
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
| Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Possessor Bonus Class 1.5.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.4.8Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Necromancer |
| Level / Exp | 18 / 24% |
| Size | medium |
| Lifes / Deaths | Killed by Cyrerabeth the large brown snake at level 7 on the 79th Pyre 122nd year of Ascendancy at 12:31 / 96Killed by poison spore at level 7 on the 2nd Mirth 122nd year of Ascendancy at 02:58 Killed by The Shade at level 7 on the 3rd Mirth 122nd year of Ascendancy at 08:13 Killed by The Shade at level 7 on the 3rd Mirth 122nd year of Ascendancy at 09:25 Killed by The Shade at level 7 on the 3rd Mirth 122nd year of Ascendancy at 10:25 Killed by elven mage at level 9 on the 1st Flare 122nd year of Ascendancy at 07:22 Killed by skeleton mage at level 10 on the 1st Flare 122nd year of Ascendancy at 21:19 Killed by Ergan the dwarf at level 10 on the 9th Flare 122nd year of Ascendancy at 02:52 Killed by Fulda the thalore at level 11 on the 9th Flare 122nd year of Ascendancy at 03:53 Killed by Fulda the thalore at level 11 on the 9th Flare 122nd year of Ascendancy at 06:22 Killed by Ergan the dwarf at level 11 on the 9th Flare 122nd year of Ascendancy at 07:34 Killed by Fulda the thalore at level 11 on the 9th Flare 122nd year of Ascendancy at 08:14 Killed by Fulda the thalore at level 11 on the 9th Flare 122nd year of Ascendancy at 09:14 Killed by treant at level 11 on the 9th Flare 122nd year of Ascendancy at 20:37 Killed by Elinne the midge swarm at level 11 on the 10th Flare 122nd year of Ascendancy at 23:38 Killed by Elinne the midge swarm at level 11 on the 1st Dusk 122nd year of Ascendancy at 00:55 Killed by giant lightning ant at level 11 on the 1st Dusk 122nd year of Ascendancy at 02:49 Killed by Wrathroot at level 12 on the 2nd Dusk 122nd year of Ascendancy at 04:03 Killed by skeleton mage at level 13 on the 52nd Dusk 122nd year of Ascendancy at 22:38 Killed by Zrag at level 13 on the 53rd Dusk 122nd year of Ascendancy at 11:23 Killed by Zrag at level 13 on the 53rd Dusk 122nd year of Ascendancy at 11:33 Killed by sandworm at level 13 on the 55th Dusk 122nd year of Ascendancy at 01:13 Killed by Sandworm Queen at level 13 on the 55th Dusk 122nd year of Ascendancy at 01:33 Killed by Sandworm Queen at level 13 on the 55th Dusk 122nd year of Ascendancy at 01:57 Killed by Sandworm Queen at level 13 on the 55th Dusk 122nd year of Ascendancy at 02:18 Killed by greater gwelgoroth at level 14 on the 59th Dusk 122nd year of Ascendancy at 13:52 Killed by skeleton master archer at level 14 on the 59th Dusk 122nd year of Ascendancy at 14:52 Killed by gwelgoroth at level 14 on the 59th Dusk 122nd year of Ascendancy at 15:20 Killed by gwelgoroth at level 14 on the 59th Dusk 122nd year of Ascendancy at 15:30 Killed by greater gwelgoroth at level 14 on the 59th Dusk 122nd year of Ascendancy at 16:19 Killed by greater gwelgoroth at level 14 on the 59th Dusk 122nd year of Ascendancy at 17:16 Killed by ultimate gwelgoroth at level 14 on the 59th Dusk 122nd year of Ascendancy at 17:22 Killed by ultimate gwelgoroth at level 14 on the 59th Dusk 122nd year of Ascendancy at 18:07 Killed by gwelgoroth at level 14 on the 59th Dusk 122nd year of Ascendancy at 20:12 Killed by greater gwelgoroth at level 14 on the 59th Dusk 122nd year of Ascendancy at 21:50 Killed by thief at level 14 on the 64th Dusk 122nd year of Ascendancy at 01:42 Killed by shadow at level 14 on the 64th Dusk 122nd year of Ascendancy at 03:48 Killed by Urkis, the High Tempest at level 14 on the 64th Dusk 122nd year of Ascendancy at 10:55 Killed by Urkis, the High Tempest at level 14 on the 64th Dusk 122nd year of Ascendancy at 11:51 Killed by Urkis, the High Tempest at level 14 on the 64th Dusk 122nd year of Ascendancy at 12:55 Killed by Urkis, the High Tempest at level 14 on the 64th Dusk 122nd year of Ascendancy at 14:00 Killed by Urkis, the High Tempest at level 14 on the 64th Dusk 122nd year of Ascendancy at 14:06 Killed by Urkis, the High Tempest at level 14 on the 64th Dusk 122nd year of Ascendancy at 15:00 Killed by Urkis, the High Tempest at level 14 on the 64th Dusk 122nd year of Ascendancy at 15:23 Killed by Urkis, the High Tempest at level 14 on the 64th Dusk 122nd year of Ascendancy at 15:35 Killed by Urkis, the High Tempest at level 14 on