Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Shield Tactics - New Bulwark Talent Category 1.5.5Adds the 'Technique/Shield tactics' talent tree as a new generic category available to Bulwarks. Starts locked at 1.3 mastery, and requires Con. 1)Tempered Will: 2)Relentless Retaliation: 3)Tactical Defense: 4)Reflexive Block: Additional Randart Properties 1.5.5 Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
All Spells Tree Unlock 1.5.10Description Side effect Addon unlocks every spell trees even they does't unlock/explore/lern in account yet. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Аддон разблокирует все ветки талантов в игре за все доступные классы (при условии, что те уже доступны для выбора, например Wildfire). Вы можете сразу начать играть с теми талантами, которые вам важны и прокачивать те ветки, в которых больше всего нуждаетесь. - Изменениям не подверглись требования талантов (Статы и Уровень) и их родство. Побочный эффект: Аддон разблокирует все ветки талантов, даже если они не открыты/изучены/исследованы на аккаунте до сих пор. Установка: Удаление: или в игре: Embers of Rage 1.5.0Official Expansion!High Guard 1.5.10Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Customized Xorn Race 1.2.5Xorns, four armed creatures of earth.
This is a personalized version of Trea’s Xorn Race mod. It doubles the number of ring/glove slots. It also doubles life gain from constitution. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Xorn |
| Class | High Guard |
| Level / Exp | 189 / 71% |
| Size | big |
| Lifes / Deaths | Killed by Emura the greater teluvorta at level 80 on the 7th Flare 122nd year of Ascendancy at 10:52 4 / 3Killed by Emura the greater teluvorta at level 81 on the 7th Flare 122nd year of Ascendancy at 15:13 Killed by Decon the human at level 187 on the 28th Haze 122nd year of Ascendancy at 06:54 |
Primary Stats
| Strength | 193 (base 100) |
| Dexterity | 203 (base 100) |
| Constitution | 284 (base 100) |
| Magic | 275 (base 100) |
| Willpower | 260 (base 100) |
| Cunning | 353 (base 100) |
Resources
| Life | 18155/18995 |
| Mana | 3065/3215 |
| Paradox | 420 |
| Healing Factor | 2.5 |
| Regeneration | 91.6875 |
Speed
| Mental | +7.35% |
| Attack | +7.35% |
| Movement | +120% |
| Spell | +7.35% |
| Global | +104.9% |
Vision
| Sight | 10 |
| Lite | 34 |
| Infravision | 20 |
| See Stealth | 113.5055304787 |
| See Invisible | 154.5055304787 |
| ESP Range | 4.3711528679869 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 698 |
| Accuracy | 144 |
| Crit Chance | 274% |
| APR | 136 |
| Speed | 0.93 |
| Damage | 698 |
| Accuracy | 144 |
| Crit Chance | 274% |
| APR | 136 |
| Speed | 0.93 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | |
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 188 |
| Crit Chance | 100% |
| Speed | 0.93153237074988 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 155 |
| Crit Chance | 100% |
| Speed | 0.93153237074988 |
Offense: Damage Bonus
| Acid | +79% |
| Blight | +81% |
| Arcane | +123% |
| Cold | +78% |
| All | +41% |
| Mind | +76% |
| Lightning | +75% |
| Light | +209% |
| Temporal | +280% |
| Physical | +208% |
| Darkness | +161% |
| Fire | +127% |
| Nature | +53% |
Offense: Damage Penetration
| Blight | +61% |
| Arcane | +41% |
| Mind | +31% |
| All | +21% |
| Darkness | +177% |
| Light | +84% |
| Temporal | +187% |
| Physical | +135% |
| Fire | +31% |
| Nature | +36% |
Defense: Base
| Armour (hardiness) | 284.79282345085 (59%) |
| Defense | 130 |
| Ranged Defense | 136 |
| Fatigue | 24 |
| Physical Save | 146 |
| Spell Save | 148 |
| Mental Save | 155 |
Defense: Resistances
| Acid | + 94%(102%) |
| Blight | +100%(102%) |
| Arcane | + 84%(102%) |
| Cold | +100%(102%) |
| All | + 82%(102%) |
| Mind | + 86%(102%) |
| Lightning | +100%(102%) |
| Light | +100%(102%) |
| Temporal | +100%(102%) |
| Physical | + 97%(102%) |
| Darkness | +100%(102%) |
| Fire | +100%(102%) |
| Nature | +100%(102%) |
Defense: Immunities
| Pinning Resistance | 83% |
| Confusion Resistance | 100% |
| Fear Resistance | 0% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 100% |
| Disarm Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (93% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Sorcerous might | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 8/5 |
| Spell / Phasing | 1.40 |
| 6/5 |
| 7/5 |
| 12/5 |
| 18/5 |
| Spell / Mage adept | 1.30 |
| 8/5 |
| 7/5 |
| 8/5 |
| 8/5 |
| Spell / Battle channeling | 1.30 |
| 1/5 |
| 5/5 |
| 11/5 |
| 5/5 |
| Spell / Battlemage | 1.30 |
| 18/5 |
| 18/5 |
| 8/5 |
| 7/5 |
| Spell / Magical assault | 1.40 |
| 8/5 |
| 8/5 |
| 8/5 |
| 10/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 7/5 |
| Chronomancy / Chronomancy | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 18/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Xorn | 1.00 |
| 8/5 |
| 18/5 |
| 1/5 |
| 0/3 |
| Celestial / Chants | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 0.60 |
| 18/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Spell / Medic | 1.30 |
| 8/5 |
| 1/5 |
| 8/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 10/5 |
| 8/5 |
| 8/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Range Amplification Device |
| talent | Earth Glide |
| talent | Blinkguard |
| talent | Deepsight |
| talent | Boltfury |
| talent | Defensive Posture |
| talent | Eldritch Empowerment |
| talent | Contingency |
| talent | Chant of Resistance |
| beneficial effect | The target is out of phase with reality, increasing defense by 50, resist all by 40%, and reducing the duration of detrimental timed effects by 60%. Out of Phase |
| detrimental effect | The target is suffering from disabling wounds, reducing their critical strike chance by 95%. Scoundrel's Strategies |
| beneficial effect | Increases maximum life and stamina by 27%. When the effect ends, the extra life and stamina will be lost. Battle Shout |
| beneficial effect | The target has become phase-shielded, increasing all resistance caps by 31.9% and also granting a 101% chance to shrug off negative effects while Blocking. Phase Shield |
| beneficial effect | The target's spellpower has been increased by 180. Spellsurge |
| beneficial effect | The target is phase-shifted, granting a 50% increased chance to reduce incoming critical damage to normal and 26% affinity to all damage. Phase Shifted |
| beneficial effect | The target is charged with magical energy, increasing physical and magical critical strike chance by 47.0% and DARKNESS resistance penetration by 388657.0%. Phase Charged |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You failed to protect the temporal explorer from death by Galrana the treant. Escort: temporal explorer (level 2 of Daikara) | failed |
You abandoned lost sun paladin to death. Escort: weary adventurer (level 2 of Dreadfell) | failed |
A compliation of all your achievements earnt. Heroic AchievementsYou are 17% of the way to your next Rank. You have killed: 96 Uniques 35 Bosses 28 Elite Bosses 26 Veterans 23 Heroics 37 Legends 24 Destroyers 19 Epics 7 Elders 7 Ancients 3 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2417. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed vial of elder vampire blood. * You've found the needed orc heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eilinytta the Unlightvice (0 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Effects on melee hit: * 30% chance to corrode armour by 30% * 30% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Mag Changes resistances: +3% acid / +21% temporal / +30% darkness Changes resistances penetration: +20% darkness / +19% temporal Changes damage: +12% acid Stealth bonus: +10 Maximum encumbrance: +50 Physical save: +30 (+4 eff.) Spell save: +15 (+2 eff.) Mental save: +12 (+2 eff.) Silence immunity: +95% Confusion immunity: +100% Stun/Freeze immunity: +93% Spellpower: +6 (+0 eff.) Lowers spell cool-downs by: 10% Defense after a teleport: +35 Resist all after a teleport: +24% New effects duration reduction after a teleport: +34% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | 139 alchemist pearl0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: Lights terrain (power 100) Gems can be sold for money or used in arcane rituals. |
