Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Thalore |
Class | Cursed |
Level / Exp | 11 / 64% |
Size | big |
Lifes / Deaths | Killed by Cyrissra the forest troll at level 6 on the 78th Pyre 122nd year of Ascendancy at 23:47 0 / 5Killed by Glekira the large white snake at level 6 on the 79th Pyre 122nd year of Ascendancy at 01:47 Killed by Ben Cruthdar, the Cursed at level 10 on the 1st Flare 122nd year of Ascendancy at 11:10 Killed by multi-hued drake at level 11 on the 3rd Dusk 122nd year of Ascendancy at 11:30 Killed by multi-hued drake at level 11 on the 3rd Dusk 122nd year of Ascendancy at 11:56 |
Primary Stats
Strength | 38 (base 27) |
Dexterity | 13 (base 10) |
Constitution | 32 (base 16) |
Magic | 8 (base 10) |
Willpower | 42 (base 29) |
Cunning | 20 (base 10) |
Resources
Life | -7/402 |
Hate | 100/100 |
Healing Factor | 1.2824420161895 |
Regeneration | 8.0152626011843 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
See Stealth | 7 |
See Invisible | 5 |
Stealth | 17 |
Offense: Mainhand
Damage | 58 |
Accuracy | 22 |
Crit Chance | 8% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Nature | +10% |
Fire | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 9.3350939529706 (47.857809501309%) |
Defense | 6 |
Ranged Defense | 6 |
Fatigue | 12 |
Physical Save | 28 |
Spell Save | 24 |
Mental Save | 26 |
Defense: Resistances
Acid | + 18%( 70%) |
Cold | + 10%( 70%) |
Nature | + 33%( 70%) |
Blight | + 14%( 70%) |
Physical | + 5%( 70%) |
Fire | + 19%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 18% |
Confusion Resistance | 18% |
Fear Resistance | 18% |
Instadeath Resistance | 100% |
Knockback Resistance | 18% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 169 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 104 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | Khelyromiruikhad the pair of rough leather boots (Corpses) (0 def, 1 armour) Khelyromiruikhad the pair of rough leather boots (Corpses) (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 2 mind Changes stats: +2 Str / +3 Wil / +5 Cun / +5 Con Critical mult.: +5.00% Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Light radius: +1 Curse of Corpses A pair of boots made of leather. |
Quiver | Wildward the quiver of elm arrows (22/22, 105% power, 5 apr) Wildward the quiver of elm arrows (22/22, 105% power, 5 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 106% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 22 On weapon hit: * 10% chance to slow global speed by 51% * 20% chance to reduce damage dealt by 20% Damage (Ranged): +4 nature / +17 fire Damage (radius 1) on hit: +12 mind Damage (radius 2) on crit: +8 fire Arrows are used with bows to pierce your foes to death. |
On hands | Flamewrought (Corpses) (0 def, 2 armour) Flamewrought (Corpses) (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 48.50 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
On head | Lisoyamira the linen wizard hat (Misfortune) (1 def, 0 armour) Lisoyamira the linen wizard hat (Misfortune) (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +1 (+1 eff.) Changes resistances: +1% physical Critical mult.: +10.00% Equilibrium when hit: +0.80 Psi when hit: +0.80 Hate when hit: +0.90 Curse of Misfortune A pointy cloth hat, very wizardly... |
Tool | cleansing iron torque of gale force [power 105] (15 cooldown) cleansing iron torque of gale force [power 105] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | titan's copper ring of nature (+20%) titan's copper ring of nature (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +20% nature Changes damage: +10% nature Physical save: +6 (+3 eff.) Rings make your fingers look great! |
On fingers | gladiator's copper ring of life gladiator's copper ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +5 Str / +5 Con Life regen: +6.00 Maximum life: +40.00 Healing mod.: +11% Rings make your fingers look great! |
Around waist | insulating rough leather belt of the giants (Misfortune) insulating rough leather belt of the giants (Misfortune)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Changes resistances: +6% fire / +6% cold Spell save: +6 (+3 eff.) Size category: +1 Curse of Misfortune A belt that goes around your waist. |
Main armor | cleansing iron mail armour of acid resistance (Corpses) (2 def, 4 armour) cleansing iron mail armour of acid resistance (Corpses) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +10% blight / +10% nature / +15% acid Curse of Corpses A suit of armour made of mail. |
In main hand | thought-forged steel battleaxe of erosion (Corpses) (122% power, 2 apr) thought-forged steel battleaxe of erosion (Corpses) (122% power, 2 apr)Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 122% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 17% chance to reduce all saves and defense by 24 Damage (Melee): +13 mind / +9 nature When wielded/worn: Changes stats: +3 Cun / +3 Wil Curse of Corpses Massive two-handed battleaxes. |
