Edsash the level 5 Ogre Enchanter by Mad Twit

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.3
Addons
Half-Cost Category Mastery 1.3.1
Spell Merchants 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassEnchanter
Level / Exp5 / 12%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity13 (base 10)
Constitution13 (base 13)
Magic30 (base 24)
Willpower9 (base 11)
Cunning13 (base 10)

Resources

Life159/159
Mana96/96
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage34
Accuracy17
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower13.5
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense3.05
Ranged Defense3.05
Fatigue0
Physical Save9.1
Spell Save18.65
Mental Save24.85

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Inanimation1.30
0/5
0/5
0/5
0/5
Spell / Disenchantment1.30
0/5
0/5
0/5
0/5
Spell / Ordered hedgemagic1.30
1/5
0/5
0/5
0/5
Spell / Martial enchantments1.30
4/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Mana alchemy1.30
1/5
0/5
0/5
0/5
Technique / Staff combat1.30
0/5
0/5
0/5
0/5
Spell / Force1.30
1/5
0/5
0/5
0/5
Spell / Staff magic1.30
3/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
On head
Light source
Cloak
Main armor

Inventory

Achievements

Log


Resting starts...

Rested for 28 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Edsash wears:
warrior's copper amulet.

Edsash wears:
copper ring of clarity.

Edsash wears:
linen cloak of Eldoral (1 def, 0 armour).

Edsash wears (replacing
supercharged elm wand of clairvoyance [power 9] (3/8 cooldown)): quick elm totem of thorny skin [power 11] (15 cooldown).

You gain 1.05 gold from the transmogrification of
reinforced iron shield (4 def, 6 armour, 44 block).
You gain 1.21 gold from the transmogrification of
prismatic iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, nature damage).
You gain 1.56 gold from the transmogrification of
iron greatsword of erosion (13.5-21.6 power, 1 apr).
You gain 1.85 gold from the transmogrification of
arcing iron dagger of projection (10.5-13.65 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.50 gold from the transmogrification of
phase door rune (range 5; power 15; dur 3).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Run in which direction?

Saving done.

There is a Elvala (Town) here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Edsash deactivates Fiery Hands.