Rekbol the level 5 Yeek Randventurer by Gnizarb

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassRandventurer
Level / Exp5 / 70%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity12 (base 12)
Constitution7 (base 12)
Magic12 (base 12)
Willpower30 (base 24)
Cunning22 (base 15)

Resources

Life191/191
Psi120/120
Equilibrium15
Healing Factor1
Regeneration0.85

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage5
Accuracy22
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy22
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance4%
Speed1

Offense: Mind

Mindpower26.9
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense11.7
Ranged Defense11.7
Fatigue2
Physical Save5.95
Spell Save14.7
Mental Save18.2

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance30%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Berserker's strength1.15
0/5
0/5
0/5
0/5
Technique / Two-handed weapons1.18
0/5
0/5
0/5
0/5
Psionic / Psychic Assault1.30
5/5
2/5
0/5
0/5
Cunning / Dirty fighting1.29
0/5
0/5
0/5
0/5
Cunning / Tactical1.30
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
0/5
0/5
0/5
0/5
Wild-gift / Fungus1.16
5/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Tool
On hands
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log


Resting starts...

The air bubbles are depleted!
Rested for 6 turns (stop reason: suffocating).


Resting starts...

The air bubbles are depleted!
Rested for 3 turns (stop reason: suffocating).


Rekbol triggers a water jet!

Ran for 5 turns (stop reason: taken damage).

Water jet hits
Rekbol for 11 physical damage.

Resting starts...

The air bubbles are depleted!
Rested for 3 turns (stop reason: suffocating).


You are yanked out of this place!

Ran for 4 turns (stop reason: dialog is displayed).


You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.36 gold from the transmogrification of
reinforced iron shield of cold resistance (+15%) (4 def, 6 armour, 41 block).
You gain 1.41 gold from the transmogrification of
reinforced iron shield of acid resistance (+15%) (4 def, 7 armour, 41 block).
You gain 1.03 gold from the transmogrification of
spiked rough leather armour (1 def, 2 armour).
You gain 1.37 gold from the transmogrification of
steel mail armour of acid resistance (2 def, 6 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 2.65 gold from the transmogrification of
mighty rough leather sling of cunning (+2).
You gain 2.54 gold from the transmogrification of
surging elm vilestaff of might (10-12 power, 2 apr, blight element).
There is a Way into the lair of Murgol here (press '' or right click to use).
You feel very confident walking into this place.