
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Maj'Eyal |
Mode | Other Other |
Sex | Asexual |
Race | Pack |
Class | Mule |
Level / Exp | 1 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 10 (base 10) |
Constitution | 10 (base 10) |
Magic | 10 (base 10) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 300/300 |
Mana | 300/300 |
Stamina | 300/300 |
Healing Factor | 1 |
Regeneration | 10 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Offense: Barehand
Damage | 4 |
Accuracy | 6 |
Crit Chance | 4% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 0 |
Physical Save | 7 |
Spell Save | 7 |
Mental Save | 7 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
Generic Talents
Effects
Quests
Equipment
Inventory
![]() 1.0 T3 belt armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.pwr +6 (+6 eff.) Dmg.mod +18% temporal Res.pen +15% temporal ----- def ----- Armour +9 Fatigue -7% Resists +3% temporal Phys.save +10 (+10 eff.) ---------- misc Max.enc +22 Create a temporary shield that absorbs 260 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Cun +12 Dex dps ---------- Phys.crit +9.0% Mind.crit +9% Acc +4 (+4 eff.) ----- def ----- Armour +4 Defense +6 (+6 eff.) Rng.Def +6 (+6 eff.) Resists +10% blight +10% light +10% darkness Phys.save +9 (+9 eff.) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.pwr +10 (+10 eff.) Res.pen +10% light +20% physical On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +5% physical Max.HP +54.00 Heal.mod +20% A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Mind.crit +4% Crit.mult +25.00% Melee Ret 8 mind On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% acid HP.reg +1.40 Heal.mod +22% A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +3% arcane Res.pen +25% arcane Melee Ret 8 fire ----- def ----- Armour +24 Defense +14 (+14 eff.) Resists +14% fire +5% arcane +14% cold Phys.save +22 (+17 eff.) Create a temporary shield that absorbs 410 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +8 Dex +5 Wil +4 Cun +8 Lck dps ---------- Res.pen +10% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Stealth +7 ---------- misc T.Disarm +12 Infravis +4 See.Invis +6 A belt that goes around your waist. |
![]() 1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+20 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() 1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+20 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Wil +5 Con ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+14 eff.) Spell.save +15 (+14 eff.) Mind.save +15 (+14 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
![]() 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
![]() 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
![]() 1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +8 (+8 eff.) Dmg.mod +24% arcane Res.pen +25% acid Melee Ret 8 arcane 20 acid ----- def ----- Resists +5% arcane +15% acid Mind.save +10 (+10 eff.) A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +10 Dex +10 Cun +18 Lck dps ---------- Mind.pwr +4 (+4 eff.) Dmg.mod +6% fire Res.pen +10% fire Melee Ret 4 acid 8 fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% fire Phys.save +13 (+13 eff.) Stealth +27 ---------- misc T.Disarm +36 Infravis +10 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
![]() 1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 1.0 T5 belt armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +5 Wil +5 Cun +5 Con dps ---------- Mind.pwr +7 (+7 eff.) Dmg.mod +18% darkness ----- def ----- Resists +15% light +10% darkness Crit.dmg- 15.00% Mind.save +25 (+19 eff.) Max.HP +110.00 ---------- misc See.Invis +9 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 125, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
![]() 1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 125, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. This item has been sent to the Item's Vault. |
![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +12 (+10 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
![]() 1.0 T3 belt armor [Rare] Arcane While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.crit +5% Dmg.mod +6% temporal Melee Ret 20 nature On Hit (Melee): * Slows global speed by 30% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% nature +15% temporal A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +30% nature +18% lightning Res.pen +25% lightning Melee Ret 12 lightning ----- def ----- Resists +9% nature D.Red.from +21% Summoned A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Str +10 Dex +5 Cun +8 Lck dps ---------- Phys.pwr +4 (+4 eff.) ----- def ----- Resists +6% lightning Phys.save +12 (+12 eff.) Stealth +11 Heal.mod +35% ---------- misc T.Disarm +20 Infravis +5 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Random Unique] Nature While equipped: Stats +10 Str +6 Dex +6 Wil +7 Cun +6 Con dps ---------- Phys.pwr +12 (+11 eff.) ----- def ----- Resists +6% light +6% temporal Crit.dmg- 5.00% Phys.save +72 (+39 eff.) Spell.save +16 (+14 eff.) Mind.save +18 (+15 eff.) HP.reg +3.10 Heal.mod +18% Blind- +10% ---------- misc Size +1 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego++] Master While equipped: Stats +8 Dex +10 Cun +7 Lck dps ---------- Phys.crit +7.0% Mind.crit +10% ----- def ----- Stealth +10 ---------- misc T.Disarm +10 Infravis +5 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +11 Dex +10 Wil +10 Cun +7 Lck dps ---------- Dmg.mod +15% physical Res.pen +10% physical ----- def ----- Resists +5% arcane Phys.save +19 (+16 eff.) Spell.save +17 (+15 eff.) Mind.save +32 (+22 eff.) Stealth +10 Max.HP +85.00 Heal.mod +15% ---------- misc T.Disarm +17 Infravis +5 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +9.0% Mind.crit +11% Dmg.mod +27% fire Res.pen +25% mind Melee Ret 20 mind ----- def ----- Resists +9% mind +15% fire A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +5% cold +8% fire Anom.red +12 Max.HP +65.00 ---------- misc Max.mana +45.00 Max.stam +37.00 Max.hate +12.00 Max.psi +29.00 Max.vim +26.00 Max.P.En +29.00 Max.N.En +29.00 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego+] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +12 (+11 eff.) ----- def ----- Phys.save +11 (+11 eff.) Spell.save +8 (+8 eff.) ---------- misc Size +2 A belt that goes around your waist. |
![]() 2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +29.00% Res.pen +30% lightning +15% light +30% nature Acc +15 (+14 eff.) Apr +15 Melee Ret 24 light On Hit (Melee): * 36% chance to daze at end of turn ----- def ----- Defense +3 (+3 eff.) Resists +18% light Stealth +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+6 eff.) ----- def ----- Defense +10 (+10 eff.) Resists +15% mind Phys.save +10 (+10 eff.) Spell.save +10 (+10 eff.) Mind.save +10 (+10 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
![]() 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+6 eff.) ----- def ----- Defense +10 (+10 eff.) Resists +15% mind Phys.save +10 (+10 eff.) Spell.save +10 (+10 eff.) Mind.save +10 (+10 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
![]() 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+6 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+10 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
![]() 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+6 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+10 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. This item has been sent to the Item's Vault. |
![]() 2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+10 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.0 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 34.52 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
![]() 2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+10 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.0 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 34.52 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +7 Mag dps ---------- Melee Ret 60 ice ----- def ----- Defense +12 (+12 eff.) Resists -15% fire +25% cold +8% all Release a radius 4 chilling blast, instantly dealing 105.00 cold damage and condensing the air into freezing vapors that deal 35.00 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +7 Mag dps ---------- Melee Ret 60 ice ----- def ----- Defense +12 (+12 eff.) Resists -15% fire +25% cold +8% all Release a radius 4 chilling blast, instantly dealing 105.00 cold damage and condensing the air into freezing vapors that deal 35.00 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- On Hit (Melee): * 31% chance to blind ----- def ----- Armour +10 Defense +3 (+3 eff.) Resists +16% blight +30% cold +19% nature +6% lightning Max.HP +56.00 HP.reg +2.10 Heal.mod +30% Blind- +15% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +4.0% Mind.crit +4% Mind.pwr +8 (+8 eff.) Dmg.mod +4% all Melee Ret 30 mind ----- def ----- Defense +14 (+14 eff.) Resists +10% darkness +10% mind Mind.save +10 (+10 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Masteries +0.20 Cursed/Gloom +0.20 Cursed/Darkness Creeping Darkness: Level 4.0 Pwr.cost 18 out of 18/18. Range 5 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 6.42 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +4 Dex +3 Mag +4 Wil +4 Con dps ---------- Dmg.mod +3% arcane +15% acid Melee Ret 12 arcane 8 acid ----- def ----- Defense +3 (+3 eff.) Spell.save -4 (-4 eff.) Mind.save +10 (+10 eff.) ---------- misc Stam/turn +1.30 Mana/turn -0.39 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Str +1 Dex +4 Con dps ---------- Phys.crit +2.0% On Hit (Melee): * 30% chance to blind ----- def ----- Armour +6 Defense +2 (+2 eff.) Resists +6% light Phys.save +8 (+8 eff.) Mind.save +8 (+8 eff.) Die.at -50.00 life Max.HP +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +8 