Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 24 / 35% |
Size | medium |
Lifes / Deaths | Killed by corrupted gigantic gravity worm at level 20 on the 15th Haze 122nd year of Ascendancy at 00:29 0 / 7Killed by Velowe the gigantic sandworm tunneler at level 21 on the 17th Haze 122nd year of Ascendancy at 05:32 Killed by Isugakira the cutpurse at level 21 on the 60th Haze 122nd year of Ascendancy at 14:59 Killed by Adith the warg at level 23 on the 62nd Haze 122nd year of Ascendancy at 03:26 Killed by Adith the warg at level 23 on the 62nd Haze 122nd year of Ascendancy at 06:05 Killed by Emima the assassin at level 24 on the 63rd Haze 122nd year of Ascendancy at 23:23 Killed by Cyrykira the mad druid at level 24 on the 70th Haze 122nd year of Ascendancy at 03:26 |
Primary Stats
Strength | 34 (base 13) |
Dexterity | 35 (base 10) |
Constitution | 13 (base 10) |
Magic | 85 (base 54) |
Willpower | 14 (base 10) |
Cunning | 74 (base 48) |
Resources
Life | -21/634 |
Mana | 14/258 |
Stamina | 86/179 |
Vim | 192/192 |
Healing Factor | 1.0283363011315 |
Regeneration | 4.3704292798089 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 16 |
Infravision | 5 |
See Stealth | 49.734942931501 |
See Invisible | 49.734942931501 |
Offense: Mainhand
Damage | 37 |
Accuracy | 45 |
Crit Chance | 32% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 12 |
Accuracy | 45 |
Crit Chance | 41% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 65 |
Crit Chance | 43% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Acid | +20% |
Blight | +11% |
Arcane | +19% |
Cold | +10% |
All | 0% |
Darkness | +6% |
Light | +15% |
Lightning | +17% |
Mind | +6% |
Nature | +29% |
Offense: Damage Penetration
Lightning | +15% |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 0 |
Physical Save | 31 |
Spell Save | 27 |
Mental Save | 29 |
Defense: Resistances
Blight | + 33%( 70%) |
Arcane | + 20%( 70%) |
Cold | + 38%( 70%) |
All | + 9%( 70%) |
Physical | + 10%( 70%) |
Darkness | + 17%( 70%) |
Light | + 17%( 70%) |
Temporal | + 14%( 70%) |
Lightning | + 39%( 70%) |
Mind | + 11%( 70%) |
Fire | + 23%( 70%) |
Nature | + 26%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Confusion Resistance | 35% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 28% |
Disarm Resistance | 24% |
Bleed Resistance | 100% |
Teleport Resistance | 10% |
Pinning Resistance | 43% |
Instadeath Resistance | 100% |
Knockback Resistance | 24% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 237 damage for 4 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1237% for 10 turns (12 total) and instantly restoring 61 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 347 damage for 4 turns. Its effects scale with your Cunning stat. |
Class Talents
Technique / Magical combat | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed vial of wight ectoplasm. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed wretchling eyeball. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed warg claw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Boltbraid the pair of rough leather boots (0 def, 1 armour) Boltbraid the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Dmg.mod +6% lightning Melee Ret 2 acid 10 lightning ----- def ----- Armour +1 Resists +6% lightning +6% temporal ---------- misc Light +3 A pair of boots made of leather. |
Light source | alchemist's lamp 'Uralin' alchemist's lamp 'Uralin'1.0 T3 lite [Rare] Master While equipped: ----- def ----- Defense +5 (+2 eff.) Resists +5% arcane Phys.save +15 (+7 eff.) Blind- +28% Poison- +20% Confus- +15% Pinning- +20% Teleport- +10% ---------- misc Light +8 See.Stealth +10 See.Invis +10 Track: Puts all charms on 34 cooldown Level 2.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Layemira the Cloudkin (1 def, 0 armour) Layemira the Cloudkin (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str +2 Mag +3 Con dps ---------- Phys.crit +4.0% Dmg.mod +11% nature +3% lightning Melee Ret 2 lightning ----- def ----- Defense +1 (+0 eff.) Resists +16% nature +2% physical A pointy cloth hat, very wizardly... |
