Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Steamtech UI 1.1.4 ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Higher |
| Class | Mindslayer |
| Level / Exp | 17 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by shadow at level 11 on the 9th Flare 122nd year of Ascendancy at 15:35 0 / 7Killed by multi-hued crystal at level 13 on the 28th Haze 122nd year of Ascendancy at 11:47 Killed by Glorabeth the thief at level 16 on the 8th Decay 122nd year of Ascendancy at 23:41 Killed by devourer at level 17 on the 3rd Allure 123rd year of Ascendancy at 03:06 Killed by devourer at level 17 on the 3rd Allure 123rd year of Ascendancy at 04:48 Killed by devourer at level 17 on the 3rd Allure 123rd year of Ascendancy at 07:45 Killed by devourer at level 17 on the 3rd Allure 123rd year of Ascendancy at 07:47 |
Primary Stats
| Strength | 28 (base 19) |
| Dexterity | 19 (base 10) |
| Constitution | 30 (base 23) |
| Magic | 12 (base 10) |
| Willpower | 70 (base 43) |
| Cunning | 26 (base 15) |
Resources
| Life | -11/414 |
| Psi | 146/160 |
| Healing Factor | 0.73202247191011 |
| Regeneration | 31.542848314607 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 2 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 24 |
| Crit Chance | 8% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40.8 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +11% |
| Physical | +16% |
| Cold | +4% |
Defense: Base
| Armour (hardiness) | 30.4 (74.117647058824%) |
| Defense | 11.15 |
| Ranged Defense | 14.15 |
| Fatigue | 23 |
| Physical Save | 38.65 |
| Spell Save | 33.85 |
| Mental Save | 47.2 |
Defense: Resistances
| Mind | + 12%( 70%) |
| Acid | + 12%( 70%) |
| Darkness | + 20%( 70%) |
| Nature | + 23%( 70%) |
| Blight | + 14%( 70%) |
| Physical | + 13%( 70%) |
| Cold | + 26%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Stun Resistance | 51% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 19% for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 214 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 236 life. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 185 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 4/5 |
| Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Mental discipline | 1.30 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Huge cut that bleeds, doing 0.68 physical damage per turn and decreasing all heals received by 62%. Deep Wound |
| beneficial effect | A flow of life spins around the target, regenerating 42.84 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Eletta the giant ice ant. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Willpower by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Constitution by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed length of troll intestine. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | [vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] Galeyabers the dwarven-steel greatmaul (39-58.5 power, 2 apr)Galeyabers the dwarven-steel greatmaul (39-58.5 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 Base power: 39.0 - 58.5(+10.5 - +12.9) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Physical crit. chance: +1.5% (-1.5%) Attack speed: 100% (-) Damage when this weapon hits: +11 mind / +0(-4) arcane Burst (radius 1) on hit: +0(-8) light Damage conversion: 40% mind When wielded/worn: Changes stats: +1 Mag / +4 Wil / +2 Cun Massive two-handed maul. Tap to cycle through comparison choices |
| Light source | [vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] survivor's brass lantern of healthsurvivor's brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Physical save: +6 Maximum life: +41.00 Light radius: +2 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
| On head | [vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] Steel Helm of Garkul (0 def, 6 armour)Steel Helm of Garkul (0 def, 6 armour) Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. Tap to cycle through comparison choices |
| On feet | [vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] pair of rough leather boots 'Adutira' (2 def, 1 armour)pair of rough leather boots 'Adutira' (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +3 Fatigue: +1% Damage when the wearer is hit: 12 mind Mental crit. chance: +2% A pair of boots made of leather. Tap to cycle through comparison choices |
| Tool | [vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] Telekinetic CoreTelekinetic Core Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 66 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. Tap to cycle through comparison choices |
| On fingers | [vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] savior's copper ringsavior's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Physical save: +7 Spell save: +7 Mental save: +6 Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] psionicist's copper ring of blight (+11%)psionicist's copper ring of blight (+11%) Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% blight Changes damage: +11% blight Mental save: +6 Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] warrior's steel amulet of willpower (+2)warrior's steel amulet of willpower (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Changes stats: +2 Wil Changes resistances: +5% physical Stamina each turn: +0.20 Amulets can have magical properties. Tap to cycle through comparison choices |
