Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Archery Fix 1.3.0Addon which fixes ranged weapon/ammo on hit, on crit, on kill effects. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Doombringer |
Level / Exp | 200 / 2057% |
Size | huge |
Lifes / Deaths | Killed by Aerunor the skeleton mage at level 8 on the 78th Pyre 122nd year of Ascendancy at 20:28 / 50Killed by Vorota the bandit at level 24 on the 34th Haze 122nd year of Ascendancy at 01:22 Killed by Umgujan the halfling at level 110 on the 1st Decay 122nd year of Ascendancy at 04:49 Killed by Poryldawe the bandit at level 112 on the 4th Decay 122nd year of Ascendancy at 14:46 Killed by Poryldawe the bandit at level 112 on the 4th Decay 122nd year of Ascendancy at 16:28 Killed by Poryldawe the bandit at level 112 on the 4th Decay 122nd year of Ascendancy at 22:46 Killed by Demonbane at level 118 on the 5th Decay 122nd year of Ascendancy at 20:52 Killed by Isoldathra the fox at level 121 on the 6th Decay 122nd year of Ascendancy at 12:46 Killed by Isoldathra the fox at level 121 on the 6th Decay 122nd year of Ascendancy at 16:11 Killed by Isoldathra the fox at level 121 on the 6th Decay 122nd year of Ascendancy at 19:19 Killed by Isoldathra the fox at level 121 on the 6th Decay 122nd year of Ascendancy at 22:13 Killed by Isoldathra the fox at level 121 on the 6th Decay 122nd year of Ascendancy at 23:13 Killed by Isoldathra the fox at level 121 on the 7th Decay 122nd year of Ascendancy at 01:23 Killed by Xilenn the master vampire at level 133 on the 2nd Wintertide 123rd year of Ascendancy at 10:23 Killed by Shadow of Xilenn the master vampire at level 133 on the 2nd Wintertide 123rd year of Ascendancy at 12:49 Killed by Xilenn the master vampire at level 133 on the 2nd Wintertide 123rd year of Ascendancy at 16:12 Killed by Demonbane at level 133 on the 2nd Wintertide 123rd year of Ascendancy at 17:50 Killed by Adelrama the armoured skeleton warrior at level 147 on the 58th Regrowth 123rd year of Ascendancy at 14:17 Killed by Belubeth the skeleton archer at level 155 on the 59th Regrowth 123rd year of Ascendancy at 22:44 Killed by Belubeth the skeleton archer at level 155 on the 60th Regrowth 123rd year of Ascendancy at 00:07 Killed by Belubeth the skeleton archer at level 155 on the 60th Regrowth 123rd year of Ascendancy at 01:10 Killed by Emelidhenn the ultimate faeros at level 158 on the 65th Regrowth 123rd year of Ascendancy at 01:08 Killed by Emelidhenn the ultimate faeros at level 158 on the 65th Regrowth 123rd year of Ascendancy at 02:12 Killed by Aronne the poison ooze at level 161 on the 4th Pyre 123rd year of Ascendancy at 23:02 Killed by Aronne the poison ooze at level 161 on the 5th Pyre 123rd year of Ascendancy at 00:09 Killed by Demonbane at level 161 on the 5th Pyre 123rd year of Ascendancy at 01:05 Killed by Aronne the poison ooze at level 161 on the 5th Pyre 123rd year of Ascendancy at 02:07 Killed by fire drake at level 174 on the 9th Pyre 123rd year of Ascendancy at 18:57 Killed by Isyyavena the treant at level 180 on the 20th Pyre 123rd year of Ascendancy at 23:35 Killed by Gadana the fox at level 189 on the 21st Pyre 123rd year of Ascendancy at 12:38 Killed by Gadana the fox at level 189 on the 21st Pyre 123rd year of Ascendancy at 15:04 Killed by Xanitha the ultimate telugoroth at level 191 on the 21st Pyre 123rd year of Ascendancy at 20:57 Killed by Xanitha the ultimate telugoroth at level 191 on the 21st Pyre 123rd year of Ascendancy at 22:47 Killed by Gera the dredgling at level 193 on the 22nd Pyre 123rd year of Ascendancy at 08:15 Killed by Gera the dredgling at level 193 on the 22nd Pyre 123rd year of Ascendancy at 09:27 Killed by Gera the dredgling at level 193 on the 22nd Pyre 123rd year of Ascendancy at 10:35 Killed by Gera the dredgling at level 193 on the 22nd Pyre 123rd year of Ascendancy at 11:33 Killed by Gera the dredgling at level 193 on the 22nd Pyre 123rd year of Ascendancy at 12:46 Killed by Gera the dredgling at level 193 on the 22nd Pyre 123rd year of Ascendancy at 14:54 Killed by Betora the elven guard at level 200 on the 39th Pyre 123rd year of Ascendancy at 09:00 Killed by Cyribreda the