| Light source | Xeritira the dwarven lanternPowered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Defense: +47 (+6 eff.) Ranged Defense: +9 (+1 eff.) Damage (Melee): 16 physical Damage when hit (Melee): 58 fire Changes stats: +2 Wil / +8 Mag Changes resistances: +30% darkness / +19% fire Changes resistances penetration: +10% blight / +15% all Changes damage: +29% light / +6% physical Damage affinity(heal): +10% light Physical save: +49 (+6 eff.) Spell save: +66 (+8 eff.) Mental save: +82 (+10 eff.) Blindness immunity: +46% Confusion immunity: +30% Psi when hit: +0.08 Vim when firing critical spell: +4.00 Spellpower: +17 (+1 eff.) Mental crit. chance: +6% Light radius: +23 See stealth: +40 See invisible: +45 It can be used to activate talent Sun Flare, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 440.44 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Smolderwarden (3 def, 6 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +6 Defense: +3 (+0 eff.) Damage (Melee): 8 arcane / 4 blight Damage when hit (Melee): 12 darkness / 8 fire Changes stats: +20 Mag / +26 Wil / +34 Cun / +22 Con Changes resistances: +20% blight / +20% physical / +19% darkness / +21% fire Changes resistances penetration: +15% blight / +10% fire / +15% arcane Changes damage: +15% lightning / +25% temporal / +46% darkness / +12% fire / +15% acid / +47% physical / +20% blight / +15% cold / +54% arcane / +28% light Spell save: +40 (+5 eff.) Mental save: +42 (+5 eff.) Confusion immunity: -20% Fear immunity: -20% Life regen: +23.40 Mana each turn: +0.40 Psi each turn: +0.63 Equilibrium when hit: +5.60 Psi when hit: +6.00 Hate when hit: +4.90 Maximum hate: +15.00 Maximum pos.energy: +35.00 Maximum neg.energy: +35.00 Spellpower: +5 (+0 eff.) Spell crit. chance: +7% Mindpower: +34 (+4 eff.) Mental crit. chance: +25% Damage Shield Power: +54% It can be used to activate talent Stone Wall, placing all other charms into a 72 cooldown : Effective talent level: 1.0 Power cost: 72 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 14 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 832.34 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
| On hands | Bethytira the hardened leather gloves (6 def, 7 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 (+2 eff.) Armour penetration: +11 Physical crit. chance: +12.0% Physical power: +13 (+1 eff.) Armour: +7 Defense: +6 (+1 eff.) Ranged Defense: +6 (+0 eff.) Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 14 light / 28 mind / 28 darkness Damage when hit (Melee): 8 arcane / 4 physical Changes stats: +5 Str / +7 Dex / +7 Cun / +1 Con Changes resistances: +11% light Changes resistances penetration: +10% physical Changes damage: +6% light Critical mult.: +19.00% Physical save: +8 (+1 eff.) Mental save: +9 (+1 eff.) Disarm immunity: +38% Maximum life: +64.00 Spell crit. chance: +14% Mindpower: +6 (+1 eff.) Mental crit. chance: +14% When used to modify unarmed attacks: Base power: 43.0 - 47.3 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +24 Armour Penetration: +11 Crit. chance: +14.0% Attack speed: 100% When this weapon hits: Reproach (10% chance level 3). When this weapon hits: Perfect Control (10% chance level 3). When this weapon hits: Battle Shout (10% chance level 3). When this weapon hits: Perfect Strike (15% chance level 3). When this weapon crits: Cripple (20% chance level 3). On weapon hit: * 10% chance to blind Burst (radius 2) on crit: +4 physical It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On hands | Uluromiblek the dwarven-steel gauntlets (0 def, 28 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +11 Physical crit. chance: +28.0% Armour: +28 Armour Hardiness: +11% Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 8 lightning / 8 temporal / 28 darkness / 5 acid / 19 fire / 8 cold / 39 mind / 11 physical Changes stats: +8 Str / +11 Dex / +17 Mag / +8 Wil / +15 Cun / +27 Con Changes resistances: +9% physical / +11% light / +8% darkness / +8% fire / +8% mind / +2% all Changes damage: +12% temporal / +8% physical / +8% fire / +16% arcane / +8% mind Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Critical mult.: +21.00% Physical save: +94 (+12 eff.) Spell save: +36 (+5 eff.) Mental save: +26 (+4 eff.) Blindness immunity: +15% Disarm immunity: +151% Stun/Freeze immunity: +15% Knockback immunity: +5% Maximum life: +64.00 Spell crit. chance: +28% Mindpower: +5 (+1 eff.) Mental crit. chance: +26% Infravision radius: +2 When used to modify unarmed attacks: Base power: 43.5 - 60.9 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +25 Armour Penetration: +17 Crit. chance: +37.0% Attack speed: 83% When this weapon hits: Disarm (10% chance level 3). When this weapon hits: Reproach (10% chance level 3). When this weapon hits: Perfect Strike (15% chance level 3). When this weapon hits: Stone Touch (5% chance level 3). When this weapon hits: Juggernaut (30% chance level 3). When this weapon hits: Sand Breath (10% chance level 3). When this weapon hits: Set Up (10% chance level 3). When this weapon hits: Psychic Lobotomy (20% chance level 3). When this weapon hits: Battle Shout (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 3). When this weapon crits: Cripple (40% chance level 3). Damage (Melee): +13 ice / +56 physical / +19 acid / +19 fire / +25 arcane / +19 lightning Burst (radius 1) on hit: +12 mind / +11 physical Burst (radius 2) on crit: +11 physical / +31 light / +19 arcane / +11 fire / +11 mind / +34 darkness It can be used to activate talent Ruined Earth, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 8 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Lustredash (dig speed 1 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Physical crit. chance: +13.0% Physical power: +9 (+1 eff.) Armour: +4 Defense: +8 (+1 eff.) Fatigue: -10% Damage (Melee): 4 arcane Changes stats: +22 Str / +7 Dex / +4 Mag / +11 Wil / +6 Cun / +5 Con / +1 Lck Changes resistances: +10% darkness / +10% physical / +6% light / +7% fire Changes resistances penetration: +5% arcane / +6% all Changes damage: +15% mind / +14% fire Mental save: +13 (+2 eff.) Maximum life: +40.00 Maximum stamina: +30.00 Mental crit. chance: +12% Light radius: +4 Infravision radius: +5 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | TorchspawnPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +26 (+2 eff.) Armour: +2 Defense: +12 (+1 eff.) Effects on melee hit: * 14% chance to cause random gloom * 20% chance to blind Damage (Melee): 32 light / 10 bleed Effects on ranged hit: * 14% chance to cause random gloom * 14% chance to blind Damage (Ranged): 32 light / 13 bleed Changes stats: +13 Str / +5 Mag / +6 Wil / +21 Cun / +14 Con Changes resistances: +20% blight / +14% temporal / +9% nature / +3% fire Reduce damage by fixed amount: +10 all Changes damage: +14% blight / +14% temporal / +6% all Spell save: +9 (+1 eff.) Silence immunity: +47% Disarm immunity: +10% Mana each turn: +0.21 Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 Spellpower: +19 (+1 eff.) Mindpower: +20 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | Bethunor the MagmarigorPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +60 (+7 eff.) Armour penetration: +17 Physical power: +20 (+2 eff.) Armour: +34 Defense: +49 (+7 eff.) