Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Halfling |
Class | Rogue |
Level / Exp | 20 / 92% |
Size | small |
Lifes / Deaths | Killed by Emalrarenor the void horror at level 20 on the 38th Dusk 122nd year of Ascendancy at 22:16 / 1 |
Primary Stats
Strength | 26 (base 13) |
Dexterity | 69 (base 41) |
Constitution | 19 (base 10) |
Magic | 18 (base 10) |
Willpower | 12 (base 10) |
Cunning | 63 (base 48) |
Resources
Life | -153/592 |
Stamina | 143/162 |
Healing Factor | 1.3091723257556 |
Regeneration | 13.419016338995 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 6 |
See Stealth | 41.423963940317 |
See Invisible | 41.423963940317 |
Offense: Mainhand
Damage | 74 |
Accuracy | 52 |
Crit Chance | 32% |
APR | 33 |
Speed | 1.00 |
Offense: Offhand
Damage | 35 |
Accuracy | 52 |
Crit Chance | 28% |
APR | 29 |
Speed | 1.00 |
Offense: Spell
Spellpower | 26 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Acid | +22% |
Blight | +19% |
Physical | +16% |
Cold | +23% |
All | +13% |
Darkness | +21% |
Light | +38% |
Fire | +43% |
Nature | +16% |
Offense: Damage Penetration
Acid | +15% |
Fire | +15% |
Darkness | +15% |
Cold | +20% |
Physical | +11% |
Mind | +10% |
All | +5% |
Defense: Base
Armour (hardiness) | 23 (57.155997060385%) |
Defense | 58 |
Ranged Defense | 58 |
Fatigue | 0 |
Physical Save | 37 |
Spell Save | 12 |
Mental Save | 36 |
Defense: Resistances
Lightning | + 20%( 70%) |
Acid | + 20%( 70%) |
Light | + 40%( 70%) |
Darkness | + 23%( 70%) |
Cold | + 32%( 70%) |
Arcane | + 19%( 70%) |
Fire | + 30%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 13% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 295 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 169 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 3/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
On feet | Thundergrinder (0 def, 1 armour) Thundergrinder (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +7 Dex +1 Mag +6 Lck dps ---------- Melee Ret 2 lightning ----- def ----- Armour +1 Resists +6% lightning Stealth +6 ---------- misc Infravis +3 A pair of boots made of leather. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(54 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Smolderbolt the voratun helm (0 def, 5 armour) Smolderbolt the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +6 Str +11 Dex +3 Cun +6 Con dps ---------- Dmg.mod +30% fire Apr +6 ----- def ----- Armour +5 Fatigue +5% Resists +5% arcane +3% fire Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 150.0 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Falinarirogas (0 def, 2 armour) Falinarirogas (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +4 Dex +3 Mag +1 Wil +3 Cun dps ---------- Dmg.mod +3% acid Acc +6 (+2 eff.) Apr +10 ----- def ----- Armour +2 Fatigue +3% ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | iron pickaxe 'Arawyn' (dig speed 30 turns) iron pickaxe 'Arawyn' (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +3 Dex ----- def ----- Armour +6 Phys.save +6 (+3 eff.) Die.at -20.00 life ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | warrior's copper ring of frost (+20%) warrior's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% cold ----- def ----- Armour +6 Resists +20% cold Rings make your fingers look great! |
On fingers | Stokeshaper Stokeshaper0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +15% light Res.pen +10% acid +10% fire ----- def ----- Resists +6% acid +15% fire Max.HP +60.00 HP.reg +10.00 Heal.mod +13% Rings make your fingers look great! |
Around neck | Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | Umbral Razor (25-32 power, 10 apr) Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex, 15% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 87.19 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Around waist | Durichik the Obsidianbender Durichik the Obsidianbender1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness +3% physical Res.pen +15% cold Apr +1 ----- def ----- Defense +10 (+3 eff.) Max.HP +31.00 A belt that goes around your waist. |
In off hand | warbringer's steel dagger of shearing (12-16 power, 6 apr) warbringer's steel dagger of shearing (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Master Power 12.5 - 16.2 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +6% physical +5% all Acc +7 (+2 eff.) Apr +6 ----- def ----- Disarm- +13% Sharp, short and deadly. |
