Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Cornac Rectification 1.4.5The Cornac talent category point isn't something they gain over the other races. They just don't auto-spend it on a racial talent category because they don't have one. Now Cornac's can actually have more talent categories than anyone else. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Undead Heritage 1.3.0Makes undead more powerful by allowing them to stack their original racial traits onto themselves. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Halfling |
Class | Rogue |
Level / Exp | 35 / 26% |
Size | small |
Lifes / Deaths | Killed by Prox the Mighty at level 2 on the 77th Pyre 122nd year of Ascendancy at 08:14 / 99Killed by Eluwyn the cutpurse at level 6 on the 79th Pyre 122nd year of Ascendancy at 15:16 Killed by Layenor the thief at level 7 on the 3rd Mirth 122nd year of Ascendancy at 09:37 Killed by rogue at level 8 on the 4th Mirth 122nd year of Ascendancy at 10:13 Killed by The Possessed at level 8 on the 4th Mirth 122nd year of Ascendancy at 13:40 Killed by Islimithra the Guardian at level 11 on the 50th Dusk 122nd year of Ascendancy at 15:17 Killed by multi-hued drake hatchling at level 11 on the 50th Dusk 122nd year of Ascendancy at 20:08 Killed by multi-hued drake hatchling at level 11 on the 50th Dusk 122nd year of Ascendancy at 20:50 Killed by bloated horror at level 11 on the 50th Dusk 122nd year of Ascendancy at 22:28 Killed by Cyrylratha the Guardian at level 11 on the 51st Dusk 122nd year of Ascendancy at 19:25 Killed by fire drake at level 11 on the 51st Dusk 122nd year of Ascendancy at 20:10 Killed by gwelgoroth at level 14 on the 36th Haze 122nd year of Ascendancy at 22:04 Killed by ultimate gwelgoroth at level 14 on the 36th Haze 122nd year of Ascendancy at 23:56 Killed by snow giant boulder thrower at level 18 on the 60th Haze 122nd year of Ascendancy at 20:46 Killed by Elolaith the snow giant at level 18 on the 62nd Haze 122nd year of Ascendancy at 11:33 Killed by Elolaith the snow giant at level 18 on the 62nd Haze 122nd year of Ascendancy at 13:25 Killed by temporal stalker at level 19 on the 64th Haze 122nd year of Ascendancy at 06:42 Killed by Emema the void horror at level 19 on the 64th Haze 122nd year of Ascendancy at 16:55 Killed by Varsha the Writhing at level 20 on the 65th Haze 122nd year of Ascendancy at 12:34 Killed by Varsha the Writhing at level 20 on the 65th Haze 122nd year of Ascendancy at 14:02 Killed by snow giant at level 20 on the 65th Haze 122nd year of Ascendancy at 16:11 Killed by Grand Corruptor at level 21 on the 10th Allure 123rd year of Ascendancy at 03:29 Killed by Betuvea the elven tempest at level 21 on the 10th Allure 123rd year of Ascendancy at 04:32 Killed by Elolrassra the master vampire at level 22 on the 18th Regrowth 123rd year of Ascendancy at 04:51 Killed by Gethra the skeleton mage at level 22 on the 19th Regrowth 123rd year of Ascendancy at 04:45 Killed by skeleton master archer at level 22 on the 20th Regrowth 123rd year of Ascendancy at 20:16 Killed by worm that walks at level 23 on the 21st Regrowth 123rd year of Ascendancy at 18:48 Killed by venom wyrm at level 23 on the 21st Regrowth 123rd year of Ascendancy at 20:07 Killed by worm that walks at level 23 on the 21st Regrowth 123rd year of Ascendancy at 22:25 Killed by venom wyrm at level 23 on the 21st Regrowth 123rd year of Ascendancy at 23:06 Killed by venom wyrm at level 23 on the 21st Regrowth 123rd year of Ascendancy at 23:49 Killed by venom wyrm at level 23 on the 22nd Regrowth 123rd year of Ascendancy at 01:19 Killed by venom wyrm at level 23 on the 22nd Regrowth 123rd year of Ascendancy at 02:57 Killed by skeleton master archer at level 23 on the 22nd Regrowth 123rd year of Ascendancy at 14:24 Killed by luminous horror at level 23 on the 24th Regrowth 123rd year of Ascendancy at 00:33 Killed by luminous horror at level 23 on the 24th Regrowth 123rd year of Ascendancy at 02:10 Killed by luminous horror at level 23 on the 24th Regrowth 123rd year of Ascendancy at 03:25 Killed by Aletta Soultorn at level 23 on the 24th Regrowth 123rd year of Ascendancy at 08:23 Killed by grave wight at level 23 on the 24th Regrowth 123rd year of Ascendancy at 10:12 Killed by forest wight at level 23 on the 24th Regrowth 123rd year of Ascendancy at 12:04 Killed by armoured skeleton warrior at level 23 on the 24th Regrowth 123rd year of Ascendancy at 13:02 Killed by armoured skeleton warrior at level 23 on the 24th Regrowth 123rd year of Ascendancy at 14:21 Killed by tormentor at level 23 on the 24th Regrowth 123rd year of Ascendancy at 16:43 Killed by vampire lord at level 24 on the 25th Regrowth 123rd year of Ascendancy at 10:18 Killed by The Master at level 24 on the 26th Regrowth 123rd year of Ascendancy at 00:26 Killed by vampire lord at level 25 on the 26th Regrowth 123rd year of Ascendancy at 17:22 Killed by elven blood mage at level 25 on the 29th Regrowth 123rd year of Ascendancy at 18:34 Killed by elven blood mage at level 25 on the 