Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 34 / 12% |
| Size | big |
| Lifes / Deaths | Killed by orc archer at level 1 on the 16th Voratun 122nd year of Ascendancy at 12:01 / 65Killed by Ce'Noriariamina the brecklorn at level 5 on the 20th Voratun 122nd year of Ascendancy at 19:33 Killed by slimy crawler at level 5 on the 21st Voratun 122nd year of Ascendancy at 22:25 Killed by The Mouth at level 5 on the 21st Voratun 122nd year of Ascendancy at 23:20 Killed by Durak at level 15 on the 22nd Wealth 122nd year of Ascendancy at 08:26 Killed by Burb the snow giant champion at level 16 on the 34th Dearth 122nd year of Ascendancy at 04:58 Killed by Burb the snow giant champion at level 16 on the 34th Dearth 122nd year of Ascendancy at 05:46 Killed by Burb the snow giant champion at level 16 on the 34th Dearth 122nd year of Ascendancy at 06:01 Killed by snow giant boulder thrower at level 19 on the 9th Shortage 122nd year of Ascendancy at 22:24 Killed by snow giant boulder thrower at level 19 on the 10th Shortage 122nd year of Ascendancy at 00:00 Killed by will o' the wisp at level 23 on the 6th Iron 123rd year of Ascendancy at 04:21 Killed by Ivenne the skeleton warrior at level 23 on the 6th Iron 123rd year of Ascendancy at 06:52 Killed by Emomille the ghoul at level 23 on the 6th Iron 123rd year of Ascendancy at 07:42 Killed by Ivenne the skeleton warrior at level 23 on the 6th Iron 123rd year of Ascendancy at 09:07 Killed by Ivenne the skeleton warrior at level 23 on the 6th Iron 123rd year of Ascendancy at 12:04 Killed by Ivenne the skeleton warrior at level 23 on the 6th Iron 123rd year of Ascendancy at 12:59 Killed by Ivenne the skeleton warrior at level 23 on the 6th Iron 123rd year of Ascendancy at 14:18 Killed by Emomille the ghoul at level 23 on the 6th Iron 123rd year of Ascendancy at 16:45 Killed by Polemivena the master vampire at level 23 on the 6th Iron 123rd year of Ascendancy at 19:51 Killed by skeleton mage at level 23 on the 7th Iron 123rd year of Ascendancy at 04:54 Killed by skeleton mage at level 25 on the 1st Steel 123rd year of Ascendancy at 08:54 Killed by grave wight at level 25 on the 3rd Steel 123rd year of Ascendancy at 19:53 Killed by armoured skeleton warrior at level 25 on the 4th Steel 123rd year of Ascendancy at 13:10 Killed by The Master at level 25 on the 4th Steel 123rd year of Ascendancy at 16:34 Killed by skeleton warrior at level 25 on the 4th Steel 123rd year of Ascendancy at 17:09 Killed by Durak at level 25 on the 4th Steel 123rd year of Ascendancy at 18:56 Killed by The Master at level 25 on the 4th Steel 123rd year of Ascendancy at 23:09 Killed by elven corruptor at level 26 on the 9th Steel 123rd year of Ascendancy at 00:08 Killed by elven corruptor at level 27 on the 18th Steel 123rd year of Ascendancy at 19:03 Killed by Durak at level 27 on the 18th Steel 123rd year of Ascendancy at 20:19 Killed by Grand Corruptor at level 27 on the 18th Steel 123rd year of Ascendancy at 23:55 Killed by The Master at level 27 on the 21st Steel 123rd year of Ascendancy at 23:00 Killed by The Master at level 27 on the 21st Steel 123rd year of Ascendancy at 23:53 Killed by armoured skeleton warrior at level 27 on the 22nd Steel 123rd year of Ascendancy at 01:11 Killed by skeleton mage at level 27 on the 22nd Steel 123rd year of Ascendancy at 01:45 Killed by skeleton archer at level 27 on the 22nd Steel 123rd year of Ascendancy at 01:58 Killed by The Master at level 27 on the 22nd Steel 123rd year of Ascendancy at 03:15 Killed by skeleton mage at level 27 on the 22nd Steel 123rd year of Ascendancy at 04:31 Killed by skeleton mage at level 27 on the 22nd Steel 123rd year of Ascendancy at 04:48 Killed by skeleton master archer at level 27 on the 22nd Steel 123rd year of Ascendancy at 05:00 Killed by The Master at level 27 on the 22nd Steel 123rd year of Ascendancy at 05:30 Killed by skeleton master archer at level 27 on the 22nd Steel 123rd year of Ascendancy at 08:29 Killed by Eilinarewen the headless horror at level 28 on the 28th Steel 123rd year of Ascendancy at 15:13 Killed by fire drake at level 30 on the 26th Stralite 123rd year of Ascendancy at 14:26 Killed by fire drake at level 30 on the 26th Stralite 123rd year of Ascendancy at 15:19 Killed by Durak's Inner Demon at level 30 on the 37th Stralite 123rd year of Ascendancy at 00:57 Killed by ritch flamespitter at level 30 on the 18th Voratun 123rd year of Ascendancy at 15:57 Killed by orc soldier at level 31 on the 16th Profit 123rd year of Ascendancy at 08:22 Killed by minotaur at level 31 on the 17th Profit 123rd year of Ascendancy at 05:41 Killed by orc soldier at level 32 on the 19th Profit 123rd year of Ascendancy at 08:58 Killed by Golbug the Destroyer at level 32 on the 19th Profit 123rd year of Ascendancy at 10:41 Killed by Rak'Shor Cultist at level 33 on the 1st Wealth 123rd year of Ascendancy at 03:24 Killed by Doomed Shade of Durak at level 33 on the 1st Wealth 123rd year of Ascendancy at 04:59 Killed by Doomed Shade of Durak at level 33 on the 1st Wealth 123rd year of Ascendancy at 06:34 Killed by Doomed Shade of Durak