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 22 bleed / 12 temporal Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 23 bleed Damage when hit (Melee): 16 temporal Changes stats: +17 Str / +20 Dex / +15 Mag / +8 Wil / +62 Cun / +6 Con Changes resistances: +15% blight / +6% fire / +14% nature / +6% temporal Changes resistances penetration: +5% temporal Changes damage: +3% lightning / +6% fire / +12% temporal / +8% all Physical save: +14 (+2 eff.) Spell save: +37 (+5 eff.) Mental save: +18 (+3 eff.) Poison immunity: +30% Disease immunity: +30% Hate when firing a critical mind attack: +3.00 Maximum stamina: +35.00 Maximum hate: +15.00 Spellpower: +50 (+5 eff.) Mindpower: +33 (+4 eff.) Movement speed: +21% Reduces paradox anomalies(equivalent to willpower): +30 Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | Filthlord the copper ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +16 (+2 eff.) Armour penetration: +9 Physical power: +7 (+1 eff.) Armour: +8 Defense: +9 (+1 eff.) Effects on melee hit: * 45% chance to corrode armour by 30% * 24% chance to cause random gloom * Slows global speed by 45% * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 12 acid / 18 bleed Effects on ranged hit: * 24% chance to cause random gloom Damage (Ranged): 18 bleed Damage when hit (Melee): 8 fire Changes stats: +10 Str / +6 Dex / +9 Wil / +17 Cun / +10 Con Changes resistances: +12% mind / +6% nature / +24% light Changes damage: +12% mind / +9% fire / +12% nature / +12% light Spell save: +23 (+3 eff.) Mental save: +8 (+1 eff.) Life regen: +0.80 Hate when firing a critical mind attack: +4.00 Maximum life: +52.00 Maximum stamina: +31.00 Maximum hate: +14.00 Mindpower: +7 (+1 eff.) Healing mod.: +14% Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Reduces paradox anomalies(equivalent to willpower): +20 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| On fingers | Firehunt the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +31 (+4 eff.) Armour penetration: +17 Physical power: +18 (+1 eff.) Defense: +16 (+2 eff.) Fatigue: -10% Effects on melee hit: * 20% chance to cause random gloom * 66% chance to blind Damage (Melee): 20 bleed / 84 light / 8 arcane Effects on ranged hit: * 16% chance to cause random gloom * 63% chance to blind Damage (Ranged): 90 light / 23 bleed Changes stats: +10 Dex / +23 Mag / +44 Wil / +41 Cun / +6 Con Changes resistances: +19% temporal / +9% arcane / +9% fire Changes resistances penetration: +15% blight Changes damage: +6% blight / +19% temporal / +3% fire / +8% all Critical mult.: +20.00% Maximum encumbrance: +40 Spell save: +20 (+3 eff.) Mental save: +18 (+3 eff.) Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +12 Hate when firing a critical mind attack: +3.00 Maximum stamina: +37.00 Maximum hate: +15.00 Spellpower: +61 (+6 eff.) Mindpower: +48 (+6 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 97% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | LisidaveaInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +55 (+7 eff.) Defense: +44 (+6 eff.) Fatigue: -19% Damage (Melee): 4 mind Damage when hit (Melee): 16 mind Changes stats: +20 Dex / +3 Wil / +26 Cun / +18 Con / +59 Lck Changes resistances: +60% temporal / +26% darkness / +30% fire / +30% cold / +30% light Grants telepathy: Dragon Reduces incoming crit damage: 15.00% Physical save: +71 (+9 eff.) Spell save: +68 (+9 eff.) Mental save: +71 (+9 eff.) Blindness immunity: +50% Pinning immunity: +83% Knockback immunity: +100% Life regen: +3.00 Stamina each turn: +3.00 Equilibrium when hit: +0.04 Psi when hit: +0.08 Psi per kill: +4.00 Infravision radius: +4 Movement speed: +20% Reduce all damage from unseen attackers: 58% Talent on hit(mindpower): Slime Spit (5% chance level 1). Amulets can have magical properties. |
| In main hand | Glarebraid (42-50.4 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 42.0 - 50.4 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +11.0% Damage (Melee): 12 mind / 62 fire Changes stats: +4 Str / +18 Mag / +21 Wil / +1 Con / +2 Lck Changes resistances penetration: +63% temporal / +63% darkness / +63% physical / +10% mind / +63% light Changes damage: +42% physical / +42% light / +42% temporal / +42% darkness / +2% all Talent granted: +1 Command Staff Critical mult.: +99.00% Mana each turn: +1.41 Spellpower on spell critical (stacks up to 3 times): +19 Maximum mana: +399.00 Spellpower: +158 (+15 eff.) Spell crit. chance: +22% Mindpower: +10 (+1 eff.) Mental crit. chance: +6% See invisible: +36 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to project a bolt elemental energy from the staff (to range 10) dealing 984.58 to 1181.50 darkness damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
| In main hand | Poryremira (42-50.4 power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 42.0 - 50.4 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) Damage Shield penetration (this weapon only): +10% Burst (radius 2) on crit: +4 temporal When wielded/worn: Physical crit. chance: +15.0% Armour: +24 Defense: +23 (+3 eff.) Changes stats: +1 Str / +6 Mag / +6 Wil / +3 Lck Maximum wards: +6 temporal Changes resistances penetration: +21% temporal Changes damage: +42% temporal / +3% arcane / +2% all Talents granted: +10 Ward +1 Command Staff Critical mult.: +19.00% Spell save: +3 (+1 eff.) Mana each turn: +0.37 Spellpower on spell critical (stacks up to 3 times): +29 Maximum mana: +110.00 Maximum vim: +10.00 Spellpower: +93 (+9 eff.) Spell crit. chance: +9% Light radius: +3 Infravision radius: +2 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to project a bolt elemental energy from the staff (to range 10) dealing 984.58 to 1181.50 temporal damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Betuma the hardened leather beltPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Damage (Melee): 4 acid / 4 temporal Damage when hit (Melee): 12 arcane / 8 temporal Changes stats: +5 Dex / +9 Mag / +9 Wil / +5 Cun / +4 Con / +8 Lck Changes resistances: +6% acid / +11% fire / +9% temporal / +11% cold Changes resistances penetration: +15% temporal Changes damage: +9% arcane / +15% temporal Reduced damage from: +33% Summoned Critical mult.: +10.00% Trap disarming bonus: +20 Stealth bonus: +11 Physical save: +10 (+2 eff.) Mental save: +22 (+3 eff.) Life regen: +2.30 Mana each turn: +0.40 Maximum life: +69.00 Maximum mana: +44.00 Spell crit. chance: +5% Mindpower: +15 (+2 eff.) Infravision radius: +5 Healing mod.: +22% A belt that goes around your waist. |
| In off hand | voratun shield 'Willowlord' (12 def, 48 armour, 91.5-109.8 power, 642.5 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 91.5 - 109.8 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Arcane Guardian Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +642 On weapon hit: * 27% chance to daze at end of turn * reduce the cooldown of your ward talent by 1 On weapon crit: * smash the target with your shield crippling them Damage (Melee): +17 lightning / +18 light / +8 darkness / +18 nature / +20 acid Burst (radius 1) on hit: +8 nature / +8 temporal Burst (radius 2) on crit: +32 light / +44 darkness When wielded/worn: Physical crit. chance: +12.0% Physical power: +20 (+2 eff.) Armour: +48 Defense: +12 (+1 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: +14% Effects on melee hit: * 15% chance to cause random gloom * Slows global speed by 15% Damage (Melee): 10 lightning / 16 nature Effects when hit in melee: * 20% chance to corrode armour by 30% * 20% chance to daze at end of turn * 35% chance to cause random gloom * 36% chance to blind Damage when hit (Melee): 21 lightning / 20 nature Changes stats: +5 Dex / +6 Mag / +39 Con Changes resistances: +49% lightning / +20% acid / +15% darkness / +56% cold / +20% blight / +60% fire / +20% nature / +34% light Maximum wards: +11 lightning / +9 temporal / +11 blight / +12 fire / +12 cold Changes resistances penetration: +15% nature Changes damage: +3% temporal Talents granted: +2 Ward +5 Block Physical save: +53 (+7 eff.) Maximum life: +110.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Talent on hit(nature): Slime Spit (10% chance level 1). Handheld deflection devices. |
