| Spirits / Sylph | 1.00 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Assume the Stance of Slashing Wind, binding the spirit of Wind, Sylph, to your service. Sylph takes the form of a two-handed sword, deals half physical and half lightning damage, and grows in power with your investment in the Animists' Arts category. Talents in this category normally require you to be in this stance to use them.
Learning this talent automatically teaches you the first level of Sylph's Cutter. Stance of Slashing Wind
| 0/1 |
Effective talent level: 0.0
Use mode: Activated
Ether cost: 10
Range: 2
Charge Cost/Max: 6 / 18
Travel Speed: instantaneous
Usage Speed: Weapon (120% of a turn)
Is: a spell
Description: Invoke the power of Sylph to cut down foes.
Each consecutive use of this talent has a different effect.
First use: You step forward once, and then strike a foe within melee range for 70% weapon damage as lightning.
Second use: You advance again, striking all foes in a short cone for 100% weapon damage as lightning.
Third use: You advance a third time, striking all foes in a radius 1 burst (centered behind the target) for 140% weapon damage as lightning and stunning them for 0 turns.
Each time you successfully move before striking, you gain a stack of Sylph's Blessing, increasing your critical chance by 1% and movement speed by 2% per stack for 4 turns. The third stack triples the duration to 12 turns. The effects of Sylph's Blessing scale with your Strength.
This is a charge talent, and may be used multiple times consecutively.
The chance to stun increases with your Spellpower. Sylph's Cutter
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Ether cost: 4
Range: 3
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: Movement (100% of a turn)
Is: a spell
Description: Sylph grants you the power to move quickly, dashing up to 3 tiles and striking each enemy you pass through for 30% weapon damage. The target tile must be an empty space.
This talent lacks a cooldown, but the ether cost doubles with each consecutive use within 5 turns of the last. Wind Step
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Ether cost: 20
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Weapon (120% of a turn)
Is: a spell
Description: Unleash the power of the wind, damaging all targets in radius 2 around you. Adjacent targets are struck for 100% weapon damage, and targets further out are struck for 140% weapon damage.
Additionally, you leave a storm's wake for 5 turns on all tiles affected. Standing in this wake increases your movement speed by 17% for 2 turns. The speed bonus will increase with your Spellpower. Cyclone
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: While in the Stance of Cutting Wind, your weapon critical hits afflict enemies with Aeromancer's Curse for 1 turns, reducing their resistance to fire and cold damage by 6% each.
Attempting to curse an already afflicted foe will refresh the duration and recover 3% of a turn, although no more than one stored turn can accumulate this way.
The turn recovery and resist reduction will increase with your Spellpower.
Whenever you leave the Stance of Cutting Wind, you refresh the duration of Aeromancer's Curse of all foes in radius 10. Ionization
| 0/5 |
| Spirits / Salamander | 1.00 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Assume the Stance of Raging Fire, binding the spirit of Fire, Salamander, to your service. Salamander takes the form of a two-handed staff, deals fire damage, and grows in power with your investment in the Animists' Arts category. Talents in this category normally require you to be in this stance to use them.
Learning this talent automatically teaches you the first level of Salamander's Warmth. Stance of Raging Fire
| 0/1 |
Effective talent level: 0.0
Use mode: Activated
Ether cost: 8
Range: 7
Charge Cost/Max: 3 / 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Invoke the power of Salamander to scorch your foes.
Salamander lashes out with flame, dealing 45 fire damage to a target within 7 tiles and marking them with sparks for 10 turns. When a sparked target is struck by this talent, they erupt, dealing 8 additional fire damage, and distributing 2 sparks to enemies in radius 2, with those creatures recieving the same additional fire damage. This can trigger further eruptions, but each chained eruption releases one fewer spark. The number of sparks released increases on critical hits. The damage will increase with your Spellpower.
Whenever a spark is triggered by this or other Salamander talents, you gain a stack of Salamander's Blessing for 5 turns. Each turn, you reduce the duration of any detrimental effects on you by 0.1 turns per stack, distributed randomly. Fractional effect removal has a chance to occur. The effects of Salamander's Blessing scale with your Magic.
This is a charge talent, and may be used multiple times consecutively. Salamander's Lash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Ether cost: 15
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Salamander fills your lungs with fire, and you breath out a blast of flame, dealing 31 fire damage in a range 4 cone and knocking back any enemies to the edge of the blast. Any sparked enemies struck will have the spark refreshed and burn for 52 fire damage over 4 turns.
The damage increases with your Spellpower. Sear
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Ether cost: 30
Range: 7
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You summon a writhing serpent made of pure fire, scattering 0 sparks to creatures within radius 3. Each turn, the serpent will instantly jump from its current location (starting at you), to a random sparked creature no more than 7 tiles away from you, dealing 38 fire damage in a straight line between its start and finish. Whenever it reach a spark, it consumes that spark, dealing the same damage in a radius 1 burst. Each spark the serpent consumes will increase its damage by 10%, additively.
If no sparked creatures are within range, it will return to you, but not deal damage along its path.
The serpent lasts for 10 turns.
The damage increases with your Spellpower. Dancing Flame
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Ether cost: 30
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Salamander draws in the warmth of all creatures and sparks with radius 8, filling you with energy for 6 turns. For each spark and/or creature adsorbed this way, your health regeneration increases by up to 4, with diminishing returns. Creatures who have their warmth stolen are afflicted with Pyromancer's Curse for 0 turns, reducing their resistance to acid and lightning by 6%, with the duration doubled against creatures who were sparked.
The regeneration and resistance penalty will increase with your Spellpower.