Cloak | Betonor the linen cloak (1 def, 0 armour) Betonor the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Res.pen +5% mind ----- def ----- Defense +1 (+0 eff.) Mind.save +9 (+4 eff.) Die.at -80.00 life Max.HP +51.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Berahad the Windswift (4 def, 3 armour) Berahad the Windswift (4 def, 3 armour)2.0 T5 cloth armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Mind.crit +4% Spell.pwr +15 (+8 eff.) Mind.pwr +4 (+2 eff.) Dmg.mod +6% blight +3% nature +13% all Phasing +10% On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Armour +3 Defense +4 (+1 eff.) Resists +15% all Phys.save +24 (+9 eff.) Mind.save +15 (+6 eff.) ---------- misc Mana/turn +0.08 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the duelist (speed 629%; cd 10) movement infusion of the duelist (speed 629%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 629% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 496%; cd 17) movement infusion of the warrior (speed 496%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 496% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, physical, light, mind, arcane, temporal) Prismatic Rune (6 turns; lightning, physical, light, mind, arcane, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 4 physical, 4 light, 3 mind, 4 arcane, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
mindweaver's copper amulet of magic (+2) mindweaver's copper amulet of magic (+2)0.1 T1 amulet jewelry [Ego+] Arcane/Psionic While equipped: Stats +2 Mag +2 Wil dps ---------- Mind.pwr +7 (+4 eff.) ----- def ----- Mind.save +6 (+3 eff.) Confus- +13% Amulets make your neck look great! |
steel amulet of constitution (+2) steel amulet of constitution (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! |
copper ring of corrosion (+20%) copper ring of corrosion (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid Rings make your fingers look great! |
Lustrewasp the iron dagger (16-20 power, 5 apr) Lustrewasp the iron dagger (16-20 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 15.5 - 20.2 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.0% Atk.spd 100% While equipped: Stats +1 Dex dps ---------- Phys.pwr +20 (+7 eff.) Dmg.mod +15% mind ----- def ----- Resists +6% light Sharp, short and deadly. |
Unerring Scalpel (15-20 power, 25 apr) Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
arcing iron dagger (10-14 power, 5 apr) arcing iron dagger (10-14 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 10.5 - 13.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 43 damage Sharp, short and deadly. |
arcing iron dagger of massacre (16-20 power, 5 apr) arcing iron dagger of massacre (16-20 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 15.5 - 20.2 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 43 damage Sharp, short and deadly. |
Crystal Shard (16-19 power, 4 apr, physical element) Crystal Shard (16-19 power, 4 apr, physical element)5.0 T2 staff 2H weapon Reqs Mag 20 [Unique] Arcane Power 16.0 - 19.2 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+7 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 37 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Dourgore the rough leather belt Dourgore the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Resists +3% darkness +9% fire Max.HP +31.00 A belt that goes around your waist. |
rough leather belt 'Hanigorn' rough leather belt 'Hanigorn'1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Str ----- def ----- Resists +3% cold +3% nature +6% darkness HP.reg +0.80 Heal.mod +12% ---------- misc See.Invis +9 A belt that goes around your waist. |
Amyrim the linen cloak (1 def, 2 armour) Amyrim the linen cloak (1 def, 2 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +3 Dex +2 Mag +1 Wil dps ---------- Phys.crit +3.0% Melee Ret 6 physical ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +6 (+6 eff.) ---------- misc Max.mana +42.00 Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
stormwoven linen robe of the mountain (+5%) (0 def, 0 armour) stormwoven linen robe of the mountain (+5%) (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature While equipped: Stats +5 Str +5 Mag +4 Wil dps ---------- Dmg.mod +6% lightning +16% physical +8% cold ----- def ----- Resists +5% lightning +6% cold +10% physical +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aramatir the pair of rough leather boots (5 def, 5 armour) Aramatir the pair of rough leather boots (5 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con ----- def ----- Armour +5 Defense +5 (+2 eff.) Resists +9% temporal Phys.save +11 (+4 eff.) Spell.save +9 (+8 eff.) Mind.save +11 (+5 eff.) A pair of boots made of leather. |
Arinne (0 def, 3 armour) Arinne (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Mind.pwr +25 (+12 eff.) Acc +10 (+3 eff.) ----- def ----- Armour +3 Phys.save +6 (+3 eff.) ---------- misc Infravis +2 A pair of boots made of leather. |
miner's pair of rough leather boots of speed (0 def, 2 armour) miner's pair of rough leather boots of speed (0 def, 2 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +2 ---------- misc Infravis +2 A pair of boots made of leather. |
pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +11.00 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
psychic's rough leather gloves of magic (+3) (0 def, 1 armour) psychic's rough leather gloves of magic (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Melee+ 6 mind Dmg.mod +3% arcane +3% mind ----- def ----- Armour +1 Resists +6% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Betatira the Spiderqueen (10 def, 8 armour) Betatira the Spiderqueen (10 def, 8 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Res.pen +5% nature ----- def ----- Armour +8 Defense +10 (+3 eff.) Fatigue +1% Resists +1% physical +9% cold +2% all Phys.save +5 (+2 eff.) ---------- misc Max.stam +30.00 A cap made of leather. |
Ce'Nena the rough leather cap (0 def, 1 armour) Ce'Nena the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +1 Mag +1 Wil +3 Con dps ---------- Mind.crit +2% Crit.mult +5.00% ----- def ----- Armour +1 Fatigue +1% Mind.save +12 (+5 eff.) A cap made of leather. |
miner's rough leather cap (0 def, 2 armour) miner's rough leather cap (0 def, 2 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +2 Fatigue +1% ---------- misc Infravis +2 A cap made of leather. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+3 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
101 alchemist agate 101 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Gyssra the iron pickaxe (dig speed 30 turns) Gyssra the iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Apr +1 ----- def ----- Resists +1% physical Die.at -80.00 life ---------- misc Stam/turn +1.00 Max.stam +10.00 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bright brass lantern of clarity bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Light +5 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal brass lantern ethereal brass lantern1.0 T1 lite [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +6 (+3 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 134.91 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing elm totem of stinging [power 110] (13 cooldown) cleansing elm totem of stinging [power 110] (13 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 128 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dave the Halfling Rogue level 19
36th Dusk 122nd year of Ascendancy at 01:40 see stats
By Dave the Halfling Rogue level 10
7th Mirth 122nd year of Ascendancy at 04:37 see stats
By Dave the Halfling Rogue level 20
36th Dusk 122nd year of Ascendancy at 22:45 see stats
By Dave the Halfling Rogue level 11
2nd Summertide 122nd year of Ascendancy at 14:07 see stats
By Dave the Halfling Rogue level 19
35th Dusk 122nd year of Ascendancy at 23:45 see stats
By Dave the Halfling Rogue level 16
17th Dusk 122nd year of Ascendancy at 03:30 see stats
Log
Temporal stalker hits Dave for 60 physical damage.
Melee retaliation hits Temporal stalker for 2 lightning damage.
Dave's Fan of Knives hits Temporal stalker for 58 physical, 19 light (77 total damage).
Dave's Fan of Knives hits Emalrarenor the void horror for (6 dissipated), 13 light (13 total damage).
Dave's Fan of Knives hits Temporal stalker for 97 physical, 19 light (116 total damage).
Dave's Fan of Knives hits Emalrarenor the void horror for (6 dissipated), 13 light (13 total damage).
Dave's Fan of Knives hits Temporal stalker for 63 physical, 19 light (82 total damage).
Dave's Fan of Knives hits Emalrarenor the void horror for (6 dissipated), 13 light (13 total damage).
Dave's Fan of Knives hits Temporal stalker for 54 physical, 19 light (73 total damage).
Dave's Fan of Knives hits Emalrarenor the void horror for (6 dissipated), 13 light (13 total damage).
Dave's Fan of Knives hits Temporal stalker for 75 physical, 19 light (93 total damage).
Dave's Fan of Knives hits Emalrarenor the void horror for (6 dissipated), 13 light (13 total damage).
Dave deactivates Numbing Poison.
Dave is no longer blood locked.
Dave's Fan of Knives killed Temporal stalker!
Epidemic from Emalrarenor the void horror hits Dave for 51 blight damage.
Emalrarenor the void horror casts Soul Rot.
Dave tries to evade attacks.
The diseases of Emalrarenor the void horror spread!
Dave is afflicted by a decrepitude disease!
Emalrarenor the void horror's Soul Rot hits Dave for 251 blight damage.
Dave uses Infusion: Regeneration.
Dave starts regenerating health quickly.
Dave deactivates Crippling Poison.
Epidemic from Emalrarenor the void horror hits Dave for 51 blight damage.
Decrepitude Disease from Emalrarenor the void horror hits Dave for 39 blight damage.
Emalrarenor the void horror casts Drain.
Emalrarenor the void horror hits Dave for 205 blight damage.
Dave the level 20 halfling rogue was poxed to death by Emalrarenor the void horror on level 3 of Temporal Rift.