Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Tier-1 Short Circuit Option 1.0.6Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. NPC Forgiveness 2.3 1.2.4This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Online Indicator 1.0.6An experimental addon that adds an icon to the toolbar showing your connection status. Currently tracks three states:
Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Protos race 0.1 1.2.5Protos race. Marson's Autoexplore & Rest Tweaks 1.2.4v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | DarkTemplar |
| Class | None |
| Level / Exp | 72 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by Vorathra the carrion worm mass at level 72 on the 55th Dusk 122nd year of Ascendancy at 02:54 5 / 2Killed by Xerawen the rattlesnake at level 72 on the 55th Dusk 122nd year of Ascendancy at 06:59 |
Primary Stats
| Strength | 174.70903090452 (base 60) |
| Dexterity | 95.418061809045 (base 46) |
| Constitution | 77.418061809045 (base 12) |
| Magic | 143.70903090452 (base 82) |
| Willpower | 115.41806180904 (base 60) |
| Cunning | 117.09545036104 (base 82) |
Resources
| Mana | 1/1047 |
| Psi_feedback | 120/120 |
| Life | 157/2446 |
| Paradox | 0 |
| Hate | 99/100 |
| Psi | 582/787 |
| Vim | 162/307 |
| Equilibrium | 18 |
| Positive | 0/235 |
| Stamina | 437/453 |
| Negative | 0/240 |
| Healing Factor | 1.17 |
| Regeneration | 23.283 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +129.84324056427% |
| Spell | 0% |
| Global | +126.83248668182% |
Vision
| Sight | 10 |
| Lite | 16 |
| Infravision | 12 |
| See Invisible | 32.418061809045 |
| ESP Range | 10 |
| ESP Kinds | dragon, animal/canine, demon/minor, demon/major |
Offense: Mainhand
| Damage | 353 |
| Accuracy | 75 |
| Crit Chance | 129% |
| APR | 179 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 353 |
| Accuracy | 75 |
| Crit Chance | 129% |
| APR | 179 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 121.60980323725 |
| Crit Chance | 81% |
| Speed | 1 |
Offense: Mind
| Mindpower | 100.65578252116 |
| Crit Chance | 97% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +6% |
Defense: Base
| Armour (hardiness) | 65.200672688376 (45%) |
| Defense | 68.399349030698 |
| Ranged Defense | 69.326606756828 |
| Fatigue | 0 |
| Physical Save | 82.0594922216 |
| Spell Save | 86.712477187461 |
| Mental Save | 85.26461489213 |
Defense: Resistances
| All | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 74% |
| Bleed Resistance | 100% |
| Confusion Resistance | 7% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
| Poison Resistance | 100% |
| Blind Resistance | 34% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, magical effects and reduce all damage taken by 22% for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 27% for 4 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 28 for 9 turns. While Heroism is active, you will only die when reaching -1190 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 2.00 |
| 8/5 |
| 8/5 |
| 11/5 |
| 8/5 |
| Celestial / Crusader | 1.30 |
| 11/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Oozing blades | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 11/5 |
| Celestial / Sun | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 2.20 |
| 6/5 |
| 2/5 |
| 9/5 |
| 9/5 |
| Cunning / Poisons | 0.90 |
| 0/5 |
| 0/5 |
| 11/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| Celestial / Combat | 2.30 |
| 8/5 |
| 2/5 |
| 8/5 |
| 8/5 |
| Cunning / Lethality | 2.00 |
| 6/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| Cunning / Shadow magic | 2.20 |
| 11/5 |
| 11/5 |
| 6/5 |
| 0/5 |
| Technique / Combat techniques | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 2.00 |
| 0/5 |
| 11/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 11/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Corrosive blades | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic Assault | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 2.00 |
| 9/5 |
| 9/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 2.00 |
| 9/5 |
| 2/5 |
| 11/5 |
| 8/5 |
| Technique / Magical combat | 2.20 |
| 6/5 |
| 8/5 |
| 6/5 |
| 2/5 |
| Spell / Phantasm | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 2.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| Cunning / Tactical | 2.58 |
| 0/5 |
| 11/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 2.10 |
| 9/5 |
| 2/5 |
| 2/5 |
| 6/5 |
Generic Talents
| Cunning / Survival | 2.78 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 2.20 |
| 9/5 |
| 2/5 |
| 8/5 |
| 0/5 |
| Technique / Combat training | 2.40 |
| 9/5 |
| 4/5 |
| 0/5 |
| 9/5 |
| 11/5 |
| Technique / Conditioning | 1.10 |
| 11/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 11/5 |
| 0/5 |
| 11/5 |
| 0/5 |
| Cunning / Scoundrel | 2.00 |
| 9/5 |
| 9/5 |
| 2/5 |
| 9/5 |
| Cursed / Cursed aura | 1.20 |
| 9/5 |
| 9/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 2.00 |
| 0/5 |
| 11/5 |
| 11/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 2.00 |
| 9/5 |
| 11/5 |
| 4/5 |
| 0/5 |
| Psionic / Feedback | 2.00 |
| 6/5 |
| 8/5 |
| 2/5 |
| 11/5 |
| Cursed / Gestures | 2.00 |
| 2/5 |
| 2/5 |
| 6/5 |
| 11/5 |
| Technique / Thuggery | 1.50 |
| 0/5 |
| 0/5 |
| 11/5 |
| 0/5 |
| Technique / Field control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| Celestial / Chants | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 11/5 |
Effects
| talent | Arcane Combat |
| talent | Lucid Dreamer |
| talent | Psiblades |
| talent | Lacerating Strikes |
| talent | Weapon of Light |
| talent | Hardened Core |
| talent | Chant of Light |
| talent | Beyond the Flesh |
| talent | Arcane Feed |
| talent | Blood Vengeance |
| talent | Thermal Shield |
| talent | Overkill |
| talent | Forge Shield |
| talent | Kinetic Shield |
| talent | Weapon of Wrath |
| talent | Doom Tendrils |