Str +2 Dex +3 Wil +8 Con dps ---------- Spell.crit +5% Crit.mult +18.00% Spell.pwr +9 (+9 eff.) Dmg.mod +15% arcane Res.pen +15% arcane Melee Ret 12 mind ----- def ----- Defense +3 (+3 eff.) Fatigue -6% Crit.dmg- 15.00% Phys.save +11 (+11 eff.) Mind.save +9 (+9 eff.) Max.HP +104.00 ---------- misc Max.mana +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Dex +8 Mag +6 Cun dps ---------- Spell.pwr +8 (+8 eff.) Dmg.mod +15% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+15 eff.) Resists +20% light +20% darkness Res.Cap +10% light ---------- misc Masteries +0.20 Celestial/Sun +0.20 Celestial/Radiance +0.20 Spell/Phantasm +0.20 Celestial/Light Barrier: Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 109 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Dex +8 Mag +6 Cun dps ---------- Spell.pwr +8 (+8 eff.) Dmg.mod +15% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+15 eff.) Resists +20% light +20% darkness Res.Cap +10% light ---------- misc Masteries +0.20 Celestial/Sun +0.20 Celestial/Radiance +0.20 Spell/Phantasm +0.20 Celestial/Light Barrier: Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 109 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Dex +8 Mag +6 Cun dps ---------- Spell.pwr +8 (+8 eff.) Dmg.mod +15% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+15 eff.) Resists +20% light +20% darkness Res.Cap +10% light ---------- misc Masteries +0.20 Celestial/Sun +0.20 Celestial/Radiance +0.20 Spell/Phantasm +0.20 Celestial/Light Barrier: Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 109 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
![]() 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +5 Str +2 Con dps ---------- Acc +26 (+20 eff.) ----- def ----- Defense +2 (+2 eff.) Fatigue -14% Resists +12% light Max.HP +82.00 Blind- +20% Cut- +20% Disarm- +35% ---------- misc Max.stam +28.00 Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun +5 Con dps ---------- Res.pen +15% nature ----- def ----- Defense +10 (+10 eff.) ---------- misc Masteries +0.10 Cunning/Stealth Phase Door: Level 2.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Teleports you randomly within a small range of up to 6 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. This item has been sent to the Item's Vault. |
![]() 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun +5 Con dps ---------- Res.pen +15% nature ----- def ----- Defense +10 (+10 eff.) ---------- misc Masteries +0.10 Cunning/Stealth Phase Door: Level 2.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Teleports you randomly within a small range of up to 6 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+8 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+10 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+16 eff.) Spell.save +20 (+16 eff.) Mind.save +20 (+16 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
![]() 2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% nature +20% cold -30% arcane +20% fire Res.Cap +10% lightning +10% darkness +10% nature +10% cold -30% arcane +10% fire Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
![]() 2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +5 Wil +5 Cun +4 Con dps ---------- Mind.crit +10% Mind.pwr +8 (+8 eff.) Melee Ret 8 nature ----- def ----- Armour +12 Defense +3 (+3 eff.) Resists +25% cold Phys.save +12 (+12 eff.) Max.HP +83.00 ---------- misc Hate/m.crit +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Wil +6 Mag dps ---------- Spell.crit +13% Dmg.mod +6% nature Melee Ret 8 blight ----- def ----- Defense +18 (+18 eff.) Resists +9% nature Phys.save +15 (+14 eff.) Spell.save +20 (+16 eff.) Mind.save +15 (+14 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex ----- def ----- Defense +4 (+4 eff.) Proj.evade +25% Proj.slow +20% Silence- +30% Evasion: (Instant) Level 2.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 16% chance to evade melee and ranged attacks and 5 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
![]() 2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+6 eff.) Dmg.mod +5% physical ----- def ----- Armour +10 Hardiness +15% Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.10 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 36.07 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Wil +6 Mag dps ---------- Res.pen +10% nature ----- def ----- Defense +17 (+17 eff.) Resists +6% nature +6% mind +9% darkness Phys.save +23 (+18 eff.) Spell.save +45 (+29 eff.) Mind.save +15 (+14 eff.) Die.at -50.00 life ---------- misc Max.mana +68.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% temporal Res.pen +20% blight On Hit (Melee): * 20% chance to disease * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +2 (+2 eff.) Resists +7% acid +12% temporal +6% blight +8% fire +8% lightning +8% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +12% lightning Res.pen +20% lightning +25% mind Melee Ret 20 mind 20 lightning ----- def ----- Defense +2 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Dex +6 Wil +9 Cun dps ---------- Dmg.mod +30% mind ----- def ----- Defense +3 (+3 eff.) Resists +12% light +6% mind Spell.save +12 (+12 eff.) ---------- misc Max.psi +30.00 Telepathy Humanoid/Orc A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature +30% fire Melee Ret 8 fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +3 (+3 eff.) Resists +6% nature +18% fire Phys.save +15 (+14 eff.) Mind.save +14 (+13 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +5 (+5 eff.) ----- def ----- Defense +6 (+6 eff.) Fatigue +1% Resists +12% arcane Res.Cap +5% arcane Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. This item has been sent to the Item's Vault. |
![]() 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +5 (+5 eff.) ----- def ----- Defense +6 (+6 eff.) Fatigue +1% Resists +12% arcane Res.Cap +5% arcane Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Str +5 Cun +4 Con dps ---------- Dmg.mod +24% arcane ----- def ----- Armour +3 Defense +19 (+19 eff.) Fatigue +3% ---------- misc Light +3 See.Invis +6 Telepathy Humanoid/Orc Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() 3.0 T5 feet armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +3 Mag +5 Wil +6 Cun ----- def ----- Armour +5 Fatigue -6% Crit.dmg- 15.00% Phys.save +15 (+14 eff.) ---------- misc Max.enc +50 Psi/ret +0.28 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T4 feet armor Reqs Heavy Armour Training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+11 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+2 eff.) Fatigue +8% Spell.save +10 (+10 eff.) Mind.save +10 (+10 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cursed/Endless hunt +0.20 Cunning/Trapping +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() 3.0 T5 feet armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +2 Str +2 Wil +2 Con dps ---------- Crit.mult +15.00% Mind.pwr +4 (+4 eff.) Dmg.mod +6% mind Res.pen +10% mind ----- def ----- Armour +5 Fatigue +0% Crit.dmg- 10.00% ---------- misc Stam/turn +1.20 Max.stam +40.00 Infravis +2 Telepathy All Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+3 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 10 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
![]() 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+3 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 10 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
![]() 2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+2 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 25% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() 3.0 T5 feet armor Reqs Heavy Armour Training [Random Unique] Arcane/Master While equipped: Stats +8 Str +5 Mag +5 Wil +3 Cun +5 Con dps ---------- Spell.crit +4% Mind.crit +3% Crit.mult +5.00% Mind.pwr +2 (+2 eff.) Dmg.mod +18% mind +9% physical ----- def ----- Armour +5 Defense +22 (+21 eff.) Fatigue +4% ---------- misc Mana/turn +0.33 Max.mana +60.00 Size +1 Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T2 feet armor Reqs Dex 16 [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() 2.0 T2 feet armor Reqs Dex 16 [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun +2 Str dps ---------- Phys.crit +3.0% Phys.pwr +6 (+6 eff.) Dmg.mod +6% light Res.pen +14% physical ----- def ----- Armour +5 Fatigue +5% Resists +9% light Crit.dmg- 10.00% Silence- +49% Confus- +46% Stun/Frz- +50% ---------- misc Stam/turn +1.30 Max.stam +40.00 See.Invis +9 A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +1 Con dps ---------- Crit.mult +5.00% ----- def ----- Armour +5 Fatigue -5% Resists +6% acid +6% cold +9% mind Crit.dmg- 5.00% Phys.save +11 (+11 eff.) HP.reg +8.50 Heal.mod +46% Knockbk- +15% ---------- misc Max.enc +50 A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Mind.pwr +4 (+4 eff.) Mov.spd +10% Dmg.mod +9% mind ----- def ----- Armour +5 Fatigue -13% Resists +9% light Phys.save +13 (+13 eff.) Max.HP +56.00 HP.reg +5.50 Heal.mod +24% ---------- misc Max.enc +46 Stam/turn +0.90 Equi/ret +0.16 Psi/ret +0.16 Hate/m.crit +2.00 A pair of boots made of leather. |
![]() 3.0 T3 feet armor Reqs Heavy Armour Training [Rare] Master While equipped: dps ---------- S.pwr/crit +4 Dmg.mod +3% arcane On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +4 Defense +4 (+4 eff.) Rng.Def +6 (+6 eff.) Fatigue +3% Resists +6% nature ---------- misc Max.mana +60.00 Max.vim +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor Reqs Heavy Armour Training [Random Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+10 eff.) Dmg.mod +6% fire Res.pen +20% temporal +18% darkness +10% fire Melee Ret 8 fire ----- def ----- Armour +5 Fatigue +4% Resists +30% temporal +24% darkness +18% fire Def/telep +23 Res/telep +15% Dur/telep +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor Reqs Heavy Armour Training [Rare] Nature While equipped: Stats +8 Wil dps ---------- Mind.pwr +6 (+6 eff.) ----- def ----- Armour +4 Fatigue +3% HP.reg +3.20 Heal.mod +17% Heal/summ +50 ---------- misc Hate/m.crit +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