at level 33 on the 1st Wealth 123rd year of Ascendancy at 07:56 Killed by Doomed Shade of Durak at level 33 on the 1st Wealth 123rd year of Ascendancy at 09:53 Killed by orc blood mage at level 33 on the 11st Wealth 123rd year of Ascendancy at 06:09 Killed by orc necromancer at level 33 on the 17th Wealth 123rd year of Ascendancy at 09:35 Killed by skeleton mage at level 33 on the 17th Wealth 123rd year of Ascendancy at 10:48 Killed by skeleton warrior at level 34 on the 17th Wealth 123rd year of Ascendancy at 12:14 Killed by orc blood mage at level 34 on the 17th Wealth 123rd year of Ascendancy at 13:21 Killed by Emelatha the orc summoner at level 34 on the 35th Dearth 123rd year of Ascendancy at 15:34 Killed by orc grand master assassin at level 34 on the 35th Dearth 123rd year of Ascendancy at 21:53 Killed by orc blood mage at level 34 on the 6th Loss 123rd year of Ascendancy at 15:23 Killed by Rak'Shor Cultist at level 34 on the 26th Loss 123rd year of Ascendancy at 04:56 |
Primary Stats
| Strength | 67 (base 60) |
| Dexterity | 28 (base 24) |
| Constitution | 75 (base 60) |
| Magic | 11 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 1147/1147 |
| Stamina | 216/216 |
| Healing Factor | 1.05 |
| Regeneration | 17.745 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 164 |
| Accuracy | 55 |
| Crit Chance | 8% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29.5 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34.95 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +39% |
| Lightning | +12% |
| Light | +33% |
| Temporal | +16% |
| Nature | +9% |
| Physical | +11% |
| Cold | +11% |
| All | +6% |
Offense: Damage Penetration
| Darkness | +10% |
| Physical | +10% |
| Arcane | +5% |
| Mind | +15% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 56.2 (93.924050632911%) |
| Defense | 22.15 |
| Ranged Defense | 22.15 |
| Fatigue | 32 |
| Physical Save | 52.722819616041 |
| Spell Save | 56.922819616041 |
| Mental Save | 40.639486282708 |
Defense: Resistances
| Physical | + 17%( 70%) |
| Mind | + 20%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 32%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 28%( 70%) |
| Cold | + 70%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 56). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 111) for 4 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 349 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 321 life. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 24 with a minimum range of 15. |
Class Talents
| Technique / Two-handed weapons | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed maiming | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by snow giant. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost sun paladin from death by Durak. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by large white snake. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by storm drake hatchling. Escort: repented thief (level 2 of Trollmire) | failed |
You failed to protect the temporal explorer from death by Shax the Slimy. Escort: temporal explorer (level 3 of Trollmire) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 167. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed minotaur nose. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed giant spider spinneret. * You've found the needed honey tree root. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Korerig (0 def, 4 armour) Korerig (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +2 Armour: +4 Fatigue: +3% Changes resistances: +8% fire / +8% cold Maximum encumbrance: +30 Life regen: +0.40 Healing mod.: +5% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Umbraphage UmbraphageRequires: - Level 15 Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +5 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. This item has been sent to the Item's Vault. |
| On head | voratun helm 'Duskfurnace' (0 def, 5 armour) voratun helm 'Duskfurnace' (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Con Damage when the wearer hits(melee): 4 darkness Damage when the wearer is hit: 12 nature Changes damage: +3% nature / +18% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 25 physical bleed Damage when the wearer is hit: 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 Mindpower: +10 This item does not take a turn to use. It can be used to activate talent Animate Blade (costing 25 power out of 25/25) : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 Spell save: +10 Mental save: +10 Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| On fingers | gold ring 'Cloudwend' gold ring 'Cloudwend'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Damage when the wearer hits(melee): 2 mind Damage when the wearer is hit: 20 mind Changes resistances: +6% mind Changes resistances penetration: +5% lightning Changes damage: +6% lightning / +6% all Spellpower: +12 Mindpower: +14 Rings can have magical properties. |
| Around waist | monstrous rough leather belt monstrous rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +6 Changes stats: +3 Str / +4 Con Physical save: +6 Size category: +1 A belt that goes around your waist. |
