Yarn the level 6 Halfling Skirmisher by Quarg

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp6 / 71%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 13)
Dexterity30 (base 22)
Constitution11 (base 10)
Magic10 (base 10)
Willpower13 (base 11)
Cunning24 (base 21)

Resources

Life176/176
Stamina134/134
Healing Factor1.1097162075846
Regeneration0.27742905189615

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement+2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage42
Accuracy39
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower18
Crit Chance5%
Speed1

Offense: Damage Bonus

Light+10%
Cold+8%

Defense: Base

Armour (hardiness)14.719009130622 (56.026343845506%)
Defense32
Ranged Defense32
Fatigue2.9238052216851
Physical Save-2
Spell Save4
Mental Save12

Defense: Resistances

Lightning+ 5%( 70%)
Light+ 30%( 70%)
Temporal+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
3/5
1/5
0/5
0/5
Cunning / Called Shots1.30
2/5
1/5
0/5
0/5
Technique / Buckler Training1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
Main armor
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Yarn picks up (m.): zircon.
Yarn picks up (m.):
ametrine.
Yarn picks up (n.):
citrine.
Yarn picks up (c.):
iron battleaxe (14-22 power, 1 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


New shimmer option unlocked: rough leather sling
Yarn wears (replacing
rough leather sling): mighty rough leather sling of cold.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


Resting starts...

You are yanked out of this place!

Rested for 12 turns (stop reason: dialog is displayed).


You gain 16.00 gold from the transmogrification of
Eye of the Dreaming One.
You gain 2.57 gold from the transmogrification of
bright brass lantern.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (24-38 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-22 power, 1 apr).
You gain 1.11 gold from the transmogrification of
healing infusion of the warrior (heal 68; cd 15).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.