Whenever you leave the Stance of Raging Fire, you refresh the duration of Pyromancer's Curse of all foes in radius 10. Consume Warmth
| 0/5 |
| Spirits / Undine | 1.00 |
Effective talent level: 1.0
Use mode: Sustained
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Assume the Stance of Biting Cold, binding the spirit of Water, Undine, to your service. Undine takes the form of a bow and quiver, deals half physical and half cold damage, and grows in power with your investment in the Animists' Arts category. Talents in this category normally require you to be in this stance to use them.
Learning this talent automatically teaches you the first level of Undine's Chill, and how to Shoot. Stance of Biting Cold
| 1/1 |
Effective talent level: 1.0
Use mode: Activated
Ether cost: 10
Range: 6
Charge Cost/Max: 10 / 30
Travel Speed: instantaneous
Usage Speed: Archery (120% of a turn)
Is: a spell
Description: Invoke the power of Undine to send a barrage of ice at your foes.
You conjure shards of ice, refilling your quiver by 4 arrows and firing 4 shots at random targets within radius 6. Shots fired this way deal 122% weapon damage as cold and attempt to apply, in an escalating series with repeated applications, wet, pin (resisted by stun instead of pin immunity) and freeze for 5 turns. Targets who are already wet or pinned are prioritized for at least one shard, then unshot targets, and then any excess shards will be distributed among all available targets, at reduced damage and chance to apply effects.
Whenever you apply or escalate an effect this way, you gain a stack of Undine's Blessing. For each stack of Undine's Blessing, your arrows have a 10% chance of being replaced with piercing beam attacks that deal 117% weapon damage (multiplicative with the base damage of the arrow) and attempt to apply wet, pin, and freeze. The effects of Undine's Blessing increase with your Dexterity.
The chance of applying effects increases with your Spellpower.
This is a charge talent, and may be used multiple times consecutively. Undine's Chill
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Ether cost: 15
Range: 6
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Archery (120% of a turn)
Is: a spell
Description: You fire an arrow imbued with Undine's power into the clouds above. 2 turns later, it falls on a designated spot within your normal archery range, dealing 85.29 cold damage to anything on that tile, and 28.43 cold damage to each other creature within radius 1 of that tile. A direct hit will stun the target for 1 turns.
The damage and stun chance increase with your Spellpower. Grand Hailfall
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Ether cost: 20
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Undine conjures a mist of radius 2 around you, protecting you from outside influences for 2 turns. Creatures inside the mist, friend or foe, take 10% reduced damage from targets outside it.
The damage reduction increases with your Spellpower. Winter Mist
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: The sharp cold of Undine brings death to those near and far, but she is deadliest at range. While in the Stance of Biting Cold, you deal -12% increased damage to targets that are 6 or more tiles away.
Additionally, your Undine talents that wet, pin, freeze, or stun enemies also afflict enemies with Cryomancer's Curse for 1 turns, reducing their resistance to acid and lightning damage by 6% each.
The resist reduction will increase with your Spellpower.
Whenever you leave the Stance of Biting Cold, you refresh the duration of Cryomancer's Curse of all foes in radius 10. White Death
| 0/5 |
| Spirits / Gnome | 1.00 |
Effective talent level: 1.0
Use mode: Sustained
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Assume the Stance of Crushing Earth, binding the spirit of Earth, Gnome, to your service. Gnome takes the form of a one-handed mace and shield, deals half physical and half acid damage, and grows in power with your investment in the Animists' Arts category. Talents in this category normally require you to be in this stance to use them.
Learning this talent automatically teaches you the first level of Gnome's Redoubt and how to use shields. Stance of Crushing Earth
| 1/1 |
Effective talent level: 1.0
Use mode: Activated
Ether cost: 10
Range: melee/personal
Charge Cost/Max: 8 / 24
Travel Speed: instantaneous
Usage Speed: Shield (120% of a turn)
Is: a spell
Description: Invoke the power of Gnome to protect yourself.
You raise your shield (as Block) for up to 2 turns, reducing all non-Mind damage by 20. If you block all of an attack's damage, the attacker will be vulnerable to a counterstrike for one turn. These counterstrikes are particularly deadly, dealing 259% damage instead of the usual 200%.
Each time you successfully apply or activate Counterstrike, you gain a stack of Gnome's Blessing for 6 turns. The number of counterstrikes you can apply per use of this talent increases by 0.5 per stack, and those counterstrikes apply to 0.5 additional hits, rounded down. Your blocks are also 10% stronger per stack. The effects of Gnome's Blessing scale with your Constitution.
This is a charge talent, and may be used multiple times consecutively. Gnome's Redoubt
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Ether cost: 10
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Weapon (120% of a turn)
Is: a spell
Description: Strike with the power of the Earth, striking once with your weapon 80% damage and once with your shield for 80% damage. The weapon strike attempts to stun for 1 turns, and the shield strike deals an additional 5% of your total melee retaliation damage as acid.
The chance to stun and melee retaliation damage increase with your Spellpower. Earthbeat
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Ether cost: 20
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Gnome shatters the ground around you in radius 2, leaving an area of disrupted terrain for 5 turns. Enemies in this area have their physical and magical saves reduced by 17, and their physical and spell power reduced by 17.
The effects scale with your Spellpower. Ground Disruption
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Enchanted thorns of stone erupt from your armor. While in the Stance of Crushing Earth, your melee retaliation damage is increased by 0%. Additionally, you deal 10 acid damage to foes who strike you in melee.
Foes who strike you in melee or you apply Counterstrike to have a 0% chance to be afflicted with Geomancer's Curse for 1 turns, reducing their resistance to fire and cold damage by 6% each.
The damage and resistance reduction will increase with your Spellpower.
Whenever you leave the Stance of Crushing Earth, you refresh the duration of Geomancer's Curse of all foes in radius 10. Jade Thorns
| 0/5 |