Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Turtle race 1.1.5This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Marson's Speedfix 1.1.5
Parts of this addon were merged into v1.2.0 Hand armor can slow down unarmed attack speed, but it is also having an impact on talents in the "Technique" category as well, slowing them by about 20%. This addon will update the speed of talents to use shield speed for shield skills, main weapon speed for all others, and if unarmed, it will use the default single-turn energy expendature of other talents not already in the Spell, Mind, or Summon categories. Talents not in the Technique category, but also modified: Items Vault 1.1.2Donators/Buyers bonus! Monk 1.1.5Monk for versions b42 and above. No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. |
| Campaign | Infinite Farportal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Adventurer |
| Level / Exp | 14 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by Dosremet at level 13 on the 76th Pyre 122nd year of Ascendancy at 21:44 4 / 1 |
Primary Stats
| Strength | 148.25 (base 40) |
| Dexterity | 182 (base 38) |
| Constitution | 79 (base 20) |
| Magic | 89.133839130074 (base 39) |
| Willpower | 110 (base 37) |
| Cunning | 133 (base 37) |
Resources
| Mana | 523/523 |
| Life | 902/902 |
| Paradox | 234 |
| Hate | 50/100 |
| Psi | 356/356 |
| Vim | 202/202 |
| Positive | 0/89 |
| Stamina | 284/284 |
| Equilibrium | 0 |
| Healing Factor | 1.3 |
| Regeneration | 37.505 |
Speed
| Mental | +75.146133917893% |
| Attack | 0% |
| Movement | +85% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 18 |
| See Invisible | 6 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
| Damage | 220 |
| Accuracy | 111 |
| Crit Chance | 144% |
| APR | 134 |
| Speed | 0.57 |
Offense: Offhand
| Damage | 171 |
| Accuracy | 111 |
| Crit Chance | 144% |
| APR | 134 |
| Speed | 0.57 |
Offense: Spell
| Spellpower | 68.973660149062 |
| Crit Chance | 76% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 77.55 |
| Crit Chance | 68% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +25% |
| Temporal | +6% |
| Mind | +22% |
| Physical | +46% |
| Fire | +11% |
| Lightning | +11% |
Offense: Damage Penetration
| Acid | +33% |
| Blight | +25% |
| Physical | +78% |
| Mind | +22% |
| Darkness | +63% |
| Temporal | +20% |
| Lightning | +15% |
| Arcane | +15% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 66 (30%) |
| Defense | 80.72 |
| Ranged Defense | 80.72 |
| Fatigue | 10 |
| Physical Save | 102.495775 |
| Spell Save | 98.39648589862 |
| Mental Save | 96.52 |
Defense: Resistances
| Acid | + 6%( 77%) |
| Blight | + 15%( 77%) |
| Cold | + 77%( 77%) |
| All | 0%( 77%) |
| Lightning | + 12%( 77%) |
| Light | + 9%( 77%) |
| Temporal | + 29%( 77%) |
| Mind | + 19%( 77%) |
| Darkness | + 54%( 77%) |
| Fire | + 70%( 77%) |
| Nature | + 23%( 77%) |
Defense: Immunities
| Disarm Resistance | 92% |
| Confusion Resistance | 20% |
| Pinning Resistance | 41% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 44% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Celestial / Guardian | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Ki combat | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Bloodthirst | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Technique / Combat veteran | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Corruption / Reaving combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Chronomancy / Temporal Combat | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Phoenix stance | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Chronomancy / Speed Control | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Wild-gift / Higher draconic abilities | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mental discipline | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Inner power | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Augmentation |
| talent | Inner Power |
| talent | Quantum Feed |
| talent | Shock Hands |
| talent | Fiery Hands |
| talent | Strength of Purpose |
| talent | Beyond the Flesh |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| beneficial effect | You are in the phoenix stance. Increases your accuracy by 61. Increases your spell resistance by 44. Increases your armor piercing by 61. Increases your attack speed by 75%. Phoenix Stance |