mean looking elven guard at level 200 on the 40th Pyre 123rd year of Ascendancy at 00:34 Killed by Layimira the ghast at level 200 on the 50th Pyre 123rd year of Ascendancy at 01:30 Killed by Demonbane at level 200 on the 50th Pyre 123rd year of Ascendancy at 02:27 Killed by Layimira the ghast at level 200 on the 50th Pyre 123rd year of Ascendancy at 03:23 Killed by Demonbane at level 200 on the 50th Pyre 123rd year of Ascendancy at 04:25 Killed by Layimira the ghast at level 200 on the 50th Pyre 123rd year of Ascendancy at 05:29 Killed by Layimira the ghast at level 200 on the 50th Pyre 123rd year of Ascendancy at 06:40 Killed by Layimira the ghast at level 200 on the 50th Pyre 123rd year of Ascendancy at 07:44 Killed by Layimira the ghast at level 200 on the 50th Pyre 123rd year of Ascendancy at 08:40 Killed by Layimira the ghast at level 200 on the 50th Pyre 123rd year of Ascendancy at 09:35 |
Primary Stats
Strength | 268 (base 100) |
Dexterity | 225 (base 100) |
Constitution | 287 (base 100) |
Magic | 139 (base 100) |
Willpower | 166 (base 39) |
Cunning | 299 (base 100) |
Resources
Life | 12808/12808 |
Stamina | 1158/1158 |
Vim | 1033/1033 |
Healing Factor | 2.4 |
Regeneration | 58.227112370729 |
Speed
Mental | +10% |
Attack | 0% |
Movement | -38.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -18 |
Infravision | 66 |
See Stealth | 54 |
See Invisible | 74 |
Offense: Mainhand
Damage | 850 |
Accuracy | 153 |
Crit Chance | 325% |
APR | 188 |
Speed | 0.82 |
Offense: Spell
Spellpower | 90.6 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 115.46666666667 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | +21% |
Defense: Base
Armour (hardiness) | 179.96 (100%) |
Defense | 115.38611111111 |
Ranged Defense | 118.05277777778 |
Fatigue | 15 |
Physical Save | 153.58958333333 |
Spell Save | 114.86944444444 |
Mental Save | 169.13518518519 |
Defense: Resistances
All | + 49%( 77%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 83% |
Pinning Resistance | 100% |
Disarm Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/5)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1141 life over 5 turns. Its effects scale with your Strength stat. |
Taints | Effective talent level: 1.0 Taint: TelepathyUse mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. |
Class Talents
Technique / Combat techniques | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 20/5 |
| 20/5 |
Corruption / Torture | 1.30 |
| 20/5 |
| 20/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.54 |
| 20/5 |
| 1/5 |
| 20/5 |
| 10/5 |
Corruption / Fearfire | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.50 |
| 20/5 |
| 20/5 |
| 8/5 |
| 20/5 |
Corruption / Brutality | 1.30 |
| 20/5 |
| 1/5 |
| 20/5 |
| 20/5 |
Generic Talents
Corruption / Demonic strength | 1.50 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Technique / Combat training | 1.30 |
| 20/5 |
| 14/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 20/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.10 |
| 8/5 |
| 1/5 |
| 8/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Emyvea the red crystal. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Layimira the ghast. Escort: repented thief (level 1 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 831. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Unlightbore the pair of drakeskin leather boots (16 def, 5 armour) Unlightbore the pair of drakeskin leather boots (16 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +16 (+3 eff.) Ranged Defense: +16 (+3 eff.) Fatigue: -4% Effects on melee hit: * 42% chance to inflict damage reduction * 20% chance to gain 10% of a turn Damage when hit (Melee): 16 arcane Changes stats: +4 Str / +6 Mag / +5 Wil / +4 Con Changes resistances: +3% temporal Changes damage: +12% temporal Maximum encumbrance: +43 Physical save: +12 (+2 eff.) Silence immunity: +83% Confusion immunity: +77% Stun/Freeze immunity: +84% Mana each turn: +0.46 Maximum mana: +55.00 Spell crit. chance: +5% It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 2.2 Power cost: 22 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | Glitterransom the alchemist's lamp Glitterransom