Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Skeleton |
Class | Skirmisher |
Level / Exp | 18 / 6% |
Size | medium |
Lifes / Deaths | Killed by Xerobremira the elven warrior at level 13 on the 6th Flare 122nd year of Ascendancy at 00:30 0 / 6Killed by Yvunne the rogue sapper at level 14 on the 8th Flare 122nd year of Ascendancy at 18:18 Killed by ritch flamespitter at level 17 on the 17th Dusk 122nd year of Ascendancy at 11:29 Killed by Aramirin the alchemist golem at level 18 on the 51st Haze 122nd year of Ascendancy at 03:44 Killed by Cyrowe the broken golem at level 18 on the 51st Haze 122nd year of Ascendancy at 04:41 Killed by Cyregamira the broken golem at level 18 on the 51st Haze 122nd year of Ascendancy at 06:42 |
Primary Stats
Strength | 24 (base 10) |
Dexterity | 58 (base 26) |
Constitution | 35 (base 27) |
Magic | 12 (base 10) |
Willpower | 25 (base 13) |
Cunning | 55 (base 37) |
Resources
Life | -41/586 |
Stamina | 156/188 |
Healing Factor | 1.4116660017318 |
Regeneration | 5.9995805073602 |
Speed
Mental | -1.1102230246252E-14% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Offense: Mainhand
Damage | 75 |
Accuracy | 52 |
Crit Chance | 24% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 17 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Blight | +3% |
Arcane | +3% |
Mind | +21% |
All | 0% |
Offense: Damage Penetration
Physical | +11% |
Light | +15% |
Cold | +5% |
Defense: Base
Armour (hardiness) | 27 (74.007671158813%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 14 |
Mental Save | 33 |
Defense: Resistances
Physical | + 9%( 70%) |
Acid | + 31%( 70%) |
Light | + 13%( 70%) |
Nature | + 13%( 70%) |
Cold | + 16%( 70%) |
Arcane | + 12%( 70%) |
Fire | + 22%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Pinning Resistance | 21% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Disarm Resistance | 20% |
Poison Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 367 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 75 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Cunning / Poisons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Buckler Training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost warrior from death by electric eel. Escort: lost warrior (level 2 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Glowblight the pair of rough leather boots (0 def, 1 armour) Glowblight the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Armour: +1 Changes stats: +6 Lck / +7 Dex Changes resistances: +3% light Stealth bonus: +6 Light radius: +3 A pair of boots made of leather. |
Quiver | pouch of steel shots 'Glareedge' (11/19, 119% power, 2 apr) pouch of steel shots 'Glareedge' (11/19, 119% power, 2 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 120% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +5 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 19 Damage (Ranged): +20 temporal / +20 light / +20 darkness Shots are used with slings to pummel your foes to death. |
Light source | brass lantern 'Daimelerach' brass lantern 'Daimelerach'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +15 (+5 eff.) Changes resistances penetration: +5% physical Changes damage: +18% mind Reduces incoming crit damage: 5.00% Physical save: +6 (+3 eff.) Light radius: +3 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Freezeblack the rough leather cap (0 def, 1 armour) Freezeblack the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 20% chance to reduce all saves and defense by 22 Changes stats: +3 Con Changes resistances penetration: +5% cold Physical save: +6 (+3 eff.) Only die when reaching: -20.00 life A cap made of leather. |
On hands | Haneromivor the rough leather gloves (0 def, 1 armour) Haneromivor the rough leather gloves (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+4 eff.) Armour: +1 Damage when hit (Melee): 6 mind Changes stats: +2 Dex Changes damage: +3% blight / +3% mind Psi when hit: +0.04 Mental crit. chance: +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | iron torque of gale force [power 105] (4/15 cooldown) iron torque of gale force [power 105] (4/15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | psionicist's copper ring of tenacity psionicist's copper ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+3 eff.) Disarm immunity: +20% Pinning immunity: +21% Knockback immunity: +20% Maximum life: +21.00 Rings make your fingers look great! |