| talent | Dark Ritual |
| talent | Hymn of Perseverance |
| talent | Skate |
| talent | Gloom |
| talent | Numbing Poison |
| talent | Slow Motion |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 6.7)Penalty : Fractured Sanity: -11% Mind Resistance, -15% Confusion Immunity Power 1+: Unleashed: +20% critical damage, +24% off-hand weapon damage Power 2+: -1 Luck, +12 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 9.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| detrimental effect | The gloom reduces the target's global speed by 30%. Slowed by the gloom |
| beneficial effect | Countering melee attacks: Has a 86% chance to get an automatic counter attack when avoiding a melee attack. (2.4 counters remaining) Counter Attacking |
| detrimental effect | All damage done by the target will also hurt it for 36%. Martyrdom |
| detrimental effect | The target is infected with a mind parasite. Each time it uses a talent it has a 95% chance to have 4 random talent(s) put on cooldown for 18 turns. Mind Parasite |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 5.7)Penalty : Fear of Death: -6% resistance against damage from the undead. Power 1+: Power over Death: +13% damage against the undead. Power 2+: -1 Luck, +6 Strength, +6 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 6. Power 4+: Reprieve from Death: Humanoids you slay have a 41% chance to rise to fight beside you as ghouls for 6 turns. |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target is recovering 33 life each turn. Recovery |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.7)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +7 Defense, +4 Ranged Defense Power 2+: -1 Luck, +6 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 3.7)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 11% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +6 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 13 air and an additional 6 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+35% global speed). Clarity |
| detrimental effect | The target is lost in a nightmare that deals 127.62 mind damage each turn and has a 58% chance to cause a random detrimental effect. Waking Nightmare |
| beneficial effect | The target's spellpower has been increased by 6. Spellsurge |
| detrimental effect | Being stalked by Aeredheda the king cobra. Stalker bonus level 1: +43 attack, +23% melee damage, +0.50 hate/turn prey was hit. Stalked |
| beneficial effect | You gain 106% resistance against darkness. Resolve |
| beneficial effect | The target is surrounded by a psychic field, absorbing 50% of all damage (up to 2031/2400). Resonance Field |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | The target's mental faculties have been severely impaired, making it act randomly each turn (36% chance) and reducing its cunning by 43. Lobotomized (confused) |
| detrimental effect | The target is losing hope, all damage it does is reduced by 15%. Numbing Darkness |
| beneficial effect | The target has been directly exposed to arcane energies and has responded by reasserting it's connection to nature, restoring 4.1 Equilibrium per turn. Natural Replenishment |
| beneficial effect | Guarding against melee damage: Will dismiss up to 221 damage from the next 2.5 attack(s). Guarded |
| detrimental effect | The target has been panicked by Aeredheda the king cobra, causing them to have a 60% chance of fleeing in terror instead of acting. Panicked |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 10.7)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 14%) for 4 turns. Power 1+: Nightwalker: +43 Darkness Resistance, +17% Max Darkness Resistance, +23 See Invisible Power 2+: -1 Luck, +20 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 49% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 49% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost anorithil from death by Adewen the copperhead snake. Escort: lost anorithil (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Equipment
| Psionic focus | Durudig the voratun greatsword (85.5-136.8 power, 4 apr) (Shrouds) Durudig the voratun greatsword (85.5-136.8 power, 4 apr) (Shrouds)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 Base power: 85.5 - 136.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 7% chance to disease * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target reducing their healing Damage (Melee): +26 lightning / +26 darkness / +24 blight / +21 mind Damage against: +26% Living When wielded/worn: Physical crit. chance: +10.0% Physical power: +21 Changes stats: +2 Cun Changes damage: +12% blight Mental save: +10 Disease immunity: +42% Equilibrium when hit: +0.16 Maximum psi: +30.00 Mindpower: +6 Curse of Shrouds It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 4 cooldown. Massive two-handed swords. Press to compare |
| Quiver | deadly quiver of ash arrows (16/16, 27.5-38.5 power, 7 apr) (Corpses) deadly quiver of ash arrows (16/16, 27.5-38.5 power, 7 apr) (Corpses)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 27.5 - 38.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 16 Curse of Corpses Arrows are used with bows to pierce your foes to death. Press to compare |