On hands | spellstreaming rough leather gloves of spellstriking (0 def, 1 armour) spellstreaming rough leather gloves of spellstriking (0 def, 1 armour)1.0 T1 hands armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +3% Spell.pwr +11 (+3 eff.) Melee+ 4 arcane Dmg.mod +4% arcane ----- def ----- Armour +1 Resists +3% arcane ---------- misc Mana/turn +0.10 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Halythel the elm totem of healing [power 116] (13/13 cooldown) Halythel the elm totem of healing [power 116] (13/13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) ---------- misc Max.hate +8.00 Max.psi +30.00 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown 100% to heal for 30. Natural totems are made by powerful wilders to store nature power. |
On fingers | steel ring 'Fulehor' steel ring 'Fulehor'0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +11% blight +10% cold Melee Ret 2 temporal ----- def ----- Resists +11% blight +20% cold +3% nature +3% mind Max.HP +24.00 Disarm- +24% Pinning- +23% Knockbk- +24% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
On fingers | Ragilin the gold ring Ragilin the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Cun dps ---------- Mind.crit +4% On Hit (Melee): * 10% chance to reduce armor by 40% ----- def ----- Defense +10 (+5 eff.) Resists +6% blight +6% fire +5% arcane +9% cold ---------- misc Hate/m.crit +2.00 Rings make your fingers look great! |
Around neck | Hettydig the copper amulet Hettydig the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Resists +10% lightning +3% cold Max.HP +40.00 Confus- +20% Stun/Frz- +21% ---------- misc Equi/ret +0.04 Amulets make your neck look great! |
In main hand | Ce'Nythra (20-24 power, 4 apr, acid element) Ce'Nythra (20-24 power, 4 apr, acid element)5.0 T3 staff 1H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +5% Phys.pwr +5 (+3 eff.) Spell.pwr +16 (+4 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +20% acid +6% mind Acc +8 (+3 eff.) ----- def ----- Resists +9% darkness Mind.save +9 (+5 eff.) HP.reg +4.00 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Lightningguile the hardened leather belt Lightningguile the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +9% lightning +15% light +6% darkness Res.pen +10% lightning ----- def ----- Resists +18% lightning Phys.save +11 (+5 eff.) ---------- misc Light +3 A belt that goes around your waist. |
In off hand | Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Cloak | Treesin (2 def, 0 armour) Treesin (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +18% nature Res.pen +5% lightning Melee Ret 4 lightning On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Defense +2 (+1 eff.) Resists +9% light ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+4 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Inventory
shielding rune of the psychic (absorb 141; dur 3; cd 17) shielding rune of the psychic (absorb 141; dur 3; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 141 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 233; dur 4; cd 17) shielding rune of the titan (absorb 233; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 233 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Glacierglean the copper amulet Glacierglean the copper amulet0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +5% darkness +4% temporal +5% light +5% physical Res.pen +5% cold ----- def ----- Resists +6% blight +3% darkness +6% light Crit.chn- 5.00% HP.reg +4.00 Amulets make your neck look great! |
Gloronn the Tundraminister Gloronn the Tundraminister0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Cun +6 Mag dps ---------- Spell.crit +3% Mind.crit +1% Spell.pwr +4 (+1 eff.) S.pwr/crit +4 Dmg.mod +5% light +6% temporal +6% darkness +6% physical Res.pen +20% cold ----- def ----- Fatigue -6% Resists +6% cold HP.reg +3.00 ---------- misc Mana/turn +0.22 Max.mana +30.00 Amulets make your neck look great! |
Umbramaim Umbramaim0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +6 Lck +2 Wil dps ---------- Dmg.mod +9% lightning +9% darkness Res.pen +10% darkness Acc +7 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Resists +6% lightning Unseen.red 10% Amulets make your neck look great! |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Shocknoon Shocknoon0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +18% lightning Acc +6 (+2 eff.) ----- def ----- Resists +12% lightning +6% temporal +6% light Phys.save +6 (+3 eff.) Rings make your fingers look great! |