| In off hand | Jetpower the dwarven-steel shield (8 def, 48 armour, 54.5-65.4 power, 405 block)Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 54.5 - 65.4 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Arcane Guardian Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.5% Block value: +405 On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) * 20% chance to inflict 15% damage reduction * deal bonus physical damage equal to your armor On weapon crit: * smash the target with your shield crippling them Lifesteal (this weapon only): +3% Damage (Melee): +12 lightning / +16 temporal / +16 fire Burst (radius 1) on hit: +4 arcane Burst (radius 2) on crit: +24 light / +24 darkness When wielded/worn: Physical crit. chance: +15.0% Physical power: +24 (+2 eff.) Armour: +48 Armour Hardiness: +8% Defense: +8 (+1 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +12% Damage (Melee): 4 arcane Effects when hit in melee: * 16% chance to daze at end of turn Damage when hit (Melee): 25 fire / 16 temporal Changes stats: +4 Str / +5 Dex / +23 Con / +2 Lck Changes resistances: +37% lightning / +16% temporal / +10% light / +40% fire / +16% nature / +16% physical / +16% blight / +45% cold / +11% darkness Changes damage: +1% all Talent granted: +3 Block Physical save: +44 (+6 eff.) Infravision radius: +2 Movement speed: +20% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (887) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
| Cloak | elven-silk cloak 'Erelesta' (9 def, 7 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +50 (+6 eff.) Armour penetration: +15 Physical power: +2 (+0 eff.) Armour: +7 Defense: +9 (+1 eff.) Ranged Defense: +6 (+0 eff.) Fatigue: -8% Changes stats: +4 Str / +7 Dex / +4 Cun / +5 Con Changes resistances: +40% blight / +23% temporal / +30% darkness / +40% nature Talent masteries: +0.10 Spell / Phasing +0.10 Spell / Magical assault Critical mult.: +29.00% Reduces incoming crit damage: 5.00% Stealth bonus: +15 Physical save: +6 (+1 eff.) Life regen: +5.70 Maximum life: +110.00 Maximum stamina: +36.00 Healing mod.: +60% Defense after a teleport: +27 Resist all after a teleport: +15% New effects duration reduction after a teleport: +26% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 9 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Duatheltreason the cashmere robe (6 def, 4 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+1 eff.) Damage when hit (Melee): 20 darkness Changes stats: +3 Str / +38 Mag / +7 Wil / +15 Cun / +1 Con Changes resistances: +43% lightning / +16% physical / +20% darkness / +16% acid / +20% blight / +35% fire / +55% cold / +18% light Changes resistances penetration: +43% temporal / +41% physical Changes damage: +16% lightning / +55% temporal / +28% light / +11% fire / +14% all / +11% acid / +64% physical / +22% cold / +32% darkness Talent cooldown: Refit Golem (-5 turns) Critical mult.: +14.00% Stealth bonus: +10 Physical save: +55 (+7 eff.) Spell save: +64 (+8 eff.) Mental save: +50 (+6 eff.) Mana each turn: +0.56 Psi each turn: +0.28 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +3.00 Maximum mana: +61.00 Spellpower: +55 (+5 eff.) Spell crit. chance: +26% Mindpower: +5 (+1 eff.) Mental crit. chance: +5% Light radius: +4 Reduces paradox anomalies(equivalent to willpower): +49 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 514 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (1190.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (93% of a turn) Is: a spell Description: Inflicts 4522.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 19; power 58; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (93% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 19. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 58%, your defense is increased by 58 and all your resistances by 58%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
MardyfangInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +5 (+0 eff.) Changes stats: +7 Lck Changes resistances: +12% light / +12% darkness Changes damage: +6% blight Blindness immunity: +24% Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +6 (+0 eff.) Heals friendly targets nearby when you use a nature summon: +10 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
Runydentir the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 (+2 eff.) Physical crit. chance: +5.0% Armour: +13 Defense: +30 (+4 eff.) Fatigue: -9% Effects on melee hit: * 20% chance to disease Changes stats: +10 Str / +20 Dex / +10 Wil / +8 Cun / +13 Con / +20 Lck Changes resistances: +30% temporal / +12% physical Changes resistances cap: +7% all Changes damage: +6% blight Physical save: +46 (+6 eff.) Mental save: +9 (+1 eff.) Blindness immunity: +80% Pinning immunity: +50% Knockback immunity: +50% Life regen: +4.20 Stamina each turn: +2.50 Maximum life: +150.00 Infravision radius: +20 Sight radius: +4 See invisible: +28 Movement speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
Getoregorion the copper ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +8 Defense: +18 (+2 eff.) Ranged Defense: +9 (+1 eff.) Changes resistances: +22% nature / +9% arcane Changes damage: +11% nature Physical save: +10 (+2 eff.) Cut immunity: +5% Stun/Freeze immunity: +15% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 97% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
NerelralaithInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Armour: +8 Effects on melee hit: * 40% chance to cause random gloom Damage (Melee): 44 bleed Effects on ranged hit: * 36% chance to cause random gloom Damage (Ranged): 48 bleed Changes stats: +9 Wil / +20 Cun / +6 Con Changes resistances: +3% acid / +6% blight / +38% fire / +12% arcane / +3% nature Changes damage: +19% fire Spell save: +20 (+3 eff.) Mental save: +33 (+4 eff.) Cut immunity: +5% Confusion immunity: +46% Stun/Freeze immunity: +28% Life regen: +6.80 Stamina each turn: +0.20 Hate when firing a critical mind attack: +6.00 Maximum life: +100.00 Maximum stamina: +39.00 Maximum hate: +30.00 Healing mod.: +30% It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Nightwrecker the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+1 eff.) Fatigue: -9% Effects on melee hit: * 10% chance to disease Damage (Melee): 4 blight Changes stats: +2 Mag / +28 Wil / +24 Cun Changes resistances penetration: +10% arcane Changes damage: +8% all Maximum encumbrance: +40 Mental save: +14 (+2 eff.) Maximum mana: +40.00 Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Spellpower: +20 (+2 eff.) Mindpower: +44 (+5 eff.) Talent on hit(spell): Blood Grasp (5% chance level 2). Rings can have magical properties. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Unarmed training +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Archery excellence +0.30 Technique / Combat techniques +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Shield defense +0.30 Technique / Dual techniques +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
copper ring 'Bilevortex'Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 8 light Changes resistances: +6% nature Changes damage: +6% nature Disarm immunity: +22% Pinning immunity: +23% Knockback immunity: +22% Maximum life: +21.00 Rings can have magical properties. |
copper ring 'Falydunadir'Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +11% temporal Changes damage: +14% temporal Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +10 (+1 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Talent on hit(spell): Earthen Missiles (5% chance level 1). Rings can have magical properties. |
copper ring of darkness (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% darkness Changes damage: +10% darkness Rings can have magical properties. |
psionicist's copper ring of light (+20%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +20% light Changes damage: +10% light Mental save: +4 (+1 eff.) Rings can have magical properties. |
stralite ring 'Baloharahor'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +22 (+3 eff.) Armour penetration: +12 Armour: +10 Defense: +12 (+1 eff.) Changes stats: +5 Str / +8 Dex / +7 Cun Changes resistances: +6% acid / +3% arcane / +32% nature / +2% all Changes damage: +16% nature Physical save: +3 (+1 eff.) Spell save: +10 (+1 eff.) Cut immunity: +15% Silence immunity: +5% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 97% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