| On hands | Brightoracle the hardened leather gloves (0 def, 7 armour) (Madness) Brightoracle the hardened leather gloves (0 def, 7 armour) (Madness)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +11 Armour: +7 Effects on melee hit: * 15% chance to blind Damage (Melee): 13 arcane / 14 darkness Damage when hit (Melee): 8 light Changes stats: +2 Str / +10 Mag / +8 Wil / +5 Cun Changes resistances: +3% light / +21% darkness / +6% arcane Changes damage: +12% lightning / +6% arcane / +8% darkness Mental save: +11 Maximum life: +60.00 Infravision radius: +3 See invisible: +3 When used to modify unarmed attacks: Base power: 24.5 - 27.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +17 Armour Penetration: +3 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 3). When this weapon hits: Manathrust (10% chance level 3). When this weapon crits: Dominate (10% chance level 3). On weapon hit: * 11% chance to inflict damage reduction Damage (Melee): +19 arcane / +17 darkness Burst (radius 2) on crit: +11 arcane Curse of Madness It can be used to activate talent Disperse Magic, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Light source | Geminor the brass lantern (Corpses) Geminor the brass lantern (Corpses)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +7 Changes stats: +4 Dex / +4 Mag / +1 Wil / +2 Con Changes resistances penetration: +6% all Spellpower: +6 Light radius: +6 Curse of Corpses A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
| On head | Steel Helm of Garkul (0 def, 6 armour) (Shrouds) Steel Helm of Garkul (0 def, 6 armour) (Shrouds)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 Curse of Shrouds A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. Press to compare |
| On feet | pair of rough leather boots 'Bregonarildil' (0 def, 1 armour) (Nightmares) pair of rough leather boots 'Bregonarildil' (0 def, 1 armour) (Nightmares)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str / +1 Dex / +5 Mag / +3 Wil / +2 Cun / +8 Con Changes resistances: +7% cold / +7% fire Changes resistances penetration: +6% physical Changes damage: +6% acid / +6% blight Grants telepathy: Dragon Demon/Major Demon/Minor Physical save: +13 Spell save: +20 Mental save: +13 Disease immunity: +22% Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +5 Spell crit. chance: +1% Mindpower: +5 Light radius: +2 Infravision radius: +3 Movement speed: +20% Damage Shield penetration: +30% Curse of Nightmares It can be used to activate talent Blindside, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 39 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. Press to compare |
| Tool | Rhoblek the iron pickaxe (dig speed 36 turns) (Misfortune) Rhoblek the iron pickaxe (dig speed 36 turns) (Misfortune)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str Changes resistances: +5% arcane Disease immunity: +10% When carried: Talent granted: +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. Press to compare |
| On fingers | Rhidunalen the Blazedredge (Shrouds) Rhidunalen the Blazedredge (Shrouds)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Str / +7 Mag / +5 Wil / +4 Cun Changes resistances: +13% mind Changes damage: +13% mind Reduces incoming crit damage: 10.00% Spellpower: +7 Curse of Shrouds Rings can have magical properties. Press to compare |
| On fingers | stralite ring 'Duskwisp' (Corpses) stralite ring 'Duskwisp' (Corpses)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 4 darkness / 12 fire Changes stats: +7 Wil / +7 Cun / +5 Con Changes resistances: +14% acid / +24% fire / +16% cold / +23% lightning Changes resistances penetration: +10% darkness / +10% fire Changes damage: +9% darkness / +18% fire Spell save: +13 Stun/Freeze immunity: +40% Life regen: +5.50 Maximum life: +69.00 Maximum stamina: +17.00 Mindpower: +11 Healing mod.: +17% Curse of Corpses Rings can have magical properties. Press to compare |
| Around neck | Faleroddavon (Shrouds) Faleroddavon (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +29 Armour penetration: +8 Physical crit. chance: +6.0% Defense: +19 Fatigue: -10% Effects on melee hit: * 30 arcane resource burn Changes stats: +8 Dex / +20 Cun / +10 Con / +18 Lck Changes resistances: +9% lightning / +27% fire / +21% cold / +15% mind / +5% arcane Changes resistances penetration: +10% mind Talent masteries: +0.38 Cunning / Survival +0.38 Cunning / Tactical Critical mult.: +20.00% Physical save: +43 Spell save: +31 Mental save: +50 Life regen: +1.40 Stamina each turn: +1.10 Movement speed: +10% Reduce all damage from unseen attackers: 20% Curse of Shrouds Amulets can have magical properties. Press to compare |
| In main hand | living mindstar of flames (17-18.7 power, 106 apr, nature damage) (Shrouds) living mindstar of flames (17-18.7 power, 106 apr, nature damage) (Shrouds)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.0 - 18.7 Uses stats: 117% Wil, 70% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +106 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 fire Changes resistances: +4% fire Changes resistances penetration: +8% fire Changes damage: +7% fire Mindpower: +12 Mental crit. chance: +5% Global speed: +1% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
| Around waist | Gorevea the Loampride (Madness) Gorevea the Loampride (Madness)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Armour: +11 Defense: +14 Changes stats: +9 Dex / +6 Mag / +8 Wil / +10 Cun / +8 Lck Changes damage: +27% nature Trap disarming bonus: +17 Stealth bonus: +21 Spell crit. chance: +5% Mental crit. chance: +9% Infravision radius: +3 See invisible: +6 Curse of Madness It can be used to create a temporary shield that absorbs 299 damage, placing all other charms into a 18 cooldown. A belt that goes around your waist. Press to compare |
| In off hand | dreamer's living mindstar of life (17-18.7 power, 106 apr, nature damage) (Shrouds) dreamer's living mindstar of life (17-18.7 power, 106 apr, nature damage) (Shrouds)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.0 - 18.7 Uses stats: 117% Wil, 70% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +106 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +22% mind Mental save: +6 Life regen: +1.50 Maximum life: +50.00 Maximum psi: +38.00 Mindpower: +12 Mental crit. chance: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
