Elrin the level 15 Yeek Archmage by SomberApoc

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.1
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceYeek
ClassArchmage
Level / Exp15 / 8%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic51 (base 41)
Willpower47 (base 32)
Cunning15 (base 11)

Resources

Life178/178
Mana147/238
Positive9/92
Healing Factor1
Regeneration2.75

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible6

Offense: Mainhand

Damage26
Accuracy2
Crit Chance2%
APR4
Speed1.00

Offense: Spell

Spellpower45.901440912375
Crit Chance12%
Speed1

Offense: Mind

Mindpower29.45
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)12.045751975724 (30%)
Defense10.3
Ranged Defense10.3
Fatigue0
Physical Save10.2
Spell Save30.15
Mental Save23.35

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Silence Resistance17%
Instadeath Resistance100%
Confusion Resistance52%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
3/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
3/5
2/5
3/5
1/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
2/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
5/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
done
active
done
active
done

Equipment

On feet
Light source
On head
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Elrin the Yeek Archmage level 10
4th Mirth 122nd year of Ascendancy at 00:41
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Elrin the Yeek Archmage level 11
3rd Flare 122nd year of Ascendancy at 18:59
see stats
The secret city (Exploration mode) Discovered the truth about mages.
By Elrin the Yeek Archmage level 11
2nd Flare 122nd year of Ascendancy at 22:02
see stats

Log

Talent Infusion: Wild is ready to use.

Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Arcane Vortex is ready to use.
Talent Arcane Reconstruction is ready to use.
Elrin stops surging mana.

The air bubbles are depleted!
Talent Flameshock is ready to use.
Rested for 5 turns (stop reason: suffocating).


Resting starts...

Talent Inferno is ready to use.
Talent Rune: Manasurge is ready to use.
The air bubbles are depleted!
Talent Arcane Shield is ready to use.
Rested for 5 turns (stop reason: suffocating).


There is an entrance to the Sher'Tul ruins here (press '' or right click to use).

Elrin activates Arcane Shield.


Elrin activates Stone Skin.


You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
There is a stair back to the lake of Nur here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Weirdling Beast is free from the arcane vortex.

Saving game...

Saving done.