![]() 3.0 T5 feet armor Reqs Heavy Armour Training [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+11 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+4 eff.) Fatigue +8% Poison Storm: Level 3.0 Pwr.cost 30 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 5 for 8 turns. Each creature hit by the storm takes 5.74 blight damage and is poisoned for 22.97 blight damage over 4 turns. The blight poison is especially virulent, and has a 61% chance to ignore poison immunity. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
![]() 3.0 T5 feet armor Reqs Heavy Armour Training [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+11 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+4 eff.) Fatigue +8% Poison Storm: Level 3.0 Pwr.cost 30 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 5 for 8 turns. Each creature hit by the storm takes 5.74 blight damage and is poisoned for 22.97 blight damage over 4 turns. The blight poison is especially virulent, and has a 61% chance to ignore poison immunity. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +24% fire Res.pen +20% light +20% fire Melee Ret 12 light ----- def ----- Armour +3 Fatigue -4% Resists +6% mind +12% light Phys.save +11 (+11 eff.) ---------- misc Max.enc +29 A pair of boots made of leather. |
![]() 3.0 T5 feet armor Reqs Heavy Armour Training [Random Unique] Arcane/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +15% arcane +12% blight Res.pen +18% temporal +20% darkness +5% arcane Melee Ret 4 blight On Hit (Melee): * 10% chance to disease ----- def ----- Armour +5 Fatigue +4% Resists +30% temporal +27% darkness +5% arcane Def/telep +23 Res/telep +18% Dur/telep +21% ---------- misc Stam/turn +0.80 Max.stam +28.00 Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+4 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. This item has been sent to the Item's Vault. |
![]() 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+4 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
![]() 3.0 T5 feet armor Reqs Heavy Armour Training [Random Unique] Arcane/Master While equipped: Stats +2 Str +5 Mag +5 Con ----- def ----- Armour +21 Defense +25 (+22 eff.) Fatigue +4% Phys.save +6 (+6 eff.) Spell.save +7 (+7 eff.) HP.reg +0.20 ---------- misc Spell.cld 10% Infravis +3 Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 7 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Mag +3 Wil +2 Con dps ---------- Spell.crit +3% ----- def ----- Armour +3 Fatigue +3% ---------- misc Mana/turn +0.27 Max.mana +35.00 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +5 Mag +3 Wil +4 Con dps ---------- Dmg.mod +3% arcane +18% nature Res.pen +15% arcane Phasing +10% ----- def ----- Armour +5 Fatigue +5% Spell.save +7 (+7 eff.) ---------- misc Stam/turn +1.10 Mana/turn +0.04 Max.mana +40.00 Max.stam +30.00 Spell.cld 10% Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +7 Dex +5 Mag +6 Wil +2 Cun +1 Con +15 Lck dps ---------- Spell.crit +5% ----- def ----- Armour +13 Fatigue +5% Resists +15% acid +1% physical +15% cold +13% lightning +14% fire Stealth +15 HP.reg +0.60 Heal.mod +10% ---------- misc Mana/turn +0.53 Psi/ret +0.12 Max.mana +58.00 A pair of boots made of leather. |
![]() 3.0 T3 feet armor Reqs Heavy Armour Training [Random Unique] Master While equipped: Stats +6 Cun +3 Dex dps ---------- On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +14 Fatigue +3% Resists +3% lightning Mind.save +6 (+6 eff.) ---------- misc Equi/ret +0.08 Infravis +4 Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +5 Str +2 Wil +5 Con dps ---------- Spell.crit +4% Dmg.mod +7% physical Melee Ret 8 blight ----- def ----- Armour +4 Fatigue +3% Mind.save +6 (+6 eff.) Cut- +20% Confus- +20% ---------- misc Size +1 Heave: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor Reqs Heavy Armour Training [Rare] Arcane While equipped: Stats +8 Mag +2 Wil dps ---------- Spell.pwr +8 (+8 eff.) S.pwr/crit +8 Dmg.mod +8% acid +8% blight Res.pen +15% blight Melee Ret 20 temporal ----- def ----- Armour +4 Fatigue +3% Disease- +38% ---------- misc Mana/turn +0.16 Vim/s.crit +5.00 Max.hate +4.00 Max.vim +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor Reqs Heavy Armour Training [Random Unique] Arcane/Master While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +2% ----- def ----- Armour +4 Fatigue +3% Resists +6% light Phys.save +10 (+10 eff.) Spell.save +20 (+16 eff.) Mind.save +9 (+9 eff.) Poison- +5% ---------- misc Stam/turn +0.70 Mana/turn +0.18 Max.mana +20.00 Max.stam +16.00 Blink to a nearby random location (rad 10) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Str +7 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +3 Fatigue +3% Resists +6% lightning +6% cold +3% mind +6% temporal Spell.save +48 (+30 eff.) ---------- misc Size +1 Heave: Puts all charms on 10 cooldown Level 4.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. This item has been sent to the Item's Vault. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Lck +5 Dex dps ---------- Dmg.mod +9% acid +15% light Res.pen +15% light On Hit (Melee): * 30% chance to blind * 30% chance to corrode armour by 30% ----- def ----- Armour +3 Fatigue +3% Resists +18% acid Stealth +8 A pair of boots made of leather. This item has been sent to the Item's Vault. |
![]() 2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% Spell.pwr +3 (+3 eff.) Phasing +40% ----- def ----- Armour +1 Fatigue +1% Spell.save +6 (+6 eff.) ---------- misc Mana/turn +0.04 Mana/s.crit +3.00 A pair of boots made of leather. This item has been sent to the Item's Vault. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +25% nature +25% fire Melee Ret 20 nature 20 fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +1 Defense +4 (+4 eff.) Rng.Def +4 (+4 eff.) Fatigue +1% Resists +12% fire A pair of boots made of leather. |
![]() 3.0 T5 feet armor Reqs Heavy Armour Training [Random Unique] Arcane/Master While equipped: Stats +4 Dex +10 Cun +4 Con dps ---------- Spell.pwr +6 (+6 eff.) Dmg.mod +6% darkness Res.pen +20% darkness +17% temporal Melee Ret 4 blight 8 darkness ----- def ----- Armour +5 Fatigue +4% Resists +15% blight +30% temporal +41% darkness Phys.save +25 (+19 eff.) Mind.save +24 (+18 eff.) Def/telep +29 Res/telep +18% Dur/telep +30% Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+2 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Unarmed combat: Power 109% Range: 1.1x Uses 40% Dex, 40% Cun, 20% Mag 40% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +6.0% Atk.spd 100% Dmg.conv 100% void On Hit: 10% Mind Blast 1 On Hit: 15% Shadow Simulacrum 1 On Hit: 10% Turn Back the Clock 1 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
![]() 1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+2 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Unarmed combat: Power 109% Range: 1.1x Uses 40% Dex, 40% Cun, 20% Mag 40% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +6.0% Atk.spd 100% Dmg.conv 100% void On Hit: 10% Mind Blast 1 On Hit: 15% Shadow Simulacrum 1 On Hit: 10% Turn Back the Clock 1 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
![]() 1.0 T5 hands armor [Random Unique] Nature While equipped: Stats +2 Cun dps ---------- Melee+ 24 lightning Dmg.mod +21% lightning +12% blight Melee Ret 8 blight ----- def ----- Armour +3 Resists +18% lightning +6% blight HP.reg +6.00 ---------- misc Stam/turn +0.90 Psi/turn +0.33 Unarmed combat: Power 131% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +27 lightning +8 acid On Hit: 20% Lightning Breath 5 On Hit: 10% Second Wind 1 On Hit: * 20% chance to corrode armour by 30% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T5 hands armor Reqs Heavy Armour Training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 145% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 1 On Hit: 10% Greater Weapon Focus 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
![]() 1.0 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +16 Mag +12 Wil +10 Cun +5 Con dps ---------- Melee+ 19 arcane Dmg.mod +3% acid Acc +15 (+14 eff.) Melee Ret 23 darkness 8 acid On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +3 Resists +23% darkness +9% arcane +10% light Disarm- +49% ---------- misc Infravis +6 Masteries +0.20 Technique/Grappling Unarmed combat: Power 130% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit / acc Acc +14 Apr +5 Crit +16.0% Atk.spd 100% Melee+ +19 arcane +29 darkness On Crit.r2 +12 acid +50 light +54 darkness On Hit: 10% Disarm 5 On Hit: 10% Manathrust 3 On Crit: 10% Dominate 5 Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T5 hands armor Reqs Heavy Armour Training [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +6% blight +3% temporal +12% mind Acc +10 (+10 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 10% chance to disease ----- def ----- Armour +8 Resists +6% blight Phys.save +10 (+10 eff.) Mind.save +25 (+19 eff.) Max.HP +75.00 HP.reg +5.80 Disarm- +50% ---------- misc Stam/turn +1.30 Psi/turn +0.40 Unarmed combat: Power 150% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +23 Apr +15 Crit +10.0% Atk.spd 83% On Hit.r1 +8 blight On Hit: 10% Battle Shout 5 On Hit: 10% Perfect Control 5 On Hit: 10% Second Wind 1 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+8 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 145% Range: 1.4x Uses 40% Cun, 40% Str, 20% Mag 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 5.0 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 38.60 fire damage and 38.60 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