the 64th Dusk 122nd year of Ascendancy at 16:20 Killed by Urkis, the High Tempest at level 14 on the 64th Dusk 122nd year of Ascendancy at 17:21 Killed by Urkis, the High Tempest at level 14 on the 64th Dusk 122nd year of Ascendancy at 18:26 Killed by Urkis, the High Tempest at level 14 on the 64th Dusk 122nd year of Ascendancy at 19:36 Killed by Urkis, the High Tempest at level 14 on the 64th Dusk 122nd year of Ascendancy at 20:49 Killed by Urkis, the High Tempest at level 14 on the 64th Dusk 122nd year of Ascendancy at 23:18 Killed by storm drake at level 15 on the 65th Dusk 122nd year of Ascendancy at 12:45 Killed by fire wyrm at level 15 on the 65th Dusk 122nd year of Ascendancy at 15:24 Killed by fire wyrm at level 15 on the 65th Dusk 122nd year of Ascendancy at 16:00 Killed by fire drake at level 15 on the 65th Dusk 122nd year of Ascendancy at 16:40 Killed by fire wyrm at level 15 on the 65th Dusk 122nd year of Ascendancy at 17:09 Killed by fire wyrm at level 15 on the 65th Dusk 122nd year of Ascendancy at 17:59 Killed by fire wyrm at level 15 on the 65th Dusk 122nd year of Ascendancy at 18:15 Killed by giant venus flytrap at level 15 on the 66th Dusk 122nd year of Ascendancy at 02:28 Killed by skeleton mage at level 16 on the 71st Dusk 122nd year of Ascendancy at 17:23 Killed by ancient elven mummy at level 16 on the 15th Haze 122nd year of Ascendancy at 20:17 Killed by animated mummy wrappings at level 16 on the 15th Haze 122nd year of Ascendancy at 23:41 Killed by Ce'Neda the skeleton warrior at level 16 on the 16th Haze 122nd year of Ascendancy at 03:52 Killed by skeleton archer at level 16 on the 16th Haze 122nd year of Ascendancy at 11:52 Killed by minotaur at level 16 on the 16th Haze 122nd year of Ascendancy at 17:08 Killed by giant spider at level 17 on the 17th Haze 122nd year of Ascendancy at 10:30 Killed by multi-hued drake at level 17 on the 17th Haze 122nd year of Ascendancy at 17:35 Killed by multi-hued drake at level 17 on the 17th Haze 122nd year of Ascendancy at 19:07 Killed by multi-hued drake at level 17 on the 17th Haze 122nd year of Ascendancy at 20:04 Killed by orc cryomancer at level 17 on the 18th Haze 122nd year of Ascendancy at 02:30 Killed by skeleton assassin at level 17 on the 18th Haze 122nd year of Ascendancy at 05:16 Killed by skeleton assassin at level 17 on the 18th Haze 122nd year of Ascendancy at 05:59 Killed by naga myrmidon at level 17 on the 18th Haze 122nd year of Ascendancy at 08:53 Killed by naga myrmidon at level 17 on the 18th Haze 122nd year of Ascendancy at 11:51 Killed by armoured skeleton warrior at level 17 on the 18th Haze 122nd year of Ascendancy at 19:54 Killed by fiery orc wyrmic at level 17 on the 19th Haze 122nd year of Ascendancy at 01:59 Killed by fiery orc wyrmic at level 17 on the 19th Haze 122nd year of Ascendancy at 02:32 Killed by Porybreth the skeleton magus at level 17 on the 20th Haze 122nd year of Ascendancy at 00:44 Killed by Porybreth the skeleton magus at level 17 on the 20th Haze 122nd year of Ascendancy at 02:15 Killed by Porybreth the skeleton magus at level 17 on the 20th Haze 122nd year of Ascendancy at 02:31 Killed by dolleg at level 17 on the 20th Haze 122nd year of Ascendancy at 06:31 Killed by skeleton assassin at level 18 on the 21st Haze 122nd year of Ascendancy at 00:48 Killed by skeleton assassin at level 18 on the 21st Haze 122nd year of Ascendancy at 01:00 Killed by skeleton assassin at level 18 on the 21st Haze 122nd year of Ascendancy at 01:52 Killed by Xerybreda the ancient elven mummy at level 18 on the 21st Haze 122nd year of Ascendancy at 02:03 Killed by Greater Mummy Lord at level 18 on the 21st Haze 122nd year of Ascendancy at 13:10 Killed by Greater Mummy Lord at level 18 on the 21st Haze 122nd year of Ascendancy at 13:19 Killed by Greater Mummy Lord at level 18 on the 21st Haze 122nd year of Ascendancy at 14:16 Killed by Greater Mummy Lord at level 18 on the 21st Haze 122nd year of Ascendancy at 14:35 Killed by Greater Mummy Lord at level 18 on the 21st Haze 122nd year of Ascendancy at 15:54 Killed by Greater Mummy Lord at level 18 on the 21st Haze 122nd year of Ascendancy at 16:27 Killed by Greater Mummy Lord at level 18 on the 21st Haze 122nd year of Ascendancy at 16:43 Killed by skeleton warrior at level 18 on the 21st Haze 122nd year of Ascendancy at 23:20 Killed by Greater Mummy Lord at level 18 on the 22nd Haze 122nd year of Ascendancy at 07:05 Killed by Greater Mummy Lord at level 18 on the 22nd Haze 122nd year of Ascendancy at 09:50 Killed by Greater Mummy Lord at level 18 on the 22nd Haze 122nd year of Ascendancy at 10:58 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 17 (base 17) |
