











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Demonologist |
| Level / Exp | 37 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by Shasshhiy'Kaish at level 37 on the 46th Pyre 123rd year of Ascendancy at 01:31 / 1 |
Primary Stats
| Strength | 113 (base 60) |
| Dexterity | 22 (base 20) |
| Constitution | 49 (base 17) |
| Magic | 120 (base 60) |
| Willpower | 29 (base 10) |
| Cunning | 33 (base 16) |
Resources
| Mana | 291/411 |
| Vim | 168/321 |
| Life | -191/1344 |
| Positive | 138/158 |
| Stamina | 180/256 |
| Healing Factor | 1.4032873839945 |
| Regeneration | 5.9639713819764 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 11 |
| See Stealth | 27.712164534463 |
| See Invisible | 27.712164534463 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 228 |
| Accuracy | 43 |
| Crit Chance | 17% |
| APR | 27 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 76 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +49% |
| Lightning | +18% |
| Nature | +6% |
| Temporal | +13% |
| Blight | +27% |
| Acid | +3% |
| Fire | +15% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +50% |
| Light | +50% |
| Darkness | +48% |
| Blight | +48% |
| Arcane | +55% |
| Fire | +48% |
| All | +40% |
Defense: Base
| Armour (hardiness) | 72.36174050493 (81.898876157654%) |
| Defense | 34 |
| Ranged Defense | 41 |
| Fatigue | 50 |
| Physical Save | 57 |
| Spell Save | 63 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 37%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 28%( 70%) |
| Cold | + 41%( 70%) |
| All | + 26%( 70%) |
| Lightning | + 31%( 70%) |
| Temporal | + 48%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 42%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 121.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 156 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Demonic pact | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.50 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Corruption / Doom shield | 1.50 |
| 3/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Technique / Shield offense | 1.50 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Black-magic | 1.50 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 4/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 4/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Poleth the dread. Escort: lost defiler (level 8 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 210. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed pouch of bone giant dust. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed snow giant kidney. * You've found the needed vial of squid ink. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed vampire lord fang. * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed ice ant stinger. * You've found the needed red crystal shard. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +100% ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| Light source | 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.4 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 186.23 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 186.23 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | The Black Crown (0 def, 15 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Con +10 Wil ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight Phys.save +40 (+10 eff.) Spell.save +40 (+10 eff.) Mind.save +40 (+13 eff.) ---------- misc Masteries +0.20 Corruption/Demon seeds +0.20 Corruption/Demonic pact ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." This item has been sent to the Item's Vault. |
| On hands | Curewalker (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +3% acid +6% nature Res.pen +10% light Acc +6 (+2 eff.) Melee Ret 4 acid On Hit (Melee): * 20% chance to slow global speed by 46% * 20% chance to reduce armor by 43% ----- def ----- Armour +1 Resists +7% darkness +6% nature ---------- misc Infravis +2 Unarmed combat: Power 8.0 - 8.8 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +1 Crit +5.0% Atk.spd 100% Melee+ +7 darkness On Crit: 10% Dominate 1 Track: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | dragonbone wand of lightning storm 'Cyribeth' [power 404] (1/13 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +1 Str +1 Dex +3 Mag dps ---------- Dmg.mod +12% blight Res.pen +15% arcane ----- def ----- Resists +2% physical Create a radius 3 storm for 5 turns. Each turn, creatures within take 95 lightning damage and will be dazed for 1 turn (476 total damage) Puts all charms on 13 cooldown 100% to increase all damage penetration by 25% for 2 turns. 100% to heal for 69. 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | The Black Ring 0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +20% ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Stam/turn +3.90 Vim/turn +3.00 Talents +5 Bloodcasting Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." This item has been sent to the Item's Vault. |
| On fingers | Wheel of Fate |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +40 (+8 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." This item has been sent to the Item's Vault. |
| In main hand | The Black Spike (48-67 power, 20 apr) |
