Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.1.4 ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Marson's Bosses Gone AWOL 1.2.2The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Demonologist |
| Level / Exp | 13 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by thief at level 13 on the 32nd Dusk 122nd year of Ascendancy at 19:42 / 1 |
Primary Stats
| Strength | 30 (base 27) |
| Dexterity | 16 (base 10) |
| Constitution | 12 (base 12) |
| Magic | 40 (base 39) |
| Willpower | 11 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | -1/318 |
| Positive | 0/86 |
| Stamina | 128/138 |
| Vim | 76/133 |
| Healing Factor | 1.21 |
| Regeneration | 15.0645 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +94.339622641509% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 4 |
| See Stealth | 21 |
| See Invisible | 22 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 20 |
| Crit Chance | 3% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17.1 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 27 (30%) |
| Defense | 17.1 |
| Ranged Defense | 19.1 |
| Fatigue | 24 |
| Physical Save | 23.35 |
| Spell Save | 17.85 |
| Mental Save | 13.7 |
Defense: Resistances
| All | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 205 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 168 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Corruption / Demonic pact | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom covenant | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Bleak Outcome |
| detrimental effect | The target is on fire, taking 19.43 fire damage per turn. Burning |
| detrimental effect | Reduces global action speed by 6%. Slow |
| detrimental effect | The target is poisoned and sick, doing 11.99 nature damage per turn. All damage it does is reduced by 16%. Numbing Poison |
| detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 10.50 life per turn. Regeneration |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed skeleton mage skull. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] traveler's pair of iron boots of uncanny dodging (2 def, 3 armour)traveler's pair of iron boots of uncanny dodging (2 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Armour: +3 Defense: +2 Ranged Defense: +2 Fatigue: -3% Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Maximum encumbrance: +20 Physical save: +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Tap to cycle through comparison choices |
| Light source | [vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] survivor's brass lantern of claritysurvivor's brass lantern of clarity Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Physical save: +6 Mental save: +6 Light radius: +2 See stealth: +5 See invisible: +6 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
| On head | [vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] iron helm of dexterity (+3) (0 def, 3 armour)iron helm of dexterity (+3) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 0(-15) item light blind Changes stats: +3 Dex Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Tap to cycle through comparison choices |
| On hands | [vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] corrosive iron gauntlets (0 def, 1 armour)corrosive iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Armour: +1 Damage (Melee): 6 acid / 0(-15) item light blind Changes resistances: +5% acid / +0%(-3%) light Changes damage: +4% acid / +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Metal gloves protecting the hands up to the middle of the lower arm. Tap to cycle through comparison choices |
| Tool | [vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] quick ash totem of cure ailments [power 1] (7 cooldown)quick ash totem of cure ailments [power 1] (7 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts It can be used to remove up to 1 poisons or diseases from the target, placing all other charms into a 7 cooldown. Natural totems are made by powerful wilders to store nature power. Tap to cycle through comparison choices |
| On fingers | [vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] warrior's copper ring of perseverancewarrior's copper ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Armour: +4 Damage (Melee): 0(-15) item light blind Changes stats: +2 Str Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Stun/Freeze immunity: +21% Life regen: +0.80 Vim when hit: +2.00 Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] copper ring of sensingcopper ring of sensing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Blindness immunity: +21% Vim when hit: +0.00 Vim when hitting in melee: +1.00 Infravision radius: +4 See stealth: +6 See invisible: +6 Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] Withering OrbsWithering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 5 mind / 0(-15) item light blind Damage (Ranged): 5 mind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... Tap to cycle through comparison choices |
| In main hand | [vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] Splendourcrack the steel longsword (14-19.6 power, 3 apr)Splendourcrack the steel longsword (14-19.6 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-) Physical crit. chance: +3.0% (-) Attack speed: 100% (-) On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +6(-) lightning / +12(-) light When wielded/worn: Effects on melee hit: * 15% chance to blind Damage (Melee): 0(-15) item light blind Changes resistances: +3%(-) light Changes damage: +6%(-) light Talents granted: +2.00(-) Flame Bolts Sharp, long, and deadly. Tap to cycle through comparison choices |
| Around waist | [vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] rough leather belt of liferough leather belt of life Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Life regen: +0.90 Healing mod.: +10% A belt that goes around your waist. Tap to cycle through comparison choices |
| In off hand | [vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] Wrathroot's Barkwood (9 def, 10 armour, 24.5 dam, 60 block)Wrathroot's Barkwood (9 def, 10 armour, 24.5 dam, 60 block) Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When used to attack (with talents): Base power: 24.5 - 34.3 Uses stat: 150% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light / +20% cold / +20% darkness / +20% nature Changes resistances penetration: +0% acid / +9% blight Changes damage: +0%(-6%) light Talents granted: +0(+-2) Flame Bolts +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. Tap to cycle through comparison choices |