On fingers | marksman's copper ring of misery marksman's copper ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+2 eff.) Effects on melee hit: * 12% chance to reduce all saves and defense by 22 Damage (Melee): 9 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 22 Damage (Ranged): 7 physical Changes stats: +2 Cun / +4 Dex Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Around neck | Zerudelach ZerudelachPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -10% Effects on melee hit: * 20% chance to reduce armor by 20% Damage when hit (Melee): 2 acid Changes stats: +4 Dex / +2 Mag / +5 Cun / +5 Con Changes resistances: +5% arcane / +9% acid Changes damage: +3% arcane Life regen: +4.00 Stamina each turn: +0.30 Movement speed: +10% Amulets make your neck look great! |
In main hand | Thunderwish ThunderwishRequires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +6 Damage (radius 1) on hit: +4 lightning When wielded/worn: Damage when hit (Melee): 4 lightning Changes stats: +3 Cun Changes resistances: +6% nature / +3% light Changes resistances penetration: +6% physical Changes damage: +6% acid Maximum life: +60.00 Healing mod.: +10% Slings are used to hurl stones or metal shots at your foes. |
Around waist | Rhogrim the Splendourbait Rhogrim the SplendourbaitInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances penetration: +15% light Critical mult.: +20.00% Maximum life: +30.00 Light radius: +1 A belt that goes around your waist. |
In off hand | reinforced steel shield of winter (0 def, 5 armour, 103% power, 58 block) reinforced steel shield of winter (0 def, 5 armour, 103% power, 58 block)Requires: - Shield usage training - Cunning 16 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Power: 104% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +58 Damage (Melee): +10 cold When wielded/worn: Armour: +5 Fatigue: +8% On shield block: * Deals 110 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +2 Wil Changes resistances: +10% cold Talent granted: +1 Block Handheld deflection devices. |
Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+4 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | cured leather armour 'Betolaith' (11 def, 4 armour) cured leather armour 'Betolaith' (11 def, 4 armour)Requires: - Strength 14 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +4 Defense: +11 (+4 eff.) Fatigue: +7% Changes stats: +3 Cun / +5 Wil Changes resistances: +17% acid / +16% fire / +2% physical Critical mult.: +5.00% Mental save: +12 (+6 eff.) Stamina each turn: +1.00 A suit of armour made of leather. |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
blink rune of the duelist (range 5; phase 18; cd 19) blink rune of the duelist (range 5; phase 18; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. ethereal rune of the warrior (power 19; resist 16%; move 44%; dur 5; cd 20)ethereal rune of the warrior (power 19; resist 16%; move 44%; dur 5; cd 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 16% all resistance, you move 44% faster, and you are invisible (power 19). Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Anorion the copper amulet Anorion the copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Str / +3 Con Changes resistances: +3% physical Changes damage: +3% blight Talent mastery: +0.12 Technique / Combat training Amulets make your neck look great! |
Flashpython FlashpythonCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Damage when hit (Melee): 4 light Changes stats: +3 Dex Changes resistances: +6% light / +6% cold Changes resistances penetration: +5% cold Rings make your fingers look great! |
Polulrawen the Noonripper Polulrawen the NoonripperCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +1.0% Armour: +10 Changes stats: +3 Str Changes resistances penetration: +10% light / +5% physical Rings make your fingers look great! |
copper ring 'Plaguereign' copper ring 'Plaguereign'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 2 cold Changes resistances: +22% acid / +3% physical / +6% nature Changes damage: +11% acid Maximum stamina: +30.00 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. Darkrigor the steel mace (123% power, 3 apr)Darkrigor the steel mace (123% power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 123% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 18% Damage when hit (Melee): 2 mind Changes damage: +6% mind Hate when firing a critical mind attack: +2.00 Maximum psi: +50.00 Blunt and deadly. |