![]() 1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+8 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 145% Range: 1.4x Uses 40% Cun, 40% Str, 20% Mag 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 5.0 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 38.60 fire damage and 38.60 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
![]() 1.5 T3 hands armor Reqs Heavy Armour Training [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+3 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+8 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 129% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 87% On Hit: 5% Implode 1 On Hit: 5% Perfect Control 1 On Hit: 5% Quick as Thought 3 On Hit: 20% Poisonous Bite 3 Mindhook: Level 4.0 Pwr.cost 16 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
![]() 1.5 T3 hands armor Reqs Heavy Armour Training [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+3 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+8 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 129% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 87% On Hit: 5% Implode 1 On Hit: 5% Perfect Control 1 On Hit: 5% Quick as Thought 3 On Hit: 20% Poisonous Bite 3 Mindhook: Level 4.0 Pwr.cost 16 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
![]() 1.5 T5 hands armor Reqs Heavy Armour Training [Random Unique] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Mind.crit +7% Mind.pwr +9 (+9 eff.) Melee+ 9 lightning 12 nature 32 mind 25 darkness Dmg.mod +9% nature +10% lightning On Hit (Melee): * 24% chance to cause random gloom ----- def ----- Armour +3 Resists +8% nature +8% lightning Mind.save -6 (-6 eff.) ---------- misc Equi/ret +0.12 Unarmed combat: Power 137% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% Melee+ +8 mind On Crit.r2 +9 nature +12 lightning On Hit: 10% Reproach 5 On Hit: 10% Poison Breath 5 On Hit: 10% Lightning Breath 5 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T5 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str +4 Dex +4 Cun dps ---------- Melee+ 12 nature 14 darkness Dmg.mod +3% physical +6% nature +6% darkness ----- def ----- Armour +9 Resists +8% nature +7% darkness Phys.save +10 (+10 eff.) HP.reg +0.60 ---------- misc Stam/turn +0.20 Max.stam +10.00 Cooldown Double Strike -1 Unarmed combat: Power 131% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +8 Apr +5 Crit +15.0% Atk.spd 100% On Crit.r2 +9 nature On Hit: 10% Poison Breath 5 On Hit: 10% Set Up 5 On Hit: * 10% chance to inflict 15% damage reduction Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 119% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() 1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 119% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() 1.0 T5 hands armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +4 Wil +5 Con dps ---------- Mind.pwr +8 (+8 eff.) Melee+ 24 darkness 39 mind Dmg.mod +6% mind Acc +9 (+9 eff.) On Hit (Melee): * 22% chance to cause random gloom * 30% chance to blind ----- def ----- Armour +3 Phys.save +10 (+10 eff.) Mind.save +13 (+13 eff.) Disarm- +89% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 132% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit / acc Acc +10 Apr +5 Crit +5.0% Atk.spd 100% Melee+ +8 darkness On Hit.r1 +8 light On Hit: 10% Disarm 5 On Hit: 10% Perfect Control 5 On Hit: 10% Reproach 5 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T5 hands armor Reqs Heavy Armour Training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+10 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 149% Range: 1.4x Uses 40% Dex, 40% Cun, 10% Mag 40% Str Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +7.0% Atk.spd 83% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 17.57 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
![]() 1.0 T5 hands armor [Random Unique] Master/Psionic While equipped: Stats +6 Dex dps ---------- Mind.pwr +10 (+9 eff.) Melee+ 40 mind 30 darkness Acc +23 (+18 eff.) On Hit (Melee): * 15% chance to cause random gloom ----- def ----- Armour +3 Defense +9 (+9 eff.) Rng.Def +9 (+9 eff.) Resists +6% acid +12% light Phys.save +6 (+6 eff.) Mind.save -9 (-9 eff.) HP.reg +3.30 ---------- misc Stam/turn +1.70 Max.stam +30.00 Unarmed combat: Power 131% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit / acc Acc +11 Apr +5 Crit +15.0% Atk.spd 100% On Hit: 10% Reproach 5 On Hit: 10% Slumber 5 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +4 Dex +10 Mag +15 Wil +5 Cun dps ---------- Phys.crit +1.0% Melee+ 19 darkness 19 arcane Dmg.mod +11% darkness Res.pen +10% mind On Hit (Melee): * 30% chance to blind ----- def ----- Armour +3 Defense +9 (+9 eff.) Rng.Def +9 (+9 eff.) Resists +10% arcane +15% darkness Phys.save +15 (+14 eff.) ---------- misc Max.hate +4.00 Cooldown Double Strike -1 Unarmed combat: Power 130% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit / acc Acc +10 Apr +8 Crit +19.0% Atk.spd 100% Melee+ +12 physical +19 arcane On Hit: 10% Manathrust 3 On Hit: 10% Set Up 5 On Hit: * 15% chance to inflict 15% damage reduction * 20% chance to blind Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T4 hands armor Reqs Heavy Armour Training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 131% Range: 1.4x Uses 40% Wil, 40% Str, 40% Dex 40% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% On Hit: 5% Slash 3 On Hit: 10% Dominate 3 Frost Grab: Level 4.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 7 turns. The ice will also deal 20.32 cold damage. The damage and chance to slow will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+2 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 92% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +4.0% Atk.spd 100% Dmg.conv 40% item nature slow On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. This item has been sent to the Item's Vault. |
![]() 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str dps ---------- Phys.pwr +0 (+0 eff.) ----- def ----- Armour +2 Resists +10% lightning +10% cold Phys.save +0 (+0 eff.) Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 115% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 62.00 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() 1.5 T1 hands armor Reqs Heavy Armour Training [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+8 eff.) ----- def ----- Armour +4 Defense +3 (+3 eff.) Spell.save +8 (+8 eff.) Unarmed combat: Power 126% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Apr +12 Crit +8.0% Atk.spd 83% Melee+ +15 silence On Hit: 5% Mana Clash 1 On Hit: 100% Destroy Magic 3 On Hit: * 20 arcane resource burn Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
![]() 1.5 T3 hands armor Reqs Heavy Armour Training [Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Dmg.mod +10% lightning ----- def ----- Armour +3 Resists +15% lightning Res.Cap +5% lightning Unarmed combat: Power 126% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Hit: 20% Chain Lightning 3 On Hit: 15% Nova 2 Chain Lightning: Level 3.0 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 13.95 to 41.84 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
![]() 1.5 T3 hands armor Reqs Heavy Armour Training [Rare] Arcane While equipped: dps ---------- Melee+ 5 light Dmg.mod +5% light +6% physical Res.pen +20% physical ----- def ----- Armour +2 Defense +9 (+9 eff.) Rng.Def +9 (+9 eff.) Resists +7% light Phys.save +20 (+16 eff.) Die.at -60.00 life Unarmed combat: Power 122% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 83% On Hit: * 8% chance to blind Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
![]() 1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Unarmed combat: Power 117% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 87.45 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() 1.0 T3 hands armor [Rare] Master While equipped: Stats +3 Str +3 Dex +5 Mag +3 Wil +5 Con dps ---------- Phys.crit +12.0% Spell.crit +14% Mind.crit +14% Crit.mult +11.00% ----- def ----- Armour +2 ---------- misc Infravis +3 Telepathy Humanoid/Orc Unarmed combat: Power 125% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +13.0% Atk.spd 100% On Crit.r2 +16 mind On Crit: 20% Cripple 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T5 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Wil +9 Mag dps ---------- Mind.pwr +9 (+9 eff.) Melee+ 15 arcane 29 mind 31 darkness Dmg.mod +3% temporal Melee Ret 8 lightning On Hit (Melee): * 30% chance to daze at end of turn * 20% chance to cause random gloom ----- def ----- Armour +3 Resists +6% arcane Mind.save -7 (-7 eff.) HP.reg +1.40 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +1.60 Max.stam +40.00 Unarmed combat: Power 133% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% Melee+ +13 arcane On Hit.r1 +8 temporal On Hit: 10% Reproach 5 On Hit: 10% Slumber 5 On Hit: 10% Manathrust 3 On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to daze at end of turn Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T3 hands armor Reqs Heavy Armour Training [Ego++] Arcane/Master While equipped: Stats +4 Mag +2 Wil +2 Con dps ---------- Melee+ 5 acid 5 fire 4 cold 7 lightning ----- def ----- Armour +2 Phys.save +16 (+14 eff.) Spell.save +6 (+6 eff.) Mind.save +5 (+5 eff.) Disarm- +25% Unarmed combat: Power 121% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 83% Melee+ +7 ice +5 physical +11 fire +5 acid +7 lightning On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
