Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: FlexSpec Respec Limitation Relaxer 1.5.5 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Mantis |
Class | Ritch |
Level / Exp | 1 / 0% |
Size | small |
Lifes / Deaths | no deaths recorded 1 / 0 |
Primary Stats
Strength | 11 (base 11) |
Dexterity | 16 (base 13) |
Constitution | 7 (base 8) |
Magic | 8 (base 10) |
Willpower | 12 (base 12) |
Cunning | 13 (base 10) |
Resources
Life | 183/183 |
Fury | 62/62 |
Stamina | 105/105 |
Equilibrium | 0 |
Healing Factor | 0.97457627118644 |
Regeneration | 0.77966101694915 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 10.25 (30%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 0 |
Physical Save | 6 |
Spell Save | 7 |
Mental Save | 8 |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
Wild-child / Fervency | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-child / Extravagancy | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-heart / Firestarter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-heart / Bloodletting Beast | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Ego / Mantis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-heart / Wing Pod | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-child / Cutting Edge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-heart / Natural Combat | 1.00 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
Effects
beneficial effect | These weapons won't last forever... Impermanenceiron [100/100] iron [100/100] |
Quests
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: Born KillerWith that said, you have become a Ritch. What could this possibly mean...? *** Investigation You recall being a connoisseur of knives and blades. Surely, you need only examine a few about the world before finding one that once changed hands with you. *** "Murder" You died... Or, were you killed? What exactly happened on that day...? How could you possibly retrace your steps...? | active |
You are in the body of a wilder's summon! To he who calls- However, before you can start considering how you ended up in this predicament, you will need this place to be MUCH quieter... | active |
Equipment
Left hook | iron dagger (9.5-12.35 power, 7 apr) [durability 100/100] iron dagger (9.5-12.35 power, 7 apr) [durability 100/100]Requires: - Talent Engraft 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 80% Str, 80% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Armour: +5 Durability: 100/100 Sharp, short and deadly. |
Right hook | iron longsword (11-15.4 power, 3 apr) [durability 100/100] iron longsword (11-15.4 power, 3 apr) [durability 100/100]Requires: - Talent Engraft 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stats: 80% Str, 80% Dex Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +6 Durability: 100/100 Sharp, long, and deadly. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron longsword (11.5-16.1 power, 2 apr) iron longsword (11.5-16.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Character control switched to player.
Your surroundings feel alien as you enter this new area...
Saving done.
NOTICE: "Hey there, and welcome to the new and improved Odyssey of The Summoner add-on! This is Nekarcos, the author, reminding you that any bugs, errors, typos-- ANY issues you encounter while playing are to be taken up by me on my thread at {forums.te4.org --> ToME4 --> Addons}. The TE4 team is completely unassociated with this effort, so issues WILL NOT be addressed unless they reach me there, so DO NOT submit reports via the in-game lua error dialog! Thanks for listening, sorry for the interruption, and enjoy!"
Accepted quest 'To he who calls'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.
Accepted quest 'Reflections: Born Killer'! (Press 'j' to see the quest log)
Your iron longsword (11-15.4 power, 3 apr) [durability 58/58] has been reshaped.
Your iron dagger (9.5-12.35 power, 7 apr) [durability 58/58] has been reshaped.