Quests
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress can support: 498 more runs. | active |
Equipment
| Psionic focus | Boltkiller the voratun greatsword (64.5-103.2 power, 4 apr) Boltkiller the voratun greatsword (64.5-103.2 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +4 acid Burst (radius 2) on crit: +8 lightning Damage conversion: 40% darkness / 58% acid blind When wielded/worn: Accuracy: +18 Armour penetration: +18 Physical crit. chance: +18.0% Physical power: +32 Defense: +18 Changes stats: +5 Wil / +9 Cun / +9 Con Damage when the wearer hits(melee): 6 acid Damage when the wearer is hit: 12 lightning Changes resistances: +12% lightning / +6% acid Changes resistances penetration: +35% physical / +18% acid Changes damage: +17% physical Disarm immunity: +42% Life regen: +3.00 Mindpower: +18 Massive two-handed swords. |
| On hands | Morningblur (0 def, 9 armour) Morningblur (0 def, 9 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +9 Physical power: +20 Armour: +9 Changes stats: +6 Str / +5 Dex / +2 Mag / +2 Wil / +9 Cun / +6 Con Damage when the wearer hits(melee): 35 mind / 40 darkness Changes resistances: +6% light Physical save: +27 Spell save: +9 Mental save: +20 Life regen: +6.00 Stamina each turn: +1.20 Psi each turn: +0.40 Maximum life: +70.00 Mindpower: +8 Infravision radius: +3 When used to modify unarmed attacks: Base power: 44.5 - 49.0 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +20 Armour Penetration: +15 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Second Wind (10% chance level 1). Damage when this weapon hits: +29 physical Burst (radius 2) on crit: +20 gloom It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Halymakhad HalymakhadCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +27 Changes stats: +7 Cun / +7 Wil Damage when the wearer hits(melee): 27 dreamforge / 4 acid Damage when the wearer is hit: 28 dreamforge / 16 blight Changes resistances: +9% mind / +10% fire Changes damage: +15% mind Physical save: +40 Spell save: +37 Mental save: +40 Maximum life: +50.00 Maximum vim: +50.00 Light radius: -2 Infravision radius: +9 Damage Shield penetration: +20% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Yvodhethra the Duathelbait (0 def, 5 armour) Yvodhethra the Duathelbait (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +8.0% Armour: +5 Fatigue: +5% Changes stats: +15 Dex / +10 Wil / +6 Cun / +12 Con / +17 Lck Damage when the wearer hits(melee): 2 light Changes resistances: +15% blight Changes resistances penetration: +5% darkness Grants telepathy: Dragon Demon/Major Demon/Minor Mental save: +14 Spell crit. chance: +8% Mental crit. chance: +8% A cap made of leather. |
| On feet | Yvumibressra (0 def, 5 armour) Yvumibressra (0 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str / +6 Mag / +7 Con Damage when the wearer hits(melee): 4 acid / 4 temporal Changes resistances: +26% darkness / +26% temporal Changes resistances penetration: +5% acid / +25% blight / +20% darkness / +20% temporal Changes damage: +6% temporal Physical save: +14 Spell save: +21 Mental save: +15 Stamina each turn: +1.30 Maximum stamina: +23.00 Lowers spell cool-downs by: 10% Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +27% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 18 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Salyyath the voratun ring Salyyath the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +44 Defense: +14 Changes stats: +20 Dex / +8 Wil / +18 Cun Damage when the wearer is hit: 8 blight Changes resistances penetration: +13% physical / +15% arcane Mental save: +16 Disarm immunity: +50% Pinning immunity: +41% Knockback immunity: +44% Mana each turn: +0.08 Mana when firing critical spell: +3.00 Maximum life: +50.00 Spellpower: +4 Spell crit. chance: +1% Movement speed: +25% New effects duration reduction after a teleport: +40% It can be used to activate talent Greater Weapon Focus, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 68% chance to deal another, similar, blow for 8 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
