Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.4.8Donators/Buyers bonus! Adventurer Buff Addon 1.4.8Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Ashes of Urh'Rok 1.5.0Official Expansion!Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 2 / 81% |
| Size | medium |
| Lifes / Deaths | Killed by Layurewen the hornet swarm at level 2 on the 1st Summertide 122nd year of Ascendancy at 06:14 / 1 |
Primary Stats
| Strength | 24 (base 18) |
| Dexterity | 21 (base 12) |
| Constitution | 22 (base 12) |
| Magic | 22 (base 12) |
| Willpower | 23 (base 12) |
| Cunning | 21 (base 12) |
Resources
| Psi | 103/103 |
| Vim | 104/104 |
| Life | -13/158 |
| Positive | 9/53 |
| Stamina | 43/136 |
| Healing Factor | 0.72326807228916 |
| Regeneration | 0.18081701807229 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 20 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 4% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 6 |
| Physical Save | 16 |
| Spell Save | 15 |
| Mental Save | 15 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 17% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Corruption / Torture | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Conditioning | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Kinetic Shield |
| talent | Beyond the Flesh |
| detrimental effect | Huge cut that bleeds, doing 8.39 physical damage per turn. Bleeding |
| detrimental effect | The target is poisoned, taking 5.73 nature damage per turn. Poison |
| detrimental effect | Huge cut that bleeds, doing 8.20 physical damage per turn and decreasing all heals received by 37%. Deep Wound |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
| Tool | overpowered dwarven-steel torque of charged psionic shield [power 143] (11/27 cooldown) overpowered dwarven-steel torque of charged psionic shield [power 143] (11/27 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 143 for 7 turns, putting all charms on cooldown for 27 turns. Torques are made by powerful psionics to store psionic powers. |
| Psionic focus | opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
| In main hand | warbringer's dwarven-steel greatmaul (43-64.5 power, 2 apr) warbringer's dwarven-steel greatmaul (43-64.5 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Physical power: +10 (+5 eff.) Changes stats: +2 Con Changes resistances penetration: +10% physical Disarm immunity: +17% Massive two-handed mauls. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
| On fingers | copper ring of power copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Spellpower: +6 (+3 eff.) Mindpower: +6 (+3 eff.) Rings can have magical properties. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Achievements
Log
A shield forms around Dahlia.
Dahlia misses Layurewen the hornet swarm.
Layurewen the hornet swarm shoots!
Layurewen the hornet swarm's Shoot performs a ranged critical strike against Dahlia!
Layurewen the hornet swarm's Shoot hits Dahlia for (3 to psi shield), (13 absorbed), 0 physical, (0 to psi shield), (0 absorbed), 0 physical (0 total damage).
Deep Wound from Layurewen the hornet swarm hits Dahlia for (0 to psi shield), (2 absorbed), 0 physical (0 total damage).
Bleeding from Layurewen the hornet swarm hits Dahlia for (0 to psi shield), (2 absorbed), 0 physical (0 total damage).
Poison from Layurewen the hornet swarm hits Dahlia for (0 to psi shield), (1 absorbed), 0 nature (0 total damage).
Layurewen the hornet swarm's Shoot hits Dahlia for (2 to psi shield), (8 absorbed), 0 physical, (0 to psi shield), (0 absorbed), 0 physical (0 total damage).
Layurewen the hornet swarm tessellates his cloak!
Layurewen the hornet swarm hits Dahlia for (0 to psi shield), (1 absorbed), 0 physical (0 total damage).
Layurewen the hornet swarm is not stunned anymore.
Burning from Dahlia hits Layurewen the hornet swarm for 2 fire damage.
Dahlia hits Layurewen the hornet swarm for 22 physical, 4 fire (26 total damage).
Layurewen the hornet swarm shoots!
Talent Healing Light is ready to use.
Deep Wound from Layurewen the hornet swarm hits Dahlia for (1 to psi shield), (4 absorbed), 0 physical (0 total damage).
Layurewen the hornet swarm's Shoot hits Dahlia for (5 to psi shield), (21 absorbed), 0 physical, (0 to psi shield), (1 absorbed), 0 physical (0 total damage).
Poison from Layurewen the hornet swarm hits Dahlia for (1 to psi shield), (3 absorbed), 0 nature (0 total damage).
Bleeding from Layurewen the hornet swarm hits Dahlia for (1 to psi shield), (5 absorbed), 0 physical (0 total damage).
Layurewen the hornet swarm's Shoot hits Dahlia for (5 to psi shield), (22 absorbed), 0 physical, (0 to psi shield), (1 absorbed), 0 physical (0 total damage).
Layurewen the hornet swarm hits Dahlia for (1 to psi shield), (3 absorbed), 0 physical (0 total damage).
Burning from Dahlia hits Layurewen the hornet swarm for 2 fire damage.
Dahlia misses Layurewen the hornet swarm.
Layurewen the hornet swarm strafes with his steamguns!
Your shield crumbles under the damage!
The shield around Dahlia crumbles.
Saving game...
