Vinryl the level 2 Cornac Adventurer by Forger101

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp2 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution13 (base 13)
Magic16 (base 16)
Willpower13 (base 13)
Cunning12 (base 12)

Resources

Life124/124
Equilibrium174
Vim100/104
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy17
Crit Chance3%
APR14
Speed1.00

Offense: Offhand

Damage8
Accuracy17
Crit Chance3%
APR14
Speed1.00

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower16.7
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense1.7
Ranged Defense1.7
Fatigue6
Physical Save8.75
Spell Save10.15
Mental Save8.75

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Corruption / Scourge1.00
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
2/5
0/5
0/5
0/5
Wild-gift / Mucus1.00
1/5
0/5
0/5
0/5
Corruption / Plague1.00
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Ran for 65 turns (stop reason: at exit).

You gain 0.10 gold from the transmogrification of
pouch of iron shots (20/20, 8.5-10.2 power, 1 apr).
You gain 0.62 gold from the transmogrification of
miner's iron pickaxe (dig speed 29 turns).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (14/14, 12-16.8 power, 5 apr).
You gain 1.15 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 2.20 gold from the transmogrification of
pair of iron boots of tirelessness (0 def, 3 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, blight damage).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
iron longsword (7.5-10.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (6.5-9.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 1.03 gold from the transmogrification of
acidic iron greatsword (11.5-18.4 power, 1 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (10-13 power, 6 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (5.5-7.15 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (5-6.5 power, 5 apr).
You gain 2.00 gold from the transmogrification of
phase door rune of the warrior (range 6; power 18; dur 3).
You gain 1.55 gold from the transmogrification of
phase door rune (range 5; power 16; dur 4).
You gain 1.09 gold from the transmogrification of
manasurge rune of the wizard (664% regen over 10 turns; 33 instant mana).
You gain 0.59 gold from the transmogrification of
manasurge rune (604% regen over 10 turns; 30 instant mana).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (resist 13%; cure physical).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (resist 11%; cure physical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure physical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure mental).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
You gain 0.87 gold from the transmogrification of
regeneration infusion (heal 124 over 5 turns).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
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