| Cloak | Wrap of Stone (0 def, 10 armour) (Madness) Wrap of Stone (0 def, 10 armour) (Madness)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth Spellpower: +6 Curse of Madness It can be used to activate talent Stone Wall (costing 35 power out of 60/60) : Effective talent level: 1.2 Power cost: 35 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 11 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 224.92 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. Press to compare |
| Main armor | Masochism (0 def, 0 armour) (Madness) Masochism (0 def, 0 armour) (Madness)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 Spell save: +10 Mental save: +10 Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 11 Curse of Madness It can be used to activate talent Blood Grasp (costing 7 power out of 12/12) : Effective talent level: 6.0 Power cost: 7 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 563.62 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. Press to compare |
Inventory
heroism infusion of the duelist (+20 for 12 turns, die at -973) heroism infusion of the duelist (+20 for 12 turns, die at -973)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 12 turns. While Heroism is active, you will only die when reaching -973 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
heroism infusion of the warrior (+29 for 9 turns, die at -916) heroism infusion of the warrior (+29 for 9 turns, die at -916)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 29 for 9 turns. While Heroism is active, you will only die when reaching -916 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
regeneration infusion of the warrior (heal 654 over 5 turns) regeneration infusion of the warrior (heal 654 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 654 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 608 over 5 turns) regeneration infusion of the wizard (heal 608 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 608 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 32%; cure physical) wild infusion of the psychic (resist 32%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 2.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 32% for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
shielding rune of the psychic (absorb 473 for 6 turns) shielding rune of the psychic (absorb 473 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 473 damage for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Anokalthorig (Corpses) Anokalthorig (Corpses)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes damage: +3% acid Talent mastery: +0.19 Psionic / Feedback Critical mult.: +15.00% Equilibrium when hit: +0.08 Psi when hit: +0.08 Maximum hate: +2.00 Maximum psi: +20.00 Mindpower: +2 Curse of Corpses Amulets can have magical properties. Press to compare |
Blackrock (Corpses) Blackrock (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 Armour penetration: +5 Physical crit. chance: +4.0% Effects on melee hit: * Slows global speed by 40% * 40% chance to inflict damage reduction Changes resistances: +6% physical Changes resistances penetration: +5% darkness Changes damage: +9% nature / +3% darkness Critical mult.: +11.00% Physical save: +12 Spell save: +12 Mental save: +12 Stamina each turn: +0.30 Curse of Corpses Amulets can have magical properties. Press to compare |
copper amulet of magic (+2) (Nightmares) copper amulet of magic (+2) (Nightmares)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Curse of Nightmares Amulets can have magical properties. Press to compare |
Xanotha (Corpses) Xanotha (Corpses)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 Changes stats: +1 Str / +6 Dex / +2 Wil / +6 Cun / +3 Con Changes damage: +9% blight Spell save: +11 Maximum stamina: +16.00 Light radius: +1 Infravision radius: +3 Curse of Corpses Rings can have magical properties. Press to compare |
copper ring of misery (Nightmares) copper ring of misery (Nightmares)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to cause random insanity Damage (Melee): 6 bleed Effects on ranged hit: * 10% chance to cause random insanity Damage (Ranged): 6 bleed Changes stats: +1 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 Curse of Nightmares It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 2.4 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 148% weapon damage. If the attack hits, the target will bleed for 283% weapon damage over 7 turns, and all healing will be reduced by 33%. Rings can have magical properties. Press to compare |
rogue's copper ring (Shrouds) rogue's copper ring (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 Changes stats: +3 Cun Curse of Shrouds Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite battleaxe (45.5-68.25 power, 3 apr) (Nightmares)blazebringer's stralite battleaxe (45.5-68.25 power, 3 apr) (Nightmares) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.5 - 68.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Burst (radius 2) on crit: +20 fire When wielded/worn: Changes resistances penetration: +19% fire Global speed: +7% Curse of Nightmares Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental iron dagger of torment (10.5-13.65 power, 5 apr) (Corpses)elemental iron dagger of torment (10.5-13.65 power, 5 apr) (Corpses) Requires: - Dexterity 11 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Random elemental explosion * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +8% acid / +6% darkness / +8% lightning / +8% fire / +6% mind / +8% cold Curse of Corpses Sharp, short and deadly. Press to compare |
Bill's Tree Trunk (30-51 power, 7 apr) (Shrouds) Bill's Tree Trunk (30-51 power, 7 apr) (Shrouds)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Curse of Shrouds It can be used to activate talent Shattering Blow (costing 12 power out of 20/20) : Effective talent level: 2.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 118% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! Press to compare |