![]() 1.0 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Mag +1 Wil dps ---------- Melee+ 12 fire Dmg.mod +9% fire ----- def ----- Armour +14 Resists +5% arcane +9% fire Mind.save +25 (+19 eff.) Max.HP +153.00 ---------- misc Telepathy Dragon Unarmed combat: Power 155% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit / acc Acc +21 Apr +5 Crit +5.0% Atk.spd 100% Melee+ +8 arcane On Crit.r2 +11 fire On Hit: 20% Battle Shout 5 On Hit: 10% Fire Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T5 hands armor [Rare] Master While equipped: Stats +3 Str +4 Wil dps ---------- Phys.crit +20.0% Spell.crit +18% Mind.crit +20% Crit.mult +13.00% Melee Ret 16 mind ----- def ----- Armour +3 Fatigue -8% ---------- misc Telepathy Dragon Unarmed combat: Power 147% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +19.0% Atk.spd 100% On Hit.r1 +8 mind On Crit: 20% Cripple 5 On Hit: * 40% chance to cause random gloom Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T5 hands armor [Random Unique] Master While equipped: Stats +5 Str +10 Dex +4 Mag +7 Cun +5 Con dps ---------- Phys.crit +13.0% Spell.crit +19% Mind.crit +20% Crit.mult +14.00% Acc +19 (+16 eff.) On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Phys.save +15 (+14 eff.) ---------- misc See.Invis +6 Cooldown Double Strike -1 Unarmed combat: Power 144% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit / acc Acc +22 Apr +5 Crit +45.0% Atk.spd 100% On Hit: 10% Set Up 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +11 Cun +9 Dex dps ---------- Melee+ 18 temporal Ranged+ 18 temporal Dmg.mod +9% lightning +9% temporal Acc +20 (+17 eff.) Apr +11 ----- def ----- Armour +3 Resists +6% acid +13% temporal +15% darkness +9% mind Phys.save +6 (+6 eff.) Spell.save +9 (+9 eff.) Silence- +10% Disarm- +5% ---------- misc Infravis +4 Unarmed combat: Power 130% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +22 Apr +14 Crit +17.0% Atk.spd 100% Melee+ +8 lightning +29 darkness On Hit: 15% Perfect Strike 5 On Crit: 10% Dominate 5 On Hit: * 13% chance to gain 10% of a turn (3/turn limit) Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T3 hands armor Reqs Heavy Armour Training [Random Unique] Arcane/Psionic While equipped: Stats +9 Mag +5 Wil +3 Cun dps ---------- Melee+ 9 arcane Dmg.mod +6% blight Res.pen +25% blight +10% arcane Acc +6 (+6 eff.) ----- def ----- Armour +2 Resists +3% arcane +7% light +7% darkness Phys.save +5 (+5 eff.) Mind.save +6 (+6 eff.) Disarm- +23% ---------- misc Max.vim +20.00 Infravis +1 Unarmed combat: Power 125% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +7 Apr +9 Crit +8.0% Atk.spd 83% Phasing +10% Melee+ +8 arcane On Crit.r2 +10 light +26 darkness On Hit: 10% Manathrust 3 On Hit: 10% Perfect Control 3 Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +8 Str +2 Dex +4 Mag +4 Wil +3 Con dps ---------- Phys.crit +3.0% Phys.pwr +13 (+11 eff.) Dmg.mod +5% arcane ----- def ----- Armour +2 Resists +6% temporal Disarm- +25% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 135% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 arcane +8 physical On Crit.r2 +7 arcane On Hit: 10% Disarm 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T1 hands armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +5 Mind.save +7 (+7 eff.) Max.HP +47.00 HP.reg +2.40 ---------- misc Stam/turn +0.50 Psi/turn +0.15 Unarmed combat: Power 106% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit / acc Acc +4 Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Second Wind 1 On Hit: 10% Battle Shout 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T5 hands armor [Ego++] Nature/Disrupt While equipped: dps ---------- On Melee Ret: * 34% chance to reduce effective powers by 20% * 23 arcane resource burn ----- def ----- Armour +3 Spell.save +16 (+14 eff.) HP.reg +6.00 ---------- misc Stam/turn +0.90 Psi/turn +0.25 Unarmed combat: Power 128% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Second Wind 1 On Hit: * 27% chance to reduce effective powers by 20% * 29 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T5 hands armor Reqs Heavy Armour Training [Ego++] Disrupt/Psionic While equipped: dps ---------- Mind.pwr +8 (+8 eff.) Melee+ 29 mind 40 darkness On Hit (Melee): * 19% chance to cause random gloom On Melee Ret: * 23% chance to reduce effective powers by 20% * 25 arcane resource burn ----- def ----- Armour +3 Spell.save +16 (+14 eff.) Mind.save -9 (-9 eff.) Unarmed combat: Power 134% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Reproach 5 On Hit: * 30% chance to reduce effective powers by 20% * 29 arcane resource burn Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T3 hands armor [Ego+] Psionic While equipped: dps ---------- Mind.pwr +5 (+5 eff.) Melee+ 17 mind 20 darkness Acc +7 (+7 eff.) On Hit (Melee): * 14% chance to cause random gloom ----- def ----- Armour +2 Phys.save +7 (+7 eff.) Mind.save -6 (-6 eff.) Disarm- +20% Unarmed combat: Power 113% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +8 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Reproach 3 On Hit: 10% Perfect Control 3 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T5 hands armor Reqs Heavy Armour Training [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Dex +8 Mag +7 Wil +3 Cun dps ---------- Phys.crit +15.0% Spell.crit +11% Mind.crit +15% Crit.mult +11.00% Melee+ 10 arcane ----- def ----- Armour +3 Resists +10% arcane HP.reg +4.00 ---------- misc Stam/turn +1.60 Max.stam +40.00 Telepathy Dragon Unarmed combat: Power 147% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +17.0% Atk.spd 83% Melee+ +15 arcane On Hit: 10% Manathrust 3 On Hit: 10% Slumber 5 On Crit: 20% Cripple 5 Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T3 head armor Reqs Wil 24 [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+10 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 47.80 mind damage and cripples the target's higher mental functions, reducing cunning by 4 and confusing (18% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
![]() 2.0 T3 head armor Reqs Wil 24 [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+10 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 47.80 mind damage and cripples the target's higher mental functions, reducing cunning by 4 and confusing (18% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
![]() 2.0 T5 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +9% Crit.mult +15.00% Spell.pwr +6 (+6 eff.) S.pwr/crit +10 Dmg.mod +6% blight +18% arcane Melee Ret 16 arcane ----- def ----- Defense +3 (+3 eff.) Spell.save +15 (+14 eff.) ---------- misc Mana/turn +0.38 A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +21 Str +17 Dex +6 Wil dps ---------- Phys.pwr +10 (+10 eff.) Dmg.mod +9% temporal Melee Ret 12 light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 30% chance to blind ----- def ----- Armour +5 Fatigue +5% Resists +9% light +12% physical Phys.save +9 (+9 eff.) A cap made of leather. |
![]() 3.0 T1 head armor Reqs Heavy Armour Training [Rare] Nature While equipped: dps ---------- Dmg.mod +21% lightning Res.pen +5% mind Melee Ret 20 lightning ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +7% cold +12% mind ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +10% Phys.pwr +6 (+6 eff.) Mind.pwr +15 (+12 eff.) Dmg.mod +15% darkness +20% cold +19% mind +18% physical Res.pen +10% mind Melee Ret 4 physical On Hit (Melee): * Slows global speed by 15% ----- def ----- Defense +3 (+3 eff.) Resists +18% darkness +30% cold +20% mind +18% physical Phys.save +10 (+10 eff.) Mind.save +16 (+14 eff.) Heal.mod +10% ---------- misc Stam/turn +0.40 Max.hate +12.00 Max.psi +30.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Call Lightning: Level 1.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 17.65 to 52.96 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
![]() 3.0 T4 head armor Reqs Mag 16 Heavy Armour Training [Unique] Arcane While equipped: Stats +5 Mag +3 Wil +4 Cun dps ---------- Dmg.mod +20% blight Res.pen +10% blight Acc +10 (+10 eff.) ----- def ----- Armour +8 Defense +4 (+4 eff.) Fatigue +6% Resists +10% blight Disease- +40% ---------- misc See.Stealth +12 See.Invis +12 Masteries +0.10 Corruption/Vim Vimsense: Level 3.0 Pwr.cost 25 out of 32/32. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 7%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
![]() 3.0 T4 head armor Reqs Mag 16 Heavy Armour Training [Unique] Arcane While equipped: Stats +5 Mag +3 Wil +4 Cun dps ---------- Dmg.mod +20% blight Res.pen +10% blight Acc +10 (+10 eff.) ----- def ----- Armour +8 Defense +4 (+4 eff.) Fatigue +6% Resists +10% blight Disease- +40% ---------- misc See.Stealth +12 See.Invis +12 Masteries +0.10 Corruption/Vim Vimsense: Level 3.0 Pwr.cost 25 out of 32/32. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 7%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
![]() 3.0 T3 head armor Reqs Cun 25 Heavy Armour Training [Unique] Master While equipped: Stats +10 Wil +3 Con dps ---------- Mind.pwr +5 (+5 eff.) ----- def ----- Armour +6 Defense +3 (+3 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
![]() 2.0 T3 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
![]() 2.0 T5 head armor [Unique] Arcane While equipped: Stats +3 Wil +5 Con dps ---------- Melee+ 10 acid 10 fire 10 cold 10 lightning Dmg.mod +8% acid +8% fire +8% lightning +8% cold ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +15% fire +15% lightning +15% cold ---------- misc See.Invis +15 This jeweled crown shimmers with colors. |
![]() 2.0 T5 head armor [Unique] Arcane While equipped: Stats +3 Wil +5 Con dps ---------- Melee+ 10 acid 10 fire 10 cold 10 lightning Dmg.mod +8% acid +8% fire +8% lightning +8% cold ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +15% fire +15% lightning +15% cold ---------- misc See.Invis +15 This jeweled crown shimmers with colors. |
![]() 2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +13% fire Res.pen +25% nature +15% fire Melee Ret 8 nature 12 fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +2 (+2 eff.) Resists +6% nature +19% fire A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
