ree the level 4 Skeleton Adventurer by zekkithor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassAdventurer
Level / Exp4 / 60%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 12)
Dexterity21 (base 12)
Constitution17 (base 14)
Magic22 (base 22)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life170/170
Mana128/128
Stamina114/114
Positive0/59
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage17
Accuracy15
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense8
Ranged Defense12
Fatigue9
Physical Save19
Spell Save18
Mental Save14

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Celestial / Combat1.00
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
2/5
0/5
0/5
0/5
Celestial / Sun1.00
3/5
1/5
0/5
0/5

Generic Talents

Celestial / Light1.00
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Spell / Aegis1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

On hands
On head
Tool
On fingers
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

You gain 0.25 gold from the transmogrification of iron gauntlets (0 def, 1 armour).
You gain 3.44 gold from the transmogrification of
surging elm vilestaff of warding (10-12 power, 2 apr, blight element).
You gain 1.50 gold from the transmogrification of
mighty rough leather sling.
You gain 1.86 gold from the transmogrification of
blooming mossy mindstar of resolve (2.5-2.75 power, 12 apr, nature damage).
You gain 1.06 gold from the transmogrification of
arcing iron greatmaul (17-25.5 power, 1 apr).
You feel very confident walking into this place.
Saving game...

Saving done.

Resting starts...

Talent Dig is ready to use.
Talent Path of the Sun is ready to use.
Talent Bone Armour is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.

Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:40.

Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:55.

Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:21.

Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:36.

Today is the 5th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:03.

Today is the 6th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:18.

Today is the 7th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:33.

Today is the 8th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:00.

Today is the 9th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:15.

Today is the 10th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:41.

Today is the 1st Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:56.

Today is the 2nd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.

Today is the 3rd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:38.

Ran for 2 turns (stop reason: interesting terrain).