stralite greatmaul 'Lavawind' (55-82.5 power, 3 apr) (Corpses) stralite greatmaul 'Lavawind' (55-82.5 power, 3 apr) (Corpses)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 41% chance to corrode armor * Random elemental explosion On weapon crit: * splashes the target with acid Damage (Melee): +24 acid / +21 darkness / +12 fire / +8 arcane Burst (radius 1) on hit: +8 fire Damage against: +21% Living When wielded/worn: Armour penetration: +30 Physical crit. chance: +19.0% Effects on melee hit: * 30% chance to corrode armor Damage when hit (Melee): 4 fire Changes stats: +2 Wil Changes resistances: +3% acid Changes resistances penetration: +19% acid / +19% physical / +17% fire / +19% lightning / +17% cold Changes damage: +3% arcane / +14% physical Critical mult.: +21.00% Curse of Corpses Massive two-handed mauls. Press to compare |
Sunwill the dwarven-steel greatsword (45.5-72.8 power, 2 apr) (Misfortune) Sunwill the dwarven-steel greatsword (45.5-72.8 power, 2 apr) (Misfortune)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 45.5 - 72.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +4 light Burst (radius 1) on hit: +14 fire Burst (radius 2) on crit: +8 light When wielded/worn: Accuracy: +12 Damage when hit (Melee): 8 light / 12 arcane Changes stats: +6 Str Changes resistances penetration: +10% light Changes damage: +3% arcane / +12% physical Stamina when hit: +2.00 Curse of Misfortune Massive two-handed swords. Press to compare |
Xyyathra (51.5-82.4 power, 2 apr) (Shrouds) Xyyathra (51.5-82.4 power, 2 apr) (Shrouds)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 51.5 - 82.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to corrode armor * 25% chance for lightning to arc to a second target Damage (Melee): +12 lightning / +4 acid When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn * 30% chance to corrode armor Damage when hit (Melee): 4 acid Changes stats: +6 Wil / +2 Mag Spellpower: +14 Curse of Shrouds Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword of ruin (21-29.4 power, 4 apr) (Shrouds)dwarven-steel longsword of ruin (21-29.4 power, 4 apr) (Shrouds) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour penetration: +9 Physical crit. chance: +11.0% Critical mult.: +16.00% Curse of Shrouds Sharp, long, and deadly. Press to compare |
iron longsword of daylight (11.5-16.1 power, 2 apr) (Nightmares) iron longsword of daylight (11.5-16.1 power, 2 apr) (Nightmares)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +7 light Damage against: +5% Undead Curse of Nightmares Sharp, long, and deadly. Press to compare |
Bloomsoul (8-8.8 power, 13 apr, nature damage) (Corpses) Bloomsoul (8-8.8 power, 13 apr, nature damage) (Corpses)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +12 Mental crit. chance: +8% Healing mod.: +10% Curse of Corpses It can be used to activate talent Bloom Heal (costing 35 power out of 60/60) : Effective talent level: 1.0 Power cost: 35 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 65 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. Press to compare |
Brighttaint the mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (Misfortune) Brighttaint the mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (Misfortune)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 lightning Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +12% lightning / +9% fire / +6% mind / +6% light Changes resistances penetration: +7% lightning Changes damage: +6% lightning Physical save: +25 Disarm immunity: +10% Life regen: +0.60 Only die when reaching: -20.00 life Maximum life: +11.00 Mindpower: +1 Mental crit. chance: +1% Healing mod.: +11% Heals friendly targets nearby when you use a nature summon: +8 Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Duskkin (2.5-2.75 power, 12 apr, nature damage) (Madness) Duskkin (2.5-2.75 power, 12 apr, nature damage) (Madness)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 2) on crit: +4 darkness When wielded/worn: Damage when hit (Melee): 3 lightning / 3 physical / 3 darkness / 3 cold / 3 fire / 3 mind / 3 acid Changes resistances: +3% lightning / +3% physical / +3% blight / +3% fire / +3% acid / +3% cold Changes resistances penetration: +10% blight Changes damage: +9% blight / +3% mind / +3% darkness Mindpower: +1 Mental crit. chance: +1% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Great Caller (10-11 power, 18 apr, nature damage) (Corpses) Great Caller (10-11 power, 18 apr, nature damage) (Corpses)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 35% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes damage: +8% physical / +8% cold / +8% fire Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +9 Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Curse of Corpses It can be used to activate talent Rage (costing 10 power out of 16/16) : Effective talent level: 4.0 Power cost: 10 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Induces a killing rage in one of your summons, increasing all its stats by 27 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. Press to compare |
Xiyalaith (17-18.7 power, 40 apr, nature damage) (Madness) Xiyalaith (17-18.7 power, 40 apr, nature damage) (Madness)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage Shield penetration (this weapon only): +30% Damage (Melee): +8 arcane Damage against: +27% Unnatural When wielded/worn: Damage when hit (Melee): 20 lightning / 13 fire / 16 arcane Changes stats: +4 Str / +4 Dex / +2 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +20% lightning / +13% fire Changes resistances penetration: +10% lightning / +20% fire Changes damage: +20% lightning / +20% fire Physical save: +5 Spell save: +9 Mental save: +15 Life regen: +1.60 Equilibrium when hit: +1.10 Mana when firing critical spell: +4.00 Maximum life: +42.00 Mindpower: +5 Mental crit. chance: +5% Global speed: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