![]() 3.0 T5 head armor Reqs Heavy Armour Training [Random Unique] Nature/Master While equipped: Stats +8 Dex +9 Con dps ---------- Dmg.mod +24% blight Melee Ret 8 blight 12 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +5 Fatigue +5% Resists +10% nature +21% darkness Spell.save +8 (+8 eff.) Max.HP +103.00 Heal.mod +30% ---------- misc Infravis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T5 head armor Reqs Heavy Armour Training [Random Unique] Nature/Master While equipped: Stats +16 Str +9 Dex +7 Wil dps ---------- Phys.pwr +12 (+11 eff.) Dmg.mod +6% light +9% blight Res.pen +30% acid +10% light Melee Ret 8 blight On Hit (Melee): * 30% chance to blind ----- def ----- Armour +5 Fatigue +5% Resists +15% physical +18% light +20% darkness Phys.save +14 (+13 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Dragonskull Helm. |
![]() 1.0 T3 head armor Reqs Mag 25,Wil 20 [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +4% Dmg.mod +17% blight +16% arcane +9% light Res.pen +15% blight Melee Ret 10 vim draining blight ----- def ----- Resists +5% arcane ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 6%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
![]() 1.0 T3 head armor Reqs Mag 25,Wil 20 [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Wil +5 Con dps ---------- Phys.crit +1.0% Spell.crit +1% Crit.mult +3.00% Dmg.mod +7% blight +12% physical +8% arcane Melee Ret 10 vim draining blight On Hit (Melee): * Slows global speed by 15% ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 6%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. This item has been sent to the Item's Vault. |
![]() 3.0 T4 head armor Reqs Str 35 Heavy Armour Training 1 [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% fire +10% physical ----- def ----- Armour +9 Defense +5 (+5 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 3.0 Pwr.cost 45 out of 45/45. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 62.98 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
![]() 3.0 T4 head armor Reqs Str 35 Heavy Armour Training 1 [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+5 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 3.0 Pwr.cost 45 out of 22/45. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 62.98 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
![]() 3.0 T5 head armor Reqs Wil 24 Heavy Armour Training [Unique] Master While equipped: ----- def ----- Armour +2 Fatigue +12% Resists +15% acid +15% fire +15% lightning +15% cold Phys.save +12 (+12 eff.) Spell.save +12 (+12 eff.) Mind.save +12 (+12 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
![]() 3.0 T5 head armor Reqs Wil 24 Heavy Armour Training [Unique] Master While equipped: ----- def ----- Armour +2 Fatigue +12% Resists +15% acid +15% fire +15% lightning +15% cold Phys.save +12 (+12 eff.) Spell.save +12 (+12 eff.) Mind.save +12 (+12 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
![]() 3.0 T5 head armor Reqs Heavy Armour Training [Rare] Master While equipped: dps ---------- Dmg.mod +24% mind Res.pen +15% darkness +10% mind Melee Ret 16 mind 16 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +5 Fatigue +5% Resists +14% fire +12% mind +14% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +11 Mag +13 Wil +2 Con dps ---------- Phys.crit +3.0% Crit.mult +9.00% Spell.pwr +11 (+10 eff.) Dmg.mod +19% arcane Res.pen +5% mind ----- def ----- Armour +6 Defense +3 (+3 eff.) Phys.save +10 (+10 eff.) ---------- misc Max.mana +109.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +6 Con +11 Wil dps ---------- Phys.crit +4.0% Dmg.mod +6% arcane Apr +3 ----- def ----- Armour +9 Defense +3 (+3 eff.) Resists +7% lightning +6% temporal +7% light +7% fire +8% nature +7% acid +7% blight +8% cold +8% darkness Phys.save +33 (+23 eff.) ---------- misc Stam/turn +0.80 Stone Wall: Puts all charms on 80 cooldown Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 36.07 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
![]() 3.0 T5 head armor Reqs Heavy Armour Training [Random Unique] Nature/Master While equipped: Stats +5 Str +14 Cun +5 Con dps ---------- Mind.crit +3% Phys.pwr +6 (+6 eff.) Dmg.mod +9% darkness Res.pen +15% darkness Acc +12 (+12 eff.) On Hit (Melee): * 35% chance to blind On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +12 (+12 eff.) Fatigue +5% Resists +15% cold +15% fire Mind.save +20 (+16 eff.) ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T5 head armor [Rare] Master While equipped: Stats +6 Str +5 Wil dps ---------- Crit.mult +34.00% Res.pen +15% blight ----- def ----- Armour +5 Fatigue +5% Spell.save +12 (+12 eff.) Mind.save +14 (+13 eff.) Die.at -80.00 life ---------- misc Mana/s.crit +3.00 Light +2 A cap made of leather. |
![]() 2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+8 eff.) Mind.save +12 (+12 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
![]() 2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +9 Str +10 Dex +3 Mag +3 Cun +6 Con ----- def ----- Armour +7 Fatigue +3% Resists -20% light +6% darkness HP.reg +4.40 ---------- misc Infravis +3 A cap made of leather. |
![]() 3.0 T5 head armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +17 Con dps ---------- Dmg.mod +9% mind Melee Ret 12 blight ----- def ----- Armour +5 Fatigue -1% ---------- misc Mana/turn +0.20 Light +2 Telepathy Dragon Humanoid/Orc A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +9 Con +10 Mag dps ---------- Mind.crit +4% Crit.mult +10.00% Mind.pwr +16 (+12 eff.) Dmg.mod +32% mind +15% arcane ----- def ----- Defense +3 (+3 eff.) Resists +34% mind Phys.save +12 (+12 eff.) Mind.save +48 (+30 eff.) ---------- misc Hate/m.crit +3.00 Max.psi +22.00 Light +3 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Spell.crit +4% Mind.crit +3% Spell.pwr +4 (+4 eff.) Mind.pwr +6 (+6 eff.) Dmg.mod +8% mind Res.pen +10% temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +2 (+2 eff.) Resists +8% mind +6% temporal Shield.pwr +9% Phys.save +8 (+8 eff.) Mind.save +7 (+7 eff.) HP.reg +2.50 ---------- misc Mana/turn +0.24 Max.psi +22.00 A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
![]() 2.0 T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: ----- def ----- Defense +2 (+2 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
![]() 2.0 T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: ----- def ----- Defense +2 (+2 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
![]() 3.0 T2 head armor Reqs Heavy Armour Training [Unique] Master While equipped: Stats +4 Mag +3 Wil dps ---------- Dmg.mod +8% light ----- def ----- Armour +6 Fatigue +4% Blind- +30% Confus- +30% ---------- misc Light +1 Sun Flare: Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 9.36 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
![]() 2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Spell.crit +5% Mind.crit +6% Spell.pwr +16 (+13 eff.) Mind.pwr +6 (+6 eff.) Res.pen +10% acid +10% mind Melee Ret 8 acid 8 temporal ----- def ----- Defense +3 (+3 eff.) Resists +15% mind ---------- misc Mana/turn +3.12 Psi/turn +0.31 Mana/ret +2.80 Max.mana +110.00 Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 8 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Rare] Arcane While equipped: Stats +3 Str +10 Dex +3 Mag +3 Wil dps ---------- Dmg.mod +13% light ----- def ----- Defense +2 (+2 eff.) Resists +19% light ---------- misc Telepathy Demon/Minor Demon/Major A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Rare] Psionic While equipped: Stats +7 Cun dps ---------- Dmg.mod +12% acid +15% mind Res.pen +25% acid +10% mind On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +2 (+2 eff.) Resists +9% mind +6% acid Mind.save +11 (+11 eff.) A pointy cloth hat, very wizardly... |
![]() 3.0 T3 head armor Reqs Heavy Armour Training [Rare] Nature While equipped: dps ---------- Dmg.mod +21% nature +9% light Melee Ret 16 lightning 12 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +4 Fatigue +4% Resists +18% lightning ---------- misc Stam/ret +1.60 Equi/ret +2.10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +14 Wil dps ---------- Phys.pwr +11 (+10 eff.) ----- def ----- Armour +5 Defense +9 (+9 eff.) Rng.Def +9 (+9 eff.) Fatigue +5% Resists +6% lightning +15% physical +13% blight +13% fire +5% arcane +14% cold Phys.save +15 (+14 eff.) Mind.save +11 (+11 eff.) Disarm- +10% Pinning- +5% A cap made of leather. This item has been sent to the Item's Vault. |
![]() 2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+10 eff.) Mind.pwr +15 (+12 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+2 eff.) Resists +20% fire Mind.save -10 (-10 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
![]() 2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+10 eff.) Mind.pwr +15 (+12 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+2 eff.) Resists +20% fire Mind.save -10 (-10 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
![]() 2.0 T3 head armor [Rare] Master While equipped: dps ---------- Res.pen +15% light Melee Ret 12 acid On Hit (Melee): * 30% chance to corrode armour by 30% * 30% chance to blind ----- def ----- Armour +3 Fatigue +3% Resists +9% acid +11% fire +6% light +11% cold A cap made of leather. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +6 Str +6 Dex +3 Mag +4 Wil +6 Con dps ---------- Melee Ret 12 light On Hit (Melee): * 30% chance to blind ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
