Peck the level 2 Cornac Rogue by Apo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassRogue
Level / Exp2 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity16 (base 16)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning18 (base 18)

Resources

Life112/112
Stamina103/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage7
Accuracy22
Crit Chance11%
APR2
Speed1.00

Offense: Offhand

Damage12
Accuracy22
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower14.2
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense4.1
Ranged Defense4.1
Fatigue6
Physical Save7.35
Spell Save7
Mental Save9.8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual weapons1.30
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Technique / Acrobatics1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
1/5

Effects

Quests

active

Equipment

Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log


Peck hits White worm mass for 10 physical damage.
Peck killed White worm mass!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the south (grey mold)).


Grey mold hits Peck for 6 physical damage.
Peck hits Grey mold for 10 physical damage.
Peck killed Grey mold!

Resting starts...

Rested for 13 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Saving game...

Saving done.