horrifying mossy mindstar (3-3.3 power, 12 apr, mind damage) (Corpses) horrifying mossy mindstar (3-3.3 power, 12 apr, mind damage) (Corpses)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 2 mind / 2 darkness Changes damage: +2% mind / +3% darkness Mindpower: +1 Mental crit. chance: +1% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
mitotic living mindstar of storms (17.5-19.25 power, 40 apr, nature damage) (Corpses) mitotic living mindstar of storms (17.5-19.25 power, 40 apr, nature damage) (Corpses)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +17.0% Attack speed: 100% On weapon hit: * Slows global speed by 14% * 13% chance to corrode armor When wielded/worn: Damage when hit (Melee): 16 lightning Changes stats: +4 Str / +3 Dex / +2 Mag / +3 Wil / +3 Cun / +2 Con Changes resistances: +16% lightning Changes resistances penetration: +16% lightning Changes damage: +16% lightning Mindpower: +5 Mental crit. chance: +5% Curse of Corpses It can be used to divide the mindstar in two, placing all other charms into a 1 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
mossy mindstar (2.5-2.75 power, 12 apr, mind damage) (Misfortune) mossy mindstar (2.5-2.75 power, 12 apr, mind damage) (Misfortune)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (Corpses) mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (Corpses)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
mossy mindstar 'Mayeldathra' (6-6.6 power, 12 apr, mind damage) (Nightmares) mossy mindstar 'Mayeldathra' (6-6.6 power, 12 apr, mind damage) (Nightmares)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. Base power: 6.0 - 6.6 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +4 blight When wielded/worn: Armour penetration: +2 Physical crit. chance: +1.0% Damage when hit (Melee): 6 lightning Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +6% lightning Changes resistances penetration: +8% lightning Changes damage: +4% lightning Physical save: +3 Spell save: +3 Mental save: +6 Stamina each turn: +0.60 Equilibrium when hit: +0.80 Mana when firing critical spell: +1.00 Maximum stamina: +5.00 Maximum psi: +14.00 Mindpower: +1 Mental crit. chance: +1% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +25% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. mage-hunter's cured leather sling of true flight (Madness)mage-hunter's cured leather sling of true flight (Madness) Requires: - Dexterity 16 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 When wielded/worn: Accuracy: +8 Physical crit. chance: +8.0% Effects on ranged hit: * 13 arcane resource burn Changes stats: +4 Cun / +2 Wil Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +9 Curse of Madness Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. magewarrior's short elm magestaff of breaching (10-12 power, 2 apr, cold element) (Madness)magewarrior's short elm magestaff of breaching (10-12 power, 2 apr, cold element) (Madness) Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +6 Physical crit. chance: +6.0% Physical power: +7 Changes resistances penetration: +5% cold Changes damage: +10% cold Talent granted: +1 Command Staff Critical mult.: +9.00% Spellpower: +9 Spell crit. chance: +4% Curse of Madness Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering ash magestaff of invocation (15-18 power, 3 apr, fire element) (Madness)shimmering ash magestaff of invocation (15-18 power, 3 apr, fire element) (Madness) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% fire Talent granted: +1 Command Staff Mana each turn: +0.22 Spellpower on spell critical (stacks up to 3 times): +7 Maximum mana: +58.00 Spellpower: +13 Spell crit. chance: +2% Curse of Madness It can be used to project damage in a cone from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare |
Dawnvile (Madness) Dawnvile (Madness)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Dex / +3 Cun / +6 Lck Changes resistances: +6% mind / +3% light Changes damage: +9% light / +3% mind Trap disarming bonus: +5 Stealth bonus: +5 Light radius: +1 Infravision radius: +3 Curse of Madness A belt that goes around your waist. Press to compare |
linen cloak of Eldoral (1 def, 0 armour) (Misfortune) linen cloak of Eldoral (1 def, 0 armour) (Misfortune)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Cun / +2 Dex Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. stargazer's woollen robe of lightning (+21%) (0 def, 0 armour) (Misfortune)stargazer's woollen robe of lightning (+21%) (0 def, 0 armour) (Misfortune) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +21% lightning Changes damage: +14% lightning / +11% light / +10% darkness Spellpower: +7 Spell crit. chance: +7% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Erelegar (11 def, 1 armour) (Corpses) Erelegar (11 def, 1 armour) (Corpses)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +11 Fatigue: +1% Damage when hit (Melee): 8 mind Changes resistances penetration: +10% mind Changes damage: +15% arcane Physical save: +6 Spell save: +7 Mental save: +5 Curse of Corpses It can be used to activate talent Evasion, placing all other charms into a 18 cooldown : Effective talent level: 11.1 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 41% chance to completely evade them and granting you 105 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. Press to compare |
pair of rough leather boots of uncanny dodging (2 def, 1 armour) (Shrouds) pair of rough leather boots of uncanny dodging (2 def, 1 armour) (Shrouds)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +2 Fatigue: +1% Curse of Shrouds A pair of boots made of leather. Press to compare |
