Skrrrr the level 19 Halfling Skirmisher by nimlith

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp19 / 74%
Sizesmall
Lifes / Deaths

Primary Stats

Strength19 (base 13)
Dexterity52 (base 46)
Constitution11 (base 10)
Magic12 (base 10)
Willpower19 (base 11)
Cunning51 (base 36)

Resources

Life580/580
Mana253/253
Stamina191/191
Healing Factor1.2682872928177
Regeneration17.449737871605

Speed

Mental-3.9857006584043E-12%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth37.953047061531
See Invisible37.953047061531

Offense: Mainhand

Damage84
Accuracy45
Crit Chance22%
APR23
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance13%
Speed1

Offense: Mind

Mindpower26
Crit Chance13%
Speed1

Offense: Damage Bonus

Darkness+12%
Light+8%
Blight+4%
Physical+9%
Cold+3%

Offense: Damage Penetration

Blight+15%
Lightning+5%

Defense: Base

Armour (hardiness)21.795620437956 (62.237372767428%)
Defense57
Ranged Defense59
Fatigue2.669446550417
Physical Save6
Spell Save6
Mental Save21

Defense: Resistances

Acid+ 6%( 70%)
Blight+ 34%( 70%)
Arcane+ 5%( 70%)
Cold+ 12%( 70%)
All 0%( 70%)
Lightning+ 3%( 70%)
Light+ 10%( 70%)
Physical+ 6%( 70%)
Darkness+ 25%( 70%)

Defense: Immunities

Teleport Resistance10%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Cunning / Poisons1.30
2/5
1/5
2/5
1/5
Technique / Tireless Combatant1.30
3/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
5/5
1/5
1/5
0/5
Cunning / Called Shots1.30
1/5
1/5
1/5
1/5
Technique / Buckler Training1.30
3/5
1/5
1/5
1/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
1/5
0/5
Race / Halfling1.00
1/5
1/5
1/5
0/5
Technique / Mobility1.30
2/5
1/5
2/5
1/5
Cunning / Scoundrel1.30
2/5
2/5
2/5
2/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

done
done
failed
done
done
failed
done
active
done
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Skrrrr the Halfling Skirmisher level 17
12nd Dusk 122nd year of Ascendancy at 09:48
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Skrrrr the Halfling Skirmisher level 10
6th Mirth 122nd year of Ascendancy at 22:59
see stats
Rescuer of the lost (Insane (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Skrrrr the Halfling Skirmisher level 18
26th Dusk 122nd year of Ascendancy at 15:20
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Skrrrr the Halfling Skirmisher level 13
2nd Flare 122nd year of Ascendancy at 14:00
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Skrrrr the Halfling Skirmisher level 14
8th Flare 122nd year of Ascendancy at 19:31
see stats

Log

Skrrrr's deep wound closes.
Skrrrr deactivates
Premonition.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Deep Wound from Isliwyn the hornet swarm killed Skrrrr!
Saving game...

Resting starts...

Talent Kneecapper is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Kill Shot is ready to use.
Talent Block is ready to use.
Talent Venomous Strike is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Trained Reactions is ready to use.
Talent Counter Shot is ready to use.
Talent Infusion: Movement is ready to use.
Talent Apply Poison is ready to use.
Talent Insidious Poison is ready to use.
Talent Numbing Poison is ready to use.
Talent Evasion is ready to use.
Talent Premonition is ready to use.
Talent Luck of the Little Folk is ready to use.
Rested for 40 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saving done.