| Around waist | Layissra the Galeshine1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Cun +5 Wil dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +18% lightning +9% darkness Against +26% Summoned ----- def ----- Resists +8% blight +3% darkness D.Red.from +23% Summoned Mind.save +11 (+3 eff.) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | The Black Wall (12 def, 9 armour, 52-62 power, 200 block) 7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 52.0 - 62.4 Darkness Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +200 While equipped: dps ---------- Dmg.mod +15% blight +15% fire +15% darkness Res.pen +8% blight +8% fire +8% darkness Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+6 eff.) Rng.Def +15 (+5 eff.) Fatigue +28% Resists +16% all ---------- misc Talents +1 Block Masteries +0.20 Technique/Shield offense +0.20 Technique/Shield defense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." This item has been sent to the Item's Vault. |
| Cloak | restorative cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +13% blight +16% temporal +13% nature +22% darkness HP.reg +4.00 Heal.mod +13% Def/telep +12 Res/telep +12% Dur/telep +21% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Black Plate (25 def, 35 armour) |
Inventory
movement infusion (speed 775%; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 775% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 266; 13 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 266 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 21%; physical; dur 4; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, physical, darkness, light)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 4 physical, 4 darkness, 5 light Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 412; dur 4; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 411.59 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 317; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 316.83 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the warrior (damage 304; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 303.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the psychic (range 4; phase 13; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the titan (range 5; phase 19; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the wizard (range 9; phase 31; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 402; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 402 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 272; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 272 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 38; blocks 7; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 38 up to 7 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Bethitira0.1 T5 amulet jewelry [Rare] Disrupt While equipped: Stats +2 Mag +8 Con ----- def ----- Defense +10 (+5 eff.) Resists +36% nature +20% blight Spell.save +12 (+3 eff.) Poison- +42% Disease- +24% Amulets make your neck look great! |
Cureclash the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 46% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% nature Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Masteries +0.21 Corruption/Black-magic Amulets make your neck look great! |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+7 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Galebiter0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +9% lightning +15% temporal +3% darkness +3% blight +6% acid Phys.save +14 (+4 eff.) Spell.save +9 (+2 eff.) Max.HP +79.00 HP.reg +7.00 Amulets make your neck look great! |
Halykalthozor the Radiancequill0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 11 light 9 darkness Dmg.mod +3% acid +11% light +10% darkness Res.pen +5% acid Melee Ret 2 acid On Hit (Melee): * 10% chance to reduce armor by 43% On Melee Ret: * 9% chance to blind * 11% chance to reduce damage dealt by 17% ----- def ----- Resists +12% acid ---------- misc Light +1 Masteries +0.25 Corruption/Black-magic +0.33 Corruption/Infernal combat +0.33 Technique/Combat training Amulets make your neck look great! |
Isara the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +2 Con dps ---------- Dmg.mod +6% acid ----- def ----- Resists +10% lightning Stun/Frz- +29% ---------- misc Infravis +1 Masteries +0.24 Technique/Combat veteran +0.25 Technique/Shield offense +0.25 Corruption/Spellblaze Amulets make your neck look great! |
steel amulet 'Xerenor'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +2 Con ----- def ----- Resists +4% physical +15% light +17% darkness Die.at -80.00 life Blind- +27% Amulets make your neck look great! |
vitalizing steel amulet of vision0.1 T2 amulet jewelry [Ego++] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +7 (+2 eff.) Max.HP +30.00 HP.reg +2.00 Blind- +16% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! |
voratun amulet 'Gilistir'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +1 Mag ----- def ----- Resists +6% blight +28% temporal +9% nature +9% darkness Pinning- +42% Knockbk- +34% ---------- misc See.Invis +6 Amulets make your neck look great! |