29th Regrowth 123rd year of Ascendancy at 20:31 Killed by elven corruptor at level 25 on the 30th Regrowth 123rd year of Ascendancy at 05:04 Killed by elven blood mage at level 25 on the 30th Regrowth 123rd year of Ascendancy at 06:17 Killed by elven blood mage at level 25 on the 30th Regrowth 123rd year of Ascendancy at 07:40 Killed by elven blood mage at level 25 on the 30th Regrowth 123rd year of Ascendancy at 08:34 Killed by elven corruptor at level 25 on the 30th Regrowth 123rd year of Ascendancy at 09:25 Killed by elven cultist at level 25 on the 30th Regrowth 123rd year of Ascendancy at 17:52 Killed by elven blood mage at level 25 on the 30th Regrowth 123rd year of Ascendancy at 23:19 Killed by elven corruptor at level 25 on the 31st Regrowth 123rd year of Ascendancy at 00:08 Killed by elven blood mage at level 25 on the 31st Regrowth 123rd year of Ascendancy at 05:27 Killed by Yvylle the elven warrior at level 25 on the 31st Regrowth 123rd year of Ascendancy at 16:28 Killed by Yvylle the elven warrior at level 25 on the 31st Regrowth 123rd year of Ascendancy at 17:04 Killed by ogre rune-spinner at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 00:48 Killed by elven cultist at level 26 on the 32nd Regrowth 123rd year of Ascendancy at 07:56 Killed by fire drake at level 26 on the 48th Regrowth 123rd year of Ascendancy at 13:46 Killed by Nuror the dolleg at level 26 on the 49th Regrowth 123rd year of Ascendancy at 03:44 Killed by fire wyrm at level 27 on the 51st Regrowth 123rd year of Ascendancy at 20:59 Killed by Xerykira the brown bear at level 27 on the 57th Regrowth 123rd year of Ascendancy at 17:38 Killed by war hound at level 27 on the 59th Regrowth 123rd year of Ascendancy at 06:21 Killed by Belanor the brown bear at level 27 on the 59th Regrowth 123rd year of Ascendancy at 09:03 Killed by Saleriadakira the polar bear at level 28 on the 60th Regrowth 123rd year of Ascendancy at 07:37 Killed by Ce'Narawyn the black bear at level 28 on the 61st Regrowth 123rd year of Ascendancy at 04:06 Killed by orc soldier at level 29 on the 78th Regrowth 123rd year of Ascendancy at 06:20 Killed by orc blood mage at level 31 on the 1st Time of Balance 123rd year of Ascendancy at 06:15 Killed by venom drake at level 32 on the 24th Pyre 123rd year of Ascendancy at 08:16 Killed by orc cryomancer at level 32 on the 24th Pyre 123rd year of Ascendancy at 09:21 Killed by orc cryomancer at level 32 on the 24th Pyre 123rd year of Ascendancy at 10:33 Killed by orc pyromancer at level 32 on the 24th Pyre 123rd year of Ascendancy at 15:08 Killed by icy orc wyrmic at level 32 on the 24th Pyre 123rd year of Ascendancy at 15:43 Killed by orc pyromancer at level 32 on the 24th Pyre 123rd year of Ascendancy at 16:48 Killed by orc cryomancer at level 32 on the 25th Pyre 123rd year of Ascendancy at 04:59 Killed by multi-hued drake at level 32 on the 25th Pyre 123rd year of Ascendancy at 05:34 Killed by overpowered greater multi-hued wyrm at level 32 on the 25th Pyre 123rd year of Ascendancy at 06:01 Killed by overpowered greater multi-hued wyrm at level 32 on the 25th Pyre 123rd year of Ascendancy at 06:25 Killed by overpowered greater multi-hued wyrm at level 32 on the 25th Pyre 123rd year of Ascendancy at 06:49 Killed by overpowered greater multi-hued wyrm at level 32 on the 25th Pyre 123rd year of Ascendancy at 07:38 Killed by overpowered greater multi-hued wyrm at level 32 on the 25th Pyre 123rd year of Ascendancy at 08:08 Killed by overpowered greater multi-hued wyrm at level 32 on the 25th Pyre 123rd year of Ascendancy at 08:47 Killed by overpowered greater multi-hued wyrm at level 33 on the 25th Pyre 123rd year of Ascendancy at 09:13 Killed by overpowered greater multi-hued wyrm at level 33 on the 25th Pyre 123rd year of Ascendancy at 09:38 Killed by overpowered greater multi-hued wyrm at level 33 on the 25th Pyre 123rd year of Ascendancy at 10:05 Killed by overpowered greater multi-hued wyrm at level 33 on the 25th Pyre 123rd year of Ascendancy at 10:35 Killed by overpowered greater multi-hued wyrm at level 33 on the 25th Pyre 123rd year of Ascendancy at 11:00 Killed by overpowered greater multi-hued wyrm at level 33 on the 25th Pyre 123rd year of Ascendancy at 11:21 Killed by overpowered greater multi-hued wyrm at level 33 on the 25th Pyre 123rd year of Ascendancy at 11:46 Killed by overpowered greater multi-hued wyrm at level 34 on the 25th Pyre 123rd year of Ascendancy at 12:13 Killed by overpowered greater multi-hued wyrm at level 34 on the 25th Pyre 123rd year of Ascendancy at 12:44 Killed by overpowered greater multi-hued wyrm at level 34 on the 25th Pyre 123rd year of Ascendancy at 13:15 Killed by overpowered greater multi-hued wyrm at level 34 on the 25th Pyre 123rd year of Ascendancy at 14:11 Killed by orc high pyromancer at level 34 on the 26th Pyre 123rd year of Ascendancy at 01:28 Killed by orc cryomancer at level 35 on the 26th Pyre 123rd year of Ascendancy at 04:32 Killed by venom wyrm at level 35 on the 27th Pyre 123rd year of Ascendancy at 09:48 |
