
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Nekomancer 1.5.10Adds the Nekomancer class. Nekomancers are summon-based mages that focus on debilitating their enemies while reinforcing their allies. They primarily deal physical and light damage. Uniquely, they do not use mana like other mage subclasses, relying souly on the soul resource. They use the soul resource in a much different way then Necromancer does, since they naturally regain one soul a turn. Combined with a relatively low soul maximum, they run completely counter to the standard ToME resources with tiny regeneration rates and huge maximums. Aside from the usual unlocked Combat Training and Survival, Nekomancer uses completely unique trees. It has 4 unlocked class trees, one locked class tree and two generic trees. Changelog: 1.0.1: Updated description somewhat Shaman 1.5.10DescriptionThis addon adds the Shaman as a playable class. Shamans are masters of elemental magic attacks, mindpower based summons, or good old fashioned melee weapons. Shamans use both their weapon sets and are encouraged to switch during the battle to adapt to every situation. They start with the Shaman's Path talent, a passive that gives them bonus adapted to their weapon sets of choice. 6 unique class trees (3 locked) : 2 unique generic trees : With the exception of 4 talents, Shaman talents can appear on NPC. DisclaimerThis is my first addon and first coding project, I can promise I tested this addon as best I could, but that does not mean it is without bugs. Please report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread I will make. CreditsNefigah for loving the Shaman idea and helping me more than a little with the coding. Chewbacca for testing Shaman maybe more than me. Micbran for correcting my bad english. Rexorcorum for the pretty awesome spirits and totems tiles. Orange because his name is lucky :frog: :robot:. http://game-icons.net/ for all the icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.8 : - updated bark armor and yeti totem description to fit new crit shrug behavior (main game 1.6 changes) 1.0.7 : - nerfed snake/boar fetishes damage (turns out reapplying DoT so much gives way too big numbers) 1.0.6 : - nerfed bark armor shield at low TL/STR 1.0.5 : - Added an option for legacy spirit tiles due to popular request. Found under Game Options --> Shaman, enabling will display old spirit tiles (need to resummon the spirits) 1.0.4 : - Fixed fetish targeting not working if you aimed beyond their range 1.0.3 : - Elemental Spirits description fixed (was incorrectly stating it used raw levels) 1.0.2 : - Last tiles added, say hello to the new spirits ! 1.0.1 : tiles added for Wyrm totem and Bones totem. Shaman path correctly given to everyone at birth. Updated shaman path description to reflect the scaling. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
High Guard 1.5.10Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Mindslayer |
| Level / Exp | 14 / 89% |
| Size | medium |
| Lifes / Deaths | Killed by Belogatira the giant brown ant at level 12 on the 1st Flare 122nd year of Ascendancy at 17:13 0 / 6Killed by Layigamira the midge swarm at level 13 on the 9th Flare 122nd year of Ascendancy at 10:12 Killed by Aeruldalaith the giant black ant at level 13 on the 9th Flare 122nd year of Ascendancy at 15:00 Killed by Gata the master vampire at level 14 on the 2nd Dusk 122nd year of Ascendancy at 16:07 Killed by Gata the master vampire at level 14 on the 2nd Dusk 122nd year of Ascendancy at 18:10 Killed by Gata the master vampire at level 14 on the 2nd Dusk 122nd year of Ascendancy at 18:59 |
Primary Stats
| Strength | 12 (base 11) |
| Dexterity | 10 (base 10) |
| Constitution | 8 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 43 (base 39) |
| Cunning | 38 (base 31) |
Resources
| Life | -222/237 |
| Psi | 118/133 |
| Healing Factor | 1.1931460674157 |
| Regeneration | 0.29828651685393 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +14.999999999998% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 9 |