iron gauntlets (0 def, 1 armour) (Misfortune) iron gauntlets (0 def, 1 armour) (Misfortune)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% Curse of Misfortune Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
rough leather gloves 'Belumira' (0 def, 5 armour) (Shrouds) rough leather gloves 'Belumira' (0 def, 5 armour) (Shrouds)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Fatigue: -4% Changes stats: +5 Mag / +2 Cun / +2 Con Changes resistances: +6% light / +6% darkness Mental save: +7 Maximum life: +40.00 Maximum stamina: +10.00 Infravision radius: +3 When used to modify unarmed attacks: Base power: 11.0 - 12.1 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +5 Armour Penetration: +1 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 1). Burst (radius 2) on crit: +15 light / +16 darkness Curse of Shrouds It can be used to activate talent Starfall, placing all other charms into a 12 cooldown : Effective talent level: 1.0 Power cost: 12 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 140.53 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. scouring hardened leather gloves of regeneration (0 def, 2 armour) (Shrouds)scouring hardened leather gloves of regeneration (0 def, 2 armour) (Shrouds) Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects when hit in melee: * 27% chance to reduce powers by 20% * 25 arcane resource burn Spell save: +17 Life regen: +4.20 Stamina each turn: +0.80 Psi each turn: +0.22 When used to modify unarmed attacks: Base power: 16.0 - 17.6 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Second Wind (10% chance level 1). On weapon hit: * 27% chance to reduce powers by 20% * 26 arcane resource burn Curse of Shrouds Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
iron helm 'Baroran' (0 def, 3 armour) (Madness) iron helm 'Baroran' (0 def, 3 armour) (Madness)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 Armour: +3 Fatigue: +5% Changes stats: +2 Str / +5 Dex / +3 Wil / +3 Cun Maximum encumbrance: +20 Physical save: +3 Mindpower: +4 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
mindcaging iron helm (0 def, 3 armour) (Madness) mindcaging iron helm (0 def, 3 armour) (Madness)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +11% mind Mental save: +11 Confusion immunity: +20% Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
Emyta (2 def, 4 armour) (Misfortune) Emyta (2 def, 4 armour) (Misfortune)Requires: - Strength 14 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 1 When wielded/worn: Accuracy: +8 Armour: +4 Defense: +2 Fatigue: +8% Changes resistances: +6% mind Mental save: +11 Life regen: +0.60 Maximum stamina: +5.00 Curse of Misfortune A suit of armour made of mail. Press to compare |
rough leather armour (1 def, 2 armour) (Shrouds) rough leather armour (1 def, 2 armour) (Shrouds)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Curse of Shrouds A suit of armour made of leather. Press to compare |
rough leather armour 'Isyma' (5 def, 2 armour) (Misfortune) rough leather armour 'Isyma' (5 def, 2 armour) (Misfortune)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +5 Ranged Defense: +5 Fatigue: +6% Effects on melee hit: * Slows global speed by 15% * 20 arcane resource burn Damage (Melee): 6 lightning Damage (Ranged): 6 lightning Changes resistances: +12% lightning / +20% cold / +3% light / +12% fire Life regen: +4.70 Healing mod.: +13% Curse of Misfortune A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. volcanic drakeskin leather armour of natural resilience (5 def, 19 armour) (Madness)volcanic drakeskin leather armour of natural resilience (5 def, 19 armour) (Madness) Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +19 Defense: +5 Fatigue: +8% Damage (Melee): 9 fire Damage (Ranged): 9 fire Changes resistances: +18% blight / +30% fire / +20% nature / +30% physical Reduced damage from: +15% Unnatural Curse of Madness A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Mucusobeisance (15 def, 10 armour, 13.5 dam, 91 block) (Corpses)Mucusobeisance (15 def, 10 armour, 13.5 dam, 91 block) (Corpses) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 13.5 - 16.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +91 On weapon hit: * reduce the cooldown of your ward talent by 1 Damage (Melee): +28 light / +14 lightning When wielded/worn: Armour: +10 Defense: +15 Ranged Defense: +6 Fatigue: +8% Effects on melee hit: * Slows global speed by 30% Effects when hit in melee: * 14% chance to daze * 44% chance to blind Changes stats: +3 Dex / +6 Mag / +10 Con Changes resistances: +26% lightning / +14% physical / +26% light / +21% fire / +3% mind Maximum wards: +3 lightning / +3 temporal / +3 blight / +3 fire / +3 cold Talents granted: +2 Block +1 Ward Mental save: +20 Blindness immunity: +20% Silence immunity: +15% Disarm immunity: +5% Stun/Freeze immunity: +15% Teleport immunity: +10% Only die when reaching: -60.00 life Deflect projectiles away: +9% Curse of Corpses Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. shocking dwarven-steel shield of radiance (8 def, 2 armour, 33.5 dam, 77 block) (Nightmares)shocking dwarven-steel shield of radiance (8 def, 2 armour, 33.5 dam, 77 block) (Nightmares) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 33.5 - 40.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +77 On weapon hit: * 25% chance to daze Damage (Melee): +16 light When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage (Melee): 8 lightning Effects when hit in melee: * 28% chance to blind Damage when hit (Melee): 22 lightning Changes stats: +5 Con / +4 Mag Changes resistances: +16% light Talent granted: +3 Block Curse of Nightmares Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. Vorogara (17/42, 24.5-34.3 power, 12 apr) (Nightmares)Vorogara (17/42, 24.5-34.3 power, 12 apr) (Nightmares) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 1 Base power: 24.5 - 34.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +12 Physical crit. chance: +12.0% Capacity: 42 Turns elapse between self-loadings: 2 When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 8% chance to disease * 20% chance to curse the target On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +16 blight / +8 darkness / +45 acid Burst (radius 1) on hit: +13 fire Burst (radius 2) on crit: +16 acid Curse of Nightmares Arrows are used with bows to pierce your foes to death. Press to compare |
