Archie the level 7 Shalore Archmage by Canubis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp7 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution19 (base 14)
Magic36 (base 29)
Willpower17 (base 13)
Cunning12 (base 11)

Resources

Life162/162
Mana112/112
Healing Factor1.0714285714286
Regeneration0.26785714285714

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower35
Crit Chance17%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+17%
Acid+6%
Darkness+10%
Arcane+9%
Cold+20%
Fire+6%

Defense: Base

Armour (hardiness)3 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save21
Spell Save30
Mental Save16

Defense: Resistances

Darkness+ 21%( 70%)
Temporal+ 13%( 70%)
Lightning+ 33%( 70%)
Arcane+ 18%( 70%)
Cold+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
active
done
done
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Archie the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 01:45
see stats

Log

There is an exit to the worldmap here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Archie wears (replacing
psionicist's copper ring): mule's copper ring of arcana (+0.10/turn).

You gain 1.55 gold from the transmogrification of
cleansing rough leather armour of resilience (3 def, 2 armour).
You gain 1.37 gold from the transmogrification of
cleansing rough leather armour of cold resistance (3 def, 2 armour).
You gain 1.21 gold from the transmogrification of
cleansing iron mail armour (2 def, 4 armour).
You gain 1.07 gold from the transmogrification of
stabilizing rough leather cap of dexterity (+3) (0 def, 1 armour).
You gain 4.51 gold from the transmogrification of
rough leather cap 'Belatta' (10 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.87 gold from the transmogrification of
thick linen cloak (1 def, 6 armour).
You gain 4.24 gold from the transmogrification of
iron waraxe 'Anigosta' (10.5-14.7 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
iron greatsword (17.5-28 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (15.5-24.8 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (15.5-24.8 power, 1 apr).
You gain 1.31 gold from the transmogrification of
flaming iron greatsword of massacre (23.5-37.6 power, 1 apr).
You gain 2.45 gold from the transmogrification of
flaming iron dagger of phasing (10-13 power, 11 apr).
You gain 3.10 gold from the transmogrification of
acidic iron dagger of crippling (9-11.7 power, 5 apr).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.

Archie deactivates
Shielding.
Archie deactivates
Arcane Power.