voratun amulet 'Ichorflash'0.1 T5 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Melee Ret 2 mind ----- def ----- Resists +20% blight +27% nature +6% acid Crit.chn- 10.00% Mind.save +3 (+1 eff.) Poison- +36% Disease- +49% Knockbk- +20% Amulets make your neck look great! |
Adutha the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Cun +5 Dex dps ---------- Dmg.mod +6% arcane Acc +7 (+3 eff.) Melee Ret 6 arcane ----- def ----- Defense +5 (+3 eff.) Resists +3% blight +6% temporal +6% cold Disease- +20% Rings make your fingers look great! |
Coallace the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +7 Con dps ---------- Spell.crit +3% S.pwr/crit +6 Dmg.mod +12% blight Res.pen +10% darkness Melee Ret 6 darkness ----- def ----- Phys.save +14 (+4 eff.) Spell.save +18 (+4 eff.) ---------- misc Mana/turn +0.08 Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Lightningjam the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +1% Crit.mult +20.00% Dmg.mod +6% lightning +9% light Res.pen +15% lightning ----- def ----- Fatigue -8% Resists +9% light ---------- misc Max.enc +30 Max.psi +20.00 Rings make your fingers look great! |
Nedefast the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +7 Cun dps ---------- Crit.mult +15.00% Mind.pwr +15 (+8 eff.) Mov.spd +13% Acc +7 (+3 eff.) ----- def ----- Defense +9 (+5 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Blinding Speed: Puts all charms on 34 cooldown Level 3.9 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
Unrugodan the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.crit +2.0% Apr +1 ----- def ----- Armour +6 Resists +6% fire +3% nature +9% mind Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.56 cold and 11.56 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Rings make your fingers look great! |
copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +20% ---------- misc Infravis +3 See.Stealth +7 See.Invis +6 Rings make your fingers look great! |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +20% Pinning- +23% Knockbk- +22% Rings make your fingers look great! |
gladiator's gold ring of misery0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Str +1 Cun +7 Con dps ---------- Phys.pwr +9 (+2 eff.) Melee+ 13 physical Ranged+ 22 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 20 On Hit (Ranged): * 10% chance to reduce all saves and defense by 20 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
gold ring 'Elevena'0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Cun +3 Wil dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 23 physical Ranged+ 16 physical Dmg.mod +13% arcane Acc +10 (+4 eff.) Apr +11 On Hit (Melee): * 15% chance to reduce all saves and defense by 20 On Hit (Ranged): * 13% chance to reduce all saves and defense by 20 ----- def ----- Defense +9 (+5 eff.) Resists +13% arcane Mind.save +9 (+3 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Max.psi +10.00 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 72% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
treant's steel ring of corrosion (+7%)0.1 T2 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +12% acid ----- def ----- Resists +7% blight +7% nature +24% acid Poison- +10% Disease- +10% Rings make your fingers look great! |
wizard's gold ring of clarity0.1 T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+1 eff.) Mind.save +7 (+2 eff.) Confus- +20% Rings make your fingers look great! |
wizard's gold ring of clarity0.1 T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +6 Mag ----- def ----- Spell.save +12 (+3 eff.) Mind.save +7 (+2 eff.) Confus- +25% Rings make your fingers look great! |
Elovena the dwarven-steel battleaxe (48-72 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 48.0 - 72.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Phasing +20% Melee+ +12 acid While equipped: Stats +3 Str +4 Wil dps ---------- Melee Ret 8 acid ----- def ----- Armour +14 Resists +9% acid Die.at -80.00 life ---------- misc Light +2 Massive two-handed battleaxes. |
Cuthigorn the Galestar (18-24 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Psionic Power 18.5 - 24.1 Physical Uses 50% Str, 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Phasing +20% Melee+ +17 mind On Hit: * 24% chance to reduce all saves and defense by 20 While equipped: Stats +7 Mag +4 Wil +4 Cun dps ---------- Spell.crit +7% Spell.pwr +10 (+2 eff.) Res.pen +15% nature ----- def ----- Resists +15% lightning ---------- misc Max.vim +30.00 Sharp, short and deadly. |
Runeraldil the steel dagger (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Psionic Power 12.5 - 16.2 Physical Uses 50% Str, 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +8 mind +16 physical On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +3 Cun +9 Con dps ---------- Res.pen +10% physical Sharp, short and deadly. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 50% Mag, 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
elemental dwarven-steel longsword (24-34 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Arcane Power 24.5 - 34.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * Create an explosion dealing 122 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +9% fire Res.pen +5% fire Sharp, long, and deadly. |