Primary Stats
Strength | 30 (base 26) |
Dexterity | 70 (base 60) |
Constitution | 30 (base 11) |
Magic | 24 (base 10) |
Willpower | 31 (base 10) |
Cunning | 83 (base 60) |
Resources
Life | 818/818 |
Stamina | 274/274 |
Healing Factor | 1.15 |
Regeneration | 0.28749999999965 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 8 |
See Stealth | 69.079080594629 |
See Invisible | 69.079080594629 |
Offense: Mainhand
Damage | 86 |
Accuracy | 57 |
Crit Chance | 52% |
APR | 17 |
Speed | 1.00 |
Offense: Offhand
Damage | 75 |
Accuracy | 57 |
Crit Chance | 59% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 47 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Light | +15% |
Cold | +25% |
Darkness | +15% |
Arcane | +10% |
Fire | +27% |
All | 0% |
Offense: Damage Penetration
Lightning | +46% |
Fire | +25% |
Darkness | +10% |
Defense: Base
Armour (hardiness) | 24 (38.536585365854%) |
Defense | 45 |
Ranged Defense | 50 |
Fatigue | 3.669446550417 |
Physical Save | 25 |
Spell Save | 24 |
Mental Save | 52 |
Defense: Resistances
Acid | + 16%( 70%) |
Blight | + 10%( 70%) |
Arcane | + 14%( 70%) |
Cold | + 10%( 70%) |
All | + 4%( 70%) |
Darkness | + 58%( 70%) |
Light | + 27%( 70%) |
Physical | + 13%( 70%) |
Fire | + 48%( 70%) |
Lightning | + 18%( 70%) |
Defense: Immunities
Pinning Resistance | 15% |
Teleport Resistance | 20% |
Disarm Resistance | 54% |
Silence Resistance | 30% |
Instadeath Resistance | 100% |
Blind Resistance | 63% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: Insidious PoisonUse mode: Activated Range: 3 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 10.00 nature damage per turn for 7 turns, and reducing the target's healing received by 32%. The sudden stream of natural forces also strips you of one random detrimental magical effect. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 368 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 328 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Artifice | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cunning / Trapping | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 4/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Cunning / Scoundrel | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by blue jelly. Escort: injured seer (level 1 of Dreadfell) | failed |
You failed to protect the injured seer from death by weaver young. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by rogue. Escort: lost anorithil (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the repented thief from death by giant venus flytrap. Escort: repented thief (level 1 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Foresight (+1 level(s)). | done |
You failed to protect the temporal explorer from death by bee swarm. Escort: temporal explorer (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 283. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed faerlhing fang. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed sandworm tooth. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed snow giant kidney. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed warg claw. * You've found the needed ice ant stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of drakeskin leather boots 'Flashvenom' (6 def, 5 armour) pair of drakeskin leather boots 'Flashvenom' (6 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% fire Res.pen +25% lightning +15% fire Melee Ret 20 lightning 12 fire On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +5 Defense +6 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +5% A pair of boots made of leather. |
Light source | Umbraphage Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+4 eff.) ---------- misc Light +7 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 102, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 56). Release absorbed darkness in a 7 radius cone with a 70% chance to blind (based on lite radius), dealing 195.50 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Haroyakhad the Blastpython (0 def, 5 armour) Haroyakhad the Blastpython (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +9 Con dps ---------- Crit.mult +5.00% Mind.pwr +10 (+3 eff.) Res.pen +10% lightning Melee Ret 12 lightning ----- def ----- Armour +5 Fatigue +5% Mind.save +30 (+10 eff.) ---------- misc Equi/ret +0.24 A cap made of leather. |
On hands | Murkhunter (0 def, 6 armour) Murkhunter (0 def, 6 armour)1.0 T3 hands armor [Rare] Psionic While equipped: dps ---------- Acc +7 (+2 eff.) On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +6 Resists +9% darkness Phys.save +7 (+4 eff.) Mind.save +7 (+3 eff.) Disarm- +29% ---------- misc Max.stam +20.00 Unarmed combat: Power 25.5 - 28.1 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit / acc Acc +8 Apr +5 Crit +7.0% Atk.spd 100% Melee+ +8 physical On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | Tudukan the gold ring Tudukan the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Dex +6 Mag +5 Wil dps ---------- Phys.pwr +2 (+0 eff.) Spell.pwr +5 (+3 eff.) Dmg.mod +10% arcane On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Fatigue -8% Resists +10% arcane +1% physical Phys.save +3 (+2 eff.) ---------- misc Max.enc +24 Rings can have magical properties. |