the alchemist's lampPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +22 Armour: +6 Defense: +22 (+4 eff.) Effects on melee hit: * 40% chance to gain 10% of a turn Damage when hit (Melee): 44 fire Changes stats: +37 Cun Changes resistances: +11% blight / +16% fire / +11% darkness / +6% lightning Changes resistances penetration: +21% all Physical save: +47 (+6 eff.) Spell save: +42 (+7 eff.) Mental save: +61 (+7 eff.) Blindness immunity: +101% Poison immunity: +35% Disease immunity: +35% Confusion immunity: +63% Stun/Freeze immunity: +10% Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Mindpower: +17 (+3 eff.) Mental crit. chance: +18% Light radius: -26 Infravision radius: +40 See stealth: +54 See invisible: +68 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 5.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 91 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Xeruyata the Brightpain (20 def, 20 armour) Xeruyata the Brightpain (20 def, 20 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +7 Physical power: +23 (+3 eff.) Armour: +20 Defense: +20 (+3 eff.) Fatigue: +5% Effects on melee hit: * 62% chance to daze Effects when hit in melee: * 20% chance to gain 10% of a turn Damage when hit (Melee): 12 acid / 10 physical / 4 fire Changes stats: +41 Str / +51 Dex / +15 Wil / +15 Cun / +22 Con Changes resistances: +21% lightning / +24% darkness / +21% fire / +15% nature / +5% all / +21% acid / +15% physical / +14% blight / +12% cold Changes resistances penetration: +20% acid / +35% fire Physical save: +54 (+7 eff.) Spell save: +7 (+1 eff.) Mental save: +36 (+4 eff.) Maximum life: +107.00 Infravision radius: +12 Healing mod.: +29% It can be used to activate talent Battle Cry, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | voratun pickaxe 'Barekath' (dig speed 3 turns) voratun pickaxe 'Barekath' (dig speed 3 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Damage when hit (Melee): 8 arcane Changes stats: +11 Str / +9 Mag / +9 Wil / +2 Cun Changes resistances: +10% darkness / +8% fire Changes resistances penetration: +25% physical Changes damage: +10% fire / +15% mind / +6% arcane Critical mult.: +5.00% Mental save: +25 (+3 eff.) Mana when firing critical spell: +2.00 Maximum mana: +106.00 Spell crit. chance: +25% Mental crit. chance: +13% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Ivorin the gold ring Ivorin the gold ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +35 (+4 eff.) Armour penetration: +13 Physical power: +55 (+6 eff.) Defense: +48 (+8 eff.) Effects on melee hit: * 60% chance to corrode armour * 32% chance to cause random gloom * 10% chance to gain 10% of a turn Damage (Melee): 34 bleed Effects on ranged hit: * 32% chance to cause random gloom Damage (Ranged): 32 bleed Damage when hit (Melee): 8 blight / 4 temporal Changes stats: +32 Str / +8 Dex / +14 Wil / +44 Cun / +32 Con Changes resistances: +21% blight / +18% acid / +43% nature / +6% mind Changes resistances penetration: +5% blight / +20% temporal / +5% mind Changes damage: +16% nature / +6% temporal Poison immunity: +22% Disease immunity: +22% Disarm immunity: +65% Pinning immunity: +72% Knockback immunity: +76% Hate when firing a critical mind attack: +6.00 Maximum life: +76.00 Maximum hate: +22.00 Spellpower: +11 (+2 eff.) Mindpower: +33 (+5 eff.) Movement speed: +18% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
On fingers | gold ring 'Flowerterror' gold ring 'Flowerterror'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +43 (+5 eff.) Physical power: +41 (+5 eff.) Defense: +33 (+5 eff.) Fatigue: -7% Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 15 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 16 bleed Damage when hit (Melee): 12 acid / 4 temporal Changes stats: +24 Str / +8 Dex / +9 Wil / +22 Cun / +36 Con Changes resistances: +20% blight / +31% nature / +30% lightning Changes resistances penetration: +10% temporal Changes damage: +15% lightning / +27% temporal / +15% acid Reduces incoming crit damage: 5.00% Maximum encumbrance: +31 Physical save: +14 (+2 eff.) Spell save: +43 (+7 eff.) Mental save: +13 (+1 eff.) Poison immunity: +43% Disease immunity: +44% Disarm immunity: +38% Pinning immunity: +35% Knockback immunity: +37% Life regen: +5.20 Hate when firing a critical mind attack: +3.00 Maximum life: +320.00 Maximum stamina: +56.00 Maximum hate: +11.00 Spellpower: +11 (+2 eff.) Mindpower: +22 (+4 eff.) Light radius: +3 Movement speed: +57% Healing mod.: +88% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 4.4 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings can have magical properties. |