stralite longsword 'Sulfurglory' (33-46 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +4 nature On Crit.r2 +29 fire On Hit: * 20% chance to reduce all saves and defense by 20 While equipped: Stats +5 Dex dps ---------- All.spd +5% Phys.spd +10% Dmg.mod +9% arcane Res.pen +12% physical +20% mind +14% fire Acc +31 (+11 eff.) Apr +9 Melee Ret 4 nature Sharp, long, and deadly. |
warbringer's dwarven-steel longsword of crippling (23-32 power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Master Power 23.0 - 32.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Con dps ---------- Phys.crit +10.0% Phys.pwr +8 (+1 eff.) Res.pen +8% physical ----- def ----- Disarm- +16% Sharp, long, and deadly. |
Brodithel the Galeswift (45-63 power, 6 apr)3.0 T5 mace 1H weapon [Rare] Master Power 45.0 - 63.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +10% all Acc +16 (+6 eff.) Apr +8 ----- def ----- Mind.save +18 (+6 eff.) ---------- misc Equi/ret +0.08 Hate/m.crit +5.00 Blunt and deadly. |
Saladawyn the Shineenvy (37-52 power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Nature/Master Power 37.0 - 51.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +11 Str +7 Dex +4 Mag +20 Wil +6 Cun +20 Con dps ---------- Phys.crit +11.0% Res.pen +25% light Melee Ret 4 light ----- def ----- Resists +9% blight Max.HP +79.00 Blunt and deadly. |
enhanced stralite mace of enduring (36-50 power, 5 apr)3.0 T4 mace 1H weapon [Ego++] Nature Power 35.5 - 49.7 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +7 Str +7 Dex +7 Mag +21 Wil +7 Cun +13 Con ----- def ----- Max.HP +76.00 Blunt and deadly. |
Porynne the hardened leather sling4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Crit.r2 +20 arcane +12 temporal While equipped: Stats +4 Str dps ---------- Phys.pwr +11 (+2 eff.) Dmg.mod +15% blight +9% arcane Res.pen +15% arcane Melee Ret 10 blight ----- def ----- Resists +9% temporal Slings are used to hurl stones or metal shots at your foes. |
Plague-Fire Sceptre (24-29 power, 4 apr, physical element)5.0 T3 staff 1H weapon [Unique] Arcane Power 24.0 - 28.8 Fire Uses 175% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+6 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 13 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
acidic dwarven-steel waraxe of shearing (18-25 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane/Master Power 18.0 - 25.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 203 damage over 5 turns and reducing armor and accuracy by 26 While equipped: dps ---------- Res.pen +9% all Acc +8 (+3 eff.) Apr +8 One-handed war axes. |
balanced dwarven-steel waraxe of massacre (27-38 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Master Power 27.0 - 37.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +10 (+4 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +35% One-handed war axes. |
enhanced steel waraxe of the mystic (10-15 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Arcane/Nature Power 10.5 - 14.7 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +5 Str +3 Dex +9 Mag +6 Wil +5 Cun +3 Con dps ---------- Spell.pwr +7 (+1 eff.) One-handed war axes. |
Gorigarach1.0 T1 belt armor [Rare] Master While equipped: Stats +6 Cun +4 Wil dps ---------- Phys.crit +3.0% Res.pen +10% mind Against +17% Summoned Acc +5 (+2 eff.) ----- def ----- Defense +10 (+5 eff.) D.Red.from +16% Summoned A belt that goes around your waist. |
Grinuroddador the Scorchbliss1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 6 fire ----- def ----- Resists +6% blight Max.HP +51.00 Blind- +20% Poison- +10% Disarm- +20% A belt that goes around your waist. |
Islayata the Tidescar1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +9.0% Mind.crit +8% Dmg.mod +6% mind +9% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Fatigue -6% Resists +6% darkness +3% mind +7% light ---------- misc Max.enc +35 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Neradhebeth1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Str +2 Wil dps ---------- Mind.crit +7% Crit.mult +20.00% Dmg.mod +9% physical Acc +25 (+9 eff.) ----- def ----- Defense +10 (+5 eff.) HP.reg +2.40 Heal.mod +16% A belt that goes around your waist. |
hardened leather belt 'Emelidarin'1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +15 (+3 eff.) S.pwr/crit +10 Res.pen +10% blight Phasing +30% ----- def ----- Anom.red +15 Die.at -40.00 life Max.HP +86.00 ---------- misc Vim/s.crit +2.00 Max.mana +51.00 Max.stam +47.00 Max.hate +15.00 Max.psi +28.00 Max.vim +28.00 Max.P.En +28.00 Max.N.En +31.00 A belt that goes around your waist. |
rough leather belt 'Eilinybeth'1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +6% acid ----- def ----- Armour +6 Defense +10 (+5 eff.) Resists +18% lightning Crit.chn- 10.00% Phys.save +12 (+3 eff.) Mind.save +7 (+2 eff.) Die.at -80.00 life Max.HP +40.00 A belt that goes around your waist. |
