puckercn the level 14 Cornac Necromancer by pucker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassNecromancer
Level / Exp14 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution32 (base 32)
Magic52 (base 35)
Willpower21 (base 13)
Cunning11 (base 11)

Resources

Life296/296
Mana246/246
Healing Factor1.1
Regeneration1.375

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10
See Invisible10

Offense: Mainhand

Damage25
Accuracy4
Crit Chance4%
APR9
Speed1.00

Offense: Spell

Spellpower43.666666666667
Crit Chance19%
Speed1

Offense: Mind

Mindpower22.05
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+20%
Light+10%
Blight+16%
Arcane+4%
All0%

Defense: Base

Armour (hardiness)1 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save14.7
Spell Save36.775
Mental Save17.2

Defense: Resistances

Blight+ 12%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Nightfall1.30
5/5
1/5
5/5
1/5
Spell / Shades1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
1/5
1/5
0/5
Spell / Necrotic minions1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Stone alchemy0.80
5/5
3/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
5/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
done
active
done
active
done
active
active
done
done
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Roguelike) Killed Ben Cruthdar the Cursed.
By puckercn the Cornac Necromancer level 8
17th Dusk 122nd year of Ascendancy at 00:22
see stats
Level 10 (Roguelike) Got a character to level 10.
By puckercn the Cornac Necromancer level 10
26th Dusk 122nd year of Ascendancy at 14:25
see stats
Rescuer of the lost (Roguelike) Rescued the merchant from the assassin lord.
By puckercn the Cornac Necromancer level 13
72nd Dusk 122nd year of Ascendancy at 18:14
see stats
The Arena (Roguelike) Unlocked Arena mode.
By puckercn the Cornac Necromancer level 5
8th Mirth 122nd year of Ascendancy at 10:56
see stats
The secret city (Roguelike) Discovered the truth about mages.
By puckercn the Cornac Necromancer level 5
6th Mirth 122nd year of Ascendancy at 08:14
see stats

Log

You gain 0.90 gold from the transmogrification of gifted vined mindstar (5-5.5 power, 18 apr, nature damage).
You gain 3.87 gold from the transmogrification of
insidious dwarven-steel mace of vileness (25.5-35.7 power, 4 apr).
You gain 0.70 gold from the transmogrification of
steel dagger of massacre (15.5-20.15 power, 6 apr).
You gain 1.27 gold from the transmogrification of
flaming iron battleaxe of massacre (16.5-24.75 power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (resist 17%; cure mental, physical).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 21; turns 4; dispells darkness).
There is a A gate into the Maze here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
Ran for 3 turns (stop reason: hostile spotted to the south (adventurers party)).


There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


Saving done.


Bought:
warrior's steel amulet of the fish for 115.20 gold.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a portal back here (press '' or right click to use).
Ran for 41 turns (stop reason: at exit).


There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.