





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 50 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
Strength | 82 (base 54) |
Dexterity | 20 (base 12) |
Constitution | 26 (base 12) |
Magic | 72 (base 60) |
Willpower | 29 (base 10) |
Cunning | 46 (base 24) |
Resources
Life | 487/1125 |
Hate | 109/109 |
Vim | 132/266 |
Healing Factor | 0.63165862549546 |
Regeneration | 13.8964897609 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +66.31788189224% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 10 |
See Invisible | 42 |
Offense: Mainhand
Damage | 126 |
Accuracy | 74 |
Crit Chance | 42% |
APR | 20 |
Speed | 1.25 |
Offense: Offhand
Damage | 72 |
Accuracy | 74 |
Crit Chance | 45% |
APR | 29 |
Speed | 1.25 |
Offense: Spell
Spellpower | 84 |
Crit Chance | 21% |
Speed | 1.25 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Lightning | -51% |
Temporal | -42% |
Blight | +1% |
Darkness | -36% |
Mind | -45% |
All | -60% |
Offense: Damage Penetration
Darkness | +5% |
Nature | +20% |
Mind | +10% |
Blight | +5% |
Arcane | +25% |
Cold | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 22.413408721348 (65.897138898113%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 12 |
Physical Save | 38 |
Spell Save | 38 |
Mental Save | 32 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Physical | + 57%(100%) |
Cold | + 32%(100%) |
All | + 28%(100%) |
Lightning | + 70%(100%) |
Light | + 50%(100%) |
Temporal | + 46%(100%) |
Mind | + 41%(100%) |
Darkness | + 32%(100%) |
Fire | + 1%(100%) |
Nature | + 32%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 398 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 99.76 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Plague | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Equipment
Tool | ![]() 2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning +18% temporal +24% blight Melee Ret 10 lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 ----- def ----- Resists +18% lightning +9% blight Heal yourself and all friendly characters within 10 spaces for 446 Puts all charms on 15 cooldown 100% to increase all damage by 28% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +7 Cun +2 Mag dps ---------- Spell.pwr +7 (+1 eff.) Melee+ 5 physical Ranged+ 10 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 29 On Hit (Ranged): * 13% chance to reduce all saves and defense by 29 ---------- misc Hate/m.crit +1.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +24% darkness Res.pen +5% darkness +5% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 * 10% chance to reduce armor by 46% ----- def ----- Armour +6 Resists +3% blight +6% darkness Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Dex +3 Wil +10 Cun dps ---------- Dmg.mod +17% blight +12% mind Acc +12 (+3 eff.) ----- def ----- Resists +17% blight +12% mind HP.reg +9.00 Stun/Frz- +45% Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +13 (+3 eff.) Mind.pwr +15 (+5 eff.) On Hit (Melee): * 20% chance to slow global speed by 56% ----- def ----- Resists +15% light +6% fire Mind.save +9 (+5 eff.) ---------- misc Max.psi +30.00 See.Invis +12 Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +20% nature +25% cold On Hit (Melee): * 10% chance to slow global speed by 56% * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +11% lightning +11% temporal +12% light +6% cold +6% nature ---------- misc Light +3 A belt that goes around your waist. |
Main armor | ![]() 14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +17 Str +10 Mag +10 Wil +6 Con dps ---------- Phys.crit +10.0% Spell.crit +9% Mind.crit +10% Phys.pwr +24 (+6 eff.) Spell.pwr +23 (+4 eff.) Mind.pwr +25 (+8 eff.) Melee Ret 6 acid ----- def ----- Armour +10 Defense +5 (+5 eff.) Fatigue +12% Resists +29% lightning +3% light +12% blight +6% fire +26% acid Max.HP +100.00 A suit of armour made of mail. |
In off hand | ![]() 3.0 T4 waraxe 1H weapon [Unique] Arcane Power 40.0 - 48.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 100% On Hit.r1 +25 blight On Hit: 10% Curse of Death 3 On Hit: 10% Curse of Vulnerability 3 While equipped: dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +20% blight On Spell Hit: 10% Curse of Impotence 3 On Spell Hit: 10% Curse of Defenselessness 3 The land withers and crumbles wherever this cursed axe rests. |
In main hand | ![]() 3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +18 blight +21 mind On Hit: 20% Epidemic 5 On Hit: * 35% chance to reduce all saves and defense by 29 * 10% chance to reduce strength, dexterity, and constitution by 35 While equipped: Stats +5 Cun +6 Wil dps ---------- Phys.crit +14.0% Crit.mult +40.00% Dmg.mod +3% mind Res.pen +10% mind +25% arcane Apr +14 ----- def ----- Resists +6% mind Disease- +35% One-handed war axes. |
Inventory
![]() 0.1 T2 amulet jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Str +1 Mag +2 Wil dps ---------- Mind.pwr +6 (+2 eff.) S.pwr/crit +3 Dmg.mod +9% mind ----- def ----- Resists +9% fire Mind.save +6 (+3 eff.) Confus- +12% ---------- misc Mana/turn +0.12 Max.mana +29.00 Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Max.HP +52.00 HP.reg +7.00 Heal.mod +11% Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() 0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun dps ---------- Melee+ 25 physical Ranged+ 26 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 29 On Hit (Ranged): * 12% chance to reduce all saves and defense by 29 ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