Boromalar (1 def, 0 armour) =stam regen=2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +18.00% Dmg.mod +3% physical Acc +7 (+3 eff.) Apr +7 ----- def ----- Defense +1 (+1 eff.) Resists +12% darkness Stealth +6 Cut- +20% Teleport- +20% ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Camonarirand the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +25% mind +10% acid On Hit (Melee): * 20% chance to reduce armor by 43% * 20% chance to slow global speed by 46% * 20% chance to reduce all saves and defense by 20 ----- def ----- Defense +2 (+1 eff.) Resists +16% blight +12% lightning +31% nature +6% darkness HP.reg +6.00 Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Melar (11 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +11 (+6 eff.) Resists +18% fire +19% light +6% physical Crit.chn- 15.00% Mind.save +6 (+2 eff.) Stealth +9 Max.HP +20.00 HP.reg +4.00 Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silewen (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +15% blight +15% nature +15% lightning Phys.save +15 (+4 eff.) Die.at -80.00 life HP.reg +7.00 Heal.mod +13% ---------- misc Psi/ret +0.32 Hate/m.crit +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ulfalach the Sepsispiety (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Res.pen +10% mind Melee Ret 6 mind 8 light On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Defense +1 (+1 eff.) Resists +6% mind Mind.save +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Lighthunter' (16 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Dex +1 Con dps ---------- Dmg.mod +6% physical Res.pen +15% light Apr +3 ----- def ----- Defense +16 (+7 eff.) ---------- misc Max.stam +10.00 Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled linen cloak of the voidstalker (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +1 (+1 eff.) Resists +11% darkness +12% temporal Spell.save +6 (+1 eff.) Def/telep +10 Res/telep +11% Dur/telep +10% ---------- misc Max.mana +41.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+7 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
silk robe 'Blazestinger' (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun dps ---------- Mind.crit +8% Crit.mult +18.00% Mind.pwr +25 (+12 eff.) Dmg.mod +22% light +3% lightning Res.pen +5% lightning ----- def ----- Resists +6% lightning +33% light +13% all Mind.save +18 (+6 eff.) ---------- misc Psi/ret +0.08 Hate/m.crit +3.00 Psi/m.crit +3.00 Max.psi +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Anydil the Carrionnull (0 def, 6 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Mag +3 Cun +3 Con dps ---------- S.pwr/crit +4 ----- def ----- Armour +6 Fatigue +3% Resists +6% lightning +8% temporal +3% nature Phys.save +15 (+4 eff.) Mind.save +15 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 36% (based on Cunning). Uses 43 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Torchzephyr the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Armour +3 Resists +6% acid +3% fire +5% arcane +3% cold Silence- +34% Confus- +29% Stun/Frz- +43% Disengage: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 84% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Nesus' (30 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Con dps ---------- Crit.mult +10.00% Dmg.mod +24% physical ----- def ----- Armour +4 Defense +30 (+12 eff.) Fatigue -4% Phys.save +10 (+3 eff.) ---------- misc Max.enc +28 Stam/turn +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of hardened leather boots of disengagement (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +3 Silence- +27% Confus- +29% Stun/Frz- +25% Disengage: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 72% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Runehor the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +6 Str +9 Mag dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Crit.chn- 10.00% Phys.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Disarm- +38% ---------- misc Infravis +3 See.Invis +24 Unarmed combat: Power 21.0 - 29.4 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% base dam (max 20%) Acc +8 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Perfect Control 3 Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Olorand' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Melee+ 13 darkness Dmg.mod +6% darkness ----- def ----- Armour +2 Fatigue +3% Resists +6% darkness +6% light Crit.chn- 5.00% Die.at -80.00 life Heal.mod +5% Disease- +20% Silence- +10% Confus- +10% Teleport- +20% Unarmed combat: Power 22.5 - 31.5 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: 20% Moonlight Ray 3 On Hit: * 10% chance to reduce damage dealt by 17% Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Rotpeal' (5 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.crit +1.0% Crit.mult +20.00% Mind.pwr +5 (+3 eff.) Res.pen +15% nature Acc +18 (+6 eff.) ----- def ----- Armour +2 Defense +5 (+3 eff.) Resists +1% physical Unarmed combat: Power 16.5 - 18.2 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +3 Crit +10.