Around waist | Unrarin the Lightnigh Unrarin the LightnighInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +26.0% Physical power: +33 (+4 eff.) Effects on melee hit: * 60% chance to blind * 15% chance to daze Damage when hit (Melee): 4 mind Changes stats: +5 Str / +15 Dex / +15 Cun / +5 Con / +16 Lck Changes resistances: +30% lightning / +11% temporal / +16% fire / +16% cold / +16% acid Changes resistances penetration: +10% mind Reduced damage from: +31% Summoned Critical mult.: +43.00% Trap disarming bonus: +40 Stealth bonus: +21 Physical save: +22 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +38 (+4 eff.) Hate when firing a critical mind attack: +2.00 Mindpower: +7 (+1 eff.) Mental crit. chance: +8% Light radius: +4 Infravision radius: +10 Size category: +2 A belt that goes around your waist. |
In main hand | Poliyawe the Weepshine (73.5-110.25 power, 3 apr) Poliyawe the Weepshine (73.5-110.25 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 73.5 - 110.3 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +3.5% Attack speed: 111% On weapon hit: * 41% chance to corrode armour * 25% chance for lightning to arc to a second target * Random elemental explosion On weapon crit: * wounds the target reducing their healing * cripple the target * splashes the target with acid Damage (Melee): +37 lightning / +24 light / +8 physical / +20 acid / +70 insidious poison Burst (radius 2) on crit: +30 ice / +12 physical Damage against: +35% Undead When wielded/worn: Accuracy: +61 (+7 eff.) Armour penetration: +128 Physical crit. chance: +112.0% Physical power: +19 (+2 eff.) Armour: +17 Defense: +19 (+3 eff.) Damage when hit (Melee): 8 blight Changes stats: +9 Str / +9 Dex / +9 Con Changes resistances penetration: +40% acid / +76% physical / +21% fire / +21% lightning / +40% cold Changes damage: +6% nature / +81% physical Critical mult.: +73.00% Disarm immunity: +49% Life regen: +3.00 Stamina each turn: +0.20 Stamina when hit: +3.00 Equilibrium when hit: +0.20 Psi when hit: +0.04 Maximum life: +10.00 Mental crit. chance: +1% Massive two-handed mauls. |
On hands | Duatheltitan (0 def, 9 armour) Duatheltitan (0 def, 9 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +19 (+2 eff.) Armour penetration: +7 Physical crit. chance: +2.0% Physical power: +8 (+1 eff.) Armour: +9 Damage (Melee): 7 lightning / 7 cold / 7 mind / 7 blight Changes stats: +6 Str / +7 Dex / +11 Cun / +11 Con Changes resistances: +6% lightning / +7% darkness / +6% blight / +6% cold / +6% mind Changes damage: +4% lightning / +5% cold / +5% mind / +5% blight Talent cooldown: Double Strike (-1 turn) Maximum encumbrance: +30 Physical save: +67 (+8 eff.) Spell save: +20 (+3 eff.) Mental save: +49 (+5 eff.) Disarm immunity: +127% Life regen: +2.30 Stamina each turn: +0.50 Psi each turn: +0.16 Psi when hit: +0.08 Maximum life: +126.00 Maximum stamina: +15.00 Infravision radius: +2 When used to modify unarmed attacks: Base power: 26.0 - 36.4 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +29 Armour Penetration: +9 Physical crit. chance: +13.0% Attack speed: 83% When this weapon hits: Perfect Strike (15% chance level 1). When this weapon hits: Juggernaut (40% chance level 4). When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Ice Breath (10% chance level 1). When this weapon hits: Perfect Control (10% chance level 1). When this weapon hits: Lightning Breath (10% chance level 1). When this weapon hits: Set Up (10% chance level 1). When this weapon hits: Psychic Lobotomy (20% chance level 1). When this weapon hits: Soul Rot (20% chance level 1). When this weapon hits: Battle Shout (20% chance level 1). When this weapon crits: Dominate (10% chance level 1). Damage (Melee): +17 darkness / +36 physical Burst (radius 2) on crit: +7 ice / +16 darkness / +6 blight / +7 mind / +7 lightning It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | voratun plate armour 'Balyyatar' (24 def, 54 armour) voratun plate armour 'Balyyatar' (24 def, 54 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +54 Defense: +24 (+4 eff.) Fatigue: +31% Damage (Melee): 46 acid / 40 fire Damage when hit (Melee): 48 acid / 29 fire Changes stats: +28 Str / +30 Wil / +37 Cun / +39 Con Changes resistances: +156% acid / +30% physical / +5% light / +26% darkness / +113% fire / +52% cold / +10% mind / +59% lightning Changes damage: +6% mind / +3% acid Talent cooldown: Rush (-10 turns) Physical save: +20 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +129 (+14 eff.) Disarm immunity: +76% Stun/Freeze immunity: +69% Knockback immunity: +80% Life regen: +4.00 Maximum life: +248.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +5% Healing mod.: +23% A suit of armour made of metal plates. |
Cloak | Ravenstone the cashmere cloak (21 def, 10 armour) Ravenstone the cashmere cloak (21 def, 10 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +8 Armour: +10 Defense: +21 (+4 eff.) Effects on melee hit: * Slows global speed by 45% * 20% chance to gain 10% of a turn Damage when hit (Melee): 28 darkness / 12 nature Changes stats: +3 Str / +7 Dex / +4 Mag / +11 Wil / +4 Cun / +3 Con Changes resistances: +16% acid / +3% temporal / +19% light / +22% lightning / +34% fire / +34% cold / +3% nature / +40% darkness Changes resistances penetration: +38% darkness Changes damage: +6% lightning / +40% darkness / +3% nature Stealth bonus: +42 Physical save: +54 (+7 eff.) Spell save: +8 (+1 eff.) Mental save: +63 (+7 eff.) Only die when reaching: -200.00 life Maximum mana: +64.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Lightningream the voratun amulet Lightningream the voratun amuletPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Armour: +8 Defense: +12 (+2 eff.) Fatigue: -10% Effects on melee hit: * 45% chance to daze * 20% chance to gain 10% of a turn Damage when hit (Melee): 8 lightning Changes stats: +2 Str / +19 Dex / +16 Mag / +31 Wil / +10 Cun / +23 Con Changes resistances: +33% lightning / +9% fire / +3% temporal Changes resistances cap: +7% all Changes resistances penetration: +20% lightning / +10% fire Changes damage: +7% darkness / +7% temporal / +7% light / +18% physical Talent mastery: +0.34 Corruption / Heart of Fire Physical save: +86 (+10 eff.) Spell save: +44 (+7 eff.) Mental save: +112 (+12 eff.) Confusion immunity: +118% Stun/Freeze immunity: +42% Life regen: +4.50 Stamina each turn: +1.50 Maximum life: +79.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Mindpower: +74 (+11 eff.) Infravision radius: +2 See invisible: +6 Movement speed: +10% Combat speed: +10% Amulets can have magical properties. |
Inventory
Rune of the Rift (814.00 temporal damage, removed from time 4 turns) Rune of the Rift (814.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 1237.28 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Glorumina (37 def, 26 armour) Glorumina (37 def, 26 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +26 Defense: +37 (+6 eff.) Fatigue: -13% Effects on melee hit: * 40% chance to gain 10% of a turn * 30% chance to disease Changes stats: +8 Str / +16 Mag / +12 Wil / +8 Con Changes resistances: +8% acid / +22% temporal / +21% darkness / +21% blight / +9% fire / +11% lightning / +11% cold Changes resistances penetration: +5% blight / +16% temporal / +16% darkness / +7% physical Changes damage: +8% physical Critical mult.: +5.00% Maximum encumbrance: +70 Physical save: +33 (+4 eff.) Spell save: +15 (+2 eff.) Mental save: +11 (+1 eff.) Spellpower: +5 (+1 eff.) Lowers spell cool-downs by: 10% Mindpower: +6 (+1 eff.) Mental crit. chance: +2% Infravision radius: +6 Defense after a teleport: +21 Resist all after a teleport: +16% New effects duration reduction after a teleport: +22% Size category: +1 It can be used to blink to a nearby random location (rad 70), putting all charms on cooldown for 22 turns. A pair of boots made of leather. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1360 alchemist agate 1360 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
