









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Effect Display QD Acid Fix 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Yeek |
Class | Doomed |
Level / Exp | 15 / 69% |
Size | small |
Lifes / Deaths | Killed by skeleton magus at level 15 on the 13rd Dusk 122nd year of Ascendancy at 07:19 / 1 |
Primary Stats
Strength | 19 (base 10) |
Dexterity | 14 (base 10) |
Constitution | 8 (base 10) |
Magic | 15 (base 10) |
Willpower | 54 (base 41) |
Cunning | 48 (base 33) |
Resources
Life | -32/279 |
Hate | 106/106 |
Healing Factor | 1.0565920726449 |
Regeneration | 1.0037624690127 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Invisible | 18 |
Offense: Mainhand
Damage | 18 |
Accuracy | 37 |
Crit Chance | 18% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | 17 |
Accuracy | 37 |
Crit Chance | 14% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Nature | +13% |
Acid | +12% |
Light | +13% |
Darkness | +3% |
Mind | +6% |
Lightning | +3% |
Fire | +5% |
All | 0% |
Offense: Damage Penetration
Darkness | +20% |
Acid | +20% |
Light | +15% |
Mind | +10% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 19 |
Ranged Defense | 19 |
Fatigue | 3 |
Physical Save | 9 |
Spell Save | 22 |
Mental Save | 30 |
Defense: Resistances
Acid | + 9%( 70%) |
Blight | + 12%( 70%) |
Cold | + 3%( 70%) |
All | 0%( 70%) |
Darkness | + 15%( 70%) |
Light | + 36%( 70%) |
Temporal | + 6%( 70%) |
Lightning | + 21%( 70%) |
Fire | + 10%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 18% |
Instadeath Resistance | 100% |
Confusion Resistance | 74% |
Fear Resistance | 18% |
Pinning Resistance | 50% |
Poison Resistance | 100% |
Knockback Resistance | 18% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 223 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cursed / Darkness | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Cursed / Advanced shadowmancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Punishments | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Force of will | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | ![]() Cracklesage (Corpses) (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Effects on melee hit: * 10% chance to reduce all saves and defense by 27 Damage (Melee): 0(-10) item expose Changes stats: +4(-) Str / +1(-) Dex / +2(-) Mag / +1(-) Con Changes resistances: +6%(-) lightning / +6%(-) temporal Changes damage: +3%(-) lightning Curse of Corpses A pair of boots made of leather. |
Light source | ![]() Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15(-) Lite Light Burst (radius 1) Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +5 (-) Healing mod.: +10% (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(111 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() rough leather cap 'Midig' (Misfortune) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Damage when hit (Melee): 2(-) mind Changes stats: +3(-) Str Changes resistances: +6%(-) light / +9%(-) blight Changes resistances penetration: +20%(-) acid / +10%(-) mind Curse of Misfortune A cap made of leather. |
Tool | ![]() iron pickaxe 'Eclipsepain' (dig speed 19 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 6(-) acid Changes stats: +1(-) Str Changes resistances: +3%(-) darkness Changes resistances penetration: +10%(-) darkness / +15%(-) light Changes damage: +12%(-) acid / +3%(-) light Maximum life: +21.00 (-) Maximum stamina: +16.00 (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() marksman's copper ring of clarity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+6 eff.) (-) Changes stats: +3(-) Dex Mental save: +5 (+3 eff.) (-) Confusion immunity: +21% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() Aronne the copper ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-6 eff.)) Effects on melee hit: * 11% chance to reduce all saves and defense by 27 Damage (Melee): 8 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 27 Damage (Ranged): 7 physical Damage when hit (Melee): 2 acid Changes stats: +0(-3) Dex / +2 Mag / +4 Wil / +1 Cun Changes resistances: +9% acid Changes damage: +6% mind Mental save: +0 (+0 eff.) (-5 (-3 eff.)) Confusion immunity: +0% (-21%) Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 See invisible: +9 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | ![]() rough leather belt 'Gloombutcher' (Madness) Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +12%(-) darkness / +3%(-) cold Changes resistances penetration: +10%(-) darkness Disease immunity: +10% (-) Maximum life: +31.00 (-) Healing mod.: +10% (-) Curse of Madness A belt that goes around your waist. |
