Alaric the level 9 Cornac Necromancer by Arakes

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassNecromancer
Level / Exp9 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity12 (base 10)
Constitution10 (base 10)
Magic33 (base 33)
Willpower22 (base 22)
Cunning11 (base 11)

Resources

Life159/159
Mana176/176
Positive0/74
Soul12/12
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage15
Accuracy19
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower30
Crit Chance11%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Offense: Damage Bonus

Arcane+19%
Darkness+3%
Light+10%
Nature+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save22
Spell Save20
Mental Save17

Defense: Resistances

Lightning+ 12%( 70%)
Light+ 30%( 70%)
Nature+ 15%( 70%)
Darkness+ 9%( 70%)
Fire+ 12%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance21%
Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
1/5
0/5
0/5
Spell / Nightfall1.30
4/5
1/5
1/5
0/5
Spell / Necrotic minions1.30
3/5
3/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Celestial / Light0.80
2/5
1/5
2/5
0/5
Spell / Conveyance1.20
5/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active
done
active
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source

Inventory

Achievements

That was close (Roguelike) Killed your target while having only 1 life left.
By Alaric the Cornac Necromancer level 1
74th Pyre 122nd year of Ascendancy at 13:44
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Alaric the Cornac Necromancer level 9
9th Flare 122nd year of Ascendancy at 11:02
see stats
The secret city (Roguelike) Discovered the truth about mages.
By Alaric the Cornac Necromancer level 8
9th Mirth 122nd year of Ascendancy at 10:57
see stats

Log

There is a next level here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).


You gain 1.59 gold from the transmogrification of
spiked iron plate armour of stability (3 def, 7 armour).
You gain 1.38 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 0.76 gold from the transmogrification of
linen wizard hat of fire (+15%) (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 2.36 gold from the transmogrification of
cinder iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 0.43 gold from the transmogrification of
insulating pair of rough leather boots (0 def, 1 armour).
You gain 2.70 gold from the transmogrification of
surging elm magestaff of power (10-12 power, 2 apr, cold element).
You gain 4.32 gold from the transmogrification of
short ash magestaff of illumination (15-18 power, 3 apr, arcane element).
You gain 3.14 gold from the transmogrification of
shimmering ash vilestaff of might (15-18 power, 3 apr, blight element).
You gain 2.55 gold from the transmogrification of
earthen ash magestaff of might (15-18 power, 3 apr, arcane element).
You gain 0.80 gold from the transmogrification of
mossy mindstar of the jelly (2-2.2 power, 12 apr, mind damage).
You gain 1.49 gold from the transmogrification of
elm longbow of lightning.
You gain 1.85 gold from the transmogrification of
iron greatsword of daylight (16-25.6 power, 1 apr).
You gain 2.05 gold from the transmogrification of
phase door rune of the psychic (range 7; power 21; dur 4).
You gain 1.65 gold from the transmogrification of
phase door rune (range 6; power 17; dur 4).
You gain 1.55 gold from the transmogrification of
phase door rune (range 5; power 16; dur 3).
You gain 1.50 gold from the transmogrification of
phase door rune (range 5; power 15; dur 3).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 11%; cure magical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure magical).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 5; dispels darkness).
You gain 0.71 gold from the transmogrification of
regeneration infusion (heal 72 over 5 turns).
You gain 1.06 gold from the transmogrification of
healing infusion of the duelist (heal 49).
You gain 0.56 gold from the transmogrification of
healing infusion (heal 22).
You gain 0.55 gold from the transmogrification of
healing infusion (heal 20).
There is a previous level here (press '' or right click to use).
Alaric deactivates Necrotic Aura.

Alaric deactivates Blurred Mortality.