Skuld the level 6 Thalore Archer by finalepic

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Old RPG Tileset 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceThalore
ClassArcher
Level / Exp6 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 12)
Dexterity41 (base 29)
Constitution11 (base 10)
Magic8 (base 10)
Willpower15 (base 10)
Cunning18 (base 16)

Resources

Life180/180
Stamina128/128
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth6
See Invisible6

Offense: Mainhand

Damage42
Accuracy41
Crit Chance3%
APR5
Speed0.80

Offense: Spell

Spellpower8
Crit Chance3%
Speed1

Offense: Mind

Mindpower17.7
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+3%
Mind+10%
Physical+9%

Offense: Damage Penetration

Physical+8%

Defense: Base

Armour (hardiness)12.64 (43%)
Defense18.85
Ranged Defense20.925
Fatigue15
Physical Save10.15
Spell Save14.05
Mental Save11.55

Defense: Resistances

Lightning+ 5%( 70%)
Mind+ 8%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
4/5
3/5
0/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
0/5
0/5
0/5

Generic Talents

Technique / Field control1.00
4/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Thalore1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5

Effects

Quests

done
done
done
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Light source

Inventory

Achievements

Log


Your quiver of elm arrows is full.


Resting starts...

Rested for 46 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


Skuld uses Reload.

Your quiver of elm arrows is full.


There is a ladder to the previous level here (press '' or right click to use).

Space around you starts to dissolve...


You are yanked out of this place!


You gain 0.30 gold from the transmogrification of
quick elm wand of detection [power 5] (11 cooldown).
You gain 0.47 gold from the transmogrification of
miner's iron pickaxe (dig speed 38 turns).
You gain 0.91 gold from the transmogrification of
iron plate armour of cold resistance (3 def, 7 armour).
You gain 1.42 gold from the transmogrification of
spiked rough leather armour of fire resistance (1 def, 2 armour).
You gain 0.80 gold from the transmogrification of
rough leather belt of the titan.
You gain 3.05 gold from the transmogrification of
Adolaith (10-12 power, 2 apr, light damage).
You gain 2.00 gold from the transmogrification of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
You gain 1.42 gold from the transmogrification of
steel mace of projection (13-18.2 power, 3 apr).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
Saving done.

There is a Way into the heart of the gloom here (press '' or right click to use).
You feel very confident walking into this place.