Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Extra Dungeons 1.0.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Stone Wardens DLC Class 1.0.1Donators/Buyers bonus! Items Vault 1.0.1Donators/Buyers bonus! Necromancy+ 1.0.5Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Infinite500: Revised high level play for ToME v2.0a 1.0.5Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Inventory Show All Tabs By Default 1.0.5A small fix to equipment/inventory and store dialogs: the first time one is opened after loading a game, it will open with all inventory types selected rather than just weapons. Later invocations will remember the tabs selected in previous invocations, as per standard game behavior. Also available as part of the Bugnibus Bugfix Pack. Timed Rest 1.0.5Adds a new command 'Rest for a specific number of turns', initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Vermin |
| Class | Rodent |
| Level / Exp | 1 / 0% |
| Size | tiny |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 8 (base 8) |
| Dexterity | 15 (base 15) |
| Constitution | 5 (base 5) |
| Magic | 3 (base 3) |
| Willpower | 10 (base 10) |
| Cunning | 15 (base 15) |
Resources
| Life | 10/10 |
| Stamina | 100/100 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +40% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
Offense: Spell
| Spellpower | 3 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 2.75 |
| Ranged Defense | 2.75 |
| Fatigue | 0 |
| Physical Save | 4.55 |
| Spell Save | 4.55 |
| Mental Save | 8.75 |
Inscriptions (0/3)
Class Talents
Generic Talents
Effects
Quests
Equipment
Inventory
Achievements
Log
vollerkoffer 2 hits Black bear for 52 fire, 55 cold, 60 lightning, 65 arcane (232 total damage).
Vollerkoffer 2 casts Channel Staff.
Vollerkoffer 2's spell attains critical power!
Vollerkoffer 2 is surging arcane power.
Golem (servant of vollerkoffer 2) uses Pound.
You collect a new ingredient: bear paw.
Vollerkoffer 2's Channel Staff hits Black bear for 84 fire, 90 cold, 97 lightning, 106 arcane (377 total damage).
Vollerkoffer 2's Channel Staff killed Black bear!
Vollerkoffer 2 casts Channel Staff.
Golem (servant of vollerkoffer 2) uses Pound.
Golem (servant of vollerkoffer 2) hits Brown bear for 91 physical damage.
Vollerkoffer 2's Channel Staff hits Brown bear for 51 fire, 54 cold, 58 lightning, 64 arcane (227 total damage).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the southeast (brown bear)).
Vollerkoffer 2 casts Channel Staff.
Vollerkoffer 2's spell attains critical power!
You collect a new ingredient: bear paw.
Vollerkoffer 2's Channel Staff hits Brown bear for 84 fire damage.
Vollerkoffer 2's Channel Staff killed Brown bear!
Talent Throw Bomb is ready to use.
Resting starts...
Rested for 9 turns (stop reason: all resources and life at maximum).
Vollerkoffer 2 is no longer surging arcane power.
Ran for 6 turns (stop reason: dream).
Character control switched to frail mouse.
