Dryfast the level 25 Skeleton Temporal Warden by Siniroth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassTemporal Warden
Level / Exp25 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 10)
Dexterity66 (base 50)
Constitution25 (base 10)
Magic82 (base 55)
Willpower24 (base 12)
Cunning17 (base 10)

Resources

Life683/683
Mana214/214
Paradox220
Healing Factor1.1153846153846
Regeneration0.27884615384615

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth17.805527909802
See Invisible17.805527909802
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage153
Accuracy55
Crit Chance19%
APR46
Speed1.00

Offense: Offhand

Damage58
Accuracy55
Crit Chance24%
APR50
Speed1.00

Offense: Spell

Spellpower62
Crit Chance5%
Speed1
Cooldown Reduction10

Offense: Mind

Mindpower24
Crit Chance3%
Speed1

Offense: Damage Bonus

Physical+20%
Light+15%
Temporal+20%
Fire+12%
Arcane+5%
Cold+15%
Mind+3%

Offense: Damage Penetration

Temporal+20%
Physical+37%
Mind+5%
All0%

Defense: Base

Armour (hardiness)21 (53.536585365854%)
Defense58
Ranged Defense58
Fatigue0
Physical Save42
Spell Save33
Mental Save28

Defense: Resistances

Acid+ 17%( 70%)
Blight+ 25%( 70%)
Arcane+ 19%( 70%)
Cold+ 38%( 70%)
All+ 17%( 70%)
Darkness+ 17%( 70%)
Temporal+ 25%( 70%)
Physical+ 40%( 70%)
Fire+ 25%( 70%)
Nature+ 25%( 70%)

Defense: Immunities

Disarm Resistance25%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Chronomancy / Threaded Combat1.30
1/5
1/5
1/5
2/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Hounds1.30
4/5
2/5
2/5
4/5
Chronomancy / Bow Threading1.30
1/5
1/5
0/5
0/5
Chronomancy / Speed Control1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
4/5
1/5
1/5
0/5
Chronomancy / Blade Threading1.44
1/5
1/5
1/5
1/5
Chronomancy / Temporal Guardian1.30
3/5
4/5
1/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
3/5
2/5
5/5
Chronomancy / Chronomancy1.30
1/5
2/5
1/5
0/5
Chronomancy / Spacetime Weaving1.30
1/5
1/5
1/5
3/5
Technique / Combat training1.30
1/5
1/5
1/5
1/5
0/5
0/5

Prodigies

1/1

Effects

talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
failed
done
done
done
done
done
active
active
active
active
done
done
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Bringer of Doom (Nightmare (Roguelike) difficulty) Killed a Bringer of Doom.
By Dryfast the Skeleton Temporal Warden level 21
25th Haze 122nd year of Ascendancy at 08:15
see stats
Earth Master (Nightmare (Roguelike) difficulty) Killed Harkor'Zun and unlocked Stone magic.
By Dryfast the Skeleton Temporal Warden level 19
18th Haze 122nd year of Ascendancy at 19:18
see stats
Exterminator (Nightmare (Roguelike) difficulty) Killed 1000 creatures.
By Dryfast the Skeleton Temporal Warden level 17
1st Time of Equilibrium 122nd year of Ascendancy at 16:04
see stats
Home sweet home (Nightmare (Roguelike) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Dryfast the Skeleton Temporal Warden level 24
73rd Haze 122nd year of Ascendancy at 23:40
see stats
Impossible Death (Nightmare (Roguelike) difficulty) Got killed by your future self.
By Dryfast the Skeleton Temporal Warden level 19
19th Haze 122nd year of Ascendancy at 06:26
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Dryfast the Skeleton Temporal Warden level 10
10th Mirth 122nd year of Ascendancy at 06:19
see stats
Level 20 (Nightmare (Roguelike) difficulty) Got a character to level 20.
By Dryfast the Skeleton Temporal Warden level 20
19th Haze 122nd year of Ascendancy at 09:15
see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty) Rescued the merchant from the assassin lord.
By Dryfast the Skeleton Temporal Warden level 17
69th Dusk 122nd year of Ascendancy at 17:30
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Dryfast the Skeleton Temporal Warden level 8
6th Mirth 122nd year of Ascendancy at 16:44
see stats
The Right thing to do (Nightmare (Roguelike) difficulty) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Dryfast the Skeleton Temporal Warden level 21
26th Haze 122nd year of Ascendancy at 06:42
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Dryfast the Skeleton Temporal Warden level 24
77th Haze 122nd year of Ascendancy at 05:04
see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty) Amassed 3000 gold pieces.
By Dryfast the Skeleton Temporal Warden level 24
73rd Haze 122nd year of Ascendancy at 23:51
see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) Amassed 1000 gold pieces.
By Dryfast the Skeleton Temporal Warden level 16
17th Dusk 122nd year of Ascendancy at 17:09
see stats

Log

Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
You receive:
Elixir of Precision
Saving game...

Saving done.

Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Temporal Hounds
- Contingency
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Dryfast deactivates
Phase Pulse.
Dryfast activates
Phase Pulse.
Dryfast deactivates
Premonition.
Dryfast activates
Premonition.
Dryfast deactivates
Chant of Fortress.
Dryfast activates
Chant of Fortress.
Dryfast deactivates
Weapon Folding.
Dryfast activates
Weapon Folding.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Dryfast deactivates
Weapon Folding.
Dryfast deactivates
Phase Pulse.
Dryfast deactivates
Premonition.
Dryfast deactivates
Temporal Hounds.
Dryfast deactivates
Contingency.
Dryfast deactivates
Chant of Fortress.