| Magic | 58 (base 45) |
| Willpower | 48 (base 33) |
| Cunning | 20 (base 11) |
Resources
| Life | 332/332 |
| Mana | 409/409 |
| Souls | 10/10 |
| Healing Factor | 1.2561497326203 |
| Regeneration | 4.0824866310159 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 8 |
| Infravision | 1 |
| See Stealth | 10 |
| See Invisible | 19 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 19 |
| Crit Chance | 6% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 11 |
| Spell Save | 41 |
| Mental Save | 24 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 22% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 139 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 2/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Spell / Divination | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +1. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +1. | done |
You failed to protect the temporal explorer from death by Elinne the midge swarm. Escort: temporal explorer (level 3 of Old Forest) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed sandworm tooth. * You've found the needed vial of wight ectoplasm. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed vial of greater demon bile. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bloated horror heart. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots of evasion (11 def, 1 armour) pair of rough leather boots of evasion (11 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +11 (+5 eff.) Fatigue: +1% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 17% chance to evade melee and ranged attacks and 6 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (105 power, based on Willpower), costing 10 power out of 13/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | linen wizard hat of knowledge (1 def, 0 armour) linen wizard hat of knowledge (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Cun / +4 Wil Mindpower: +4 (+2 eff.) A pointy cloth hat, very wizardly... |
| Tool | steel torque of psychoportation 'Sootfear' [power 30] (30 cooldown) steel torque of psychoportation 'Sootfear' [power 30] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 8 darkness Changes stats: +5 Cun / +2 Dex Changes resistances penetration: +10% darkness Light radius: +3 See invisible: +3 It can be used to teleport randomly (rad 30), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring of arcana(+0.11/turn) steel ring of arcana(+0.11/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Silence immunity: +22% Mana each turn: +0.11 Rings can have magical properties. |
| On fingers | mule's stralite ring of pilfering mule's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+6 eff.) Armour penetration: +11 Defense: +11 (+5 eff.) Fatigue: -7% Maximum encumbrance: +28 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | insulating rough leather belt insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +6% cold A belt that goes around your waist. |
| In main hand | infernal elm vilestaff of greater warding (10-12 power, 2 apr, blight element) infernal elm vilestaff of greater warding (10-12 power, 2 apr, blight element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Damage (Melee): 17 fire Maximum wards: +3 blight Changes damage: +10% blight Talents granted: +2 Ward +1 Command Staff Critical mult.: +17.00% Spellpower: +6 (+2 eff.) Spell crit. chance: +1% See invisible: +6 Staves designed for wielders of magic, by the greats of the art. |
| On hands | Balolakhad (0 def, 3 armour) Balolakhad (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +11 (+5 eff.) Armour: +3 Damage (Melee): 18 arcane Changes stats: +4 Str / +11 Mag / +10 Wil Changes resistances: +4% arcane Changes damage: +6% arcane Grants telepathy: Humanoid/Orc Maximum hate: +2.00 Heals friendly targets nearby when you use a nature summon: +20 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | troll-hide rough leather armour of the deep (1 def, 4 armour) troll-hide rough leather armour of the deep (1 def, 4 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +6% Changes resistances: +6% acid / +5% cold Allows you to breathe in: water Life regen: +3.00 Maximum life: +30.00 Healing mod.: +10% A suit of armour made of leather. |