Camydor the Prismweeper Camydor the PrismweeperRequires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +6 Damage (Ranged): +4 mind Damage (radius 2) on crit: +8 blight When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +2 Str / +2 Wil Changes damage: +3% light / +3% blight Maximum hate: +6.00 Slings are used to hurl stones or metal shots at your foes. |
rough leather sling 'Zubatira' rough leather sling 'Zubatira'Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +6 Damage Shield penetration (this weapon only): +20% Damage (radius 2) on crit: +4 physical When wielded/worn: Physical power: +5 (+2 eff.) Ammo reloads per turn: +1 Changes stats: +2 Str Changes resistances: +6% light Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. thought-forged steel waraxe of crippling (104% power, 3 apr)thought-forged steel waraxe of crippling (104% power, 3 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 105% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 16% chance to reduce all saves and defense by 22 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +10 mind When wielded/worn: Physical crit. chance: +6.0% Changes stats: +3 Cun / +2 Wil One-handed war axes. |
Samyhek the Fireblast Samyhek the FireblastPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Fatigue: -4% Damage when hit (Melee): 8 physical Changes damage: +6% fire Maximum encumbrance: +21 Only die when reaching: -20.00 life A belt that goes around your waist. |
rough leather belt 'Islarera' rough leather belt 'Islarera'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +6 Changes resistances: +9% light / +1% physical Reduces incoming crit damage: 10.00% Spell save: +6 (+6 eff.) Life regen: +2.00 Size category: +1 A belt that goes around your waist. |
linen cloak 'Gilentir' (1 def, 0 armour) linen cloak 'Gilentir' (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Wil Changes resistances: +3% mind / +3% nature Mental save: +5 (+3 eff.) Blindness immunity: +10% Pinning immunity: +10% Stun/Freeze immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Gorebringer' (0 def, 1 armour) pair of rough leather boots 'Gorebringer' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 4 nature Changes stats: +2 Cun / +2 Con Changes resistances: +3% darkness / +3% fire Reduces incoming crit damage: 15.00% Physical save: +12 (+6 eff.) Mental save: +10 (+5 eff.) A pair of boots made of leather. |
Hatheharafang (0 def, 3 armour) Hatheharafang (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +3 Fatigue: +5% Changes stats: +3 Str / +2 Con Changes resistances: +6% mind Changes damage: +3% mind Critical mult.: +10.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Silewyn the Hellsguile (0 def, 1 armour) Silewyn the Hellsguile (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 2 fire Changes stats: +3 Dex Changes resistances: +3% fire Changes resistances penetration: +10% blight Changes damage: +12% fire / +12% cold A cap made of leather. |
cured leather armour of thunder (6 def, 4 armour) cured leather armour of thunder (6 def, 4 armour)Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Physical power: +11 (+4 eff.) Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +4 Str / +3 Mag / +4 Wil Changes resistances: +11% lightning Spellpower: +10 (+6 eff.) Spell crit. chance: +5% Mindpower: +14 (+7 eff.) Mental crit. chance: +4% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. steel plate armour 'Gygorn' (10 def, 9 armour)steel plate armour 'Gygorn' (10 def, 9 armour) Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour penetration: +1 Physical power: +30 (+10 eff.) Armour: +9 Defense: +10 (+4 eff.) Fatigue: +22% Changes stats: +2 Str Changes resistances: +17% fire Changes damage: +9% blight Critical mult.: +20.00% A suit of armour made of metal plates. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Kiregothad the Dawnquell Kiregothad the DawnquellInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +9% lightning / +6% darkness Reduces incoming crit damage: 5.00% Blindness immunity: +10% Maximum life: +42.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(77 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Hettinarichak the Purestreak (18/18, 104% power, 1 apr) Hettinarichak the Purestreak (18/18, 104% power, 1 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 105% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 18 On weapon hit: * 20% chance to reduce armor by 20% * 20% chance to slow global speed by 48% * 20% chance to create vines that bind the target to the ground dealing 128 nature damage and pinning them for 3 turns Damage (Ranged): +12 acid / +4 nature Damage (radius 1) on hit: +4 nature Damage (radius 2) on crit: +4 nature Shots are used with slings to pummel your foes to death. |