10 agate 10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
1023 alchemist agate (Misfortune) 1023 alchemist agate (Misfortune)0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Curse of Misfortune Gems can be sold for money or used in arcane rituals. Press to compare |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns) (Nightmares) miner's iron pickaxe (dig speed 29 turns) (Nightmares)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Curse of Nightmares Allows you to dig a wall, remove a tree, create ways. Press to compare |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern (Corpses) brass lantern (Corpses)2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 Curse of Corpses A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 118 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
12 ametrine 12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
12 citrine 12 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
14 zircon 14 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
jewel-encrusted reinforced leather armour jewel-encrusted reinforced leather armourRequires: - Strength 18 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 Press to compare |
Achievements
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By asdad the DarkTemplar None level 15
27th Dusk 122nd year of Ascendancy at 19:45 see stats
Dragon's Greed (Uniques)
Amassed 8000 gold pieces.By asdad the DarkTemplar None level 37
49th Dusk 122nd year of Ascendancy at 03:25 see stats
Exterminator (Uniques)
Killed 1000 creatures.By asdad the DarkTemplar None level 62
53rd Dusk 122nd year of Ascendancy at 01:07 see stats
Fear me not! (Uniques)
Survived the Fearscape!By asdad the DarkTemplar None level 7
75th Pyre 122nd year of Ascendancy at 01:01 see stats
Level 10 (Uniques)
Got a character to level 10.By asdad the DarkTemplar None level 10
75th Pyre 122nd year of Ascendancy at 03:37 see stats
Level 20 (Uniques)
Got a character to level 20.By asdad the DarkTemplar None level 20
43rd Dusk 122nd year of Ascendancy at 11:54 see stats
Level 30 (Uniques)
Got a character to level 30.By asdad the DarkTemplar None level 30
48th Dusk 122nd year of Ascendancy at 19:37 see stats
Level 40 (Uniques)
Got a character to level 40.By asdad the DarkTemplar None level 40
49th Dusk 122nd year of Ascendancy at 04:38 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By asdad the DarkTemplar None level 45
52nd Dusk 122nd year of Ascendancy at 08:02 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By asdad the DarkTemplar None level 18
32nd Dusk 122nd year of Ascendancy at 20:07 see stats
That was close (Uniques)
Killed your target while having only 1 life left.By asdad the DarkTemplar None level 72
55th Dusk 122nd year of Ascendancy at 06:55 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By asdad the DarkTemplar None level 45
52nd Dusk 122nd year of Ascendancy at 08:10 see stats
The secret city (Uniques)
Discovered the truth about mages.By asdad the DarkTemplar None level 19
41st Dusk 122nd year of Ascendancy at 01:18 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By asdad the DarkTemplar None level 19
34th Dusk 122nd year of Ascendancy at 16:42 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By asdad the DarkTemplar None level 14
76th Pyre 122nd year of Ascendancy at 00:58 see stats
Log
Asdad's dream projection talent 'Elemental Split' is disrupted by the mind parasite.
Asdad's dream projection talent 'Crippling Shot' is disrupted by the mind parasite.
Asdad has spawned a dream projection to protect its mind!
Character control switched to asdad's dream projection.
Asdad's Inner Demon's mind surges with critical power!
Asdad's mind surges with critical power!
Asdad is invigorated by the attack!
Asdad's Inner Demon's mind surges with critical power!
Asdad's Inner Demon is invigorated by the attack!
Asdad's Inner Demon converts some damage to Psi!
Asdad's Inner Demon mentally dismisses some damage!
Asdad damages herself through Martyrdom!
Asdad's Inner Demon hits Asdad's Inner Demon for 7 healing (18 psi heal), 5 healing (14 psi heal) (0 total damage) [44 healing].
Asdad's Inner Demon hits Asdad for (0 to psi shield), 0 acid (0 total damage).
Acid Splash from Asdad hits Asdad's Inner Demon for (22 to psi shield), (0 dismissed), 0 to psi (0 total damage).
Asdad hits Asdad's Inner Demon for 0 acid damage.
Asdad's dream projection's mind surges with critical power!
Asdad's dream projection attunes to the damage.
Asdad's dream projection is invigorated by the attack!
Asdad's dream projection succumbs to the nightmare!
Asdad's dream projection is less impervious to physical effects.
Asdad's dream projection regains its senses.
Asdad's dream projection regains some of its will.
Asdad's dream projection is no longer weakened.
asdad's dream projection converts some damage to Psi!
Waking Nightmare from Isevena the carrion worm mass hits asdad's dream projection for (63 resonance), 19 to psi, 17 darkness (37 total damage).
asdad's dream projection hits asdad's dream projection for 6 healing (16 psi heal), 10 healing (28 psi heal) (0 total damage) [60 healing].
Asdad's Inner Demon is confused and fails to use Panic.
Asdad's dream projection struggles against the panic.