| Cloak | Galeorder (1 def, 0 armour) Galeorder (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 8 temporal Changes damage: +6% lightning / +15% temporal Spell save: +5 (+1 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
This item will automatically be transmogrified when you leave the level. phase door rune (range 6; power 18; dur 5)phase door rune (range 6; power 18; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. infernal elven-wood starstaff of might (25-30 power, 5 apr, light element)infernal elven-wood starstaff of might (25-30 power, 5 apr, light element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 15 fire Changes damage: +25% light Talent granted: +1 Command Staff Critical mult.: +26.00% Spellpower: +15 (+5 eff.) Spell crit. chance: +10% See invisible: +11 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Baluhad the dwarven-steel battleaxe (33-49.5 power, 2 apr)Baluhad the dwarven-steel battleaxe (33-49.5 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.0 - 49.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom * 25% chance for lightning to arc to a second target Damage (Melee): +19 lightning / +20 mind When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 20 acid / 8 mind Changes resistances: +6% acid Changes damage: +6% acid Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Drake's Bane (52-78 power, 21 apr)Drake's Bane (52-78 power, 21 apr) Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+9 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
This item will automatically be transmogrified when you leave the level. quick deep-steel trident of daylight (25-40 power, 10 apr)quick deep-steel trident of daylight (25-40 power, 10 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 111% Damage (Melee): +13 light Damage against: +12% Undead When wielded/worn: Accuracy: +12 (+6 eff.) Changes stats: +6 Dex A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. slime-covered stralite longsword of amnesia (34-47.6 power, 5 apr)slime-covered stralite longsword of amnesia (34-47.6 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 8% * 25% chance to put talents on cooldown When wielded/worn: Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. chilling stralite waraxe of vileness (32-44.8 power, 5 apr)chilling stralite waraxe of vileness (32-44.8 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 9% chance to disease Damage (Melee): +9 blight / +10 cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Fireviper (9-9.9 power, 24 apr, nature damage)Fireviper (9-9.9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +8 fire When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +13 Cun Changes resistances: +9% fire Critical mult.: +23.00% Maximum psi: +30.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Issilevor the Natureblow (8.5-9.35 power, 24 apr, mind damage)Issilevor the Natureblow (8.5-9.35 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +8 nature When wielded/worn: Armour: +6 Changes resistances: +12% fire Physical save: +6 (+6 eff.) Mental save: +12 (+6 eff.) Poison immunity: +10% Disease immunity: +20% Mindpower: +13 (+6 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. blooming pulsing mindstar of the jelly (12-13.2 power, 32 apr, nature damage)blooming pulsing mindstar of the jelly (12-13.2 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +4% acid Equilibrium when hit: +0.90 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Healing mod.: +14% Heals friendly targets nearby when you use a nature summon: +10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. keeper's yew longbow of recursionkeeper's yew longbow of recursion Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes resistances penetration: +12% physical / +11% temporal Changes damage: +15% physical / +20% temporal Talent cooldown: Arrow Stitching (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Khelylin the Prismborn (22/22, 32.5-45.5 power, 10 apr)Khelylin the Prismborn (22/22, 32.5-45.5 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 32.5 - 45.