Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Necromancer |
| Level / Exp | 20 / 11% |
| Size | medium |
| Lifes / Deaths | Killed by red crystal at level 20 on the 76th Pyre 122nd year of Ascendancy at 11:46 5 / 1 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 53 (base 48) |
| Willpower | 43 (base 40) |
| Cunning | 13 (base 11) |
Resources
| Life | -50/311 |
| Mana | 375/388 |
| Souls | 10/10 |
| Healing Factor | 1 |
| Regeneration | 1.95 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 4 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 5 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40.666666666667 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.65 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +10% |
| Temporal | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 17.35 |
| Ranged Defense | 20.175 |
| Fatigue | 5 |
| Physical Save | 20.7 |
| Spell Save | 40.50622868248 |
| Mental Save | 25.8 |
Defense: Resistances
| Lightning | + 10%( 70%) |
| Light | + 5%( 70%) |
| Blight | + 10%( 70%) |
| Arcane | + 18%( 70%) |
| Darkness | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 23% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.50 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Nightfall | 1.50 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Necrotic Aura |
| detrimental effect | The target is on fire, taking 64.58 fire damage per turn. Burning |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of drakeskin leather boots of uncanny dodging (4 def, 5 armour) pair of drakeskin leather boots of uncanny dodging (4 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +4 Ranged Defense: +3 Fatigue: +5% A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | spellwoven linen wizard hat (1 def, 0 armour) spellwoven linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Mana each turn: +0.12 Spellpower: +3 Spell crit. chance: +3% A pointy cloth hat, very wizardly... |
| Tool | bright yew wand of lightning [power 138] (6 cooldown) bright yew wand of lightning [power 138] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a beam of lightning (dam 46-138), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 4 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | wizard's copper ring of blight (+10%) wizard's copper ring of blight (+10%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +10% blight Changes damage: +10% blight Spell save: +6 Rings can have magical properties. |
| On fingers | savior's steel ring savior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +7 Spell save: +6 Mental save: +6 Rings can have magical properties. |
| Around waist | nightruned rough leather belt of the mystic nightruned rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% darkness / +5% light Mental save: +6 Spellpower: +3 A belt that goes around your waist. |
| In main hand | elm starstaff of illumination (10-12 power, 2 apr, temporal damage) elm starstaff of illumination (10-12 power, 2 apr, temporal damage)Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +5 Damage when the wearer hits(melee): 6 blinding light Changes damage: +10% temporal Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 56.71 light damage. Staves designed for wielders of magic, by the greats of the art. |
| Main armor | verdant linen robe (0 def, 0 armour) verdant linen robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Con Changes damage: +5% nature Life regen: +1.70 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | enveloping linen cloak of the Shaloren (7 def, 0 armour) enveloping linen cloak of the Shaloren (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Changes stats: +1 Mag / +2 Wil Physical save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding copper amulet of cunning (+2) grounding copper amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes resistances: +10% lightning Stun/Freeze immunity: +23% Amulets can have magical properties. |
Inventory
wild infusion of the titan (resist 11%; cure mental) wild infusion of the titan (resist 11%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 11% for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
grounding steel amulet of willpower (+3) grounding steel amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +13% lightning Stun/Freeze immunity: +24% Amulets can have magical properties. |
warrior's gold amulet of willpower (+2) warrior's gold amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Wil Changes resistances: +7% physical Stamina each turn: +0.40 Amulets can have magical properties. |
gold ring of lightning (+26%) gold ring of lightning (+26%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +26% lightning Changes damage: +13% lightning Rings can have magical properties. |
marksman's gold ring of the mountain (+13%) marksman's gold ring of the mountain (+13%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Changes resistances: +13% physical Changes damage: +13% physical Rings can have magical properties. |
wizard's gold ring of arcana(+0.22/turn) wizard's gold ring of arcana(+0.22/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Spell save: +8 Silence immunity: +25% Mana each turn: +0.22 Rings can have magical properties. |
rough leather cap (0 def, 1 armour) rough leather cap (0 def, 1 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A cap made of leather. |
troll-hide hardened leather armour of command (13 def, 11 armour) troll-hide hardened leather armour of command (13 def, 11 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +13 Fatigue: +8% Changes stats: +3 Cun Mental save: +15 Life regen: +3.00 A suit of armour made of leather. |
103 alchemist agate 103 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By necron the Higher Necromancer level 18
76th Pyre 122nd year of Ascendancy at 03:38 see stats
Level 10
Got a character to level 10.By necron the Higher Necromancer level 10
74th Pyre 122nd year of Ascendancy at 21:30 see stats
Level 20
Got a character to level 20.By necron the Higher Necromancer level 20
76th Pyre 122nd year of Ascendancy at 10:51 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By necron the Higher Necromancer level 18
76th Pyre 122nd year of Ascendancy at 06:04 see stats
Log
Your score multiplier increases by 0.5!
Necron's Chill of the Tomb hits Crimson crystal for 281 cold damage.
Necron's Chill of the Tomb killed Crimson crystal!
Red crystal casts Phase Door.
Burning from Red crystal hits necron for 27 fire damage.
Necron casts Consume Soul.
Red crystal casts Flame.
necron receives 203 healing.
Red crystal's Flame hits necron for 68 fire damage.
Skeleton archer shoots!
Talent Invoke Darkness is ready to use.
Burning from Red crystal hits necron for 47 fire damage.
Red crystal casts Flame.
Skeleton archer uses Reload.
Skeleton archer begins reloading.
Red crystal's Flame hits necron for 82 fire damage.
Burning from Red crystal hits necron for 65 fire damage.
Necron casts Invoke Darkness.
Your score multiplier increases by 0.5!
You collect a new ingredient: red crystal shard.
necron hits Red crystal for 183 darkness damage.
necron hits Red crystal for 183 darkness damage.
necron killed Red crystal!
Red crystal casts Flame.
Burning from Red crystal hits necron for 65 fire damage.
necron the level 20 higher necromancer was combusted to death by a red crystal on level 25 of The Arena.
Burning from Red crystal killed necron!