| Accuracy | 30 |
| Crit Chance | 17% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 7 |
| Accuracy | 30 |
| Crit Chance | 13% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +10% |
| Fire | +3% |
| Cold | +10% |
| Mind | +27% |
| Nature | +10% |
Offense: Damage Penetration
| Physical | +6% |
| Darkness | +25% |
| Light | +10% |
| Cold | +8% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 19 |
| Ranged Defense | 22 |
| Fatigue | 0 |
| Physical Save | 12 |
| Spell Save | 18 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Blight | + 5%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 15%( 70%) |
| All | 0%( 70%) |
| Lightning | + 12%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 6%( 70%) |
| Mind | + 3%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 5% |
| Poison Resistance | 62% |
| Confusion Resistance | 24% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Psionic / Charged mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.30 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Psionic / Augmented mobility | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | Target is marked, leaving them vulnerable to marked shots. Marked |
| detrimental effect | The target is infected by a disease, reducing its constitution by 5 and doing 20.13 blight damage per turn. Rotting Disease |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Heart of the Gloom. Escort: lost anorithil (level 2 of Heart of the Gloom)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Equipment
| Psionic focus | [vs. Serpent's Glare (91% power, 15 apr, nature damage) (In main hand, 1 of 2)]Lustreparry (146% power, 4 apr) 3.0 T3 mace 1H weapon Reqs Str 24 [Rare] Psionic Power 147% (+55%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +4 (-11) Crit +1.5% (-5.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison On Hit: + Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +1 Cun dps ---------- Mind.crit +0% (-2%) Crit.mult +10.00% Mind.pwr +8 (+2 eff.) (+4 (+1 eff.)) Dmg.mod +0%(-10%) nature Res.pen +10% light ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) ---------- misc Equi/ret +0.04 Max.hate +2.00 Light +1 Blunt and deadly. Tap to cycle through comparison choices |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +4 (-) Call light (100 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. stabilizing linen wizard hat (1 def, 0 armour) (On head)]stabilizing linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +2(-) Wil ----- def ----- Defense +1 (+1 eff.) (-) Phys.save +5 (+5 eff.) (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. Giladas (dig speed 29 turns) (Tool)]Giladas (dig speed 29 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +2(-) Cun +1(-) Str dps ---------- Melee+ 0(-15) item acid corrode Dmg.mod +9%(-) mind +6%(-) acid Acc +3 (+3 eff.) (-) On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +6%(-) acid ---------- misc Infravis +3 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. copper ring 'Eremazilabar' (On fingers, 1 of 2)]copper ring 'Eremazilabar' 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6%(-) mind ----- def ----- Resists +6%(-) nature +5%(-) blight Poison- +12% (-) Disease- +10% (-) ---------- misc Equi/ret +0.16 (-) Psi/ret +0.08 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. copper ring 'Eremazilabar' (On fingers, 1 of 2)]Blindburst 0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +12%(+6%) mind Res.pen +25% darkness Melee Ret 12 mind ----- def ----- Resists +0%(-5%) blight +3% mind +0%(-6%) nature Mind.save +7 (+4 eff.) Poison- +0% (-12%) Disease- +0% (-10%) Confus- +24% ---------- misc Equi/ret +0.00 (-0.16) Psi/ret +0.00 (-0.08) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Withering Orbs (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) (-) Melee+ 5(-) mind Ranged+ 5(-) mind ---------- misc See.Stealth +10 (-) See.Invis +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | [vs. Serpent's Glare (91% power, 15 apr, nature damage) (In main hand, 1 of 3)]Serpent's Glare (91% power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Power 92% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +15 (-) Crit +7.0% (-) Atk.spd 100% (-) Dmg.conv 30%(-) poison While equipped: dps ---------- Mind.crit +2% (-) Mind.pwr +4 (+1 eff.) (-) Dmg.mod +10%(-) nature ----- def ----- Resists +10%(-) nature Poison- +50% (-) Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 107.64 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