| In main hand | voratun greatmaul 'Poreramina' (82-123 power, 4 apr) voratun greatmaul 'Poreramina' (82-123 power, 4 apr)Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +5% arcane Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +6 Spell crit. chance: +3% Massive two-handed maul. |
| On hands | polar dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) polar dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 Armour: +2 Changes stats: +4 Dex Damage when the wearer hits(melee): 8 cold Changes resistances: +8% cold Changes damage: +5% cold Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Offalreek the voratun plate armour (9 def, 16 armour) Offalreek the voratun plate armour (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Damage when the wearer hits(melee): 4 nature / 2 mind Damage when the wearer is hit: 12 nature Changes resistances: +3% nature / +29% cold Changes resistances penetration: +15% mind A suit of armour made of metal plates. |
| Cloak | Hettenarigar the Burnwilter (3 def, 11 armour) Hettenarigar the Burnwilter (3 def, 11 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Physical power: +4 Armour: +11 Defense: +3 Fatigue: -2% Changes resistances: +2% physical / +3% fire / +23% cold Changes resistances penetration: +10% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 10 blinding Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
gladiator's gold ring of power gladiator's gold ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +16 Changes stats: +5 Str / +6 Con Spellpower: +7 Mindpower: +8 Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Drake's Bane (52-78 power, 21 apr) Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. This item has been sent to the Item's Vault. |
Eksatin's Ultimatum (63-94.5 power, 25 apr) Eksatin's Ultimatum (63-94.5 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +25.0% Attack speed: 100% Special effect when this weapon crits: decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: 10% chance to send the wielder into a killing frenzy When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Con Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons See invisible: +25 It can be used to activate talent Unstoppable (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: You enter a battle frenzy for 3 turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1. At the end of the frenzy, you regain 4% of your health per foe slain during the frenzy. A blood-etched greatsword, it has seen many foes. From the inside. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 53.18 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2.3. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage) Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +10 Attack speed: 100% Damage when this weapon hits: +10 % chance of confusion When wielded/worn: Accuracy: +7 Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.0 Power cost: 9 out of 20/20. Range: 8.0 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. This item has been sent to the Item's Vault. |
Salonne SalonneRequires: - Level 15 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Defense: +12 Changes stats: +5 Mag / +5 Wil Changes resistances: +9% lightning / +6% temporal Grants telepathy: Demon/Minor Demon/Major Stealth bonus: +9 Psi per kill: +2.00 Spell crit. chance: +3% Mindpower: +2 Life regen bonus (wilder-summons): +1.00 A belt that goes around your waist. This item has been sent to the Item's Vault. |
Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Firewalker (8 def, 2 armour) Firewalker (8 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Changes stats: +6 Cun / +6 Mag Damage when the wearer is hit: 18 fire Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 Changes stats: +4 Mag / +4 Wil / +4 Cun Damage when the wearer is hit: 15 arcane Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 Mental save: +15 Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Corrupted Gaze (4 def, 8 armour) Corrupted Gaze (4 def, 8 armour)Requires: - Magic 16 - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 Armour: +8 Defense: +4 Fatigue: +6% Changes stats: +5 Mag / +3 Wil / +4 Cun Changes resistances: +10% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.10 Corruption / Vim Disease immunity: +40% See stealth: +12 See invisible: +12 It can be used to activate talent Vimsense (costing 25 power out of 32/32) : Effective talent level: 3.0 Power cost: 25 out of 32/32. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 14%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Salodhetira the Blazespire (8 def, 2 armour, 83 block) Salodhetira the Blazespire (8 def, 2 armour, 83 block)Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +41% cold / +18% acid / +6% blight / +3% light Talent granted: +3 Block Handheld deflection devices This item has been sent to the Item's Vault. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Manafast the dwarven-steel pickaxe (dig speed 25 turns) Manafast the dwarven-steel pickaxe (dig speed 25 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +6 Changes stats: +8 Str / +3 Dex Changes damage: +6% mind When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.6 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