titan's copper ring of corrosion (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +22% acid Changes damage: +11% acid Physical save: +6 (+1 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.iron dagger of amnesia (9-11.7 power, 5 apr) Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking voratun dagger of massacre (47-61.1 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 47.0 - 61.1 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+1 eff.) Armour penetration: +12 Changes resistances penetration: +12% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Mirevault the iron greatmaul (39-58.5 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 39.0 - 58.5 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 111% On weapon hit: * 40% chance to corrode armour by 30% On weapon crit: * cripple the target Damage (Melee): +24 insidious poison / +12 temporal / +12 light / +28 nature Burst (radius 1) on hit: +12 acid Burst (radius 2) on crit: +27 ice / +12 acid Damage against: +14% Undead When wielded/worn: Accuracy: +40 (+5 eff.) Armour penetration: +50 Physical crit. chance: +50.0% Physical power: +20 (+2 eff.) Armour: +20 Effects on melee hit: * 45% chance to corrode armour by 30% Damage (Melee): 8 nature / 12 temporal Changes stats: +5 Dex / +10 Con Changes resistances: +15% acid / +12% temporal / +12% all Changes resistances penetration: +20% cold / +20% nature / +60% physical Changes damage: +6% acid / +3% temporal / +10% physical Critical mult.: +17.00% Disarm immunity: +42% Massive two-handed mauls. |
Balinarivon (25-30 power, 5 apr, temporal element)Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+1 eff.) Physical crit. chance: +22.0% Physical power: +13 (+1 eff.) Armour Hardiness: +20% Defense: +13 (+2 eff.) Effects on melee hit: * 13% chance to blind Changes stats: +7 Con Changes resistances: +6% acid / +9% cold Changes resistances penetration: +12% temporal Changes damage: +25% temporal Talent granted: +1 Command Staff Critical mult.: +31.00% Physical save: +20 (+3 eff.) Mental save: +3 (+1 eff.) Poison immunity: +5% Cut immunity: +10% Stun/Freeze immunity: +10% Life regen: +1.60 Spellpower: +39 (+3 eff.) Spell crit. chance: +17% Light radius: +5 Healing mod.: +26% It can be used to unleash an elemental blastwave, dealing 827.86 to 993.43 temporal damage in a radius 5 around the user, putting all charms on cooldown for 9 turns. Staves designed for wielders of magic, by the greats of the art. |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 200% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 (+4 eff.) Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
Nimbuslord the elm magestaff (13-15.6 power, 2 apr, temporal element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 13.0 - 15.6 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +3% lightning Changes damage: +13% physical / +13% temporal / +13% light / +13% darkness Talent granted: +1 Command Staff Spellpower: +9 (+0 eff.) Spell crit. chance: +1% Talent on hit(mindpower): Mana Clash (5% chance level 1). Talent on hit(mindpower): Flamespit (5% chance level 1). Staves designed for wielders of magic, by the greats of the art. |
Scaldtooth the yew starstaff (20-24 power, 4 apr, temporal element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Energy Absorption (10% chance level 1). Damage (Melee): +12 darkness When wielded/worn: Accuracy: +11 (+1 eff.) Physical crit. chance: +19.0% Physical power: +11 (+1 eff.) Effects on melee hit: * 14% chance to disease * 30% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 20 fire Damage when hit (Melee): 12 fire Changes resistances: +10% temporal / +10% light / +12% fire / +10% physical / +10% darkness Changes resistances penetration: +10% temporal / +10% light / +5% fire / +10% physical / +10% darkness Changes damage: +20% physical / +20% temporal / +20% light / +20% darkness Talent granted: +1 Command Staff Critical mult.: +28.00% Physical save: +10 (+2 eff.) Spell save: +11 (+2 eff.) Mental save: +11 (+2 eff.) Mana each turn: +0.80 Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +66.00 Maximum vim: +28.00 Spellpower: +55 (+5 eff.) Spell crit. chance: +23% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 27 turns. Staves designed for wielders of magic, by the greats of the art. |
Staff of AbsorptionRequires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stats: 150% Mag, 40% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+2 eff.) Spellpower: +20 (+2 eff.) Spell crit. chance: +10% It can be used to absorb energies, costing 889 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
This item will automatically be transmogrified when you leave the level.Strikeoracle the dragonbone magestaff (42-50.4 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 42.0 - 50.4 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +7.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 lightning When wielded/worn: Accuracy: +72 (+9 eff.) Physical crit. chance: +79.0% Physical power: +65 (+5 eff.) Armour: +18 Armour Hardiness: +9% Defense: +32 (+4 eff.) Effects on melee hit: * 20% chance to disease Damage (Melee): 35 fire / 12 darkness / 11 % chance of confusion Changes stats: +13 Con Changes resistances: +14% temporal / +15% darkness / +6% fire / +3% mind / +3% cold Maximum wards: +2 lightning / +2 cold / +2 arcane / +2 fire Changes resistances penetration: +21% lightning / +10% darkness / +21% fire / +21% arcane / +21% cold Changes damage: +42% lightning / +42% cold / +42% arcane / +42% fire Talents granted: +5 Ward +1 Command Staff Critical mult.: +142.00% Physical save: +12 (+2 eff.) Spell save: +3 (+1 eff.) Cut immunity: +20% Disarm immunity: +20% Pinning immunity: +15% Life regen: +3.90 Equilibrium when hit: +0.08 Vim when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +10 Hate when firing a critical mind attack: +4.00 Maximum psi: +20.00 Maximum vim: +34.00 Spellpower: +122 (+12 eff.) Spell crit. chance: +29% See invisible: +18 Healing mod.: +54% Damage Shield penetration: +50% Defense after a teleport: +33 Resist all after a teleport: +25% New effects duration reduction after a teleport: +41% Reduces paradox anomalies(equivalent to willpower): +25 It can be used to project a bolt elemental energy from the staff (to range 10) dealing 984.58 to 1181.50 lightning damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
ash magestaff 'Aerybers' (15-18 power, 3 apr, temporal element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +8 temporal When wielded/worn: Physical crit. chance: +16.0% Defense: +13 (+2 eff.) Damage (Melee): 20 arcane / 6 % chance of confusion Changes stats: +2 Dex / +1 Wil / +5 Cun Changes resistances penetration: +5% temporal Changes damage: +15% temporal Talent granted: +1 Command Staff Critical mult.: +13.00% Maximum mana: +42.00 Spellpower: +17 (+1 eff.) Spell crit. chance: +2% See invisible: +6 Damage Shield penetration: +18% Staves designed for wielders of magic, by the greats of the art. |
ash starstaff of invocation (15-18 power, 3 apr, temporal element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% temporal Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +11 (+1 eff.) Spell crit. chance: +2% It can be used to conjure elemental energy in a radius 4 cone, dealing 709.32 to 851.18 temporal damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Torchtickler' (30-36 power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +8 fire When wielded/worn: Physical crit. chance: +18.0% Changes resistances: +3% fire Changes resistances penetration: +5% mind Changes damage: +30% temporal Talent granted: +1 Command Staff Critical mult.: +31.00% Physical save: +10 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +10 (+2 eff.) Spellpower: +15 (+1 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
elm starstaff (10-12 power, 2 apr, temporal element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% temporal Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