On fingers | conjurer's stralite ring of misery conjurer's stralite ring of misery0.1 T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil +4 Cun dps ---------- Spell.pwr +8 (+4 eff.) Melee+ 19 bleed Ranged+ 10 bleed On Hit (Melee): * 13% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 18 cooldown Level 4.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Around neck | Zubamima Zubamima0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 12 mind ----- def ----- Resists +3% acid +6% physical +18% light +6% cold +6% lightning +21% darkness Blind- +43% Disarm- +10% Amulets can have magical properties. |
In main hand | Betikira (30-39 power, 9 apr) Betikira (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Nature/Master Power 30.0 - 39.0 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +8 temporal +8 fire On Hit: * 12% chance to daze at end of turn While equipped: Stats +4 Str +3 Dex +3 Mag +2 Wil +3 Cun +2 Con dps ---------- Phys.crit +11.0% Crit.mult +11.00% Res.pen +11% lightning Apr +8 ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Spell.save +9 (+5 eff.) Disease- +15% Pinning- +5% Sharp, short and deadly. |
Around waist | Voruldamira the Ashstalker Voruldamira the Ashstalker1.0 T5 belt armor [Rare] Nature While equipped: Stats +5 Con dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +3% acid +15% fire Res.pen +10% fire Melee Ret 8 fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +9% acid Mind.save +11 (+4 eff.) A belt that goes around your waist. |
In off hand | Icy Kill (35-45.5 power, 10 apr) Icy Kill (35-45.5 power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Cloak | elven-silk cloak 'Glorodhebeth' (3 def, 0 armour) elven-silk cloak 'Glorodhebeth' (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Melee Ret 12 acid On Hit (Melee): * Slows global speed by 15% ----- def ----- Defense +3 (+1 eff.) Resists +9% lightning +24% fire +6% light +6% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Arobretha (5 def, 8 armour) Arobretha (5 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +6% blight +2% physical +22% fire Blind- +20% Disease- +10% Silence- +30% Disarm- +15% Pinning- +10% Teleport- +20% A suit of armour made of leather. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 317 over 5 turns) regeneration infusion (heal 317 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 317 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 342 over 5 turns) regeneration infusion of the sneak (heal 342 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 342 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
sun infusion (rad 7; power 21; turns 3; dispels darkness) sun infusion (rad 7; power 21; turns 3; dispels darkness)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 3 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the titan (22 nature damage, 32% healing reduction) insidious poison infusion of the titan (22 nature damage, 32% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range 5 Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 22.43 nature damage per turn for 7 turns, and reducing the target's healing received by 32%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
insidious poison infusion of the titan (21 nature damage, 23% healing reduction) insidious poison infusion of the titan (21 nature damage, 23% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range 4 Cooldown 25 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 21.14 nature damage per turn for 7 turns, and reducing the target's healing received by 23%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the warrior (422% speed; 5 turns) movement infusion of the warrior (422% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 422% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune (168 acid damage; disarm 5 turns with power 21) acid wave rune (168 acid damage; disarm 5 turns with power 21)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 167.89 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 21 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (152 fire damage) heat beam rune (152 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 152.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 50) teleportation rune of the warrior (range 50)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 50 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (274.00 temporal damage, removed from time 4 turns) Rune of the Rift (274.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 274.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +20% ----- def ----- Fatigue -20% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Murkcast the gold amulet Murkcast the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% darkness +9% fire Res.pen +15% fire On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +6% darkness Amulets can have magical properties. |