| On feet | [vs. grounding pair of rough leather boots of strife (0 def, 1 armour) (On feet)]grounding pair of rough leather boots of strife (0 def, 1 armour) 2.0 T1 feet armor [Ego+] Nature/Psionic While equipped: Stats +2(-) Wil +3(-) Con dps ---------- Mind.pwr +3 (+1 eff.) (-) Res.pen +6%(-) physical ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6%(-) lightning +6%(-) temporal Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 6 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| In off hand | [vs. Serpent's Glare (91% power, 15 apr, nature damage) (In main hand, 1 of 3)]mossy mindstar 'Erelayon' (75% power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature Power 75% (-17%) Range: 1.1x (+0.0x) Uses 30% Wil, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +12 (-3) Crit +2.5% (-4.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Phys.crit +2.0% Mind.crit +1% (-1%) Mind.pwr +2 (+0 eff.) (-2 (-1 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Armour +6 Resists +6% lightning +0%(-10%) nature Heal.mod +11% Heal/summ +10 Poison- +0% (-50%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| On hands | [vs. Belista (6 def, 1 armour) (On hands)]Belista (6 def, 1 armour) 1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5(-) fire Dmg.mod +3%(-) fire ----- def ----- Armour +1 (-) Defense +6 (+6 eff.) (-) Rng.Def +6 (+3 eff.) (-) Resists +5%(-) arcane +6%(-) fire Blind- +5% (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. Silk Current (12 def, 0 armour) (Main armor)]Silk Current (12 def, 0 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+4 eff.) (-) Mov.spd +15% (-) Dmg.mod +10%(-) cold Res.pen +8%(-) cold Melee Ret 10(-) cold ----- def ----- Defense +12 (+12 eff.) (-) Resists +15%(-) cold ---------- misc Masteries +0.10(-) Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
Inventory
sun infusion of the psychic (rad 6; power 44; turns 3; dispels darkness)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 22). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 44) for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Wild (on body)]wild infusion of the sneak (resist 14%; cure magical) 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. copper ring 'Eremazilabar' (On fingers, 1 of 2)]rogue's steel ring of light (+22%) 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% light +0%(-6%) mind ----- def ----- Defense +4 (+2 eff.) Resists +0%(-5%) blight +22% light +0%(-6%) nature Poison- +0% (-12%) Disease- +0% (-10%) ---------- misc Equi/ret +0.00 (-0.16) Psi/ret +0.00 (-0.08) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Serpent's Glare (91% power, 15 apr, nature damage) (In main hand, 1 of 2)]Eclipse (135% power, 4 apr, darkness element) 5.0 T2 staff 2H weapon Reqs Mag 32 [Unique] Arcane Power 135% (+43%) Range: 1.2x (+0.1x) Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 (-11) Crit +3.5% (-3.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Spell.crit +8% Mind.crit +0% (-2%) Spell.pwr +12 (+9 eff.) Mind.pwr +0 (+0 eff.) (-4 (-1 eff.)) Dmg.mod +15% temporal +15% darkness +15% light +0%(-10%) nature +15% physical ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. Tap to cycle through comparison choices |