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets of the juggernaut (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Con ----- def ----- Armour +7 Fatigue +5% Phys.save +13 (+4 eff.) Spell.save +5 (+1 eff.) Mind.save +13 (+4 eff.) Max.HP +47.00 Disarm- +40% Unarmed combat: Power 34.5 - 48.3 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% base dam (max 20%) Acc +6 Apr +15 Crit +10.0% Atk.spd 83% Melee+ +13 physical On Hit: 10% Juggernaut 1 On Hit: 10% Battle Shout 5 Juggernaut: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Armour +6 Defense +3 (+2 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 51 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Eliriamira the Boltstinger (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Dex ----- def ----- Armour +4 Fatigue +4% Resists +6% lightning +3% nature Crit.chn- 10.00% Max.HP +80.00 HP.reg +4.00 Heal.mod +20% Cut- +20% Teleport- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Faligrim the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +10 Lck +6 Str dps ---------- Phys.crit +4.0% Spell.crit +3% Mind.crit +4% Res.pen +25% temporal Melee Ret 6 temporal ----- def ----- Armour +3 Fatigue +3% Resists +7% fire +10% cold Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 521.7 Physical damage. If the attack hits, the target is confused (31% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Sepsisquarry the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +6% acid +3% nature Res.pen +5% light Melee Ret 6 nature On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +3 Fatigue +5% Resists +3% nature ---------- misc Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
augmenting cashmere wizard hat of decomposition (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: dps ---------- Dmg.mod +3% acid +8% lightning +5% cold +8% arcane +7% fire ----- def ----- Defense +2 (+1 eff.) Resists +5% lightning +5% temporal +5% light +5% fire +5% nature +5% acid +5% blight +5% cold +5% darkness A pointy cloth hat, very wizardly... |
eldritch cashmere wizard hat of arcana (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Defense +2 (+1 eff.) ---------- misc Mana/turn +1.60 Mana/ret +1.30 Max.mana +60.00 Manaflow: Puts all charms on 34 cooldown Level 1.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
werebeast's dwarven-steel helm of ire (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +7 Str +4 Dex +4 Cun +7 Con ----- def ----- Armour +4 Fatigue +4% Phys.save +9 (+3 eff.) Mind.save +10 (+3 eff.) Battle Cry: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 43 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 24.20 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
enlightening voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +6 Cun +7 Wil ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Mind.save +25 (+8 eff.) A suit of armour made of mail. |
fortifying stralite mail armour of implacability (4 def, 15 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +15 Defense +4 (+2 eff.) Fatigue +6% Phys.save +9 (+3 eff.) Max.HP +57.00 A suit of armour made of mail. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+7 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
steel plate armour 'Earthream' (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +10% mind +15% nature On Hit (Melee): * 10% chance to reduce all saves and defense by 20 ----- def ----- Armour +9 Fatigue +22% Resists +20% lightning +6% physical +7% fire +6% cold +3% nature +22% acid Disarm- +23% Stun/Frz- +22% Knockbk- +21% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Zakalthondur the Cinderstriker (0 def, 6 armour, 32-38 power, 78 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Arcane When used to Attack: Power 31.5 - 37.8 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +78 Melee+ +12 fire On Hit.r1 +16 fire +20 temporal On Hit: * reduce the cooldown of your ward talent by 1 While equipped: dps ---------- Dmg.mod +9% fire Res.pen +10% fire ----- def ----- Armour +6 Fatigue +8% Resists +12% fire ---------- misc Wards +6 lightning +6 temporal +6 darkness +6 fire +6 nature +3 blight +6 cold +5 arcane +5 light Talents +1 Ward +1 Block Handheld deflection devices. |
shocking stralite shield of shrapnel (0 def, 8 armour, 52-62 power, 144.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Nature/Master When used to Attack: Power 51.5 - 61.8 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +144 While equipped: dps ---------- Melee+ 20 lightning On shield block: * Cause enemies within radius 6 to bleed for 379 physical damage over 5 turns (1/turn) Melee Ret 13 lightning ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
demon seed [dĂșathedlen] (36, body) =stealth and effect ignore=0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (42, body) =FIRELY CLENSE=0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (28, body) =Effect Duration decrease=0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (28, body) =overpower (knockback)=0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (36, body) =Silence Resist=0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +79% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (17, body) =+++SPEED=0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +13% Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [wretchling] (40, body) =ACID