gladiator's steel ring of pilfering gladiator's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +8 (+4 eff.) Acc +8 (+3 eff.) Apr +9 ----- def ----- Defense +9 (+4 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Galestreaker (25-33 power, 7 apr) Galestreaker (25-33 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 25.5 - 33.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +8 lightning On Hit: * 10% chance to reduce armor by 40% While equipped: ----- def ----- Resists +9% darkness +6% cold Mind.save +12 (+6 eff.) Knockbk- +10% Sharp, short and deadly. |
Skytooth the steel dagger (13-17 power, 6 apr) Skytooth the steel dagger (13-17 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 13.5 - 17.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 darkness +11 cold On Crit.r2 +20 lightning While equipped: Stats +2 Con dps ---------- Dmg.mod +12% lightning +12% darkness Melee Ret 4 lightning Sharp, short and deadly. |
steel dagger 'Harirafang' (13-17 power, 6 apr) steel dagger 'Harirafang' (13-17 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 13.5 - 17.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 mind On Hit: * 10% chance to reduce all saves and defense by 25 On Crit: * Splash the target with acid dealing 179 damage over 5 turns and reducing armor and accuracy by 23 While equipped: Stats +2 Cun +2 Wil dps ---------- Res.pen +6% physical Acc +7 (+2 eff.) Apr +5 ----- def ----- Resists +5% arcane Max.HP +20.00 Stun/Frz- +10% Knockbk- +20% Sharp, short and deadly. |
Mardadunaleg the rough leather belt Mardadunaleg the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +6 Cun dps ---------- Mind.crit +2% Mind.pwr +5 (+2 eff.) Res.pen +15% blight ----- def ----- Defense +9 (+4 eff.) Stealth +5 ---------- misc Psi/ret +0.04 A belt that goes around your waist. |
Cloak of Deception =keep= Cloak of Deception =keep=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Eilinotta (2 def, 7 armour) Eilinotta (2 def, 7 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Cun +4 Str dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +3% light +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rimepyre (7 def, 0 armour) Rimepyre (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% cold Res.pen +15% lightning Melee Ret 4 cold On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Defense +7 (+3 eff.) Resists +6% lightning +6% cold Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silyrena the cashmere robe (3 def, 8 armour) Silyrena the cashmere robe (3 def, 8 armour)2.0 T3 cloth armor [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Mag +4 Wil dps ---------- Dmg.mod +11% lightning +8% physical +10% nature +16% cold ----- def ----- Armour +8 Defense +3 (+1 eff.) Resists +8% lightning +3% fire +7% cold +18% nature +11% all Phys.save +15 (+7 eff.) Stun/Frz- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Voralaith the Morbuswend (0 def, 3 armour) Voralaith the Morbuswend (0 def, 3 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +2 Dex dps ---------- On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Armour +3 Mind.save +12 (+6 eff.) Die.at -60.00 life HP.reg +2.00 ---------- misc Stam/turn +0.80 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 21 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 133.67 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Isuwyn (20 def, 8 armour) Isuwyn (20 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +28.00% Phys.pwr +8 (+4 eff.) Dmg.mod +6% physical ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Resists +12% temporal ---------- misc Light +3 See.Invis +6 A suit of armour made of leather. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