14 aquamarine 14 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal 14 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz 12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
15 amethyst 15 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 ametrine 15 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Demonbane the Shalore Doombringer level 160
77th Regrowth 123rd year of Ascendancy at 05:25 see stats
By Demonbane the Shalore Doombringer level 167
5th Pyre 123rd year of Ascendancy at 22:00 see stats
By Demonbane the Shalore Doombringer level 11
7th Flare 122nd year of Ascendancy at 17:36 see stats
By Demonbane the Shalore Doombringer level 168
6th Pyre 123rd year of Ascendancy at 00:40 see stats
By Demonbane the Shalore Doombringer level 80
75th Haze 122nd year of Ascendancy at 01:47 see stats
By Demonbane the Shalore Doombringer level 131
2nd Wintertide 123rd year of Ascendancy at 04:00 see stats
By Demonbane the Shalore Doombringer level 18
53rd Dusk 122nd year of Ascendancy at 08:53 see stats
By Demonbane the Shalore Doombringer level 7
78th Pyre 122nd year of Ascendancy at 15:34 see stats
By Demonbane the Shalore Doombringer level 110
78th Haze 122nd year of Ascendancy at 20:29 see stats
By Demonbane the Shalore Doombringer level 10
1st Mirth 122nd year of Ascendancy at 06:02 see stats
By Demonbane the Shalore Doombringer level 20
59th Dusk 122nd year of Ascendancy at 02:39 see stats
By Demonbane the Shalore Doombringer level 30
60th Haze 122nd year of Ascendancy at 12:05 see stats
By Demonbane the Shalore Doombringer level 40
62nd Haze 122nd year of Ascendancy at 04:11 see stats
By Demonbane the Shalore Doombringer level 50
63rd Haze 122nd year of Ascendancy at 10:57 see stats
By Demonbane the Shalore Doombringer level 58
64th Haze 122nd year of Ascendancy at 17:38 see stats
By Demonbane the Shalore Doombringer level 101
77th Haze 122nd year of Ascendancy at 07:31 see stats
By Demonbane the Shalore Doombringer level 143
26th Regrowth 123rd year of Ascendancy at 11:59 see stats
By Demonbane the Shalore Doombringer level 200
23rd Pyre 123rd year of Ascendancy at 16:19 see stats
By Demonbane the Shalore Doombringer level 53
64th Haze 122nd year of Ascendancy at 05:29 see stats
By Demonbane the Shalore Doombringer level 30
60th Haze 122nd year of Ascendancy at 15:54 see stats
By Demonbane the Shalore Doombringer level 133
2nd Wintertide 123rd year of Ascendancy at 17:50 see stats
By Demonbane the Shalore Doombringer level 10
1st Mirth 122nd year of Ascendancy at 06:18 see stats
By Demonbane the Shalore Doombringer level 39
62nd Haze 122nd year of Ascendancy at 00:53 see stats
By Demonbane the Shalore Doombringer level 89
75th Haze 122nd year of Ascendancy at 09:39 see stats
By Demonbane the Shalore Doombringer level 18
58th Dusk 122nd year of Ascendancy at 00:05 see stats
By Demonbane the Shalore Doombringer level 88
75th Haze 122nd year of Ascendancy at 08:00 see stats
By Demonbane the Shalore Doombringer level 20
70th Dusk 122nd year of Ascendancy at 00:48 see stats
Log
Demonbane deactivates Share the Pain.
Demonbane stops bleeding.
Demonbane has finished recovering.
Demonbane is no longer transformed.
Demonbane is not disabled anymore.
Demonbane deactivates Horrifying Blows.
The black flame around Demonbane dies down
Demonbane has survived the set up.
Demonbane deactivates Flame of Urh'Rok.
Demonbane deactivates Chant of Fortitude.
Demonbane is no longer influenced by martyrdom.
Demonbane deactivates Abyssal Shield.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Layimira the ghast killed Demonbane!
Demonbane's Soul Rot hits Demonbane for 0 blight damage.
Saving done.
Resting starts...
Talent Incinerating Blows is ready to use.
Talent Reckless Strike is ready to use.
Talent Chant of Fortitude is ready to use.
Talent Vitality is ready to use.
Talent Abyssal Shield is ready to use.
Talent Share the Pain is ready to use.
Talent Destroyer is ready to use.
Talent Flame of Urh'Rok is ready to use.
Rested for 28 turns (stop reason: all resources and life at maximum).