elm starstaff (10-12 power, 2 apr, temporal element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% temporal Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Beytar the voratun waraxe (53.5-74.9 power, 21 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 53.5 - 74.9 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Crit. chance: +7.0% Attack speed: 143% When this weapon hits: Reclaim (5% chance level 1). When this weapon hits: Epidemic (10% chance level 7). On weapon hit: * 15% chance to inflict 15% damage reduction * 19% chance to disease * 20% chance to cause random gloom * 25% chance for lightning to arc to a second target * Random elemental explosion * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 49 bleeding, 99% reduced healing Damage Shield penetration (this weapon only): +60% Damage (Melee): +20 lightning / +20 darkness / +19 blight Burst (radius 1) on hit: +35 fire Burst (radius 2) on crit: +16 mind Damage against: +18% Living When wielded/worn: Accuracy: +70 (+9 eff.) Armour penetration: +56 Physical crit. chance: +72.0% Physical power: +15 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Damage (Melee): 4 acid Damage when hit (Melee): 12 mind Changes stats: +11 Str / +21 Dex / +1 Cun Changes resistances: +3% temporal Changes resistances penetration: +66% acid / +51% fire / +50% lightning / +51% cold Changes damage: +3% acid / +27% physical / +3% mind Grants telepathy: Dragon Critical mult.: +75.00% Disease immunity: +34% Stamina when hit: +4.40 Psi per kill: +2.00 Maximum psi: +20.00 Reduces paradox anomalies(equivalent to willpower): +10 One-handed war axes. |
This item will automatically be transmogrified when you leave the level.quick dwarven-steel waraxe of torment (20-28 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 111% On weapon hit: * 20% chance to torment the target When wielded/worn: Accuracy: +11 (+1 eff.) Changes stats: +5 Dex Changes resistances penetration: +11% mind / +11% darkness One-handed war axes. |
This item will automatically be transmogrified when you leave the level.truestriking dwarven-steel waraxe (18.5-25.9 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +11 (+1 eff.) Armour penetration: +10 Changes resistances penetration: +11% physical One-handed war axes. |
EclipseroarPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +15.0% Physical power: +5 (+0 eff.) Damage (Melee): 8 darkness / 8 temporal Damage when hit (Melee): 12 temporal Changes stats: +10 Dex / +4 Mag / +10 Cun / +8 Lck Changes damage: +6% darkness / +3% temporal Critical mult.: +11.00% Trap disarming bonus: +17 Stealth bonus: +31 Physical save: +10 (+2 eff.) Life regen: +2.40 Mana each turn: +0.37 Maximum mana: +44.00 Mindpower: +7 (+1 eff.) Mental crit. chance: +10% Infravision radius: +5 Healing mod.: +18% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
KindleslicerCrafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Defense: +17 (+2 eff.) Effects on melee hit: * 30% chance to blind Changes stats: +2 Cun Changes resistances: +3% light Changes resistances penetration: +20% mind Critical mult.: +5.00% Stealth bonus: +6 Physical save: +13 (+2 eff.) Psi when hit: +0.04 A belt that goes around your waist. |
Lisidaldawyn the linen cloak (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Defense: +1 (+0 eff.) Fatigue: -3% Effects on melee hit: * 30% chance to corrode armour by 30% Damage (Melee): 4 mind Changes resistances penetration: +10% acid / +10% mind Grants telepathy: Humanoid/Orc Critical mult.: +5.00% Physical save: +5 (+1 eff.) Mental save: +13 (+2 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Mag / +1 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emelyta the Blastbearer (13 def, 10 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Armour: +10 Defense: +13 (+2 eff.) Effects on melee hit: * 15% chance to blind Changes stats: +10 Cun / +20 Mag Changes resistances: +20% temporal / +44% darkness / +17% blight / +27% mind / +15% light Changes resistances penetration: +15% physical / +20% mind / +15% temporal Changes damage: +31% physical / +20% light / +17% blight / +20% mind / +35% temporal Critical mult.: +20.00% Physical save: +23 (+3 eff.) Spell save: +20 (+3 eff.) Mental save: +40 (+5 eff.) Psi each turn: +1.00 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Maximum life: +70.00 Maximum psi: +40.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +4% Light radius: +4 Size category: +1 Reduces paradox anomalies(equivalent to willpower): +15 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Woebreak the elven-silk robe (5 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+0 eff.) Damage when hit (Melee): 4 darkness / 4 fire Changes stats: +11 Str / +40 Mag / +19 Wil / +6 Cun / +3 Con Changes resistances: +20% acid / +20% physical / +30% light / +13% lightning / +33% cold / +20% fire / +40% mind / +30% darkness Changes resistances penetration: +20% mind / +48% physical / +17% darkness / +30% temporal Changes damage: +19% lightning / +38% temporal / +40% light / +11% fire / +13% acid / +90% physical / +27% cold / +60% mind / +57% darkness Talent cooldown: Refit Golem (-6 turns) Stealth bonus: +20 Mental save: +30 (+4 eff.) Silence immunity: +98% Psi each turn: +0.97 Spellpower on spell critical (stacks up to 3 times): +14 Maximum hate: +14.00 Maximum psi: +28.00 Spellpower: +48 (+4 eff.) Spell crit. chance: +10% Mindpower: +25 (+3 eff.) Mental crit. chance: +16% Light radius: +2 Movement speed: +10% Reduces paradox anomalies(equivalent to willpower): +29 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Smolderbolt the pair of rough leather boots (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+0 eff.) Armour: +1 Defense: +2 (+0 eff.) Ranged Defense: +3 (+0 eff.) Fatigue: +1% Damage when hit (Melee): 4 arcane Changes resistances: +9% arcane / +9% fire Changes resistances penetration: +5% arcane / +6% physical Changes damage: +18% fire A pair of boots made of leather. |
Moldkiss (0 def, 35 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +19 (+2 eff.) Armour: +35 Armour Hardiness: +15% Effects on melee hit: * Slows global speed by 40% Damage (Melee): 16 fire / 20 darkness / 23 nature Damage when hit (Melee): 4 nature Changes stats: +5 Str / +6 Mag / +5 Wil / +6 Cun / +20 Con Changes resistances: +12% physical / +9% light / +9% fire / +26% nature / +20% darkness Changes damage: +11% darkness / +17% nature Talent mastery: +0.20 Technique / Grappling Physical save: +19 (+3 eff.) Mental save: +45 (+6 eff.) Disarm immunity: +132% Life regen: +4.00 Stamina each turn: +1.60 Maximum life: +151.00 Maximum stamina: +39.00 Infravision radius: +2 When used to modify unarmed attacks: Base power: 49.0 - 68.6 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +45 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Perfect Control (20% chance level 5). When this weapon hits: Battle Shout (20% chance level 5). When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Poison Breath (10% chance level 5). On weapon hit: * 14% chance to inflict 15% damage reduction Burst (radius 2) on crit: +15 nature / +4 fire / +50 light / +45 darkness It can be used to activate talent Starfall, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 20/20. Range: 9 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 459.30 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Ragoharandil the Morningriver (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+1 eff.) Armour: +1 Changes stats: +6 Str / +3 Dex / +6 Mag / +2 Wil / +3 Cun Changes damage: +8% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+1 eff.) Mental save: +12 (+2 eff.) Equilibrium when hit: +0.12 Mindpower: +6 (+1 eff.) When used to modify unarmed attacks: Base power: 11.0 - 12.1 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +5 Armour Penetration: +1 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Set Up (10% chance level 1). Damage (Melee): +12 arcane / +16 light Burst (radius 2) on crit: +12 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). Damage conversion: 40% item nature slow These gloves are coated with a thick, green liquid. |
Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+0 eff.) Mental crit. chance: +1% When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 83% When this weapon hits: Destroy Magic (100% chance level 1). Damage (Melee): +10 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