[vs. Serpent's Glare (91% power, 15 apr, nature damage) (In main hand, 1 of 2)]ash vilestaff of power (130% power, 3 apr, fire element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 131% (+39%) Range: 1.2x (+0.1x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 (-12) Crit +3.0% (-4.0%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Spell.crit +2% Mind.crit +0% (-2%) Spell.pwr +12 (+9 eff.) Mind.pwr +0 (+0 eff.) (-4 (-1 eff.)) Dmg.mod +0%(-10%) nature +15% fire ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Serpent's Glare (91% power, 15 apr, nature damage) (In main hand, 1 of 2)]Kerath the Obsidianwreath (135% power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Rare] Psionic Power 135% (+43%) Range: 1.5x (+0.4x) Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +1 (-14) Crit +0.5% (-6.5%) Atk.spd 100% (-) Melee+ +13 darkness Dmg.conv 0%(-30%) poison Against +10% Living On Hit: * 40% chance to inflict 15% damage reduction (+40%) While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-4 (-1 eff.)) Dmg.mod +6% darkness +0%(-10%) nature Res.pen +10% lightning ----- def ----- Resists +3% darkness +0%(-10%) nature Poison- +0% (-50%) Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. Serpent's Glare (91% power, 15 apr, nature damage) (In main hand, 1 of 2)]Strikehunt the iron greatmaul (135% power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Rare] Nature Power 136% (+44%) Range: 1.5x (+0.4x) Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +1 (-14) Crit +0.5% (-6.5%) Atk.spd 100% (-) Melee+ +9 nature +9 temporal Dmg.conv 0%(-30%) poison While equipped: Stats +6 Cun dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-4 (-1 eff.)) Dmg.mod +0%(-10%) nature Res.pen +5% mind On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) ---------- misc Psi/ret +0.04 Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. Serpent's Glare (91% power, 15 apr, nature damage) (In main hand, 1 of 2)]flaming iron greatsword (129% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Arcane Power 129% (+37%) Range: 1.6x (+0.5x) Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +1 (-14) Crit +2.5% (-4.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison On Hit.r1 +9 fire While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-4 (-1 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Serpent's Glare (91% power, 15 apr, nature damage) (In main hand, 1 of 2)]iron longsword 'Glaba' (125% power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Rare] Disrupt Power 125% (+33%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Acid Acc+ +0.4% crit.pwr / acc Apr +2 (-13) Crit +2.5% (-4.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison On Hit: * Slows global speed by 6% (+6%) While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-4 (-1 eff.)) Dmg.mod +0%(-10%) nature On Hit (Melee): * Slows global speed by 15% * 15% chance to corrode armour by 30% ----- def ----- Resists +3% lightning +6% temporal +0%(-10%) nature Poison- +0% (-50%) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Serpent's Glare (91% power, 15 apr, nature damage) (In main hand, 1 of 2)]Aduwen the iron mace (126% power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Rare] Nature Power 127% (+35%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +2 (-13) Crit +0.5% (-6.5%) Atk.spd 100% (-) Melee+ +6 nature +6 temporal Dmg.conv 0%(-30%) poison While equipped: Stats +4 Cun dps ---------- Mind.crit +8% (+6%) Mind.pwr +0 (+0 eff.) (-4 (-1 eff.)) Dmg.mod +6% mind +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Mind.save +6 (+3 eff.) Poison- +0% (-50%) ---------- misc Max.psi +20.00 Blunt and deadly. Tap to cycle through comparison choices |
[vs. Serpent's Glare (91% power, 15 apr, nature damage) (In main hand, 1 of 2)]Morningsweep the dwarven-steel waraxe (133% power, 4 apr) 3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Disrupt Power 134% (+42%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 (-11) Crit +4.5% (-2.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison On Hit: * 13 arcane resource burn (+13) * 20% chance to cause random gloom (+20%) While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-4 (-1 eff.)) Dmg.mod +9% light +0%(-10%) nature Res.pen +25% light Melee Ret 20 light ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) One-handed war axes. Tap to cycle through comparison choices |