In main hand | ![]() Serpent's Glare (Madness) (7-8 power, 15 apr, nature damage) Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 (-) Crit. chance: +7.0% (-) Attack speed: 100% (-) Damage conversion: 30%(-) poison When wielded/worn: Changes resistances: +10%(-) nature Changes damage: +10%(-) nature Poison immunity: +50% (-) Mindpower: +4 (+1 eff.) (-) Mental crit. chance: +2% (-) Curse of Madness It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 130.27 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
On hands | ![]() Flamewrought (Shrouds) (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 (-) Changes stats: +2(-) Cun / +3(-) Wil Changes resistances: +10%(-) fire Changes damage: +5%(-) fire Mindpower: +2 (+1 eff.) (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 54.12 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
In off hand | ![]() nature's vined mindstar of life (Corpses) (6-6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1(-1.5 - -1.7) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+3) Crit. chance: +3.0% (-4.0%) Attack speed: 100% (-) Damage conversion: 0%(-30%) poison When wielded/worn: Changes resistances: +3% blight / +0%(-10%) nature Changes damage: +3%(-7%) nature Talent granted: +1 Attune Mindstar Poison immunity: +0% (-50%) Disease immunity: +11% Life regen: +0.70 Maximum life: +16.00 Mindpower: +4 (+1 eff.) (-) Mental crit. chance: +2% (-) Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Cloak | ![]() Eclipsewrest (Corpses) (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Effects on melee hit: * 10% chance to slow global speed by 54% Damage (Melee): 0(-10) item nature slow Changes stats: +4(-) Str / +1(-) Mag / +2(-) Wil / +2(-) Con Changes damage: +3%(-) darkness Reduces incoming crit damage: 15.00% (-) See invisible: +9 (-) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Eel-skin armour (Corpses) (16 def, 0 armour) Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+16 eff.) (-) Fatigue: +2% (-) Changes stats: +3(-) Cun / +2(-) Dex Changes resistances: +15%(-) lightning Poison immunity: +50% (-) Pinning immunity: +50% (-) Talent on hit(nature): Call Lightning (10% chance level 2). Curse of Corpses It can be used to activate talent Call Lightning (costing 25 power out of 35/50) : Effective talent level: 2.0 Power cost: 25 out of 35/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 50.35 to 151.05 lightning damage (100.70 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
![]() Powered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 501% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 4 physical, 5 blight, 5 temporal, 3 mind, 3 arcane It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() teleportation rune (range 43; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 43 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() copper ring of power Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-6 eff.)) Physical power: +5 (+3 eff.) Changes stats: +0(-3) Dex Mental save: +0 (+0 eff.) (-5 (-3 eff.)) Confusion immunity: +0% (-21%) Spellpower: +5 (+5 eff.) Mindpower: +5 (+2 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() mule's copper ring of clarity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-6 eff.)) Fatigue: -5% Changes stats: +0(-3) Dex Maximum encumbrance: +20 Mental save: +6 (+3 eff.) (+1 (+0 eff.)) Confusion immunity: +21% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Snowking the iron battleaxe (Nightmares) (22-34 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 22.5 - 33.8(+15.5 - +26.0) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 (-14) Crit. chance: +4.5% (-2.5%) Attack speed: 100% (-) Damage conversion: 0%(-30%) poison When wielded/worn: Changes resistances: +0%(-10%) nature Changes damage: +0%(-10%) nature Spell save: +6 (+3 eff.) Blindness immunity: +10% Poison immunity: +0% (-50%) Disease immunity: +20% Disarm immunity: +20% Mindpower: +0 (+0 eff.) (-4 (-1 eff.)) Mental crit. chance: +0% (-2%) Curse of Nightmares Massive two-handed battleaxes. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. Strikeripper (Shrouds) (24-38 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 24.0 - 38.4(+17.0 - +30.7) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 (-14) Crit. chance: +2.5% (-4.5%) Attack speed: 100% (-) Damage (radius 1) on hit: +16 lightning Damage conversion: 0%(-30%) poison When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 27 Changes resistances: +3% mind / +0%(-10%) nature Changes damage: +6% lightning / +0%(-10%) nature Poison immunity: +0% (-50%) Mindpower: +0 (+0 eff.) (-4 (-1 eff.)) Mental crit. chance: +0% (-2%) Curse of Shrouds Massive two-handed swords. Tap to cycle through comparison choices |
![]() Hailbloom the steel greatsword (Nightmares) (34-54 power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 33.5 - 53.6(+26.5 - +45.9) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-13) Crit. chance: +3.0% (-4.0%) Attack speed: 100% (-) Damage conversion: 0%(-30%) poison When wielded/worn: Accuracy: +10 (+7 eff.) Armour penetration: +9 Damage when hit (Melee): 6 cold Changes stats: +1 Con Changes resistances: +13% acid / +12% fire / +10% lightning / +16% cold / +0%(-10%) nature / +5% all Changes resistances penetration: +7% all Changes damage: +0%(-10%) nature Spell save: +9 (+4 eff.) Poison immunity: +0% (-50%) Mindpower: +0 (+0 eff.) (-4 (-1 eff.)) Mental crit. chance: +0% (-2%) Infravision radius: +2 Curse of Nightmares Massive two-handed swords. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. Unlightlace (Corpses) (12-16 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 11.5 - 16.1(+4.5 - +8.4) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-13) Crit. chance: +0.5% (-6.5%) Attack speed: 100% (-) On weapon hit: * 11% chance to reduce all saves and defense by 27 Damage (Melee): +7 mind Damage conversion: 0%(-30%) poison When wielded/worn: Damage when hit (Melee): 4 darkness Changes stats: +1 Mag / +2 Wil / +2 Cun Changes resistances: +0%(-10%) nature Changes resistances penetration: +10% arcane Changes damage: +3% arcane / +0%(-10%) nature Poison immunity: +0% (-50%) Mana each turn: +0.16 Mindpower: +0 (+0 eff.) (-4 (-1 eff.)) Mental crit. chance: +0% (-2%) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Curse of Corpses Blunt and deadly. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. creative mossy mindstar (Nightmares) (2-3 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8(-4.5 - -5.0) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-3) Crit. chance: +2.5% (-4.5%) Attack speed: 100% (-) Damage conversion: 0%(-30%) poison When wielded/worn: Changes stats: +3 Cun Changes resistances: +0%(-10%) nature Changes damage: +0%(-10%) nature Talent granted: +1 Attune Mindstar Critical mult.: +6.00% Poison immunity: +0% (-50%) Mindpower: +2 (+0 eff.) (-2 (-1 eff.)) Mental crit. chance: +1% (-1%) Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() creative mossy mindstar of clarity (Corpses) (2-3 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8(-4.5 - -5.0) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-3) Crit. chance: +2.5% (-4.5%) Attack speed: 100% (-) Damage conversion: 0%(-30%) poison When wielded/worn: Changes stats: +2 Cun Changes resistances: +0%(-10%) nature Changes damage: +0%(-10%) nature Talent granted: +1 Attune Mindstar Critical mult.: +5.00% Mental save: +2 (+1 eff.) Poison immunity: +0% (-50%) Maximum psi: +10.00 Mindpower: +2 (+0 eff.) (-2 (-1 