![]() 3.0 T3 longsword 1H weapon [Ego++] Arcane/Master Power 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * Create an explosion dealing 131 fire damage (1/turn) On Crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +7 (+2 eff.) Dmg.mod +7% fire Res.pen +10% fire Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+24 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
![]() 3.0 T5 longsword 1H weapon [Ego++] Arcane/Master Power 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Defenselessness 5 While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Acc +14 (+3 eff.) Sharp, long, and deadly. |
![]() 3.0 T1 mace 1H weapon [Ego++] Arcane/Master Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 blight On Hit: 20% Epidemic 1 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 35 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% ----- def ----- Resists +10% blight Disease- +10% Blunt and deadly. It was hardened by the digestive sack. |
![]() 3.0 T2 mace 1H weapon [Random Unique] Arcane/Master Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Crit +1.0% Atk.spd 100% Phasing +11% On Crit: * Splash the target with acid dealing 219 damage over 5 turns and reducing armor and accuracy by 28 While equipped: Stats +1 Str dps ---------- Phys.crit +1.0% Phys.pwr +10 (+2 eff.) Res.pen +6% physical Acc +5 (+1 eff.) Apr +7 Blunt and deadly. |
![]() 3.0 T2 mace 1H weapon [Random Unique] Arcane/Psionic Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +8 cold On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +5 (+1 eff.) Res.pen +10% acid Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce damage dealt by 24% Blunt and deadly. |
![]() 3.0 T2 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +5 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Str dps ---------- Phys.crit +5.0% ----- def ----- Resists +5% arcane ---------- misc Infravis +1 Blunt and deadly. |
![]() 3.0 T4 mace 1H weapon [Ego+] Arcane Power 38.0 - 53.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +9 blight On Hit: 20% Epidemic 4 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 35 While equipped: ----- def ----- Disease- +11% Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 45.5 - 63.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +45 acid +43 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +13 Str +11 Dex +10 Mag +13 Wil +7 Cun +11 Con dps ---------- Phys.crit +12.0% Res.pen +16% acid +26% nature Apr +12 ----- def ----- Resists +12% nature ---------- misc Equi/ret +0.08 Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Ego++] Arcane/Nature Power 45.0 - 63.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +17 acid +18 nature On Hit: 20% Curse of Death 5 While equipped: dps ---------- Res.pen +14% acid +15% nature Apr +13 Blunt and deadly. |
![]() 3.0 T1 waraxe 1H weapon [Normal] Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Normal] Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
![]() 3.0 T2 waraxe 1H weapon [Ego++] Arcane/Psionic Power 10.0 - 14.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 blight On Hit: 20% Epidemic 2 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 35 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: ----- def ----- Disease- +14% One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon Reqs Dex 24 [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
![]() 3.0 T4 waraxe 1H weapon [Ego++] Arcane Power 30.0 - 42.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +13 blight On Hit: 20% Curse of Defenselessness 4 On Hit: 20% Epidemic 4 On Hit: * 17% chance to reduce strength, dexterity, and constitution by 35 While equipped: ----- def ----- Disease- +23% One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Rare] Arcane Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +16 blight +12 temporal On Hit: * 21% chance to reduce all saves and defense by 29 * 25% chance for lightning to strike from the target to a second target dealing 131 damage While equipped: dps ---------- Dmg.mod +27% temporal Res.pen +15% temporal Melee Ret 11 temporal ----- def ----- Resists +9% mind Def/telep +16 Res/telep +16% Dur/telep +16% One-handed war axes. |
![]() 1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 19.0 - 24.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +11 mind +8 cold On Hit.r1 +5 fire On Hit: * 11% chance to reduce all saves and defense by 29 While equipped: Stats +1 Mag +3 Wil +2 Cun dps ---------- Res.pen +20% cold Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon [Ego++] Arcane Power 13.0 - 16.9 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Impotence 2 On Hit: * Create an explosion dealing 131 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +7% fire Res.pen +7% fire Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
![]() 1.0 T5 dagger 1H weapon [Unique] Arcane Power 42.0 - 54.6 Physical Uses 55% Mag, 35% Str Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+2 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 1.6 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 6.55 acid and 16.54 blight damage. If not cleared after five turns it will inflict 93.91 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 35% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