![]() 2.0 T5 head armor [Random Unique] Master While equipped: Stats +4 Str +8 Con dps ---------- Dmg.mod +9% acid Melee Ret 8 nature 8 physical On Hit (Melee): * 15% chance to inflict 15% damage reduction * 30% chance to corrode armour by 30% ----- def ----- Armour +10 Fatigue +5% Resists +9% darkness ---------- misc Infravis +2 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 5.3 Physical damage. If the attack hits, the target is confused (25% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
![]() 1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+14 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+7 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+19 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
![]() 1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+14 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+7 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+19 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
![]() 2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Spell.crit +2% Mind.crit +6% Crit.mult +15.00% Mind.pwr +14 (+11 eff.) Dmg.mod +15% acid +25% physical +24% darkness +9% blight ----- def ----- Defense +2 (+2 eff.) Resists +22% acid +21% physical +24% darkness Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.hate +17.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +13 Wil +11 Cun +4 Con dps ---------- Mind.crit +8% Mind.pwr +5 (+5 eff.) Dmg.mod +19% arcane +6% blight Melee Ret 8 physical ----- def ----- Defense +3 (+3 eff.) Resists +2% physical Mind.save +19 (+16 eff.) Max.HP +30.00 Confus- -20% Fear- -20% ---------- misc Max.mana +99.00 Hateful Whisper: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 25 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +4 Wil +3 Cun +5 Con dps ---------- Mind.pwr +5 (+5 eff.) Dmg.mod +15% arcane +6% fire Res.pen +15% arcane Melee Ret 8 physical ----- def ----- Armour +3 Fatigue +3% Resists +5% arcane Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 5.3 Physical damage. If the attack hits, the target is confused (25% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
![]() 2.0 T3 head armor [Rare] Nature While equipped: Stats +10 Lck +3 Dex dps ---------- Phys.crit +10.0% Spell.crit +6% Mind.crit +6% Dmg.mod +9% physical Res.pen +20% fire Melee Ret 20 physical ----- def ----- Armour +3 Defense +9 (+9 eff.) Rng.Def +9 (+9 eff.) Fatigue +3% Phys.save +30 (+21 eff.) Max.HP +40.00 A cap made of leather. |
![]() 3.0 T2 head armor Reqs Str 16 Heavy Armour Training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+12 eff.) Spell.save +12 (+12 eff.) Mind.save +12 (+12 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() 3.0 T5 head armor Reqs Heavy Armour Training [Random Unique] Arcane/Master While equipped: Stats +5 Str +5 Dex +6 Mag +15 Wil +5 Cun dps ---------- Spell.crit +5% Mind.crit +2% Mind.pwr +6 (+6 eff.) Dmg.mod +20% blight +17% arcane +15% lightning Apr +8 ----- def ----- Armour +5 Fatigue +5% Mind.save +15 (+14 eff.) Heal/summ +62 ---------- misc Hate/m.crit +2.00 Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+12 eff.) ----- def ----- Defense +8 (+8 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.0 Pwr.cost 18 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 12% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 7%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
![]() 2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+12 eff.) ----- def ----- Defense +8 (+8 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.0 Pwr.cost 18 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 12% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 7%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
![]() 2.0 T5 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+9 eff.) Dmg.mod +12% lightning +27% fire +20% mind Res.pen +25% lightning ----- def ----- Defense +3 (+3 eff.) Resists +21% lightning +24% fire +18% mind Phys.save +12 (+12 eff.) Mind.save +20 (+16 eff.) ---------- misc Max.psi +40.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+8 eff.) Mind.pwr +8 (+8 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 15 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. This item has been sent to the Item's Vault. |
![]() 2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+8 eff.) Mind.pwr +8 (+8 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +10% physical +10% temporal Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 15 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
![]() 3.0 T1 head armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +6% nature +24% mind Melee Ret 16 mind On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +3 Fatigue +5% Resists +12% nature A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +3 Dex +10 Wil +7 Cun dps ---------- Mind.crit +11% Mind.pwr +7 (+7 eff.) Dmg.mod +18% mind +20% physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +3 (+3 eff.) Resists +20% physical +6% darkness +3% cold +12% mind +5% arcane Phys.save +11 (+11 eff.) Mind.save +46 (+29 eff.) Confus- -20% Fear- -20% ---------- misc Max.psi +24.00 Hateful Whisper: Puts all charms on 15 cooldown Level 4.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 34 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() 3.0 T4 head armor Reqs Heavy Armour Training [Unique] Master While equipped: Stats +7 Con +10 Wil dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% light +15% darkness Res.Cap +10% darkness Unseen.red 25% ---------- misc Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() 3.0 T4 head armor Reqs Heavy Armour Training [Unique] Master While equipped: Stats +7 Con +10 Wil dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% light +15% darkness Res.Cap +10% darkness Unseen.red 25% ---------- misc Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() 2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +9 Cun +5 Wil dps ---------- Mind.crit +11% Mind.pwr +9 (+9 eff.) Dmg.mod +17% mind ----- def ----- Defense +3 (+3 eff.) Resists +12% lightning +11% temporal +20% light +3% blight +3% nature +20% mind +3% acid Phys.save +14 (+13 eff.) Spell.save +30 (+21 eff.) Mind.save +45 (+29 eff.) Confus- -20% Fear- -20% ---------- misc Max.psi +35.00 Hateful Whisper: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 25 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Ego++] Arcane While equipped: Stats +4 Mag +5 Con dps ---------- Dmg.mod +11% arcane ----- def ----- Defense +2 (+2 eff.) Shield.pwr +9% HP.reg +2.60 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
![]() 3.0 T3 head armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +10 Dex dps ---------- Spell.crit +2% Phys.pwr +12 (+11 eff.) Res.pen +25% blight +15% physical Phasing +40% ----- def ----- Armour +4 Fatigue +4% Phys.save +15 (+14 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +18 Mag +4 Wil +8 Con dps ---------- Spell.pwr +4 (+4 eff.) Dmg.mod +6% temporal +9% arcane +12% darkness Res.pen +20% darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+3 eff.) Spell.save +12 (+12 eff.) Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() 3.0 T3 head armor Reqs Heavy Armour Training [Ego+] Nature/Master While equipped: Stats +3 Str ----- def ----- Armour +4 Fatigue +4% Resists +8% nature Spell.save +5 (+5 eff.) Max.HP +47.00 Heal.mod +17% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T1 head armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +6% nature Res.pen +15% nature On Hit (Melee): * Slows global speed by 30% * 15% chance to corrode armour by 30% ----- def ----- Defense +1 (+1 eff.) Resists +6% nature +6% blight A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
![]() 3.0 T5 head armor Reqs Heavy Armour Training [Random Unique] Nature/Master While equipped: Stats +14 Str +13 Wil dps ---------- Phys.pwr +23 (+16 eff.) Dmg.mod +30% arcane Res.pen +25% arcane +10% blight ----- def ----- Armour +14 Defense +8 (+8 eff.) Fatigue +5% Resists +28% physical +5% arcane +7% all Phys.save +43 (+28 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 7.0 T3 shield armor Reqs Str 20 Heavy Armour Training 2 [Unique] Nature While equipped: Stats +5 Wil ----- def ----- Armour +2 Defense +8 (+8 eff.) Rng.Def +8 (+8 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +3 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
![]() 7.0 T3 shield armor Reqs Str 20 Heavy Armour Training 2 [Unique] Nature While equipped: Stats +5 Wil ----- def ----- Armour +2 Defense +8 (+8 eff.) Rng.Def +8 (+8 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +3 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
![]() 7.0 T5 shield armor Reqs Str 35 Heavy Armour Training 2 [Unique] Nature/Disrupt While equipped: dps ---------- Melee Ret 15 nature ----- def ----- Armour +12 Defense +18 (+18 eff.) Rng.Def +12 (+12 eff.) Fatigue +22% Resists +35% blight +15% nature Spell.save +24 (+18 eff.) Disease- +60% ---------- misc Talents +5 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 3 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 24 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
![]() 7.0 T5 shield armor Reqs Str 35 Heavy Armour Training 2 [Unique] Nature/Disrupt While equipped: dps ---------- Melee Ret 15 nature ----- def ----- Armour +12 Defense +18 (+18 eff.) Rng.Def +12 (+12 eff.) Fatigue +22% Resists +35% blight +15% nature Spell.save +24 (+18 eff.) Disease- +60% ---------- misc Talents +5 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 3 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 24 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
![]() 7.0 T5 shield armor Reqs Str 48 Heavy Armour Training 2 [Random Unique] Arcane/Nature While equipped: dps ---------- Res.pen +10% nature Melee Ret 18 temporal On Hit (Melee): * Slows global speed by 15% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +12 (+12 eff.) Rng.Def +12 (+12 eff.) Fatigue +12% Resists +13% acid +19% temporal +13% light +15% darkness +11% fire +12% cold +11% lightning ---------- misc Talents +5 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Time Shield: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (196) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