| Cloak | [vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] linen cloak of Eldoral (1 def, 0 armour)linen cloak of Eldoral (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Defense: +1 Damage (Melee): 0(-15) item light blind Changes stats: +1 Cun / +2 Dex Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
| Main armor | [vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] spiked hardened leather armour (3 def, 6 armour)spiked hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage (Melee): 0(-15) item light blind Damage when hit (Melee): 10 physical Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talents granted: +0(+-2) Flame Bolts +1 Blackice A suit of armour made of leather. Tap to cycle through comparison choices |
Inventory
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] BeuchakBeuchak Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes resistances: +6% blight / +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Disease immunity: +10% Silence immunity: +5% Stun/Freeze immunity: +5% Teleport immunity: +50% It can be used to teleports you randomly (rad 30), placing all other charms into a 15 cooldown. Amulets can have magical properties. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] treant's steel ringtreant's steel ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes resistances: +5% blight / +6% nature / +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Poison immunity: +10% Disease immunity: +14% Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] Unerring Scalpel (15-19.5 power, 25 apr)Unerring Scalpel (15-19.5 power, 25 apr) Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5(+1.0 - -0.1) Uses stats: 55% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 (+22) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +50% Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Accuracy: +20 Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] Bill's Tree Trunk (30-51 power, 7 apr)Bill's Tree Trunk (30-51 power, 7 apr) Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0(+16.0 - +31.4) Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 (+4) Physical crit. chance: +1.5% (-1.5%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 117% damage. If the attack hits, the target's armour and saves are reduced by 10 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] Serpent's Glare (7-7.7 power, 15 apr, nature damage)Serpent's Glare (7-7.7 power, 15 apr, nature damage) Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7(-7.0 - -11.9) Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 (+12) Physical crit. chance: +7.0% (+4.0%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light Damage conversion: 30% poison When wielded/worn: Damage (Melee): 0(-15) item light blind Changes resistances: +10% nature / +0%(-3%) light Changes damage: +10% nature / +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Poison immunity: +50% Mindpower: +5 Mental crit. chance: +5% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 158.56 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] flaming iron waraxe of vileness (10.5-14.7 power, 2 apr)flaming iron waraxe of vileness (10.5-14.7 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.5 - 14.7(-3.5 - -4.9) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-1) Physical crit. chance: +3.5% (+0.5%) Attack speed: 100% (-) On weapon hit: * 6% chance to disease (+6%) - 25% chance for lightning to arc to a second target Damage (Melee): +6 blight / +0(-12) light / +0(-6) lightning Burst (radius 1) on hit: +6 fire When wielded/worn: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts One-handed war axes. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] nightruned rough leather beltnightruned rough leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes resistances: +6%(+3%) light / +5% darkness Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts A belt that goes around your waist. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] Mighty GirdleMighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Armour: +4 Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] pair of iron boots of tirelessness (0 def, 3 armour)pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Armour: +3 Fatigue: +2% Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Stamina each turn: +0.40 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] spiked iron mail armour of acid resistance (2 def, 4 armour)spiked iron mail armour of acid resistance (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage (Melee): 0(-15) item light blind Damage when hit (Melee): 11 physical Changes resistances: +16% acid / +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts A suit of armour made of mail. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] Eel-skin armour (10 def, 1 armour)Eel-skin armour (10 def, 1 armour) Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Damage (Melee): 0(-15) item light blind Changes stats: +3 Cun / +2 Dex Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 28.66 to 85.97 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] Thalore-Wood Cuirass (4 def, 12 armour)Thalore-Wood Cuirass (4 def, 12 armour) Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Armour: +12 Defense: +4 Fatigue: +14% Damage (Melee): 0(-15) item light blind Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +0%(-3%) light / +18% cold / +18% darkness / +18% nature Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] gloomy steel shield (6 def, 2 armour, 13.5 dam, 45 block)gloomy steel shield (6 def, 2 armour, 13.5 dam, 45 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When used to attack (with talents): Base power: 13.5 - 16.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +45 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Effects on melee hit: * 5% chance to cause random insanity Damage (Melee): 0(-15) item light blind Effects when hit in melee: * 14% chance to cause random insanity Changes resistances: +0%(-3%) light Changes resistances penetration: +0% acid Changes damage: +0%(-6%) light Talents granted: +0(+-2) Flame Bolts +2 Block Handheld deflection devices. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] 5 agate5 agate 0.00 Encumbrance. Type: gem / black ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] 4 spinel4 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Defense: +2 Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] 3 ametrine3 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Physical crit. chance: +1.0% Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light / +2% all Talent granted: +0(+-2) Flame Bolts Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] 9 citrine9 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] 5 zircon5 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Armour: +1 Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light / +1% all Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] opalopal 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] 2 topaz2 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Defense: +4 Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] amethystamethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Physical crit. chance: +2.0% Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light / +4% all Talent granted: +0(+-2) Flame Bolts Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] Crystal FocusCrystal Focus Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes stats: +5 Wil Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] demon seed [fire imp] (level 1, mainhand)demon seed [fire imp] (level 1, mainhand) Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Attach on item worn on slot 'mainhand' When attach to an other item: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talents granted: +1(+-1) Flame Bolts Demon status: alive (15% life). The seed of a demon. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] demon seed [fire imp] (level 12, finger)demon seed [fire imp] (level 12, finger) Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Attach on item worn on slot 'finger' When attach to an other item: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Vim when hit: +1.00 Demon status: alive (15% life). The seed of a demon. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] demon seed [wretchling] (level 7, mainhand)demon seed [wretchling] (level 7, mainhand) Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Attach on item worn on slot 'mainhand' When attach to an other item: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talents granted: +0(+-2) Flame Bolts +1 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] demon seed [wretchling] (level 9, offhand)demon seed [wretchling] (level 9, offhand) Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Attach on item worn on slot 'offhand' When attach to an other item: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes resistances penetration: +9% acid Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Demon status: dead (does not provide benefits). The seed of a demon. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] demon seed [quasit] (level 8, mainhand)demon seed [quasit] (level 8, mainhand) Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Attach on item worn on slot 'mainhand' When attach to an other item: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talents granted: +0(+-2) Flame Bolts +1 Farstrike Demon status: alive (100% life). The seed of a demon. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] demon seed [water imp] (level 10, finger)demon seed [water imp] (level 10, finger) Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Attach on item worn on slot 'finger' When attach to an other item: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Vim when hit: +2.00 Demon status: dead (does not provide benefits). The seed of a demon. Tap to cycle through comparison choices |
[vs. Splendourcrack the steel longsword (14-19.6 power, 3 apr) (In main hand, 1 of 2)] demon seed [dúathedlen] (level 13, mainhand)demon seed [dúathedlen] (level 13, mainhand) Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-6) lightning / +0(-12) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talent granted: +0(+-2) Flame Bolts Attach on item worn on slot 'mainhand' When attach to an other item: Damage (Melee): 0(-15) item light blind Changes resistances: +0%(-3%) light Changes damage: +0%(-6%) light Talents granted: +0(+-2) Flame Bolts +2 Corrupt Light Demon status: alive (100% life). The seed of a demon. Tap to cycle through comparison choices |
Achievements
Hell has no fury like a demon scorned! (Roguelike)
Escaped the Searing Halls.By Burar the Higher Demonologist level 5
78th Pyre 122nd year of Ascendancy at 18:12 see stats
Level 10 (Roguelike)
Got a character to level 10.By Burar the Higher Demonologist level 10
3rd Summertide 122nd year of Ascendancy at 01:09 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Burar the Higher Demonologist level 13
22nd Dusk 122nd year of Ascendancy at 09:07 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Burar the Higher Demonologist level 7
7th Mirth 122nd year of Ascendancy at 16:19 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Burar the Higher Demonologist level 12
8th Dusk 122nd year of Ascendancy at 18:37 see stats
Log
Burar hits Something for 27 fire damage.
Burar hits Something for 27 fire damage.
Burar hits Something for 21 fire damage.
Burar hits Something for 27 fire damage.
Emethra the dire wolf roars!
Burar wanders around!.
Emethra the dire wolf hits Burar for 88 physical damage.
Burning from Skeleton mage hits Burar for 16 fire damage.
Numbing Poison from Thief hits Burar for 8 nature damage.
Dolleg uses Slime Spit.
Something hits Dolleg for 16 physical damage.
Something hits Dolleg for 13 physical damage.
Dolleg slows down.
Something performs a melee critical strike against Dolleg!
Dolleg is poisoned!
Dolleg is poisoned!
Thief uses Infusion: Wild.
Thief lessens the pain.
Thief deactivates Stealth.
Something hits Dolleg for 28 physical, 20 physical, 2 nature, 8 temporal, 4 nature (62 total damage).
Burar is confused and fails to use Healing Light.
Burar hits Something for 24 fire, 3 healing (25 total damage) [4 healing].
Burar hits Something for 27 fire damage.
Burar hits Something for 27 fire damage.
Burar hits Something for 21 fire damage.
Burar hits Something for 27 fire damage.
Emethra the dire wolf uses Knockback.
Emethra the dire wolf misses Burar.
Saving game...
