Ampr the level 1 Higher Arcane Blade by tiger_eye

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassArcane Blade
Level / Exp1 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 13)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic15 (base 14)
Willpower12 (base 11)
Cunning14 (base 14)

Resources

Life-1/100
Mana70/70
Stamina51/85
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy16
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+1%

Defense: Base

Armour (hardiness)2 (30%)
Defense1.35
Ranged Defense1.35
Fatigue6
Physical Save8.4
Spell Save9.45
Mental Save9.1

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Spell / Enhancement1.20
1/5
0/5
0/5
0/5
Spell / Air1.20
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Aegis1.10
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect
detrimental effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Talent Rune: Manasurge is ready to use.
Ampr casts Rune: Manasurge.

Your nonexistant mana regeneration rate is unaffected by the rune.

Talent Gift of the Highborn is ready to use.
Ampr uses Gift of the Highborn.

Ampr starts regenerating health quickly.

Ampr stops regenerating health quickly.

Ran for 6 turns (stop reason: hostile spotted to the northeast (skeleton mage)).


Ampr rushes out!

Ampr misses skeleton mage.

Skeleton mage casts Flame.

Ampr is on fire!

Talent Rune: Manasurge is ready to use.

Skeleton mage hits Ampr for 34 fire, 12 fire damage (total 45.28).
Ampr uses Infusion: Wild.

Ampr stops burning.

Ampr is cured!

Ampr lessens the pain.

Ampr uses Infusion: Regeneration.

Ampr starts regenerating health quickly.


Skeleton mage hits Ampr for 12 blight damage.
Ampr uses Dirty Fighting.

Ampr misses skeleton mage.

Skeleton mage casts Manathrust.

Saving done.

Saving done.

Saving game...