![]() 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+9 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() 2.0 T3 cloth armor [Unique] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +20% mind ----- def ----- Armour +5 Defense +10 (+9 eff.) Resists +20% cold +20% mind +11% all Mind.save +10 (+5 eff.) Confus- +35% ---------- misc Telepathy Humanoid A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
![]() 2.0 T4 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +9% blight +12% darkness +13% mind +13% all Phys.save +15 (+6 eff.) Spell.save +14 (+5 eff.) Mind.save +25 (+11 eff.) Max.HP +57.00 HP.reg +2.90 Heal.mod +14% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T1 light armor [Rare] Master While equipped: ----- def ----- Armour +4 Defense +28 (+18 eff.) Fatigue +6% Resists +6% physical Phys.save +12 (+5 eff.) Spell.save +9 (+4 eff.) Mind.save +6 (+3 eff.) Max.HP +100.00 Disease- +20% A suit of armour made of leather. |
![]() 9.0 T2 light armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Mov.spd +20% Melee Ret 4 nature On Hit (Melee): * 10% chance to slow global speed by 56% ----- def ----- Armour +4 Defense +10 (+9 eff.) Fatigue +7% Resists +19% fire +18% temporal A suit of armour made of leather. |
![]() 9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Max.HP +36.00 HP.reg +5.90 Heal.mod +11% A suit of armour made of leather. |
![]() 9.0 T3 light armor [Rare] Master While equipped: Stats +3 Str +3 Mag +2 Cun +5 Con dps ---------- Dmg.mod +15% acid On Hit (Melee): * 20% chance to reduce armor by 46% ----- def ----- Armour +6 Defense +9 (+8 eff.) Fatigue +8% Resists +21% acid ---------- misc Light +3 A suit of armour made of leather. |
![]() 9.0 T4 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +5 Str +5 Dex +5 Mag +7 Wil +5 Cun ----- def ----- Armour +7 Defense +12 (+10 eff.) Fatigue +8% Max.HP +100.00 HP.reg +7.60 Heal.mod +13% A suit of armour made of leather. |
![]() 14.0 T1 heavy armor Reqs Heavy armour training [Cosmetic Item] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+9 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 11.55 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +10 Defense +5 (+5 eff.) Fatigue +12% Resists +20% cold Max.HP +57.00 A suit of armour made of mail. |
![]() 1.0 T1 belt armor [Normal] A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Res.pen +5% darkness +20% arcane ----- def ----- Resists +5% blight +3% nature +9% darkness +5% arcane The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +6 Con dps ---------- Phys.pwr +9 (+2 eff.) Mind.pwr +6 (+2 eff.) Res.pen +25% temporal Melee Ret 10 darkness ----- def ----- Defense +13 (+10 eff.) Phys.save +9 (+4 eff.) Mind.save +8 (+4 eff.) Stealth +9 ---------- misc Size +1 A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +20% mind ----- def ----- Defense +2 (+2 eff.) Resists +10% blight +18% temporal +13% darkness +12% nature Spell.save +7 (+3 eff.) Mind.save +6 (+3 eff.) HP.reg +4.00 Heal.mod +12% Def/telep +21 Res/telep +11% Dur/telep +16% ---------- misc Mana/s.crit +1.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +4 Mag ----- def ----- Armour +5 Fatigue +4% Silence- +50% Confus- +37% Stun/Frz- +38% ---------- misc Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 56% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+7 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +4 Wil dps ---------- Crit.mult +10.00% Dmg.mod +9% mind ----- def ----- Mind.save +9 (+5 eff.) Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 695 Base Damage: 327 Armor: 23 All Resist: 20 Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to increase all damage by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% nature +6% cold ----- def ----- Resists +15% nature +18% cold Create a shield absorbing up to 236 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Elandar is afflicted by an epidemic!
Worm that walks (servant of WrithingGenius) performs a melee critical strike against Elandar!
Worm that walks (servant of WrithingGenius) performs a melee critical strike against Elandar!
Worm that walks (servant of WrithingGenius) casts Curse of Impotence.
Elandar is cursed.
Worm that walks (servant of WrithingGenius) hits Elandar for 75 blight, 13 blight, 6 mind, 2 physical, 41 blight, 2 physical, 18 blight (157 total damage).
Elandar casts Mirror Image.
Mirror Image (Elandar) is terrified of the horrors attacking him!
WrithingGenius casts Tendrils Eruption.
WrithingGenius performs a melee critical strike against Elandar!
WrithingGenius performs a melee critical strike against Elandar!
WrithingGenius performs a melee critical strike against Elandar!
Elandar resists the slimy tendril!
WrithingGenius hits Elandar for 783 physical, 15 physical, 876 darkness, 16 physical, 3411 darkness, 16 physical (5117 total damage).
Tentacle Constriction from WrithingGenius performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Portal master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Talent Infusion: Movement is ready to use.
Tentacle Constriction from WrithingGenius hits Elandar for 1384 darkness damage.
Tentacle Constriction from WrithingGenius killed Elandar!
Worm that walks (servant of WrithingGenius) activates Infestation.
Your constrict target has disappeared!
WrithingGenius deactivates Constrict.
Character control switched to worm that walks (servant of WrithingGenius).
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Insane (Adventure) difficulty)!