2BA Master the level 11 Cornac Summoner by kanos

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.0
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassSummoner
Level / Exp11 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 11)
Constitution12 (base 10)
Magic10 (base 10)
Willpower47 (base 28)
Cunning39 (base 33)

Resources

Life276/276
Equilibrium0
Healing Factor1.3164835164835
Regeneration1.119010989011

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage7
Accuracy30
Crit Chance11%
APR12
Speed1.00

Offense: Offhand

Damage7
Accuracy30
Crit Chance11%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance10%
Speed1

Offense: Mind

Mindpower39
Crit Chance12%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense1
Ranged Defense1
Fatigue7
Physical Save7
Spell Save19
Mental Save30

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance20%
Poison Resistance20%
Knockback Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
4/5
1/5
4/5
0/5
Wild-gift / Summoning (distance)1.30
4/5
4/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
2/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
done
done
active
done
active
done

Equipment

Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By 2BA Master the Cornac Summoner level 10
8th Mirth 122nd year of Ascendancy at 10:26
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By 2BA Master the Cornac Summoner level 9
6th Mirth 122nd year of Ascendancy at 08:57
see stats

Log


Talent Ritch Flamespitter is ready to use.

Resting starts...

Your summoned 3-headed hydra disappears.
Talent Hydra is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


2BA Master picks up (a.):
mule's copper ring.
Ran for 9 turns (stop reason: hostile spotted to the south (shadow)).


2BA Master summons a 3-headed hydra!

2BA Master's mind surges with critical power!
Shadow casts Blindside.

Shadow hits 2BA Master for 82 physical damage.

3-headed hydra breathes lightning!

3-headed hydra hits The Withering Thing for 167 lightning damage.
Shadow casts Blindside.

Shadow casts Shadow Lightning.

Shadow's spell attains critical power!
Shadow hits 2BA Master for 171 lightning damage.
Shadow hits 2BA Master for 79 physical damage.
2BA Master the level 11 cornac summoner was volted to death by a shadow on level 3 of Heart of the Gloom.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Shadow killed 2BA Master!
Saving done.