arcing pouch of steel shots of accuracy (17/17, 122% power, 2 apr) arcing pouch of steel shots of accuracy (17/17, 122% power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 122% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +6 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 17 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 21 damage Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. tundral pouch of steel shots of grasping (17/17, 123% power, 2 apr)tundral pouch of steel shots of grasping (17/17, 123% power, 2 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 123% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 17 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 128 nature damage and pinning them for 3 turns Damage (Ranged): +14 cold Damage (radius 2) on crit: +5 cold Shots are used with slings to pummel your foes to death. |
Festerraven the iron torque of gale force [power 100] (4/15 cooldown) Festerraven the iron torque of gale force [power 100] (4/15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 20% Damage when hit (Melee): 4 mind / 6 nature Changes resistances: +3% acid Mental save: +3 (+2 eff.) It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Gain a 13% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Khelikalthodegrim the Sulfurgrinder [power 116] (4/15 cooldown) Khelikalthodegrim the Sulfurgrinder [power 116] (4/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes resistances penetration: +5% nature / +5% cold Mindpower: +15 (+7 eff.) It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Pellet to the eye the Skeleton Skirmisher level 10
9th Mirth 122nd year of Ascendancy at 12:15 see stats
By Pellet to the eye the Skeleton Skirmisher level 11
1st Summertide 122nd year of Ascendancy at 04:45 see stats
By Pellet to the eye the Skeleton Skirmisher level 11
2nd Summertide 122nd year of Ascendancy at 14:23 see stats
By Pellet to the eye the Skeleton Skirmisher level 16
14th Dusk 122nd year of Ascendancy at 22:04 see stats
Log
Betiyamira the golem hits Pellet to the eye for (94 absorbed), 10 physical, (9 absorbed), 0 cold (10 total damage).
Cyregamira the broken golem uses Mindlash.
Your shield crumbles under the damage!
The shield around Pellet to the eye crumbles.
Cyregamira the broken golem hits Pellet to the eye for (70 absorbed), 34 physical (34 total damage).
Burning from Cyregamira the broken golem hits Pellet to the eye for 33 fire damage.
Melee retaliation hits Cyregamira the broken golem for (1 to psi shield), 1 acid, 2 lightning, 3 mind (6 total damage).
Cyregamira the broken golem's Beyond the Flesh hits Pellet to the eye for 117 physical damage.
Pellet to the eye uses Kneecapper.
Betiyamira the golem is pinned to the ground.
Pellet to the eye's Kneecapper hits Betiyamira the golem for (21 parried), 83 physical, 13 temporal, 17 light, 6 physical, 17 darkness, 3 lightning (140 total damage).
Betiyamira the golem uses Flurry.
Pellet to the eye cleverly deflects the attack with his shield!
Pellet to the eye repels an attack from Betiyamira the golem.
Pellet to the eye resists the vile poison!
Pellet to the eye resists the vile poison!
Betiyamira the golem misses Pellet to the eye.
Betiyamira the golem misses Pellet to the eye.
Melee retaliation hits Betiyamira the golem for 2 acid, 3 lightning, 6 mind, 2 acid, 3 lightning, 6 mind, 2 acid, 3 lightning, 6 mind (34 total damage).
Betiyamira the golem hits Pellet to the eye for 42 physical, 44 physical, 7 cold, 55 physical, 7 cold (154 total damage).
Cyregamira the broken golem uses Knockback.
Cyregamira the broken golem casts Epidemic.
Pellet to the eye is afflicted by an epidemic!
Melee retaliation hits Cyregamira the broken golem for (1 to psi shield), 1 acid, 2 lightning, 3 mind (6 total damage).
Cyregamira the broken golem hits Pellet to the eye for 82 physical, 6 blight (88 total damage).
Talent Kill Shot is ready to use.
Burning from Cyregamira the broken golem hits Pellet to the eye for 33 fire damage.
Epidemic from Cyregamira the broken golem hits Pellet to the eye for 12 blight damage.
Pellet to the eye the level 18 skeleton skirmisher was slowly cooked to death by Cyregamira the broken golem on level 1 of Golem Graveyard.