| In main hand | [vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] Cyrassra the Lightmaster (28.5-45.6 power, 2 apr)Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 28.5 - 45.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-) Physical crit. chance: +3.0% (-) Attack speed: 100% (-) Damage when this weapon hits: +4(-) arcane Burst (radius 1) on hit: +8(-) light Massive two-handed swords. Tap to cycle through comparison choices |
| On hands | [vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] polar rough leather gloves of strength (+3) (0 def, 1 armour)polar rough leather gloves of strength (+3) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +3 Str Damage when the wearer hits(melee): 6 cold Changes resistances: +6% cold Changes damage: +4% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Tap to cycle through comparison choices |
| Around waist | [vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] rough leather belt 'Grinurion'rough leather belt 'Grinurion' Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Damage when the wearer hits(melee): 2 mind Changes resistances: +6% mind Maximum life: +33.00 A belt that goes around your waist. Tap to cycle through comparison choices |
| Cloak | [vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] Betigath (2 def, 4 armour)Betigath (2 def, 4 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Accuracy: +6 Armour penetration: +5 Armour: +4 Defense: +2 Changes stats: +5 Dex / +4 Wil / +9 Cun Changes resistances: +3% mind / +3% nature / +9% acid Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
| Main armor | [vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] Thalore-Wood Cuirass (4 def, 10 armour)Thalore-Wood Cuirass (4 def, 10 armour) Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Armour: +10 Defense: +4 Fatigue: +14% Changes stats: +3 Dex / +3 Wil Changes resistances: +18% nature / +18% cold / +18% darkness Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. Tap to cycle through comparison choices |
Inventory
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] sun infusion of the warrior (rad 5; power 54; turns 3; dispells darkness)sun infusion of the warrior (rad 5; power 54; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 27). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 54) for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] wild infusion of the warrior (resist 15%; cure physical)wild infusion of the warrior (resist 15%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 15% for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] wanderer's steel amulet of strength (+3)wanderer's steel amulet of strength (+3) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Fatigue: -6% Changes stats: +3 Str / +4 Dex / +5 Cun / +3 Con Life regen: +0.40 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] marksman's copper ringmarksman's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] Drethad the steel ringDrethad the steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Fatigue: -4% Damage when the wearer is hit: 16 blight Changes damage: +3% mind Maximum encumbrance: +23 Life regen bonus (wilder-summons): +1.00 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] Bleakraze (25.5-38.25 power, 2 apr)Bleakraze (25.5-38.25 power, 2 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 25.5 - 38.3(-3.0 - -7.4) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Physical crit. chance: +1.0% (-2.0%) Attack speed: 100% (-) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light Burst (radius 2) on crit: +4 darkness When wielded/worn: Physical crit. chance: +9.0% Damage when the wearer is hit: 12 darkness Massive two-handed maul. Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] mossy mindstar of clarity (2.5-2.75 power, 12 apr, mind damage)mossy mindstar of clarity (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8(-26.0 - -42.9) Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+10) Physical crit. chance: +2.5% (-0.5%) Attack speed: 100% (-) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Mental save: +2 Maximum psi: +10.00 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] gifted vined mindstar of life (4-4.4 power, 18 apr, nature damage)gifted vined mindstar of life (4-4.4 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4(-24.5 - -41.2) Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+16) Physical crit. chance: +3.0% (-) Attack speed: 100% (-) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Life regen: +0.50 Maximum life: +14.00 Mindpower: +5 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] Kindletickler the dwarven-steel waraxe (21-29.4 power, 4 apr)Kindletickler the dwarven-steel waraxe (21-29.4 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4(-7.5 - -16.2) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (+2) Physical crit. chance: +4.5% (+1.5%) Attack speed: 100% (-) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +0(-4) arcane / +8 fire / +8 darkness Burst (radius 1) on hit: +0(-8) light Burst (radius 2) on crit: +8 fire Damage against: +10% Humanoid When wielded/worn: Accuracy: +8 Physical crit. chance: +5.0% Defense: +9 Changes damage: +6% nature / +3% fire One-handed war axes. Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] Eilinatta the SqualorwhisperEilinatta the Squalorwhisper Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Changes stats: +2 Mag Changes resistances: +6% lightning / +6% temporal A belt that goes around your waist. Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] rough leather belt 'Barurain'rough leather belt 'Barurain' Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Changes resistances: +1% physical Physical save: +6 Confusion immunity: +15% Stun/Freeze immunity: +10% Knockback immunity: +10% Mindpower: +3 A belt that goes around your waist. Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] hardened leather belt 'Dawnfiend'hardened leather belt 'Dawnfiend' Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Damage when the wearer hits(melee): 4 light Changes resistances penetration: +8% physical / +20% light Changes damage: +14% physical Light radius: +3 A belt that goes around your waist. Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] Furnacespitter (0 def, 1 armour)Furnacespitter (0 def, 1 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +3 Str Changes damage: +6% fire / +9% temporal Metal gloves protecting the hands up to the middle of the lower arm. Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] clarifying linen wizard hat of lightning (+15%) (1 def, 0 armour)clarifying linen wizard hat of lightning (+15%) (1 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Defense: +1 Changes stats: +3 Cun Changes resistances: +15% lightning Changes damage: +10% lightning Mental save: +6 A pointy cloth hat, very wizardly... Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] iron helm of strength (+2) (0 def, 3 armour)iron helm of strength (+2) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] Bethovea the Chargemark (5 def, 11 armour)Bethovea the Chargemark (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +4 Str / +4 Con Damage when the wearer is hit: 12 lightning Changes resistances: +9% lightning Changes damage: +6% lightning Maximum life: +30.00 A suit of armour made of metal plates. Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] reinforced iron shield of lightning resistance (+16%) (4 def, 7 armour, 46.5 block)reinforced iron shield of lightning resistance (+16%) (4 def, 7 armour, 46.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Armour: +7 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +16% lightning Talent granted: +1 Block Handheld deflection devices Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] Wrathroot's Barkwood (9 def, 10 armour, 60 block)Wrathroot's Barkwood (9 def, 10 armour, 60 block) Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Changes resistances: +20% nature / +20% cold / +20% darkness Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] dwarven-steel shield (8 def, 2 armour, 75.5 block)This item will automatically be transmogrified when you leave the level. dwarven-steel shield (8 def, 2 armour, 75.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 3 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Talent granted: +3 Block Handheld deflection devices Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] 2 opal2 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] Crystal FocusCrystal Focus Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] scorching brass lantern of focusscorching brass lantern of focus Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Changes stats: +3 Wil Damage when the wearer is hit: 11 fire Changes resistances: +5% fire Changes damage: +5% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
[vs. Cyrassra the Lightmaster (28.5-45.6 power, 2 apr) (In main hand, 1 of 2)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-4) arcane Burst (radius 1) on hit: +0(-8) light It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By dio the Higher Mindslayer level 10
1st Flare 122nd year of Ascendancy at 05:56 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By dio the Higher Mindslayer level 13
8th Dusk 122nd year of Ascendancy at 09:31 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By dio the Higher Mindslayer level 8
3rd Mirth 122nd year of Ascendancy at 16:19 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By dio the Higher Mindslayer level 15
62nd Haze 122nd year of Ascendancy at 07:14 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By dio the Higher Mindslayer level 17
3rd Allure 123rd year of Ascendancy at 07:45 see stats
Log
Dio uses Telekinetic Smash.
dio hits Devourer for 134 physical damage.
dio hits Shadow for 15 light, 12 mind (27 total damage).
dio hits Shadow for 16 light damage.
Shadow hits dio for 28 physical damage.
dio killed Devourer!
dio killed Shadow!
dio killed Shadow!
Shadow casts Arcane Reconstruction.
dio hits Devourer for 12 mind damage.
Devourer hits dio for 61 physical damage.
Shadow receives 493 healing.
Dio resists!
dio hits Animated Sword for 3 mind damage.
Animated Sword hits dio for 76 physical, 7 lightning (83 total damage).
In a frenzy Devourer bites at Dio!
Dio starts to bleed.
Talent Conduit is ready to use.
Talent Augmentation is ready to use.
Talent Beyond the Flesh is ready to use.
dio hits Devourer for 12 mind damage.
Devourer hits dio for 91 physical damage.
Deep Wound from Devourer hits dio for 1 physical damage.
Dio uses Infusion: Regeneration.
Dio starts regenerating health quickly.
In a frenzy Devourer bites at Dio!
Devourer hits dio for 110 physical damage.
dio hits Devourer for 10 mind damage.
Saving game...