| On fingers | savage's copper ring of focus savage's copper ring of focusCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Con Changes resistances penetration: +5% physical Spell save: +10 Maximum stamina: +12.00 It can be used to activate talent Greater Weapon Focus, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 65% chance to deal another, similar, blow for 7 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
| Around neck | Emodadheta the Blindviper Emodadheta the BlindviperInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +12 Fatigue: -8% Changes stats: +4 Str / +9 Dex / +7 Wil / +15 Cun / +14 Con Damage when the wearer hits(melee): 12 darkness Changes resistances: +3% darkness Changes resistances cap: +7% all Changes resistances penetration: +7% mind Changes damage: +7% mind Talent mastery: +0.40 Cunning / Trapping Physical save: +44 Mental save: +10 Confusion immunity: +20% Life regen: +3.40 Stamina each turn: +1.50 Stamina when hit: +2.20 Mana when hit: +3.00 Equilibrium when hit: +2.20 Psi when hit: +1.80 Hate when hit: +0.20 Maximum life: +80.00 Mindpower: +15 See invisible: +6 Movement speed: +10% It can be used to forces nearby enemies to attack you (rad 15), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
| In main hand | Bloomlace (42.5-59.5 power, 6 apr) Bloomlace (42.5-59.5 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage Shield penetration (this weapon only): +30% Damage when this weapon hits: +15 darkness / +20 mind Burst (radius 1) on hit: +12 nature Damage conversion: 49% lightning Damage against: +30% Humanoid When wielded/worn: Accuracy: +15 Armour penetration: +15 Physical crit. chance: +15.0% Defense: +11 Changes stats: +3 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +9% nature Changes resistances penetration: +10% physical / +15% lightning / +5% darkness Changes damage: +15% physical Spellpower: +4 Spell crit. chance: +2% Defense after a teleport: +10 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
| Around waist | drakeskin leather belt 'Zerakor' drakeskin leather belt 'Zerakor'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +21.0% Physical power: +6 Changes stats: +12 Dex / +5 Mag / +8 Wil / +12 Cun / +9 Lck Damage when the wearer is hit: 4 arcane Changes resistances: +30% fire / +30% cold Critical mult.: +14.00% Trap disarming bonus: +20 Stealth bonus: +15 Mental save: +14 Mana each turn: +0.08 Maximum life: +110.00 Mental crit. chance: +14% Infravision radius: +6 Resist all after a teleport: +4% A belt that goes around your waist. |
| In off hand | Shinepunish (54-75.6 power, 6 apr) Shinepunish (54-75.6 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 54.0 - 75.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to put talents on cooldown Special effect when this weapon crits: wounds the target Burst (radius 2) on crit: +4 light Damage against: +5% Demon When wielded/worn: Armour penetration: +15 Physical crit. chance: +17.0% Physical power: +15 Changes stats: +4 Str / +2 Dex / +5 Wil / +6 Cun Damage when the wearer is hit: 19 mind Changes resistances penetration: +15% physical / +15% mind / +15% darkness Changes damage: +14% physical Mindpower: +14 Light radius: +2 Sharp, long, and deadly. |
| Cloak | Brightlord the elven-silk cloak (18 def, 32 armour) Brightlord the elven-silk cloak (18 def, 32 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +4 Armour: +32 Defense: +18 Changes stats: +6 Dex / +6 Mag / +6 Wil / +5 Cun Damage when the wearer hits(melee): 2 light / 4 temporal Damage when the wearer is hit: 16 acid Changes resistances: +53% cold / +22% darkness / +3% temporal Changes resistances penetration: +18% darkness / +10% acid Changes damage: +25% darkness Stealth bonus: +25 Physical save: +24 Spell save: +25 Mental save: +22 Spell crit. chance: +7% Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Muckarc (33 def, 8 armour) Muckarc (33 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +33 Fatigue: +8% Changes stats: +24 Str / +30 Dex Damage when the wearer hits(melee): 6 nature Changes resistances: +30% fire / +12% nature / +3% light / +3% darkness / +10% mind Changes resistances penetration: +10% nature Physical save: +56 Mental save: +21 Life regen: +3.70 Maximum life: +100.00 Healing mod.: +30% A suit of armour made of leather. |
Inventory