![]() 7.0 T1 shield armor Reqs Str 16 Heavy Armour Training 2 [Unique] Nature While equipped: ----- def ----- Armour +8 Defense +8 (+8 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +2 Block On block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. This item has been sent to the Item's Vault. |
![]() 7.0 T1 shield armor Reqs Str 16 Heavy Armour Training 2 [Unique] Nature While equipped: ----- def ----- Armour +8 Defense +8 (+8 eff.) Fatigue +12% Resists +10% fire +15% cold ---------- misc Max.Air +20.00 Talents +2 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
![]() 7.0 T5 shield armor Reqs Str 48 Heavy Armour Training 2 [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Dmg.mod +3% lightning Melee Ret 4 darkness On Hit (Melee): * 30% chance to daze at end of turn * 13% chance to cause random gloom On Melee Ret: * 31% chance to cause random gloom ----- def ----- Armour +3 Defense +12 (+12 eff.) Rng.Def +12 (+12 eff.) Fatigue +14% Resists +11% acid +12% fire +10% cold +10% lightning ---------- misc Wards +4 lightning +5 temporal +6 blight +5 fire +6 cold Talents +5 Block +1 Ward Handheld deflection devices. |
![]() 7.0 T4 shield armor Reqs Str 28 Heavy Armour Training 2 [Unique] Nature/Master While equipped: dps ---------- Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+16 eff.) Rng.Def +15 (+15 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +5 Block On block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6). This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
![]() 7.0 T4 shield armor Reqs Str 28 Heavy Armour Training 2 [Unique] Nature/Master While equipped: dps ---------- Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+16 eff.) Rng.Def +15 (+15 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +5 Block On block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6). This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
![]() 7.0 T4 shield armor Reqs Heavy Armour Training 2 [Unique] Arcane While equipped: ----- def ----- Armour +25 Defense +5 (+5 eff.) Rng.Def +10 (+10 eff.) Fatigue +12% Resists +10% acid +10% physical +10% fire +10% lightning ---------- misc Talents +4 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
![]() 7.0 T4 shield armor Reqs Heavy Armour Training 2 [Unique] Arcane While equipped: ----- def ----- Armour +25 Defense +5 (+5 eff.) Rng.Def +10 (+10 eff.) Fatigue +12% Resists +10% acid +10% physical +10% fire +10% lightning ---------- misc Talents +4 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
![]() 7.0 T4 shield armor Reqs Str 35 Heavy Armour Training 2 [Rare] Disrupt While equipped: Stats +5 Str +3 Wil +3 Cun +7 Con dps ---------- On Melee Ret: * 31% chance to reduce effective powers by 20% * 27 arcane resource burn ----- def ----- Armour +2 Defense +10 (+10 eff.) Rng.Def +10 (+10 eff.) Fatigue +14% Resists +17% acid +17% nature +15% darkness Crit.dmg- 15.00% ---------- misc Talents +4 Block Handheld deflection devices. |
![]() 7.0 T4 shield armor Reqs Str 39 Heavy Armour Training 2 [Unique] Master While equipped: Stats +10 Con ----- def ----- Armour +4 Defense +14 (+14 eff.) Rng.Def +14 (+14 eff.) Fatigue +19% Resists +25% blight HP.reg +5.00 ---------- misc Talents +5 Block Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
![]() 7.0 T4 shield armor Reqs Str 39 Heavy Armour Training 2 [Unique] Master While equipped: Stats +10 Con ----- def ----- Armour +4 Defense +14 (+14 eff.) Rng.Def +14 (+14 eff.) Fatigue +19% Resists +25% blight HP.reg +5.00 ---------- misc Talents +5 Block Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. This item has been sent to the Item's Vault. |
![]() 7.0 T5 shield armor Reqs Str 48 Heavy Armour Training 2 [Random Unique] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.crit +3.0% Melee Ret 40 temporal On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +19 Defense +12 (+12 eff.) Rng.Def +12 (+12 eff.) Fatigue +14% Resists +30% fire +37% temporal ---------- misc Talents +5 Block Time Shield: (Instant) Puts all charms on 30 cooldown Level 5.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (272) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
![]() 7.0 T5 shield armor Reqs Str 28 Heavy Armour Training 2 [Unique] Arcane While equipped: ----- def ----- Armour +20 Defense +5 (+5 eff.) Rng.Def +12 (+12 eff.) Fatigue +10% Resists +25% fire +25% cold ---------- misc Talents +1 Shieldsmaiden Aura +4 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
![]() 7.0 T5 shield armor Reqs Str 28 Heavy Armour Training 2 [Unique] Arcane While equipped: ----- def ----- Armour +20 Defense +5 (+5 eff.) Rng.Def +12 (+12 eff.) Fatigue +10% Resists +25% fire +25% cold ---------- misc Talents +1 Shieldsmaiden Aura +4 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
![]() 7.0 T5 shield armor Reqs Wil 28,Str 20 Heavy Armour Training 2 [Unique] Nature While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+8 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+17 eff.) Rng.Def +17 (+17 eff.) Fatigue +12% Resists +20% light +10% fire +15% darkness +12% mind Mind.save +18 (+15 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +5 Block Send out a range 7 beam, lighting its path and dealing 21.33 to 26.67 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
![]() 7.0 T5 shield armor Reqs Str 40 Heavy Armour Training 2 [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+11 eff.) ----- def ----- Armour +4 Defense +8 (+8 eff.) Rng.Def +10 (+10 eff.) Fatigue +0% Resists +30% temporal Dmg.red +20 all Spell.save +20 (+16 eff.) Proj.slow +50% ---------- misc Talents +5 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
![]() 7.0 T3 shield armor Reqs Str 37 Heavy Armour Training 2 [Unique] Master While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+20 eff.) Rng.Def +10 (+10 eff.) Fatigue +30% ---------- misc Talents +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
![]() 7.0 T3 shield armor Reqs Str 37 Heavy Armour Training 2 [Unique] Master While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+20 eff.) Rng.Def +10 (+10 eff.) Fatigue +30% ---------- misc Talents +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
![]() 7.0 T5 shield armor Reqs Str 48 Heavy Armour Training 2 [Random Unique] Arcane/Master/Psionic While equipped: Stats +13 Con dps ---------- Phys.pwr +4 (+4 eff.) On Hit (Melee): * 15% chance to cause random gloom On Melee Ret: * 18% chance to corrode armour by 30% * 34% chance to cause random gloom ----- def ----- Armour +14 Defense +12 (+12 eff.) Rng.Def +12 (+12 eff.) Fatigue +14% Resists +19% acid Phys.save +13 (+13 eff.) Spell.save +12 (+12 eff.) ---------- misc Max.mana +60.00 Talents +5 Block Handheld deflection devices. This item has been sent to the Item's Vault. |
![]() 7.0 T5 shield armor Reqs Str 40 Heavy Armour Training 2 [Unique] Arcane Glows brightly in the light of dawn. While equipped: ----- def ----- Armour +20 Defense +16 (+16 eff.) Rng.Def +17 (+17 eff.) Fatigue +14% Resists +30% blight +30% darkness Spell.save +19 (+16 eff.) ---------- misc Light +2 Talents +5 Block When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
![]() 7.0 T5 shield armor Reqs Str 40 Heavy Armour Training 2 [Unique] Arcane Glows brightly in the light of dawn. While equipped: ----- def ----- Armour +20 Defense +16 (+16 eff.) Rng.Def +17 (+17 eff.) Fatigue +14% Resists +30% blight +30% darkness Spell.save +19 (+16 eff.) ---------- misc Light +2 Talents +5 Block When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
![]() 7.0 T2 shield armor Reqs Str 25 Heavy Armour Training 2 [Unique] Nature While equipped: ----- def ----- Armour +10 Defense +9 (+9 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. This item has been sent to the Item's Vault. |
![]() 7.0 T2 shield armor Reqs Str 25 Heavy Armour Training 2 [Unique] Nature While equipped: ----- def ----- Armour +10 Defense +9 (+9 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
![]() 7.0 T4 shield armor Reqs Str 35 Heavy Armour Training 2 [Rare] Nature While equipped: Stats +1 Str dps ---------- Melee+ 9 acid Res.pen +15% arcane Melee Ret 30 acid ----- def ----- Armour +2 Defense +10 (+10 eff.) Rng.Def +10 (+10 eff.) Fatigue +14% Resists +5% arcane ---------- misc Telepathy Humanoid/Orc All Talents +4 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor Reqs Str 48 Heavy Armour Training 2 [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Melee+ 10 acid Dmg.mod +6% lightning Melee Ret 33 acid 15 temporal 4 lightning On Hit (Melee): * 20% chance to disease * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +12 (+12 eff.) Rng.Def +12 (+12 eff.) Fatigue +14% Resists +27% fire +20% temporal +14% darkness +14% light ---------- misc Talents +5 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Time Shield: (Instant) Puts all charms on 30 cooldown Level 5.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (272) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
![]() 7.0 T5 shield armor Reqs Str 48 Heavy Armour Training 2 [Ego++] Arcane While equipped: dps ---------- Melee Ret 14 temporal ----- def ----- Armour +3 Defense +12 (+12 eff.) Rng.Def +12 (+12 eff.) Fatigue +14% Resists +13% temporal ---------- misc Wards +1 lightning +6 temporal +3 blight +3 fire +5 cold Talents +5 Block +1 Ward Time Shield: (Instant) Puts all charms on 30 cooldown Level 5.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (272) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
![]() 0.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
You gain 9.36 gold from the transmogrification of Growthvortex the iron gauntlets (0 def, 1 armour).