Unflinching Eye Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 53 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Morningstreaker the voratun amulet Morningstreaker the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +30% acid Res.pen +20% light Melee Ret 8 acid ----- def ----- Resists +6% light ---------- misc Masteries +0.32 Technique/Dual techniques Amulets can have magical properties. |
Boltbringer the copper ring Boltbringer the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning +6% darkness Res.pen +10% lightning ----- def ----- Resists +12% lightning Max.HP +20.00 Disarm- +21% Pinning- +21% Knockbk- +22% Rings can have magical properties. |
Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +0.15 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Inertial Twine Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+6 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
gladiator's stralite ring of tenacity gladiator's stralite ring of tenacity0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +9 (+3 eff.) ----- def ----- Max.HP +32.00 Disarm- +25% Pinning- +25% Knockbk- +32% Rings can have magical properties. |
magewarrior's short elm magestaff of protection (10-12 power, 2 apr, cold element) magewarrior's short elm magestaff of protection (10-12 power, 2 apr, cold element)5.0 T1 staff 1H weapon [Ego++] Arcane/Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +4% Crit.mult +8.00% Phys.pwr +6 (+2 eff.) Spell.pwr +9 (+5 eff.) Dmg.mod +10% cold Acc +6 (+1 eff.) ----- def ----- Resists +5% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen dragonbone vilestaff of wizardry (30-36 power, 6 apr, blight element) earthen dragonbone vilestaff of wizardry (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +5% Spell.pwr +21 (+11 eff.) Dmg.mod +30% blight ----- def ----- Armour +7 Hardiness +6% Phys.save +2 (+1 eff.) ---------- misc Max.mana +32.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone magestaff of greater warding (37-44.4 power, 6 apr, fire element) potent dragonbone magestaff of greater warding (37-44.4 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 37.0 - 44.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +18 (+9 eff.) Dmg.mod +37% fire ----- def ----- Armour +9 Defense +8 (+3 eff.) ---------- misc Wards +3 fire Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
caustic stralite longsword of rage (33-46.2 power, 5 apr) caustic stralite longsword of rage (33-46.2 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego++] Nature/Master Power 33.0 - 46.2 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 7% chance to corrode armour by 30% While equipped: Stats +4 Str dps ---------- Dmg.mod +7% physical Res.pen +10% acid Acc +6 (+1 eff.) ----- def ----- HP.reg +1.30 ---------- misc Stam/ret +0.80 Sharp, long, and deadly. |
thunderous iron waraxe of rage (10.5-14.7 power, 2 apr) thunderous iron waraxe of rage (10.5-14.7 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego++] Nature/Master Power 10.5 - 14.7 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 6% chance to daze at end of turn While equipped: Stats +4 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Dmg.mod +6% physical Res.pen +6% lightning Acc +6 (+1 eff.) ---------- misc Stam/ret +0.60 One-handed war axes. |
stralite waraxe of phasing (30.5-42.7 power, 13 apr) stralite waraxe of phasing (30.5-42.7 power, 13 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego] Arcane Power 30.5 - 42.7 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +13 Crit +6.5% Atk.spd 100% Phasing +25% One-handed war axes. |
truestriking stralite waraxe of erosion (30-42 power, 5 apr) truestriking stralite waraxe of erosion (30-42 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Nature/Master Power 30.0 - 42.0 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +11 nature +9 temporal While equipped: dps ---------- Res.pen +9% physical Acc +7 (+2 eff.) Apr +8 One-handed war axes. |
voratun waraxe 'Islyth' (38.5-53.9 power, 6 apr) voratun waraxe 'Islyth' (38.5-53.9 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 38.5 - 53.9 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +12 (+3 eff.) Apr +9 ----- def ----- Armour +4 Resists +21% acid +2% physical +12% nature +12% fire Pinning- +20% One-handed war axes. |
