Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Items Vault 1.0.3 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Thalore |
Class | Archer |
Level / Exp | 16 / 15% |
Size | medium |
Lifes / Deaths | Killed by forest wight at level 7 on the 8th Mirth 122nd year of Ascendancy at 18:08 1 / 4Killed by Phrakkor the Bringer of Doom at level 7 on the 9th Mirth 122nd year of Ascendancy at 17:53 Killed by Dornam at level 12 on the 5th Haze 122nd year of Ascendancy at 01:07 Killed by Sandworm Queen at level 13 on the 5th Haze 122nd year of Ascendancy at 16:30 |
Primary Stats
Strength | 30 (base 15) |
Dexterity | 50 (base 40) |
Constitution | 34 (base 24) |
Magic | 8 (base 10) |
Willpower | 19 (base 10) |
Cunning | 34 (base 18) |
Resources
Life | 425/425 |
Stamina | 182/182 |
Healing Factor | 1.1 |
Regeneration | 2.475 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
Offense: Mainhand
Damage | 79 |
Accuracy | 54 |
Crit Chance | 22% |
APR | 15 |
Speed | 0.80 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 23.45 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Blight | +4% |
Physical | +10% |
Cold | +4% |
All | 0% |
Offense: Damage Penetration
Arcane | +15% |
Light | +15% |
Physical | +5% |
Defense: Base
Armour (hardiness) | 35.28 (56%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 7 |
Physical Save | 41.133333333333 |
Spell Save | 24.725 |
Mental Save | 38.275 |
Defense: Resistances
Acid | + 9%( 70%) |
Light | + 15%( 70%) |
Darkness | + 15%( 70%) |
Blight | + 16%( 70%) |
Fire | + 18%( 70%) |
Cold | + 27%( 70%) |
All | + 6%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Bleed Resistance | 50% |
Knockback Resistance | 40% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 263 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 21% for 4 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 152 damage for 3 turns. Its effects scale with your Constitution stat. |
Class Talents
Technique / Archery - bows | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 0.90 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Field control | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +1. | done |
You failed to protect the lone alchemist from death by Goma the midge swarm. Escort: lone alchemist (level 2 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Wrathroot. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Cunning by +1. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 8. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | traveler's pair of rough leather boots of tirelessness (0 def, 1 armour) traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +23 Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
Quiver | elemental quiver of yew arrows of crippling (4/13, 32.5-45.5 power, 10 apr) elemental quiver of yew arrows of crippling (4/13, 32.5-45.5 power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 32.5 - 45.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +9.0% Capacity: 13 Special effect when this weapon hits: random elemental effect Special effect when this weapon crits: cripple the target Damage conversion: 12% fire / 11% cold / 12% lightning / 10% acid Arrows are used with bows to pierce your foes to death. |
Light source | dwarven lantern 'Dayresolve' dwarven lantern 'Dayresolve'Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +5 Cun Damage when the wearer hits(melee): 4 light / 14 dreamforge Damage when the wearer is hit: 18 dreamforge Changes resistances penetration: +15% light Mental save: +7 Light radius: +3 Infravision radius: +2 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Emelumira EmelumiraCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Mental save: +6 Hate per kill: +2.00 Maximum stamina: +5.00 Maximum hate: +4.00 Life regen bonus (wilder-summons): +3.00 Rings can have magical properties. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | penetrating ash longbow of true flight penetrating ash longbow of true flightRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Attack speed: 80% Firing range: +8 When wielded/worn: Accuracy: +6 Physical crit. chance: +6.0% Changes resistances penetration: +5% physical Damage Shield penetration: +15% Longbows are used to shoot arrows at your foes. |
On hands | Hanokalthotir the hardened leather gloves (0 def, 2 armour) Hanokalthotir the hardened leather gloves (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +6 Str / +7 Dex / +6 Cun Damage when the wearer hits(melee): 7 cold Changes resistances: +3% acid / +7% cold Changes damage: +4% cold Talent cooldown: Double Strike (-2 turns) Physical save: +18 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | radiant iron mail armour of implacability (2 def, 8 armour) radiant iron mail armour of implacability (2 def, 8 armour)Requires: - Strength 14 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +8 Defense: +2 Fatigue: +7% Changes stats: +1 Wil Damage when the wearer is hit: 4 light Changes resistances: +10% darkness / +11% blight Physical save: +6 Light radius: +1 A suit of armour made of mail. |
Cloak | Unriroddarach (8 def, 7 armour) Unriroddarach (8 def, 7 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +8 Changes stats: +2 Wil Changes resistances: +13% fire / +15% cold / +10% light Changes resistances penetration: +15% arcane Stealth bonus: +5 Mental save: +8 Mana each turn: +0.04 Maximum vim: +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | wanderer's copper amulet of healing wanderer's copper amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +4 Cun / +4 Con Cut immunity: +50% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 72 cooldown : Effective talent level: 3.0 Power cost: 72 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 193 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
marauder's cured leather armour of the sky (8 def, 4 armour) marauder's cured leather armour of the sky (8 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +8 Ranged Defense: +3 Fatigue: +7% Changes stats: +4 Str / +7 Dex Changes resistances: +12% lightning / +10% cold Physical save: +5 A suit of armour made of leather. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Dornam the Thalore Archer level 7
9th Mirth 122nd year of Ascendancy at 18:58 see stats
By Dornam the Thalore Archer level 12
35th Dusk 122nd year of Ascendancy at 06:46 see stats
By Dornam the Thalore Archer level 14
17th Haze 122nd year of Ascendancy at 14:18 see stats
By Dornam the Thalore Archer level 16
39th Haze 122nd year of Ascendancy at 10:50 see stats
By Dornam the Thalore Archer level 10
18th Dusk 122nd year of Ascendancy at 08:31 see stats
By Dornam the Thalore Archer level 11
27th Dusk 122nd year of Ascendancy at 03:42 see stats
By Dornam the Thalore Archer level 8
2nd Summertide 122nd year of Ascendancy at 02:18 see stats
By Dornam the Thalore Archer level 15
34th Haze 122nd year of Ascendancy at 22:51 see stats
Log
You gain 4.22 gold from the transmogrification of plaguebringer's steel waraxe (10-14 power, 3 apr).
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
You gain 20.00 gold from the transmogrification of 5 agate.
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
Your rod of recall glows brightly for a moment.
You gain 12.00 gold from the transmogrification of onyx.
You gain 8.00 gold from the transmogrification of aquamarine.
You gain 12.00 gold from the transmogrification of lapis lazuli.
You gain 8.00 gold from the transmogrification of topaz.
You gain 12.00 gold from the transmogrification of garnet.
You gain 8.00 gold from the transmogrification of amethyst.
You gain 4.00 gold from the transmogrification of citrine.
You gain 4.00 gold from the transmogrification of zircon.
You gain 0.35 gold from the transmogrification of rushing ash totem of cure poisons [power 2] (18 cooldown).
Saving done.
Saving done.
Saving game...
You transfer Hornet Stingers (15/15, 20-28 power, 10 apr) from the online item's vault.
You transfer Colaryem (45-72 power, 5 apr) to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
Dornam wears: Hornet Stingers (15/15, 20-28 power, 10 apr).
Dornam wears: elemental quiver of yew arrows of crippling (4/13, 32.5-45.5 power, 10 apr).
You gain 5.00 gold from the transmogrification of Hornet Stingers (15/15, 20-28 power, 10 apr).