bath=0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (42, finger) =Crap=0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (41, finger) =Crap=0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (18, finger) =Crap=0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (15, finger) =Crap=0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (16, finger) =Crap=0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (27, finger) =Crap=0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (16, finger) =Crap=0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (28, finger) =Crap=0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, finger) =crap=0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (15, mainhand) =sustain AOE and pin=0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (24, mainhand) =bloodspray=0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 3 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (27, mainhand) =aoe dmg and heal 8 turns=0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Doomfire Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (27, mainhand) =SILENCE=0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (37, mainhand) =Frost Grab=0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (39, mainhand) =ACID CONVERT=0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (40, offhand) =Mag & Str buff - 5 turns=0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (38, offhand) =telepathy - crap=0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (40, offhand) =flash block...shit=0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (38, offhand) =Random hex on block=0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (16, offhand) =Phys + Acid damage=0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +15% acid +15% physical +15% blight Res.pen +8% acid +8% physical +8% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (28, offhand) =CRAP - acid cloud onblock=0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (41, offhand) =acid RES=0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +31% acid +31% darkness +31% blight Dmg.red +21 acid +21 darkness +21 blight Demon status: alive (100% life). The seed of a demon. |
138 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Glarepierce the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +3 Dex dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +3% light Apr +6 Melee Ret 6 light ----- def ----- Defense +5 (+3 eff.) ---------- misc Stam/turn +1.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 cooldown Level 5.2 Pwr.cost 23 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Manahad' (dig speed 7 turns)3.0 T3 digger tool [Random Unique] Arcane/Psionic While equipped: Stats +7 Str +8 Wil +3 Cun +3 Con dps ---------- Phys.crit +8.0% Mind.crit +7% Dmg.mod +15% mind +16% fire ----- def ----- Mind.save +16 (+5 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Ulehell the Glowpain =stam regen=2.0 T1 lite [Rare] Master While equipped: Stats +4 Dex +3 Con dps ---------- Res.pen +15% light ----- def ----- Armour +4 ---------- misc Stam/turn +3.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Voranne the Noonream1.0 T3 lite [Rare] Psionic While equipped: Stats +2 Str +2 Con dps ---------- Mind.crit +6% Phys.pwr +10 (+2 eff.) Mind.pwr +8 (+4 eff.) Acc +25 (+9 eff.) Apr +1 ----- def ----- Resists +9% light +12% blight Mind.save +7 (+2 eff.) ---------- misc Max.stam +20.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp of corpselight1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +3 (+0 eff.) ----- def ----- Resists +5% blight +8% darkness ---------- misc Light +4 Infravis +3 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 26 cooldown Level 2.2 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 34 blight damage or heals 41 life. Creatures standing in the retch also have 18% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Windbloom'2.0 T1 lite [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% nature Apr +3 On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Armour +2 Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 170% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Hanyhek the Quenchfoe [power 240] (1/13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% light +5% arcane +3% cold +9% mind +6% nature Spell.save +9 (+2 eff.) Blast the opponent's mind dealing 240 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Islille the Cracklespiker [power 1] (1/22 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% lightning +12% physical On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Die.at -20.00 life Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to reduce fatigue by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of psionic shield [power 79] (1/22 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 79 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
Polura the dragonbone totem of healing [power 476] (1/13 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +5 Str +2 Mag ----- def ----- Defense +10 (+5 eff.) Resists +12% fire Crit.chn- 15.00% Teleport- +20% Heal yourself and all friendly characters within 10 spaces for 476 Puts all charms on 13 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of healing 'Rootburst' [power 344] (1/13 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +15% mind Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +3% nature Heal yourself and all friendly characters within 10 spaces for 344 Puts all charms on 13 cooldown 100% to increase all damage penetration by 26% for 2 turns. 100% to reduce 2 talent cooldowns by 2. 100% to heal for 60. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing 'Betita' [power 320] (1/13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Str dps ---------- Acc +30 (+10 eff.) ----- def ----- Mind.save +12 (+4 eff.) Die.at -80.00 life ---------- misc Stam/turn +3.00 Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 13 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