Cloak | linen cloak of Iron Throne (Nightmares) (1 def, 0 armour) linen cloak of Iron Throne (Nightmares) (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +2 Con Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Light radius: +5 See stealth: +7 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. shatter afflictions rune (absorb 21; cd 13)shatter afflictions rune (absorb 21; cd 13) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 21 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. copper amuletcopper amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level. copper ringcopper ring 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
titan's copper ring of the mind (+11%) titan's copper ring of the mind (+11%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +11% mind Changes damage: +11% mind Physical save: +4 (+2 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. iron dagger of erosion (Madness) (102% power, 5 apr)iron dagger of erosion (Madness) (102% power, 5 apr) Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 102% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +6 nature Curse of Madness Sharp, short and deadly. |
iron greatsword 'Emelowen' (Corpses) (114% power, 1 apr) iron greatsword 'Emelowen' (Corpses) (114% power, 1 apr)Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 114% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to reduce all saves and defense by 24 Damage (radius 1) on hit: +4 mind Damage against: +10% Unnatural When wielded/worn: Changes stats: +2 Wil Spell save: +12 (+6 eff.) Confusion immunity: +10% Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elm longbow of fire (Madness)elm longbow of fire (Madness) Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Damage (Ranged): +8 fire When wielded/worn: Changes damage: +14% fire Curse of Madness Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. hateful steel longsword of massacre (Nightmares) (120% power, 3 apr)hateful steel longsword of massacre (Nightmares) (120% power, 3 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 121% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +5 darkness Damage against: +5% Living Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. hateful steel mace of massacre (Nightmares) (118% power, 3 apr)hateful steel mace of massacre (Nightmares) (118% power, 3 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 119% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +6 darkness Damage against: +6% Living Curse of Nightmares Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. horrifying mossy mindstar of balance (Nightmares) (77% power, 12 apr, mind damage)horrifying mossy mindstar of balance (Nightmares) (77% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage (Melee): 4 mind / 3 darkness Changes damage: +2% mind / +2% darkness Talent granted: +1 Attune Mindstar Physical save: +3 (+1 eff.) Spell save: +3 (+2 eff.) Mental save: +3 (+2 eff.) Equilibrium when hit: +0.50 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's vined mindstar of balance (Shrouds) (81% power, 18 apr, mind damage)nature's vined mindstar of balance (Shrouds) (81% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 82% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +4% blight Changes damage: +3% nature Talent granted: +1 Attune Mindstar Physical save: +2 (+1 eff.) Spell save: +3 (+2 eff.) Mental save: +2 (+1 eff.) Disease immunity: +12% Equilibrium when hit: +0.70 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. rough leather sling (Corpses)rough leather sling (Corpses) Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +6 Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. earthen elm vilestaff (Nightmares) (100% power, 2 apr, darkness element)earthen elm vilestaff (Nightmares) (100% power, 2 apr, darkness element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +3 Armour Hardiness: +3% Changes damage: +10% darkness Talent granted: +1 Command Staff Physical save: +3 (+1 eff.) Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elm magestaff (Madness) (100% power, 2 apr, cold element)elm magestaff (Madness) (100% power, 2 apr, cold element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elm starstaff of illumination (Madness) (100% power, 2 apr, temporal element)elm starstaff of illumination (Madness) (100% power, 2 apr, temporal element) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +6 (+6 eff.) Changes damage: +10% temporal Talent granted: +1 Command Staff Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Light radius: +3 Curse of Madness It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 30.09 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. short ash vilestaff of might (Misfortune) (111% power, 3 apr, blight element)short ash vilestaff of might (Misfortune) (111% power, 3 apr, blight element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% blight Talent granted: +1 Command Staff Spellpower: +6 (+3 eff.) Spell crit. chance: +7% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Stormlash (Nightmares) (115% power, 7 apr)Stormlash (Nightmares) (115% power, 7 apr) Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Power: 115% Range: 1.1x Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Focus the lightning forces on an enemy Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+3 eff.) Changes damage: +10% lightning Curse of Nightmares It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 9.44 to 28.33 lightning damage (based on Magic and Dexterity) Activation costs 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