292 alchemist agate 292 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Baliroddatir Baliroddatir2.0 T1 lite [Rare] Nature While equipped: Stats +3 Cun dps ---------- Crit.mult +5.00% Acc +25 (+8 eff.) ----- def ----- Crit.chn- 5.00% Die.at -40.00 life Max.HP +40.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.6 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 191.46 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Erimahek [power 255] (13/13 cooldown) Erimahek [power 255] (13/13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Crit.mult +5.00% Res.pen +20% acid ----- def ----- Mind.save +9 (+5 eff.) Die.at -40.00 life ---------- misc Stam/turn +2.00 Max.hate +8.00 Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 255 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Cyralewyn the ash totem of stinging [power 194] (13/13 cooldown) Cyralewyn the ash totem of stinging [power 194] (13/13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Cun +4 Wil ----- def ----- Resists +12% blight +6% cold Mind.save +9 (+5 eff.) Sting an enemy dealing 250 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Isimira [power 128] (13/13 cooldown) Isimira [power 128] (13/13 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +3 Con dps ---------- Spell.crit +4% Crit.mult +20.00% ---------- misc Infravis +2 Create a radius 3 storm for 5 turns. Each turn, creatures within take 30 lightning damage and will be dazed for 1 turn (151 total damage) Puts all charms on 13 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Frances II the Skeleton Arcane Blade level 24
63rd Haze 122nd year of Ascendancy at 11:37 see stats
By Frances II the Skeleton Arcane Blade level 21
59th Haze 122nd year of Ascendancy at 19:15 see stats
By Frances II the Skeleton Arcane Blade level 21
59th Haze 122nd year of Ascendancy at 10:51 see stats
By Frances II the Skeleton Arcane Blade level 10
10th Mirth 122nd year of Ascendancy at 05:56 see stats
By Frances II the Skeleton Arcane Blade level 20
14th Haze 122nd year of Ascendancy at 21:21 see stats
By Frances II the Skeleton Arcane Blade level 18
4th Haze 122nd year of Ascendancy at 14:15 see stats
By Frances II the Skeleton Arcane Blade level 12
3rd Dusk 122nd year of Ascendancy at 17:56 see stats
By Frances II the Skeleton Arcane Blade level 12
2nd Flare 122nd year of Ascendancy at 09:44 see stats
By Frances II the Skeleton Arcane Blade level 12
3rd Flare 122nd year of Ascendancy at 22:41 see stats
By Frances II the Skeleton Arcane Blade level 17
70th Dusk 122nd year of Ascendancy at 13:31 see stats
Log
Zombie bunny hits Frances II for (58 absorbed), 0 physical (0 total damage).
Your shield crumbles under the damage!
The shield around Frances II crumbles.
Zombie bunny rushes out!
Zombie bunny hits Frances II for 67 physical damage.
Zombie bunny hits Frances II for 63 physical damage.
Zombie bunny hits Frances II for (57 absorbed), 0 physical (0 total damage).
Melee retaliation hits Zombie bunny for 2 acid, 2 temporal, 19 lightning (24 total damage).
Melee retaliation hits Zombie bunny for 2 acid, 2 temporal, 19 lightning (24 total damage).
Melee retaliation hits Zombie bunny for 2 acid, 2 temporal, 19 lightning (24 total damage).
Melee retaliation hits Zombie bunny for 2 acid, 1 temporal, 19 lightning (24 total damage).
Zombie bunny hits Frances II for (13 absorbed), 43 physical (43 total damage).
Cyrykira the mad druid retunes the fabric of spacetime.
Frances II's spell attains critical power!
Thunderstorm hits Zombie bunny for 35 lightning damage.
Frances II activates her Halythel the elm totem of healing!
Frances II hits Frances II for 119 healing, 30 healing (0 total damage) [150 healing].
Zombie bunny misses Frances II.
Zombie bunny misses Frances II.
Zombie bunny hits Frances II for 58 physical damage.
Melee retaliation hits Zombie bunny for 2 acid, 2 temporal, 19 lightning (24 total damage).
Melee retaliation hits Zombie bunny for 2 acid, 2 temporal, 19 lightning (24 total damage).
Melee retaliation hits Zombie bunny for 2 acid, 1 temporal, 19 lightning (24 total damage).
Zombie bunny hits Frances II for 52 physical damage.
Zombie bunny hits Frances II for 58 physical damage.
Cyrykira the mad druid casts Temporal Bolt.
Cyrykira the mad druid hits Frances II for 217 temporal damage.
Frances II the level 24 skeleton arcane blade was spaghettified across the whole of space and time to death by Cyrykira the mad druid on level 1 of Pikataclysm.
The furious lightning storm around Frances II calms down and disappears.