Advent II the level 17 Yeek Adventurer by ktgrey

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceYeek
ClassAdventurer
Level / Exp17 / 65%
Sizesmall
Lifes / Deaths

Primary Stats

Strength16 (base 15)
Dexterity13 (base 12)
Constitution7 (base 12)
Magic45 (base 41)
Willpower32 (base 25)
Cunning16 (base 12)

Resources

Mana226/226
Psi217/217
Life88/88
Paradox301
Steam100/100
Healing Factor1.0688045797962
Regeneration0.26720114494905

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
See Invisible3

Offense: Mainhand

Damage11
Accuracy12
Crit Chance5%
APR8
Speed1.00

Offense: Offhand

Damage6
Accuracy12
Crit Chance8%
APR18
Speed1.00

Offense: Spell

Spellpower40
Crit Chance3%
Speed1
Cooldown Reduction30

Offense: Mind

Mindpower25
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+12%
Fire+3%
Nature+6%
Physical+17%
Cold+21%
All0%

Offense: Damage Penetration

Blight+5%
Lightning+15%
Physical+15%
Acid+5%

Defense: Base

Armour (hardiness)13 (35.65183292883%)
Defense40
Ranged Defense40
Fatigue0
Physical Save22
Spell Save23
Mental Save33

Defense: Resistances

Acid+ 14%( 70%)
Physical+ 21%( 70%)
Cold+ 44%( 70%)
All+ 11%( 70%)
Lightning+ 31%( 70%)
Light+ 16%( 70%)
Temporal+ 22%( 70%)
Fire+ 22%( 70%)
Nature+ 21%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Bleed Resistance20%
Confusion Resistance75%
Disarm Resistance41%
Stun Resistance42%
Poison Resistance10%
Knockback Resistance10%

Inscriptions (3/3)

Infusions
Runes
Implants

Class Talents

Spell / Meta1.00
1/5
5/5
0/5
0/5
Technique / Agility1.00
0/5
0/5
0/5
0/5
Steamtech / Battlefield management1.00
1/5
3/5
0/5
0/5
Chronomancy / Flux1.00
2/5
2/5
5/5
2/5
Psionic / Solipsism1.00
1/5
0/5
0/5
0/5

Generic Talents

Spell / Necrosis1.00
5/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.00
4/5
1/5
2/5
0/5
Chronomancy / Energy1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
done
active
done
done
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Advent II the Yeek Adventurer level 10
2nd Summertide 122nd year of Ascendancy at 08:16
see stats
That was close (Insane (Roguelike) difficulty) Killed your target while having only 1 life left.
By Advent II the Yeek Adventurer level 1
76th Pyre 122nd year of Ascendancy at 13:12
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Advent II the Yeek Adventurer level 11
3rd Summertide 122nd year of Ascendancy at 15:27
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Advent II the Yeek Adventurer level 15
26th Dusk 122nd year of Ascendancy at 20:02
see stats

Log

Advent II picks up (F.): iron waraxe (103% power, 2 apr).
Today is the 43rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a way to the next level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 79 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 79 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 79 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 79 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 79 turns (stop reason: at exit).