This item will automatically be transmogrified when you leave the level. linen cloak (Corpses) (1 def, 0 armour)linen cloak (Corpses) (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. mindwoven linen robe of nature (+18%) (Nightmares) (0 def, 0 armour)mindwoven linen robe of nature (+18%) (Nightmares) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +18% nature / +7% all Changes damage: +12% nature Mental save: +15 (+8 eff.) Mindpower: +3 (+2 eff.) Mental crit. chance: +2% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Raintrial (Shrouds) (0 def, 3 armour)Raintrial (Shrouds) (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +2% Changes stats: +2 Str / +3 Dex / +3 Cun Changes resistances: +6% nature Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xanoma the pair of iron boots (Madness) (0 def, 3 armour) Xanoma the pair of iron boots (Madness) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Changes resistances: +6% light Maximum encumbrance: +23 Physical save: +5 (+2 eff.) Disease immunity: +10% Knockback immunity: +10% Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. insulating pair of iron boots of tirelessness (Corpses) (0 def, 3 armour)insulating pair of iron boots of tirelessness (Corpses) (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% fire / +5% cold Stamina each turn: +0.40 Maximum stamina: +11.00 Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves 'Shiverpain' (Corpses) (0 def, 1 armour) rough leather gloves 'Shiverpain' (Corpses) (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 cold Damage when hit (Melee): 4 light Changes resistances: +5% cold Changes damage: +9% mind / +4% cold Equilibrium when hit: +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Demonglamour (Madness) (1 def, 0 armour)Demonglamour (Madness) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +19% acid / +5% arcane / +6% nature / +3% blight Changes damage: +11% acid Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Curse of Madness A pointy cloth hat, very wizardly... |
Eremiblek the iron helm (Misfortune) (5 def, 3 armour) Eremiblek the iron helm (Misfortune) (5 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Defense: +5 (+5 eff.) Fatigue: +5% Damage when hit (Melee): 4 mind Changes stats: +2 Dex / +2 Cun Changes resistances: +6% cold Life regen: +2.00 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Sleetwend (Misfortune) (0 def, 3 armour)Sleetwend (Misfortune) (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +3 Fatigue: +5% Changes stats: +3 Str / +2 Wil / +1 Cun / +3 Con Changes resistances: +6% cold Only die when reaching: -80.00 life Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tarrugar the iron helm (Corpses) (0 def, 3 armour) Tarrugar the iron helm (Corpses) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +1 Physical power: +10 (+3 eff.) Armour: +3 Fatigue: +5% Changes stats: +2 Str Critical mult.: +5.00% Maximum stamina: +10.00 Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding iron helm (Nightmares) (0 def, 3 armour) grounding iron helm (Nightmares) (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +5% lightning / +5% temporal Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. stabilizing linen wizard hat of corrosion (+16%) (Madness) (1 def, 0 armour)stabilizing linen wizard hat of corrosion (+16%) (Madness) (1 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Wil Changes resistances: +16% acid Changes damage: +11% acid Physical save: +5 (+2 eff.) Curse of Madness A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. cleansing iron mail armour (Misfortune) (2 def, 4 armour)cleansing iron mail armour (Misfortune) (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +10% nature / +11% blight Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. prismatic steel mail armour (Corpses) (2 def, 6 armour)prismatic steel mail armour (Corpses) (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +11% light / +10% darkness Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. prismatic rough leather armour of stability (Misfortune) (3 def, 2 armour)prismatic rough leather armour of stability (Misfortune) (3 def, 2 armour) Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+3 eff.) Fatigue: +6% Changes resistances: +6% physical / +12% light / +10% darkness Physical save: +10 (+5 eff.) Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide cured leather armour (Nightmares) (6 def, 4 armour)troll-hide cured leather armour (Nightmares) (6 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Fatigue: +7% Life regen: +3.50 Maximum life: +30.00 Healing mod.: +12% Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic iron plate armour of stability (Madness) (0 def, 7 armour)prismatic iron plate armour of stability (Madness) (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +5% physical / +11% light / +11% darkness Physical save: +10 (+5 eff.) Curse of Madness A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Zeryruidin (Shrouds) (0 def, 7 armour, 110% power, 40.5 block)Zeryruidin (Shrouds) (0 def, 7 armour, 110% power, 40.5 block) Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Power: 110% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +40 Damage (radius 1) on hit: +11 fire When wielded/worn: Accuracy: +4 (+2 eff.) Armour: +7 Fatigue: +8% Damage (Melee): 5 fire Damage when hit (Melee): 1 fire Changes stats: +1 Str / +3 Dex Changes resistances: +6% acid / +2% physical / +3% temporal / +7% fire / +5% cold / +6% lightning Talent granted: +1 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy iron shield (Shrouds) (0 def, 2 armour, 97% power, 20 block)icy iron shield (Shrouds) (0 def, 2 armour, 97% power, 20 block) Requires: - Shield usage training - Strength 11 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 97% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Fatigue: +8% Damage (Melee): 5 cold Damage when hit (Melee): 1 ice Talent granted: +1 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. iron shield (Shrouds) (0 def, 2 armour, 97% power, 20 block)iron shield (Shrouds) (0 def, 2 armour, 97% power, 20 block) Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 97% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Curse of Shrouds Handheld deflection devices. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Velariann (dig speed 38 turns)Velariann (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str / +4 Mag / +1 Wil Changes resistances: +3% light Reduces incoming crit damage: 5.00% Light radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. brass lantern 'Tarrudonaritar'brass lantern 'Tarrudonaritar' Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes stats: +3 Mag / +2 Con Changes resistances: +6% fire Critical mult.: +15.00% Reduces incoming crit damage: 5.00% Vim when firing critical spell: +2.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Wildcrazyelf the Thalore Cursed level 10
1st Flare 122nd year of Ascendancy at 12:46 see stats
By Wildcrazyelf the Thalore Cursed level 10
4th Mirth 122nd year of Ascendancy at 10:00 see stats
By Wildcrazyelf the Thalore Cursed level 7
2nd Mirth 122nd year of Ascendancy at 21:08 see stats
By Wildcrazyelf the Thalore Cursed level 10
4th Mirth 122nd year of Ascendancy at 10:16 see stats
By Wildcrazyelf the Thalore Cursed level 10
6th Mirth 122nd year of Ascendancy at 03:31 see stats
Log
Wildcrazyelf lessens the pain.
Multi-hued drake notices you at the last moment!
Wildcrazyelf performs a melee critical strike against Multi-hued drake!
Melee retaliation hits Wildcrazyelf for 3 fire, 3 cold (6 total damage).
Wildcrazyelf hits Multi-hued drake for 59 physical, 6 mind, 10 nature (75 total damage).
Wildcrazyelf is no longer rampaging.
Mindrot hits Multi-hued drake for 4 mind, 4 darkness (8 total damage).
Mindrot hits Multi-hued drake hatchling for 4 mind, 4 darkness (8 total damage).
Mindrot hits Multi-hued drake hatchling for 4 mind, 4 darkness (8 total damage).
Mindrot hits Multi-hued drake hatchling for 2 mind, 4 darkness (6 total damage).
Melee retaliation hits Multi-hued drake hatchling for 2 mind damage.
Multi-hued drake hatchling hits Wildcrazyelf for 37 physical damage.
Multi-hued drake uses Wing Buffet.
Multi-hued drake misses Wildcrazyelf.
Wildcrazyelf hits Multi-hued drake hatchling for 6 darkness, 6 mind (13 total damage).
Melee retaliation hits Wildcrazyelf for 3 fire, 3 cold (6 total damage).
Wildcrazyelf hits Multi-hued drake for 41 physical, 13 mind, 10 nature (64 total damage).
Multi-hued drake is no longer weakened.
Mindrot hits Multi-hued drake for 2 mind, 4 darkness (6 total damage).
Mindrot hits Multi-hued drake hatchling for 4 mind, 4 darkness (8 total damage).
Mindrot hits Multi-hued drake hatchling for 4 mind, 4 darkness (8 total damage).
Mindrot hits Multi-hued drake hatchling for 4 mind, 4 darkness (8 total damage).
Wildcrazyelf begins rampaging!
Melee retaliation hits Multi-hued drake hatchling for 2 mind damage.
Multi-hued drake hatchling hits Wildcrazyelf for 38 physical damage.
Multi-hued drake breathes lightning!
Wildcrazyelf resists the stun!
Multi-hued drake hits Wildcrazyelf for 177 lightning damage.
Wildcrazyelf the level 11 thalore cursed was bolted to death by a multi-hued drake on level 1 of Ruins of Kor'Pul.