Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.4.8Donators/Buyers bonus! Adventurer Buff Addon 1.4.8Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 14 / 7% |
| Size | big |
| Lifes / Deaths | Killed by Aribrena the brown bear at level 14 on the 12nd Dusk 122nd year of Ascendancy at 09:02 / 1 |
Primary Stats
| Strength | 41 (base 40) |
| Dexterity | 14 (base 10) |
| Constitution | 20 (base 10) |
| Magic | 39 (base 31) |
| Willpower | 21 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | -13/447 |
| Mana | 103/113 |
| Stamina | 90/220 |
| Positive | 49/49 |
| Healing Factor | 0.77921531443309 |
| Regeneration | 5.9160161565948 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | +7.9012266969611% |
| Global | +124.43706584598% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 15.789924865804 |
| See Invisible | 15.789924865804 |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 24 |
| Crit Chance | 14% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 7% |
| Speed | 0.9267735229818 |
| Cooldown Reduction | 21.837230511648 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 26.062037804251 (69.102564102564%) |
| Defense | 15 |
| Ranged Defense | 22 |
| Fatigue | 7 |
| Physical Save | 35 |
| Spell Save | 41 |
| Mental Save | 23 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 43% |
| Confusion Resistance | 84% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 45% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (93% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 110 with a minimum range of 15. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 21% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 8 turns. While Heroism is active, you will only die when reaching -159 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Weapon of Wrath |
| talent | Weapon of Light |
| talent | Premonition |
| talent | Chant of Resistance |
| detrimental effect | The target's has a cursed wound, reducing healing by 40%. Cursed Wound |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | Increases global action speed by 24%. Speed |
| beneficial effect | The target is protected by the sun, increasing their spell casting speed by 8%, reducing spell cooldowns by 22%, and preventing damage over 80% of your maximum life from a single hit. Suncloak |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Hanehad' (6 def, 4 armour) pair of dwarven-steel boots 'Hanehad' (6 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+5 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: -3% Changes resistances: +9% acid / +6% cold Changes damage: +6% blight Maximum encumbrance: +20 Physical save: +11 (+5 eff.) Blindness immunity: +20% Confusion immunity: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Ivuretha IvurethaInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +8 Changes stats: +6 Wil Changes resistances: +12% fire / +4% physical Changes damage: +11% mind Reduces incoming crit damage: 15.00% Spell save: +6 (+2 eff.) Blindness immunity: +25% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Emeleba the Flashrune (1 def, 0 armour) Emeleba the Flashrune (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 20 arcane resource burn Changes resistances: +6% lightning / +6% temporal / +3% blight / +3% cold / +16% nature Changes damage: +11% nature A pointy cloth hat, very wizardly... |
| Tool | supercharged stralite torque of kinetic psionic shield [power 171] (4/23 cooldown) supercharged stralite torque of kinetic psionic shield [power 171] (4/23 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 171 for 7 turns, putting all charms on cooldown for 23 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun ring 'Bleakstone' voratun ring 'Bleakstone'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Dex / +4 Mag / +4 Con Changes resistances: +32% nature Changes damage: +16% nature / +6% darkness Spell save: +20 (+7 eff.) Stun/Freeze immunity: +43% Life regen: +2.80 Maximum stamina: +39.00 Infravision radius: +3 Rings can have magical properties. |
| On fingers | Betylramina the Murkwing Betylramina the MurkwingInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +4 (+2 eff.) Damage when hit (Melee): 8 nature Changes stats: +6 Con Changes resistances: +36% acid / +9% nature Changes resistances penetration: +15% nature Changes damage: +18% acid / +9% nature Physical save: +12 (+5 eff.) Mental save: +10 (+5 eff.) Confusion immunity: +44% Life regen: +0.40 Maximum stamina: +15.00 Rings can have magical properties. |
