.
Orc pyromancer's Fireflash hits Orc soldier for 304 fire damage.
Orc pyromancer's Fireflash hits Ce'Nodaba the orc cryomancer for 304 fire damage.
Orc pyromancer's Fireflash hits Cavridu for (16 resist armour), 179 fire (179 total damage).
Orc soldier uses Sunder Armour.
You twist your body in complex ways mitigating the blow by 47.
Burning from Orc high pyromancer hits Orc soldier for 26 fire damage.
Orc soldier hits Cavridu for (16 resist armour), 116 physical (116 total damage).
Cavridu the level 39 cornac brawler was eviscerated to death by an orc soldier on level 1 of Vor Armoury.
Cavridu has finished recovering.
Cavridu deactivates Striking Stance.
Cavridu deactivates Exploit Weakness.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Orc soldier killed Cavridu!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Saving done.
Talent Striking Stance is ready to use.
Cavridu activates Striking Stance.
Saving game...
Saving done.