eff.)) Mental crit. chance: +1% (-1%) Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() gifted mossy mindstar (Misfortune) (3-3 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3(-4.0 - -4.4) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-3) Crit. chance: +2.5% (-4.5%) Attack speed: 100% (-) Damage conversion: 0%(-30%) poison When wielded/worn: Changes resistances: +0%(-10%) nature Changes damage: +0%(-10%) nature Talent granted: +1 Attune Mindstar Poison immunity: +0% (-50%) Mindpower: +5 (+1 eff.) (+1 (+0 eff.)) Mental crit. chance: +1% (-1%) Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() gifted mossy mindstar of life (Misfortune) (2-3 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8(-4.5 - -5.0) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-3) Crit. chance: +2.5% (-4.5%) Attack speed: 100% (-) Damage conversion: 0%(-30%) poison When wielded/worn: Changes resistances: +0%(-10%) nature Changes damage: +0%(-10%) nature Talent granted: +1 Attune Mindstar Poison immunity: +0% (-50%) Life regen: +0.50 Maximum life: +11.00 Mindpower: +4 (+1 eff.) (-) Mental crit. chance: +1% (-1%) Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() mossy mindstar (Madness) (2-2 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2(-5.0 - -5.5) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-3) Crit. chance: +2.5% (-4.5%) Attack speed: 100% (-) Damage conversion: 0%(-30%) poison When wielded/worn: Changes resistances: +0%(-10%) nature Changes damage: +0%(-10%) nature Talent granted: +1 Attune Mindstar Poison immunity: +0% (-50%) Mindpower: +2 (+0 eff.) (-2 (-1 eff.)) Mental crit. chance: +1% (-1%) Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() mossy mindstar (Nightmares) (2-3 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8(-4.5 - -5.0) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-3) Crit. chance: +2.5% (-4.5%) Attack speed: 100% (-) Damage conversion: 0%(-30%) poison When wielded/worn: Changes resistances: +0%(-10%) nature Changes damage: +0%(-10%) nature Talent granted: +1 Attune Mindstar Poison immunity: +0% (-50%) Mindpower: +2 (+0 eff.) (-2 (-1 eff.)) Mental crit. chance: +1% (-1%) Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() linen robe (Shrouds) (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-16 (-16 eff.)) Fatigue: +0% (-2%) Changes stats: +0(-3) Cun / +0(-2) Dex Changes resistances: +0%(-15%) lightning / +7% all Poison immunity: +0% (-50%) Pinning immunity: +0% (-50%) Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() This item will automatically be transmogrified when you leave the level. rough leather belt of the mystic (Nightmares) Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +0%(-12%) darkness / +0%(-3%) cold Changes resistances penetration: +0%(-10%) darkness Mental save: +6 (+3 eff.) Disease immunity: +0% (-10%) Maximum life: +0.00 (-31.00) Spellpower: +3 (+3 eff.) Healing mod.: +0% (-10%) Curse of Nightmares A belt that goes around your waist. |
![]() linen cloak 'Velybeth' (Corpses) (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Damage (Melee): 0(-10) item nature slow Changes stats: +0(-4) Str / +1 Dex / +0(-1) Mag / +0(-2) Wil / +1 Cun / +0(-2) Con Changes resistances: +3% lightning / +3% nature / +5% arcane Changes damage: +0%(-3%) darkness Reduces incoming crit damage: 0.00% (-15.00%) Blindness immunity: +20% Disarm immunity: +20% Mental crit. chance: +1% See invisible: +0 (-9) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() resilient linen cloak (Madness) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Damage (Melee): 0(-10) item nature slow Changes stats: +0(-4) Str / +0(-1) Mag / +0(-2) Wil / +0(-2) Con Changes damage: +0%(-3%) darkness Reduces incoming crit damage: 0.00% (-15.00%) Maximum life: +30.00 See invisible: +0 (-9) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 0(-15) Lite Light Burst (radius 1) Changes resistances: +0%(-30%) light Changes damage: +0%(-10%) light Light radius: +3 (-2) Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern of clarity Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 0(-15) Lite Light Burst (radius 1) Changes resistances: +0%(-30%) light Changes damage: +0%(-10%) light Mental save: +5 (+2 eff.) Light radius: +3 (-2) See stealth: +5 See invisible: +6 Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() This item will automatically be transmogrified when you leave the level. Winterradiance (dig speed 31 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +6 Damage when hit (Melee): 0(-6) acid Changes stats: +3(+2) Str / +3 Mag Changes resistances: +0%(-3%) darkness Changes resistances penetration: +0%(-10%) darkness / +0%(-15%) light Changes damage: +0%(-12%) acid / +6% cold / +0%(-3%) light Reduces incoming crit damage: 10.00% Mental save: +3 (+1 eff.) Maximum life: +0.00 (-21.00) Maximum stamina: +0.00 (-16.00) See invisible: +12 When carried: Talents granted: +1.00(-) Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() sapper's iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+3 eff.) Damage when hit (Melee): 0(-6) acid Changes stats: +2 Cun / +1(-) Str Changes resistances: +0%(-3%) darkness Changes resistances penetration: +0%(-10%) darkness / +0%(-15%) light Changes damage: +0%(-12%) acid / +0%(-3%) light Maximum life: +0.00 (-21.00) Maximum stamina: +0.00 (-16.00) Infravision radius: +2 When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Prox's Lucky Halfling Foot Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Damage when hit (Melee): 0(-6) acid Changes stats: +5 Lck / +0(-1) Str Changes resistances: +0%(-3%) darkness Changes resistances penetration: +0%(-10%) darkness / +0%(-15%) light Changes damage: +0%(-12%) acid / +0%(-3%) light Trap disarming bonus: +5 Maximum life: +0.00 (-21.00) Maximum stamina: +0.00 (-16.00) When carried: Talent granted: +0(+-1) Dig Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() focusing elm totem of summon tentacle [power 95] (25 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-6) acid Changes stats: +0(-1) Str Changes resistances: +0%(-3%) darkness Changes resistances penetration: +0%(-10%) darkness / +0%(-15%) light Changes damage: +0%(-12%) acid / +0%(-3%) light Maximum life: +0.00 (-21.00) Maximum stamina: +0.00 (-16.00) When carried: Talent granted: +0(+-1) Dig It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 190 Base Damage: 95 Armor: 0 All Resist: 0 Activation puts all charms on cooldown for 25 turns. When used: * Reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Achievements
By YeekDoomed the Yeek Doomed level 10
2nd Summertide 122nd year of Ascendancy at 13:09 see stats
By YeekDoomed the Yeek Doomed level 10
2nd Summertide 122nd year of Ascendancy at 13:07 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the west (storm drake hatchling)).
YeekDoomed is on fire!
Skeleton magus's Flame hits YeekDoomed for 72 fire damage.
Burning from Skeleton magus hits YeekDoomed for 24 fire damage.
YeekDoomed uses Creeping Darkness.
Burning from Skeleton magus hits YeekDoomed for 24 fire damage.
YeekDoomed uses Cursed Sentry.
Animated balanced iron battleaxe (Misfortune) (14-22 power, 1 apr) hits Something for 59 physical damage.
Burning from Skeleton magus hits YeekDoomed for 24 fire damage.
Melee retaliation hits Animated balanced iron battleaxe (Misfortune) (14-22 power, 1 apr) for 1 lightning damage.
Skeleton magus casts Flame.
YeekDoomed uses Retch.
YeekDoomed VOMITS on the ground!
Skeleton magus's Flame hits YeekDoomed for 72 fire damage.
Burning from Skeleton magus hits YeekDoomed for 36 fire damage.
YeekDoomed receives 25 healing from YeekDoomed's purging blight area effect.
YeekDoomed uses Infusion: Healing.
YeekDoomed receives 53 healing from Infusion: Healing.
YeekDoomed uses Infusion: Regeneration.
YeekDoomed starts regenerating health quickly.
Skeleton magus casts Manathrust.
Skeleton magus's spell attains critical power!
Skeleton magus hits YeekDoomed for 155 arcane damage.
YeekDoomed the level 15 yeek doomed was imploded to death by a skeleton magus on level 3 of Ruins of Kor'Pul.