dwarven lantern 'Bokugoruintir' dwarven lantern 'Bokugoruintir'Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +2 Con Damage when the wearer is hit: 29 fire Changes resistances: +8% fire Critical mult.: +5.00% Life regen: +0.60 Maximum life: +30.00 Maximum stamina: +10.00 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +0% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +15% temporal Movement speed: +0% Combat speed: +0% Casting speed: +0% Mental speed: +0% Offers either offensive or defensive benefits, depending on the position of the sands. It can be used to flip the hourglass, costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 284/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Durak the Dwarf Berserker level 30
10th Profit 123rd year of Ascendancy at 12:55 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Durak the Dwarf Berserker level 33
23rd Profit 123rd year of Ascendancy at 20:56 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Durak the Dwarf Berserker level 17
5th Loss 122nd year of Ascendancy at 04:29 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Durak the Dwarf Berserker level 29
15th Gold 123rd year of Ascendancy at 14:54 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Durak the Dwarf Berserker level 29
33rd Steel 123rd year of Ascendancy at 23:56 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Durak the Dwarf Berserker level 32
19th Profit 123rd year of Ascendancy at 12:14 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Durak the Dwarf Berserker level 15
23rd Wealth 122nd year of Ascendancy at 07:28 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Durak the Dwarf Berserker level 22
25th Shortage 122nd year of Ascendancy at 14:52 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Durak the Dwarf Berserker level 24
28th Iron 123rd year of Ascendancy at 04:20 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Durak the Dwarf Berserker level 17
38th Dearth 122nd year of Ascendancy at 09:11 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Durak the Dwarf Berserker level 10
15th Profit 122nd year of Ascendancy at 11:32 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Durak the Dwarf Berserker level 20
11st Shortage 122nd year of Ascendancy at 05:56 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Durak the Dwarf Berserker level 30
15th Gold 123rd year of Ascendancy at 18:00 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Durak the Dwarf Berserker level 16
12nd Dearth 122nd year of Ascendancy at 19:43 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Durak the Dwarf Berserker level 19
9th Shortage 122nd year of Ascendancy at 18:22 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Durak the Dwarf Berserker level 32
19th Profit 123rd year of Ascendancy at 13:37 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Durak the Dwarf Berserker level 4
20th Voratun 122nd year of Ascendancy at 02:11 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Durak the Dwarf Berserker level 25
4th Steel 123rd year of Ascendancy at 18:55 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Durak the Dwarf Berserker level 7
10th Profit 122nd year of Ascendancy at 06:57 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Durak the Dwarf Berserker level 22
25th Shortage 122nd year of Ascendancy at 01:22 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Durak the Dwarf Berserker level 17
6th Loss 122nd year of Ascendancy at 21:02 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Durak the Dwarf Berserker level 11
23rd Profit 122nd year of Ascendancy at 17:41 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers compound.By Durak the Dwarf Berserker level 17
6th Loss 122nd year of Ascendancy at 07:16 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Durak the Dwarf Berserker level 25
6th Steel 123rd year of Ascendancy at 10:34 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Durak the Dwarf Berserker level 16
34th Dearth 122nd year of Ascendancy at 03:15 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Durak the Dwarf Berserker level 30
4th Stralite 123rd year of Ascendancy at 06:46 see stats
Log
Today is the 28th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.
Today is the 29th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:10.
Talent Rush is ready to use.
Today is the 30th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.
Today is the 1st Shortage of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.
There is a Gates of Morning (Town) here (press '' or right click to use).
Talent Resilience of the Dwarves is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Space around you starts to dissolve...
Saving done.
You are yanked out of this place!
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Error while transfering Salonne to the online item's vault, please retry later.
Saving done.