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +2.0% Capacity: 22 On weapon hit: * 40% chance to blind * 25% chance for lightning to arc to a second target Damage (Ranged): +17 lightning / +32 light Burst (radius 2) on crit: +12 light Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. crackling dwarven-steel shield of lightning resistance (+33%) (8 def, 2 armour, 79 block)crackling dwarven-steel shield of lightning resistance (+33%) (8 def, 2 armour, 79 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Effects when hit in melee: * 12% chance to daze at end of turn Changes stats: +3 Dex Changes resistances: +33% lightning Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. deflecting dwarven-steel shield of radiance (15 def, 2 armour, 78 block)deflecting dwarven-steel shield of radiance (15 def, 2 armour, 78 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+7 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Effects when hit in melee: * 18% chance to blind Changes stats: +3 Mag / +5 Con Changes resistances: +13% light Talent granted: +3 Block Deflect projectiles away: +8% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. gloomy stralite shield of radiance (10 def, 2 armour, 141.5 block)gloomy stralite shield of radiance (10 def, 2 armour, 141.5 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Effects on melee hit: * 7% chance to cause random gloom Effects when hit in melee: * 25% chance to blind * 17% chance to cause random gloom Changes stats: +3 Mag / +4 Con Changes resistances: +13% light Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. enlightening mummy wrappings (5 def, 2 armour)enlightening mummy wrappings (5 def, 2 armour) Requires: - Dexterity 15 Infused by psionic forces 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +5 Cun / +5 Wil Changes resistances: -25% fire Mental save: +17 (+9 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level. enlightening mummy wrappings of lightning resistance (5 def, 2 armour)enlightening mummy wrappings of lightning resistance (5 def, 2 armour) Requires: - Dexterity 15 Crafted by a master Infused by psionic forces 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +5 Cun / +5 Wil Changes resistances: +15% lightning / -25% fire Mental save: +12 (+6 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level. mummy wrappings of natural resilience (5 def, 2 armour)mummy wrappings of natural resilience (5 def, 2 armour) Requires: - Dexterity 15 Infused by arcane disrupting forces 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes resistances: +13% blight / -25% fire / +15% nature Reduced damage from: +8% Unnatural Decaying mummy wrappings. |
radiant mummy wrappings of Eyal (5 def, 2 armour) radiant mummy wrappings of Eyal (5 def, 2 armour)Requires: - Dexterity 15 Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Damage when hit (Melee): 6 light Changes stats: +3 Wil Changes resistances: +15% blight / -25% fire / +15% darkness Life regen: +2.40 Maximum life: +47.00 Light radius: +2 Healing mod.: +14% Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level. radiant mummy wrappings of Eyal (5 def, 2 armour)radiant mummy wrappings of Eyal (5 def, 2 armour) Requires: - Dexterity 15 Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Damage when hit (Melee): 6 light Changes stats: +3 Wil Changes resistances: +18% blight / -25% fire / +22% darkness Life regen: +1.20 Maximum life: +54.00 Light radius: +2 Healing mod.: +13% Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level. Gloredamira the reinforced leather armour (4 def, 7 armour)Gloredamira the reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 12 acid / 18 physical Changes resistances: +6% lightning / +9% darkness / +6% light / +5% arcane Changes resistances penetration: +15% acid A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Beliblek (5 def, 28 armour)Beliblek (5 def, 28 armour) Requires: - Strength 48 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +28 Defense: +5 (+2 eff.) Fatigue: +9% Changes resistances: +9% temporal / +6% physical / +5% arcane / +9% nature Physical save: +34 (+21 eff.) Spell save: +20 (+6 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel plate armour of command (13 def, 16 armour)enlightening dwarven-steel plate armour of command (13 def, 16 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Defense: +13 (+6 eff.) Fatigue: +24% Changes stats: +6 Cun / +5 Wil Mental save: +26 (+13 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. insulating hardened leather belt of the vagrantinsulating hardened leather belt of the vagrant Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +8% fire / +7% cold Mental save: +8 (+4 eff.) Mindpower: +5 (+2 eff.) A belt that goes around your waist. |