[vs. Serpent's Glare (91% power, 15 apr, nature damage) (In main hand, 1 of 3)]chilling steel dagger of massacre (133% power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane/Master Power 134% (+42%) Range: 1.3x (+0.2x) Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +6 (-9) Crit +5.0% (-2.0%) Atk.spd 100% (-) Melee+ +9 cold Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-4 (-1 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Serpent's Glare (91% power, 15 apr, nature damage) (In main hand, 1 of 3)]vined mindstar of clarity (83% power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 84% (-8%) Range: 1.1x (+0.0x) Uses 35% Wil, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 (+3) Crit +3.0% (-4.0%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +2% (-) Mind.pwr +4 (+1 eff.) (-) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Mind.save +3 (+2 eff.) Poison- +0% (-50%) ---------- misc Max.psi +14.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Serpent's Glare (91% power, 15 apr, nature damage) (In main hand, 1 of 2)]Corpsebow 4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Unique] Arcane/Nature Acc+ +0.2% crit / acc Apr +0 (-15) Crit +0.0% (-7.0%) Atk.spd 125% (+25%) Range +7 Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-4 (-1 eff.)) Ranged+ 20 blight Dmg.mod +40% blight +0%(-10%) nature On Hit (Ranged): * 40% chance to disease ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) Disease- +50% Cyst Burst: Level 5.0 Pwr.cost 10 out of 20/20. Range 8 Travel.spd instantaneous Is a spell Description: Make your target's diseases burst, doing 24.23 blight damage for each disease it is infected with. This will also spread any diseases to any nearby foes in a radius of 3. The damage will increase with your Spellpower. A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. Tap to cycle through comparison choices |
[vs. Serpent's Glare (91% power, 15 apr, nature damage) (In main hand, 1 of 2)]Blazeransom 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Rare] Master Acc+ +0.1% dam / acc Apr +0 (-15) Crit +0.0% (-7.0%) Atk.spd 125% (+25%) Range +7 Dmg.conv 0%(-30%) poison On Hit: * Slows global speed by 20% (+20%) While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-4 (-1 eff.)) Dmg.mod +0%(-10%) nature +9% physical Res.pen +10% physical ----- def ----- Resists +12% lightning +0%(-10%) nature +6% blight +9% fire +5% arcane +15% cold Poison- +0% (-50%) Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. Silk Current (12 def, 0 armour) (Main armor)]rejuvenating cured leather armour (2 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego] Nature While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-4 (-4 eff.)) Mov.spd +0% (-15%) Dmg.mod +0%(-10%) cold Res.pen +0%(-8%) cold Melee Ret 0(-10) cold ----- def ----- Armour +4 Defense +2 (+2 eff.) (-10 (-10 eff.)) Fatigue +7% Resists +0%(-15%) cold HP.reg +2.00 ---------- misc Stam/turn +0.90 Masteries +0.00(-0.10) Spell/Water A suit of armour made of leather. |
[vs. Silk Current (12 def, 0 armour) (Main armor)]steel mail armour (2 def, 6 armour) 14.0 T2 heavy armor Reqs Str 20 Heavy Armour Training [Normal] While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-4 (-4 eff.)) Mov.spd +0% (-15%) Dmg.mod +0%(-10%) cold Res.pen +0%(-8%) cold Melee Ret 0(-10) cold ----- def ----- Armour +6 Defense +2 (+2 eff.) (-10 (-10 eff.)) Fatigue +14% Resists +0%(-15%) cold ---------- misc Masteries +0.00(-0.10) Spell/Water A suit of armour made of mail. |
[vs. Silk Current (12 def, 0 armour) (Main armor)]spiked steel plate armour of acid resistance (4 def, 9 armour) 17.0 T2 massive armor Reqs Str 28 Heavy Armour Training 3 [Ego] Master While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-4 (-4 eff.)) Mov.spd +0% (-15%) Dmg.mod +0%(-10%) cold Res.pen +0%(-8%) cold Melee Ret 0(-10) cold 12 physical ----- def ----- Armour +9 Defense +4 (+4 eff.) (-8 (-8 eff.)) Fatigue +22% Resists +16% acid +0%(-15%) cold ---------- misc Masteries +0.00(-0.10) Spell/Water A suit of armour made of metal plates. |