Amulet of Inception Amulet of InceptionRequires: - Level 30 1.00 Encumbrance. [Plot Item] Type: jewelry / amulet It is part of a set of items. When wielded/worn: Physical power: +10 Physical save: +20 Spell save: +20 Mental save: +20 Spellpower: +10 Mindpower: +10 A black amulet, positively humming with power. It is drawn to the Ring of Deception. |
wanderer's copper amulet wanderer's copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +4 Dex / +3 Cun / +3 Con Life regen: +0.40 Stamina each turn: +0.30 Movement speed: +10% Amulets can have magical properties. |
Ring of Deception Ring of Deception1.00 Encumbrance. [Plot Item] Type: jewelry / ring It is part of a set of items. When wielded/worn: Physical power: +6 Physical save: +12 Spell save: +12 Mental save: +12 Spellpower: +6 Mindpower: +6 A black ring, with subtle illusion enchantments flowing around it. It is drawn to the Ring of Perception. |
Ring of Perception Ring of PerceptionRequires: - Level 20 1.00 Encumbrance. [Plot Item] Type: jewelry / ring It is part of a set of items. When wielded/worn: Physical power: +8 Physical save: +16 Spell save: +16 Mental save: +16 Spellpower: +8 Mindpower: +8 A black ring, filled with much power. It is drawn to the Amulet of Inception. |
Strikenigh StrikenighCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +24 Defense: +13 Fatigue: -8% Changes stats: +8 Cun / +8 Dex Damage when the wearer hits(melee): 4 acid Damage when the wearer is hit: 4 acid / 16 lightning / 16 light Changes resistances: +6% lightning Changes resistances penetration: +5% acid Maximum encumbrance: +36 Stun/Freeze immunity: +85% Life regen: +6.80 Movement speed: +22% It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
gladiator's copper ring of blinding strikes gladiator's copper ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 Changes stats: +5 Str / +4 Con Damage when the wearer hits(melee): 3 physical / 4 blinding / 3 lightning Damage when the wearer is hit: 4 physical / 4 blinding / 4 lightning Rings can have magical properties. |
stralite greatsword of nature (48.5-77.6 power, 3 apr) stralite greatsword of nature (48.5-77.6 power, 3 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 35% nature When wielded/worn: Changes resistances: +6% all Changes resistances penetration: +6% nature Massive two-handed swords. |
Undeathzeal the stralite longsword (62-86.8 power, 8 apr) Undeathzeal the stralite longsword (62-86.8 power, 8 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 62.0 - 86.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +8 nature Burst (radius 2) on crit: +4 nature / +4 physical Damage conversion: 44% lightning When wielded/worn: Changes stats: +4 Str / +4 Dex / +3 Mag / +15 Wil / +13 Cun / +4 Con Changes resistances: +6% temporal / +3% acid Changes resistances penetration: +13% lightning / +10% physical Stamina each turn: +0.40 Mindpower: +21 Sharp, long, and deadly. |
iron longsword (6-8.4 power, 2 apr) iron longsword (6-8.4 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.0 - 8.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
iron longsword (5.5-7.7 power, 2 apr) iron longsword (5.5-7.7 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 5.5 - 7.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
stralite longsword 'Eclipsehack' (47.5-66.5 power, 5 apr) stralite longsword 'Eclipsehack' (47.5-66.5 power, 5 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.5 - 66.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 111% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Accuracy: +25 Physical power: +13 Changes stats: +6 Str / +5 Dex / +5 Con Damage when the wearer is hit: 8 darkness Changes resistances: +9% lightning / +6% cold Changes resistances penetration: +13% physical / +13% mind / +10% darkness Changes damage: +13% physical Poison immunity: +15% Disarm immunity: +40% Confusion immunity: +5% Stamina when hit: +1.80 Resist all after a teleport: +4% Sharp, long, and deadly. |
elm magestaff (10-12 power, 2 apr, cold damage) elm magestaff (10-12 power, 2 apr, cold damage)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