Elyrin (18.5-24.05 power, 7 apr) Elyrin (18.5-24.05 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Nature Power 18.5 - 24.1 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +32 insidious poison On Hit.r1 +8 blight On Crit.r2 +16 acid While equipped: dps ---------- Dmg.mod +3% acid Res.pen +5% blight On Hit (Melee): * 20% chance to disease ----- def ----- Resists +6% blight +15% acid Sharp, short and deadly. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 30.0 - 39.0 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +30 Crit +10.0% Atk.spd 100% Melee+ +20 darkness While equipped: dps ---------- Dmg.mod +10% darkness ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Shantiz the Stormblade (15-19.5 power, 20 apr) Shantiz the Stormblade (15-19.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex, 0% Cun Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (27-35.1 power, 8 apr) Spelldrinker (27-35.1 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 45% Cun, 5% Mag, 55% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 25.0 - 32.5 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 100% Melee+ +20 light While equipped: dps ---------- Dmg.mod +10% light ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Swordbreaker (25-32.5 power, 20 apr) Swordbreaker (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Dex, 50% Cun Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+8 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
glacial stralite dagger of erosion (27-35.1 power, 9 apr) glacial stralite dagger of erosion (27-35.1 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Nature Power 27.0 - 35.1 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +10 nature +8 temporal On Crit.r2 +11 ice While equipped: dps ---------- Res.pen +6% cold ----- def ----- Armour +8 Sharp, short and deadly. |
quick stralite dagger of projection (30-39 power, 9 apr) quick stralite dagger of projection (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master/Psionic Power 30.0 - 39.0 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 111% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +2 Dex dps ---------- Acc +7 (+2 eff.) Sharp, short and deadly. |
Sparkwhisper (38-49.4 power, 9 apr) Sparkwhisper (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Psionic Power 38.0 - 49.4 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Dmg.mod +24% lightning Res.pen +25% fire On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +12% lightning Sharp, short and deadly. |
nature's pulsing mindstar of the jelly (12.5-13.75 power, 32 apr, nature damage) nature's pulsing mindstar of the jelly (12.5-13.75 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego] Nature Power 12.5 - 13.8 Nature Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +5% nature +8% acid ----- def ----- Resists +6% blight Disease- +18% ---------- misc Equi/ret +1.40 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's pulsing mindstar of frost (14-15.4 power, 32 apr, nature damage) wyrm's pulsing mindstar of frost (14-15.4 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature This natural frost should be returned to the wyrm. The natural wyrm seeks an element. Power 14.0 - 15.4 Nature Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +5% cold Res.pen +11% cold Melee Ret 5 ice 2 physical 4 lightning 6 fire 5 acid 7 cold ----- def ----- Armour +5 Resists +2% lightning +2% physical +10% cold +2% acid +3% fire Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Branogas the living mindstar (16.5-18.15 power, 40 apr, nature damage) Branogas the living mindstar (16.5-18.15 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature/Psionic Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Cun dps ---------- Mind.crit +9% Crit.mult +29.00% Mind.pwr +10 (+3 eff.) Dmg.mod +9% mind ----- def ----- Mind.save +20 (+7 eff.) Heal/summ +50 ---------- misc Hate/m.crit +3.00 Max.psi +20.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Arthekor the ash longbow Arthekor the ash longbow4.0 T2 longbow 2H weapon [Random Unique] Nature/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +7 Ranged+ +11 cold While equipped: Stats +2 Str dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +15% physical Res.pen +11% cold +17% physical ----- def ----- Armour +8 Resists +6% blight Disarm- +5% Knockbk- +10% Teleport- +5% Longbows are used to shoot arrows at your foes. |
thaloren elven-wood longbow of nature thaloren elven-wood longbow of nature4.0 T4 longbow 2H weapon [Ego++] Nature/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +41 nature While equipped: dps ---------- Dmg.mod +21% physical Res.pen +8% nature ----- def ----- Resists +9% all ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
Hare-Skin Sling Hare-Skin Sling4.0 T3 sling 1H weapon [Unique] Nature Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+3 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 7 out of 8/8. Range melee/personal Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Samigund the quiver of elm arrows (17/17, 17-23.8 power, 5 apr) Samigund the quiver of elm arrows (17/17, 17-23.8 power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 17.0 - 23.8 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Acc +9 Apr +5 Crit +5.0% Capacity 17 Proj.spd +200% On Hit.r1 +4 physical Arrows are used with bows to pierce your foes to death. |
Hornet Stingers (20/20, 18-25.2 power, 10 apr) Hornet Stingers (20/20, 18-25.2 power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