This item will automatically be transmogrified when you leave the level.brawler's hardened leather gloves (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +4 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +11 (+2 eff.) When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +3 Crit. chance: +12.0% Attack speed: 100% When this weapon hits: Set Up (10% chance level 3). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm rough leather gloves of strength (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+0 eff.) Armour: +1 Damage (Melee): 5 lightning Changes stats: +2 Str Changes resistances: +5% lightning Changes damage: +3% lightning When used to modify unarmed attacks: Base power: 11.5 - 12.7 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Lightning Breath (10% chance level 1). Burst (radius 2) on crit: +6 lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 temporal Damage (Ranged): 6 temporal Changes resistances: +6% temporal Changes damage: +4% temporal When used to modify unarmed attacks: Base power: 8.0 - 8.8 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 6% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cobraclamor the linen wizard hat (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +2 Cun / +2 Wil Changes resistances: +6% nature / +11% temporal Changes resistances penetration: +10% nature Changes damage: +11% temporal Mental save: +11 (+2 eff.) Confusion immunity: -20% Fear immunity: -20% Mental crit. chance: +5% Talent on hit(nature): Flamespit (5% chance level 1). It can be used to activate talent Hateful Whisper, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 15/15. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 827 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Relgyrab (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +5 Wil / +7 Mag Changes damage: +9% temporal / +9% light / +8% physical / +12% arcane / +9% darkness Critical mult.: +20.00% Physical save: +11 (+2 eff.) Spell save: +39 (+5 eff.) Mana each turn: +0.32 Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Spellpower: +4 (+0 eff.) Spell crit. chance: +4% A pointy cloth hat, very wizardly... |
linen wizard hat 'Isotha' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +16% nature Changes damage: +11% nature / +6% mind Talent on hit(mindpower): Mana Clash (5% chance level 1). A pointy cloth hat, very wizardly... |
Ce'Nima the iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Damage when hit (Melee): 4 arcane Changes resistances: +16% acid Changes damage: +6% blight Critical mult.: +10.00% Mana when firing critical spell: +1.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Ce'Nona the dwarven-steel mail armour (14 def, 26 armour) Requires: - Strength 28 - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +16.0% Physical power: +34 (+3 eff.) Armour: +26 Defense: +14 (+2 eff.) Fatigue: +19% Damage (Melee): 8 arcane / 12 blight Damage when hit (Melee): 28 light Changes stats: +29 Str / +11 Mag / +48 Wil / +25 Cun / +13 Con Changes resistances: +55% lightning / +88% darkness / +31% fire / +35% acid / +27% physical / +71% blight / +35% cold / +6% mind / -15% light Changes damage: +21% arcane / +6% mind Allows you to breathe in: water Physical save: +57 (+7 eff.) Spell save: +70 (+9 eff.) Mental save: +80 (+10 eff.) Spellpower on spell critical (stacks up to 3 times): +16 Maximum life: +114.00 Maximum vim: +20.00 Spellpower: +37 (+3 eff.) Spell crit. chance: +15% Mindpower: +35 (+4 eff.) Mental crit. chance: +15% Light radius: +8 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.2 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 67 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.rejuvenating cured leather armour of Eyal (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Life regen: +5.90 Stamina each turn: +1.30 Maximum life: +64.00 Healing mod.: +17% A suit of armour made of leather. |
Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stats: 40% Wil, 50% Mag, 140% Str Damage type: Physical Mastery: Arcane Guardian Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+1 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Ravenspawner (12 def, 3 armour, 72.5-87 power, 185 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 72.5 - 87.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Arcane Guardian Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +185 On weapon crit: * smash the target with your shield crippling them Damage (Melee): +20 temporal / +20 light / +20 cold / +19 nature / +12 physical Burst (radius 2) on crit: +4 darkness / +8 physical When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Armour: +3 Defense: +12 (+1 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: +14% Damage (Melee): 9 cold / 12 physical Effects when hit in melee: * 32% chance to blind Damage when hit (Melee): 17 ice / 20 temporal / 20 nature Changes stats: +2 Str / +6 Mag / +7 Con Changes resistances: +12% lightning / +20% temporal / +18% light / +13% fire / +20% nature / +13% acid / +19% physical / +20% blight / +13% cold / +20% mind Talent granted: +5 Block Physical save: +33 (+4 eff.) Equilibrium when hit: +0.16 Psi when firing a critical mind attack: +4.00 Maximum life: +110.00 Mindpower: +4 (+0 eff.) Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (662) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Shockdeath the stralite shield (10 def, 10 armour, 46.5-55.8 power, 243 block)Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 46.5 - 55.8 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Arcane Guardian Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +243 Damage (Melee): +18 acid / +25 cold / +14 light / +4 blight Burst (radius 1) on hit: +8 lightning Burst (radius 2) on crit: +12 lightning / +8 blight When wielded/worn: Armour: +10 Defense: +10 (+1 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +14% Effects when hit in melee: * 18% chance to corrode armour by 30% * 34% chance to blind Damage when hit (Melee): 18 ice / 8 blight Changes stats: +5 Mag / +5 Wil / +18 Con Changes resistances: +16% acid / +18% light / +6% blight / +42% cold / +27% fire / +27% lightning Changes resistances penetration: +20% lightning Talent granted: +4 Block Physical save: +13 (+2 eff.) Handheld deflection devices. |
iron shield (4 def, 2 armour, 9-10.8 power, 23.5 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Arcane Guardian Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +24 When wielded/worn: Armour: +2 Defense: +4 (+0 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
iron shield of cold resistance (+16%) (4 def, 2 armour, 9.5-11.4 power, 15.5 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Arcane Guardian Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +16 When wielded/worn: Armour: +2 Defense: +4 (+0 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: +6% Changes resistances: +16% cold Talent granted: +1 Block Handheld deflection devices. |
shocking steel shield (6 def, 2 armour, 17.5-21 power, 38.5 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 17.5 - 21.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Arcane Guardian Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.0% Block value: +38 On weapon hit: * 12% chance to daze at end of turn When wielded/worn: Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+0 eff.) Fatigue: +8% Damage (Melee): 5 lightning Damage when hit (Melee): 10 lightning Talent granted: +2 Block Handheld deflection devices. |