silk robe 'Samylathel' (3 def, 0 armour) silk robe 'Samylathel' (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Physical power: +4 Defense: +3 Changes stats: +6 Str / +8 Mag / +10 Wil Damage when the wearer hits(melee): 9 fire / 9 cold / 9 lightning / 9 acid Damage when the wearer is hit: 13 fire / 12 cold / 12 lightning / 12 acid Changes resistances: +1% physical / +8% fire / +21% cold / +78% lightning / +6% acid Changes resistances penetration: +20% mind Changes damage: +13% physical / +9% fire / +26% cold / +41% lightning / +8% acid / +17% mind Physical save: +3 Mental save: +27 Stamina each turn: +0.80 Psi each turn: +0.80 Maximum psi: +30.00 Mindpower: +15 Mental crit. chance: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
radiant rough leather gloves of dexterity (+3) (0 def, 1 armour) radiant rough leather gloves of dexterity (+3) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Changes stats: +3 Dex Damage when the wearer hits(melee): 6 light Changes resistances: +6% light Changes damage: +4% light When used to modify unarmed attacks: Base power: 9.0 - 9.9 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +6 Armour Penetration: +1 Physical crit. chance: +6.0% Attack speed: 100% When this weapon hits: Searing Light (20% chance level 1). Burst (radius 2) on crit: +6 light Damage conversion: 26% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 7.5 - 8.3 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
mindwoven linen wizard hat of the Brotherhood (1 def, 0 armour) mindwoven linen wizard hat of the Brotherhood (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Mag / +2 Con Changes damage: +6% arcane Psi each turn: +0.11 Mindpower: +2 Mental crit. chance: +3% It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Leladil the reinforced leather armour (21 def, 7 armour) Leladil the reinforced leather armour (21 def, 7 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 Armour: +7 Defense: +21 Ranged Defense: +15 Fatigue: +8% Changes stats: +9 Dex Damage when the wearer hits(melee): 2 arcane Damage when the wearer is hit: 18 physical / 8 acid Changes resistances: +3% acid / +24% fire Changes resistances penetration: +20% arcane Changes damage: +24% arcane Critical mult.: +18.00% Movement speed: +20% A suit of armour made of leather. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Dragon's Greed
Amassed 8000 gold pieces.By Dosremet the Thalore Adventurer level 12
75th Pyre 122nd year of Ascendancy at 06:28 see stats
Level 10
Got a character to level 10.By Dosremet the Thalore Adventurer level 10
74th Pyre 122nd year of Ascendancy at 11:11 see stats
Size matters
Did over 600 damage in one attack.By Dosremet the Thalore Adventurer level 13
76th Pyre 122nd year of Ascendancy at 21:44 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Dosremet the Thalore Adventurer level 12
75th Pyre 122nd year of Ascendancy at 05:20 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Dosremet the Thalore Adventurer level 12
75th Pyre 122nd year of Ascendancy at 05:20 see stats
Log
Dosremet deactivates Beyond the Flesh.
Dosremet activates Beyond the Flesh.
Resting starts...
Talent Reshape Weapon is ready to use.
Talent Brandish is ready to use.
Talent Body of Stone is ready to use.
Talent Venomous Breath is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
There is a Exploratory Farportal exit here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).
You gain 0.90 gold from the transmogrification of iron pickaxe of endurance (dig speed 36 turns).
You gain 1.25 gold from the transmogrification of steel mail armour (2 def, 6 armour).
You gain 0.10 gold from the transmogrification of pair of rough leather boots (0 def, 1 armour).
You gain 0.73 gold from the transmogrification of woollen robe of protection (3 def, 2 armour).
You gain 1.26 gold from the transmogrification of nature's mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 4.50 gold from the transmogrification of Durerak (6.5-7.15 power, 18 apr, mind damage).
You gain 1.84 gold from the transmogrification of steel greatsword of erosion (21.5-34.4 power, 2 apr).
You gain 3.54 gold from the transmogrification of balanced steel greatmaul of banishment (28.5-42.75 power, 2 apr).
You gain 0.80 gold from the transmogrification of iron dagger of crippling (4.5-5.85 power, 5 apr).
You gain 2.62 gold from the transmogrification of icy steel dagger of daylight (10.5-13.65 power, 6 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.