quiver of elven-wood arrows of gravity (20/22, 41.5-58.1 power, 14 apr) quiver of elven-wood arrows of gravity (20/22, 41.5-58.1 power, 14 apr)3.0 T4 arrow ammo [Ego+] Nature Power 41.5 - 58.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 22 Ranged+ +20 gravity On Hit: * 10% chance to crush the target Arrows are used with bows to pierce your foes to death. |
pouch of iron shots 'Cloudrain' (12/12, 14-16.8 power, 1 apr) pouch of iron shots 'Cloudrain' (12/12, 14-16.8 power, 1 apr)3.0 T1 shot ammo [Rare] Nature Power 14.0 - 16.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 12 Proj.spd +400% On Hit.r1 +4 lightning On Crit.r2 +4 lightning +4 physical On Hit: * 10% chance to create an air burst Shots are used with slings to pummel your foes to death. |
Tisachak the pouch of stralite shots (25/25, 42-50.4 power, 5 apr) Tisachak the pouch of stralite shots (25/25, 42-50.4 power, 5 apr)3.0 T4 shot ammo [Rare] Psionic Power 42.0 - 50.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 25 Ranged+ +16 mind +29 physical On Hit.r1 +12 mind On Crit.r2 +16 mind On Hit: * Slows global speed by 40% * 40 arcane resource burn * 10% chance to knock the target back Shots are used with slings to pummel your foes to death. |
icy voratun shield of radiance (12 def, 3 armour, 193 block) icy voratun shield of radiance (12 def, 3 armour, 193 block)7.0 T5 shield armor Reqs Str 48 Heavy Armour Training 2 [Ego+] Arcane/Nature While equipped: Stats +1 Mag +4 Con dps ---------- Melee+ 6 cold Melee Ret 14 ice On Melee Ret: * 15% chance to blind ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +17% light ---------- misc Talents +5 Block Handheld deflection devices. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +10% acid +10% nature +10% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+12 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+3 eff.) Resists +10% temporal +10% physical Temporal Reprieve: Level 1.0 Pwr.cost 44 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
spellwoven elven-silk robe of the mind (+14%) (5 def, 0 armour) spellwoven elven-silk robe of the mind (+14%) (5 def, 0 armour)2.0 T5 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+2 eff.) Dmg.mod +14% mind ----- def ----- Defense +5 (+2 eff.) Resists +14% mind Spell.save +18 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening reinforced leather armour of stability (4 def, 7 armour) enlightening reinforced leather armour of stability (4 def, 7 armour)9.0 T4 light armor [Ego+] Master/Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +7% physical Phys.save +14 (+7 eff.) Mind.save +18 (+6 eff.) A suit of armour made of leather. |
radiant reinforced leather armour (4 def, 7 armour) radiant reinforced leather armour (4 def, 7 armour)9.0 T4 light armor [Ego+] Nature While equipped: Stats +3 Wil dps ---------- Melee Ret 6 light ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +18% blight +15% darkness ---------- misc Light +1 A suit of armour made of leather. |
troll-hide reinforced leather armour of Toknor (4 def, 7 armour) troll-hide reinforced leather armour of Toknor (4 def, 7 armour)9.0 T4 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +7 (+2 eff.) ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Max.HP +38.00 HP.reg +3.60 Heal.mod +17% A suit of armour made of leather. |
fortifying stralite mail armour of delving (4 def, 8 armour) fortifying stralite mail armour of delving (4 def, 8 armour)14.0 T4 heavy armor Reqs Str 38 Heavy Armour Training [Ego++] Master While equipped: Stats +9 Str +3 Con ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +14% darkness +7% physical Max.HP +39.00 ---------- misc Light +1 Track: Puts all charms on 27 cooldown Level 2.6 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Neira's Memory Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 160, based on Magic) for 10 turns. Uses 18 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Olyrelathahek the cashmere cloak (11 def, 4 armour) Olyrelathahek the cashmere cloak (11 def, 4 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +4 Dex dps ---------- Phys.crit +2.0% Melee Ret 8 physical ----- def ----- Armour +4 Defense +11 (+4 eff.) Rng.Def +9 (+3 eff.) Resists +14% blight +3% physical +13% nature HP.reg +1.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Stokeserpent the elven-silk cloak (3 def, 0 armour) Stokeserpent the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +3 (+1 eff.) Resists +17% blight +6% temporal +38% nature +5% arcane HP.reg +2.00 Heal.mod +22% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 62% (based on Cunning). Uses 44 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit / acc Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 98.60 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy Armour Training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
2 sapphire 2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 27 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 87 power out of 100/100 The very essence of bearness! |