| Around waist | grounding rough leather belt of the giants grounding rough leather belt of the giantsInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes resistances: +6% lightning / +5% temporal Spell save: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | arcing stralite greatsword of daylight (51.5-82.4 power, 3 apr) arcing stralite greatsword of daylight (51.5-82.4 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.5 - 82.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +21 lightning / +9 light Damage against: +10% Undead Massive two-handed swords. |
| On hands | rough leather gloves 'Undeathbreaker' (3 def, 1 armour) rough leather gloves 'Undeathbreaker' (3 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Physical power: +8 (+3 eff.) Armour: +1 Defense: +3 (+3 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +1 Str Physical save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +20% Maximum life: +30.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Arthulen the Blazewalker (2 def, 6 armour) Arthulen the Blazewalker (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 5 light Changes stats: +2 Wil Changes resistances: +10% blight / +16% fire / +12% darkness Changes damage: +3% light Life regen: +1.00 Maximum life: +40.00 Light radius: +4 Healing mod.: +10% A suit of armour made of mail. |
| Cloak | resilient cashmere cloak of battle (2 def, 0 armour) resilient cashmere cloak of battle (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +2 (+1 eff.) Defense: +2 (+2 eff.) Fatigue: -4% Maximum life: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying copper amulet of magic (+2) clarifying copper amulet of magic (+2)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +12% mind Confusion immunity: +20% Amulets can have magical properties. |
Inventory
Robes of Deflection (0 def, 7 armour) Robes of Deflection (0 def, 7 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +7 Armour Hardiness: +30% Changes stats: +3 Mag / +3 Con Spellpower: +4 (+2 eff.) Talent on hit(spell): Evasion (4% chance level 1). This set of robes seems to shine with metallic colors. |
impenetrable voratun mail armour (5 def, 23 armour) impenetrable voratun mail armour (5 def, 23 armour)Requires: - Strength 48 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +23 Defense: +5 (+5 eff.) Fatigue: +16% A suit of armour made of mail. |
umbral voratun gauntlets of magic (+5) (0 def, 3 armour) umbral voratun gauntlets of magic (+5) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 15 darkness Changes stats: +5 Mag Changes resistances: +15% darkness Changes damage: +10% arcane / +9% darkness Metal gloves protecting the hands up to the middle of the lower arm. |
stabilizing hardened leather cap of strength (+5) (0 def, 3 armour) stabilizing hardened leather cap of strength (+5) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Str Physical save: +16 (+7 eff.) A cap made of leather. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Dahlia the Shalore Sun Paladin level 13
7th Dusk 122nd year of Ascendancy at 13:09 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Dahlia the Shalore Sun Paladin level 10
5th Mirth 122nd year of Ascendancy at 01:39 see stats
Lost in translation (Insane (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Dahlia the Shalore Sun Paladin level 9
78th Pyre 122nd year of Ascendancy at 00:37 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Dahlia the Shalore Sun Paladin level 13
1st Summertide 122nd year of Ascendancy at 07:19 see stats
Log
Dahlia speeds up.
Dahlia casts Barrier.
A shield forms around Dahlia.
The protective shield of Dahlia disappears.
Dahlia stops being poisoned.
Talent Suncloak is ready to use.
Dahlia casts Suncloak.
Dahlia is energized and protected by the Sun!
Aribrena the brown bear uses Stun.
Dahlia is stunned!
Aribrena the brown bear hits Dahlia for (58 absorbed), 0 physical (0 total damage).
Dahlia hits Aribrena the brown bear for 8 nature, 17 light (25 total damage).
Aribrena the brown bear is no longer rampaging.
Dahlia hits Aribrena the brown bear for 12 physical, 6 lightning, 3 light, 0 arcane, 4 light (25 total damage).
Weapon of Wrath hits Aribrena the brown bear for 35 fire damage.
Aribrena the brown bear hits Dahlia for (10 absorbed), 0 physical (0 total damage).
Aribrena the brown bear uses Beckon.
Dahlia has been beckoned.
Dahlia hits Aribrena the brown bear for 18 physical, 7 lightning, 4 light, 0 arcane, 5 light (33 total damage).
Weapon of Wrath hits Aribrena the brown bear for 38 fire damage.
Aribrena the brown bear hits Dahlia for (10 absorbed), 0 physical (0 total damage).
Aribrena the brown bear uses Slash.
Your shield crumbles under the damage!
The shield around Dahlia crumbles.
Dahlia is jolted to attention by the damage and is no longer being beckoned.
Dahlia is no longer beckoned.
Dahlia is no longer being stalked by Aribrena the brown bear.
Saving game...