[vs. grounding pair of rough leather boots of strife (0 def, 1 armour) (On feet)]miner's pair of rough leather boots of uncanny dodging (2 def, 5 armour) 2.0 T1 feet armor [Ego] Master While equipped: Stats +0(-2) Wil +0(-3) Con dps ---------- Mind.pwr +0 (+0 eff.) (-3 (-1 eff.)) Res.pen +0%(-6%) physical ----- def ----- Armour +5 (+4) Defense +2 (+1 eff.) Rng.Def +2 (+1 eff.) Fatigue +1% (-) Resists +0%(-6%) lightning +0%(-6%) temporal ---------- misc Infravis +2 A pair of boots made of leather. |
[vs. Belista (6 def, 1 armour) (On hands)]rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: dps ---------- Melee+ 0(-5) fire Dmg.mod +0%(-3%) fire ----- def ----- Armour +1 (-) Defense +0 (+0 eff.) (-6 (-6 eff.)) Rng.Def +0 (+0 eff.) (-6 (-3 eff.)) Resists +0%(-5%) arcane +0%(-6%) fire Blind- +0% (-5%) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Belista (6 def, 1 armour) (On hands)]temporal rough leather gloves of dexterity (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Melee+ 0(-5) fire 5 temporal Ranged+ 5 temporal Dmg.mod +0%(-3%) fire +3% temporal Acc +11 (+11 eff.) ----- def ----- Armour +1 (-) Defense +0 (+0 eff.) (-6 (-6 eff.)) Rng.Def +0 (+0 eff.) (-6 (-3 eff.)) Resists +5% temporal +0%(-5%) arcane +0%(-6%) fire Blind- +0% (-5%) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. stabilizing linen wizard hat (1 def, 0 armour) (On head)]miner's iron helm (0 def, 4 armour) 3.0 T1 head armor Reqs Heavy Armour Training [Ego] Master While equipped: Stats +0(-2) Wil ----- def ----- Armour +4 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +5% Phys.save +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Max.HP +42.00 Heal.mod +0% (-10%) ---------- misc Light +4 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Giladas (dig speed 29 turns) (Tool)]Emeliriavea the yew wand of firewall [power 157] (6 cooldown) 2.0 T3 wand charm [Rare] Arcane While equipped: Stats +0(-1) Str +0(-2) Cun +4 Con dps ---------- Melee+ 0(-15) item acid corrode Dmg.mod +6%(-) acid +0%(-9%) mind Acc +6 (+6 eff.) (+3 (+3 eff.)) Apr +4 ----- def ----- Resists +0%(-6%) acid Phys.save +6 (+6 eff.) ---------- misc Max.vim +10.00 Infravis +0 (-3) While carried: ---------- misc Talents +0(+-1) Dig Creates a wall of flames lasting 4 turns (dealing 162 fire damage overall) Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Velel hits Gata the master vampire for 7 healing, 3 cold, 14 mind (17 total damage) [7 healing].
Rotting Disease from Gata the master vampire hits Velel for 20 blight damage.
Gata the master vampire is fully armored again.
Poison from Velel hits Gata the master vampire for 0 nature damage.
Gata the master vampire leeches life from Velel!
Rotting Disease from Gata the master vampire hits Velel for 20 blight damage.
Poison from Velel hits Gata the master vampire for 0 nature damage.
Rotting Disease from Gata the master vampire hits Velel for 23 blight damage.
Poison from Velel hits Gata the master vampire for 0 nature damage.
Rotting Disease from Gata the master vampire hits Velel for 19 blight damage.
Gata the master vampire is no longer pinned.
Poison from Velel hits Gata the master vampire for 0 nature damage.
Rotting Disease from Gata the master vampire hits Velel for 19 blight damage.
Poison from Velel hits Gata the master vampire for 0 nature damage.
Gata the master vampire uses Steady Shot.
Velel uses Realign.
Velel is cured!
Rotting Disease from Gata the master vampire hits Velel for 19 blight damage.
Velel receives 242 healing.
Gata the master vampire stops being poisoned.
Gata the master vampire's Steady Shot hits Velel for 120 physical damage.
Gata the master vampire uses Headshot.
Gata the master vampire's Headshot performs a ranged critical strike against Velel!
Saving game...
































































