grounding pair of rough leather boots (0 def, 1 armour) grounding pair of rough leather boots (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% lightning / +5% temporal A pair of boots made of leather. |
restful rough leather gloves of strength (+2) (0 def, 1 armour) restful rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +1 Changes stats: +2 Str Life regen: +1.10 Stamina each turn: +0.50 Maximum stamina: +11.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap of trickery (0 def, 1 armour) rough leather cap of trickery (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +2 Dex A cap made of leather. |
This item will automatically be transmogrified when you leave the level. bladed hardened leather cap (0 def, 3 armour)bladed hardened leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 7 physical Changes stats: +2 Str It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 30.2 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
48 alchemist agate 48 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. hateful stralite torque of thermal psionic shield [power 107] (20 cooldown)hateful stralite torque of thermal psionic shield [power 107] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 107 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 7 hate. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. quiet stralite torque of mindblast [power 221] (6 cooldown)quiet stralite torque of mindblast [power 221] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Silence (-1 turn) Talent granted: +2 Silence It can be used to fire a blast of psionic energies in a range 8 beam dealing 110.50 to 221.00 mind damage, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Zrag the Higher Necromancer level 14
64th Dusk 122nd year of Ascendancy at 16:02 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zrag the Higher Necromancer level 14
64th Dusk 122nd year of Ascendancy at 23:37 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Zrag the Higher Necromancer level 10
1st Flare 122nd year of Ascendancy at 16:31 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Zrag the Higher Necromancer level 13
25th Dusk 122nd year of Ascendancy at 13:08 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Zrag the Higher Necromancer level 10
7th Flare 122nd year of Ascendancy at 14:16 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Zrag the Higher Necromancer level 17
16th Haze 122nd year of Ascendancy at 21:51 see stats
Log
Ghast hits Zrag for (3 to ice), 5 physical (5 total damage).
Zrag hits Iceblock for 7 darkness, 8 temporal, 7 darkness, 8 temporal (29 total damage).
Ghoulking misses Something.
Greater Mummy Lord's winter area effect hits Zrag for (12 to ice), 34 cold (34 total damage).
Greater Mummy Lord's winter area effect hits Ghast for 50 cold damage.
Greater Mummy Lord's ice storm area effect hits Zrag for (9 to ice), 26 cold (26 total damage).
Greater Mummy Lord's ice storm area effect hits Ghoulking for 38 cold damage.
Greater Mummy Lord's ice storm area effect hits Ghast for 38 cold damage.
Greater Mummy Lord's ice storm area effect hits Skeleton warrior for 38 cold damage.
Greater Mummy Lord's ice storm area effect hits Skeleton warrior for 38 cold damage.
Zrag is free from the ice.
Greater Mummy Lord hits Ghast for 54 physical, 19 cold, 5 acid (78 total damage).
Greater Mummy Lord's winter area effect hits Ghast for 50 cold damage.
Greater Mummy Lord's ice storm area effect hits Zrag for 35 cold damage.
Greater Mummy Lord's ice storm area effect hits Ghoulking for 38 cold damage.
Greater Mummy Lord's ice storm area effect hits Ghast for 38 cold damage.
Greater Mummy Lord's ice storm area effect hits Skeleton warrior for 38 cold damage.
Greater Mummy Lord's ice storm area effect hits Skeleton warrior for 38 cold damage.
Zrag the level 18 higher necromancer was cooled to death by Greater Mummy Lord and raised as a soulless shuffling mummy on level 3 of Elven Ruins.
Zrag deactivates Will o' the Wisp.
Zrag deactivates Necrotic Aura.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Greater Mummy Lord's ice storm area effect killed Zrag!
Greater Mummy Lord's ice storm area effect killed Ghast!
Saving done.