stralite shield 'Boltsweeper' (16 def, 13 armour, 62-74.4 power, 234.5 block)Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 62.0 - 74.4 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Arcane Guardian Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +234 On weapon hit: * reduce the cooldown of your ward talent by 1 On weapon crit: * smash the target with your shield crippling them Damage (Melee): +36 lightning / +33 temporal / +18 light / +17 acid Burst (radius 2) on crit: +34 light / +33 darkness When wielded/worn: Physical crit. chance: +12.0% Physical power: +17 (+1 eff.) Armour: +13 Armour Hardiness: +10% Defense: +16 (+2 eff.) Ranged Defense: +16 (+2 eff.) Fatigue: +14% Effects on melee hit: * 41% chance to daze at end of turn Effects when hit in melee: * 36% chance to daze at end of turn * 18% chance to corrode armour by 30% * 28% chance to blind Damage when hit (Melee): 36 temporal Changes stats: +10 Dex / +5 Mag / +17 Con Changes resistances: +59% lightning / +36% temporal / +31% light / +4% physical / +26% cold / +45% acid / +13% darkness Maximum wards: +5 lightning / +5 temporal / +5 blight / +5 fire / +5 cold Changes damage: +9% lightning Talents granted: +1 Ward +4 Block Reduces incoming crit damage: 10.00% Physical save: +25 (+3 eff.) Spell save: +20 (+3 eff.) Cut immunity: +10% Silence immunity: +10% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (887) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
voratun shield 'Xeraleda' (12 def, 12 armour, 71.5-85.8 power, 202 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 71.5 - 85.8 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Arcane Guardian Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +202 On weapon hit: * 22% chance to daze at end of turn * deal bonus physical damage equal to your armor Damage (Melee): +12 arcane Burst (radius 1) on hit: +18 fire When wielded/worn: Armour: +12 Armour Hardiness: +7% Defense: +12 (+1 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: +14% Damage (Melee): 8 lightning / 9 fire Damage when hit (Melee): 28 lightning / 16 fire Changes resistances: +18% physical Changes damage: +9% arcane Talent granted: +5 Block Spell save: +15 (+2 eff.) Mana when firing critical spell: +2.00 Handheld deflection devices. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1032 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Lisogabeth the iron pickaxe (dig speed 40 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str / +4 Wil / +2 Cun / +2 Con Changes resistances: +3% temporal Changes resistances penetration: +20% mind Changes damage: +9% mind Mindpower: +4 (+0 eff.) Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (240 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Torchsun the brass lanternCrafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Changes resistances penetration: +5% mind Blindness immunity: +25% Confusion immunity: +12% Light radius: +9 See stealth: +7 See invisible: +7 Talent on hit(mindpower): Poisonous Spores (5% chance level 2). It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 4.4 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 93 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
54 alchemist quartz0.00 Encumbrance. Type: alchemist-gem / white ; tier 3 When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Against all odds (Uniques)
Killed Ukruk in the ambush.By xhg the Xorn High Guard level 187
24th Haze 122nd year of Ascendancy at 04:47 see stats
Bringer of Doom (Uniques)
Killed a Bringer of Doom.By xhg the Xorn High Guard level 72
6th Flare 122nd year of Ascendancy at 08:23 see stats
Dragon's Greed (Uniques)
Amassed 8000 gold pieces.By xhg the Xorn High Guard level 58
4th Flare 122nd year of Ascendancy at 00:58 see stats
Exterminator (Uniques)
Killed 1000 creatures.By xhg the Xorn High Guard level 71
6th Flare 122nd year of Ascendancy at 05:18 see stats
Eye of the storm (Uniques)
Freed Derth from the onslaught of the mad Tempest, Urkis.By xhg the Xorn High Guard level 124
52nd Dusk 122nd year of Ascendancy at 19:27 see stats
Fear me not! (Uniques)
Survived the Fearscape!By xhg the Xorn High Guard level 51
10th Mirth 122nd year of Ascendancy at 14:38 see stats
Home sweet home (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By xhg the Xorn High Guard level 57
2nd Summertide 122nd year of Ascendancy at 10:42 see stats
Kill Bill! (Uniques)
Killed Bill in the Trollmire without leveling beyond your starting level.By xhg the Xorn High Guard level 12
77th Pyre 122nd year of Ascendancy at 03:36 see stats
Level 10 (Uniques)
Got a character to level 10.By xhg the Xorn High Guard level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Uniques)
Got a character to level 20.By xhg the Xorn High Guard level 20
4th Mirth 122nd year of Ascendancy at 12:54 see stats
Level 30 (Uniques)
Got a character to level 30.By xhg the Xorn High Guard level 30
8th Mirth 122nd year of Ascendancy at 10:51 see stats
Level 40 (Uniques)
Got a character to level 40.By xhg the Xorn High Guard level 40
9th Mirth 122nd year of Ascendancy at 09:37 see stats
Level 50 (Uniques)
Got a character to level 50.By xhg the Xorn High Guard level 50
10th Mirth 122nd year of Ascendancy at 01:05 see stats
Overpowered! (Uniques)
Did over 6000 damage in one attack.By xhg the Xorn High Guard level 81
7th Flare 122nd year of Ascendancy at 18:03 see stats
Rescuer of the lost (Uniques)
Rescued the merchant from the assassin lord.By xhg the Xorn High Guard level 127
71st Dusk 122nd year of Ascendancy at 13:45 see stats
Savior of the damsels in distress (Uniques)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By xhg the Xorn High Guard level 104
13rd Dusk 122nd year of Ascendancy at 11:04 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By xhg the Xorn High Guard level 57
2nd Summertide 122nd year of Ascendancy at 08:33 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By xhg the Xorn High Guard level 41
9th Mirth 122nd year of Ascendancy at 09:51 see stats
The Arena (Uniques)
Unlocked Arena mode.By xhg the Xorn High Guard level 13
77th Pyre 122nd year of Ascendancy at 23:30 see stats
The Right thing to do (Uniques)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By xhg the Xorn High Guard level 91
10th Dusk 122nd year of Ascendancy at 16:18 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By xhg the Xorn High Guard level 59
5th Flare 122nd year of Ascendancy at 01:36 see stats
The secret city (Uniques)
Discovered the truth about mages.By xhg the Xorn High Guard level 116
48th Dusk 122nd year of Ascendancy at 08:38 see stats
The sky is falling! (Uniques)
Saw a huge meteor falling from the sky.By xhg the Xorn High Guard level 58
5th Flare 122nd year of Ascendancy at 01:21 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By xhg the Xorn High Guard level 29
8th Mirth 122nd year of Ascendancy at 04:11 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By xhg the Xorn High Guard level 15
1st Mirth 122nd year of Ascendancy at 06:38 see stats
Vampire crusher (Uniques)
Destroyed the Master in its lair of the Dreadfell.By xhg the Xorn High Guard level 181
23rd Haze 122nd year of Ascendancy at 15:05 see stats
Log
Connection to online server established.
Lore found: demon statue: uruivellas
You can read all your collected lore in the game menu, by pressing Escape.
The statue of an uruivellas glows ominously.
The power of the Fearscape touches xhg and fades away, leaving no traces.
Fire drake uses Wing Buffet.
Something steals healing from Zubedann the elven blood mage!
Zubedann the elven blood mage steals healing from Something!
Fire drake's devouring flames area effect hits Turtle for 89 fire damage.
Fire drake's devouring flames area effect hits 3-headed hydra for 89 fire damage.
Fire drake's devouring flames area effect hits Zubedann the elven blood mage for 0 fire damage.
Fire drake's devouring flames area effect hits Fire drake for 0 fire damage.
Fire drake's devouring flames area effect hits Ritch flamespitter for 0 fire damage.
Fire drake's devouring flames area effect hits Ritch flamespitter for 13 fire damage.
Xhg deactivates Boltfury.
Xhg deactivates Range Amplification Device.
Xhg is no longer surging arcane power.
Xhg deactivates Blinkguard.
Xhg's is no longer phase-shifted.
Xhg deactivates Contingency.
Xhg deactivates Chant of Resistance.
Xhg deactivates Eldritch Empowerment.
Xhg deactivates Deepsight.
Xhg deactivates Earth Glide.
Xhg is no longer charged with magical energy.
Xhg deactivates Defensive Posture.
Xhg is no longer phase-shielded.
Xhg is no longer out of phase.













































































