Blood-Runed Athame Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mirewasp (dig speed 16 turns) Mirewasp (dig speed 16 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +4 (+1 eff.) Dmg.mod +15% mind Res.pen +20% nature ---------- misc Max.psi +20.00 Infravis +2 Telepathy Dragon While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe of deeplife (dig speed 17 turns) voratun pickaxe of deeplife (dig speed 17 turns)3.0 T5 digger tool [Ego+] Nature While equipped: Stats +3 Str ----- def ----- Resists +9% darkness Affinity +15% darkness ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 441.96 fire damage (based on Magic). Uses 44 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 176 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 296.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Honeywood Chalice Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+5 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
void elven-wood wand of trap destruction [power 83] (14 cooldown) void elven-wood wand of trap destruction [power 83] (14 cooldown)2.0 T4 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +2 Void Blast Disarm traps (83 bonus disarm power, based on Magic) along a range 3 line Puts all charms on 14 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Savrois the Halfling Rogue level 25
28th Regrowth 123rd year of Ascendancy at 12:10 see stats
By Savrois the Halfling Rogue level 18
51st Haze 122nd year of Ascendancy at 23:16 see stats
By Savrois the Halfling Rogue level 32
14th Pyre 123rd year of Ascendancy at 19:38 see stats
By Savrois the Halfling Rogue level 32
25th Pyre 123rd year of Ascendancy at 04:58 see stats
By Savrois the Halfling Rogue level 31
11st Pyre 123rd year of Ascendancy at 10:51 see stats
By Savrois the Halfling Rogue level 28
60th Regrowth 123rd year of Ascendancy at 12:14 see stats
By Savrois the Halfling Rogue level 20
71st Haze 122nd year of Ascendancy at 08:54 see stats
By Savrois the Halfling Rogue level 30
80th Regrowth 123rd year of Ascendancy at 10:54 see stats
By Savrois the Halfling Rogue level 16
49th Haze 122nd year of Ascendancy at 08:45 see stats
By Savrois the Halfling Rogue level 15
38th Haze 122nd year of Ascendancy at 13:17 see stats
By Savrois the Halfling Rogue level 18
51st Haze 122nd year of Ascendancy at 22:47 see stats
By Savrois the Halfling Rogue level 34
25th Pyre 123rd year of Ascendancy at 14:46 see stats
By Savrois the Halfling Rogue level 10
19th Dusk 122nd year of Ascendancy at 04:00 see stats
By Savrois the Halfling Rogue level 20
65th Haze 122nd year of Ascendancy at 09:17 see stats
By Savrois the Halfling Rogue level 30
79th Regrowth 123rd year of Ascendancy at 07:21 see stats
By Savrois the Halfling Rogue level 12
73rd Dusk 122nd year of Ascendancy at 13:17 see stats
By Savrois the Halfling Rogue level 26
33rd Regrowth 123rd year of Ascendancy at 03:20 see stats
By Savrois the Halfling Rogue level 35
26th Pyre 123rd year of Ascendancy at 13:55 see stats
By Savrois the Halfling Rogue level 30
80th Regrowth 123rd year of Ascendancy at 13:10 see stats
By Savrois the Halfling Rogue level 11
50th Dusk 122nd year of Ascendancy at 20:50 see stats
By Savrois the Halfling Rogue level 9
5th Mirth 122nd year of Ascendancy at 11:26 see stats
By Savrois the Halfling Rogue level 18
51st Haze 122nd year of Ascendancy at 23:16 see stats
By Savrois the Halfling Rogue level 18
62nd Haze 122nd year of Ascendancy at 03:49 see stats
By Savrois the Halfling Rogue level 13
8th Haze 122nd year of Ascendancy at 06:49 see stats
By Savrois the Halfling Rogue level 12
75th Dusk 122nd year of Ascendancy at 17:58 see stats
By Savrois the Halfling Rogue level 23
24th Regrowth 123rd year of Ascendancy at 06:28 see stats
By Savrois the Halfling Rogue level 16
40th Haze 122nd year of Ascendancy at 12:01 see stats
By Savrois the Halfling Rogue level 24
26th Regrowth 123rd year of Ascendancy at 02:42 see stats
Log
Wretchling briefly catches sight of you!
Wretchling's acid area effect hits Savrois for 18 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Venom wyrm's corrosive acid area effect hits Wretchling for 0 acid damage.
Venom wyrm's corrosive acid area effect hits Venom wyrm for 0 acid damage.
Venom wyrm's corrosive acid area effect hits Wretchling for 0 acid damage.
Savrois uses Infusion: Regeneration.
Savrois starts regenerating health quickly.
Savrois deactivates Stealth.
Wretchling casts Corrosive Vapour.
Savrois is corroded.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Venom wyrm's corrosive acid area effect hits Savrois for 58 acid damage.
Venom wyrm's corrosive acid area effect hits Wretchling for 0 acid damage.
Venom wyrm's corrosive acid area effect hits Wretchling for 0 acid damage.
Savrois the level 35 halfling rogue was scalded to death by a venom wyrm on level 1 of Vor Pride.
Savrois deactivates Trained Reactions.
Savrois stops regenerating health quickly.
Savrois deactivates Lacerating Strikes.
Savrois has shook off the effects of their corrosion.
Savrois is no longer evading attacks.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Venom wyrm's corrosive acid area effect killed Savrois!
Saving done.