dragonbone wand of conjuration 'Eleniyarim' [power 400] (1/13 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +6 Con dps ---------- Phys.crit +4.0% Phys.pwr +15 (+3 eff.) Dmg.mod +6% mind Acc +10 (+4 eff.) ----- def ----- Defense +20 (+9 eff.) Die.at -40.00 life Fire a magical bolt dealing 472 lightning damage Puts all charms on 13 cooldown 100% to heal for 47. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By __UNKILL__UNCLE__ the Ghoul Demonologist level 36
23rd Pyre 123rd year of Ascendancy at 18:19 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By __UNKILL__UNCLE__ the Ghoul Demonologist level 35
8th Pyre 123rd year of Ascendancy at 05:08 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By __UNKILL__UNCLE__ the Ghoul Demonologist level 27
7th Allure 123rd year of Ascendancy at 21:13 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By __UNKILL__UNCLE__ the Ghoul Demonologist level 24
61st Haze 122nd year of Ascendancy at 20:08 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By __UNKILL__UNCLE__ the Ghoul Demonologist level 33
1st Time of Balance 123rd year of Ascendancy at 04:22 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By __UNKILL__UNCLE__ the Ghoul Demonologist level 28
7th Regrowth 123rd year of Ascendancy at 05:39 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By __UNKILL__UNCLE__ the Ghoul Demonologist level 21
13rd Haze 122nd year of Ascendancy at 03:53 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By __UNKILL__UNCLE__ the Ghoul Demonologist level 31
58th Regrowth 123rd year of Ascendancy at 04:45 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By __UNKILL__UNCLE__ the Ghoul Demonologist level 24
29th Haze 122nd year of Ascendancy at 12:34 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By __UNKILL__UNCLE__ the Ghoul Demonologist level 36
18th Pyre 123rd year of Ascendancy at 00:40 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By __UNKILL__UNCLE__ the Ghoul Demonologist level 10
10th Mirth 122nd year of Ascendancy at 04:16 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By __UNKILL__UNCLE__ the Ghoul Demonologist level 20
49th Dusk 122nd year of Ascendancy at 07:35 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By __UNKILL__UNCLE__ the Ghoul Demonologist level 30
47th Regrowth 123rd year of Ascendancy at 09:27 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By __UNKILL__UNCLE__ the Ghoul Demonologist level 24
29th Haze 122nd year of Ascendancy at 22:03 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By __UNKILL__UNCLE__ the Ghoul Demonologist level 36
16th Pyre 123rd year of Ascendancy at 20:51 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By __UNKILL__UNCLE__ the Ghoul Demonologist level 25
1st Decay 122nd year of Ascendancy at 15:42 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By __UNKILL__UNCLE__ the Ghoul Demonologist level 6
5th Mirth 122nd year of Ascendancy at 03:00 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By __UNKILL__UNCLE__ the Ghoul Demonologist level 10
1st Summertide 122nd year of Ascendancy at 23:17 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By __UNKILL__UNCLE__ the Ghoul Demonologist level 21
13rd Haze 122nd year of Ascendancy at 07:31 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By __UNKILL__UNCLE__ the Ghoul Demonologist level 25
1st Decay 122nd year of Ascendancy at 19:42 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By __UNKILL__UNCLE__ the Ghoul Demonologist level 17
36th Dusk 122nd year of Ascendancy at 01:43 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By __UNKILL__UNCLE__ the Ghoul Demonologist level 35
6th Pyre 123rd year of Ascendancy at 12:25 see stats
Log
__UNKILL__UNCLE__ picks up (l.): shielding rune of the duelist (absorb 402; dur 4; cd 14).
__UNKILL__UNCLE__ conjures a lightning storm from his dragonbone wand of lightning storm 'Cyribeth'!
__UNKILL__UNCLE__ receives 97 healing.
Resting starts...
Rested for 9 turns (stop reason: detrimental status effect).
__UNKILL__UNCLE__ is disarmed!
__UNKILL__UNCLE__ casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Something hits __UNKILL__UNCLE__ for 200 acid damage.
Shasshhiy'Kaish casts Blood Lock.
__UNKILL__UNCLE__ shrugs off Shasshhiy'Kaish's 'Blood Lock'!
__UNKILL__UNCLE__ casts Rune: Shatter Afflictions.
__UNKILL__UNCLE__ rearms.
A shield forms around __UNKILL__UNCLE__.
__UNKILL__UNCLE__ activates Osmosis Shield.
__UNKILL__UNCLE__ uses Blinding Speed.
__UNKILL__UNCLE__ speeds up.
__UNKILL__UNCLE__ casts Rune: Biting Gale.
__UNKILL__UNCLE__ hits Shasshhiy'Kaish for 75 cold damage.
__UNKILL__UNCLE__ uses Ghoulish Leap.
__UNKILL__UNCLE__ speeds up.
Shasshhiy'Kaish casts Meteor Rain.
Your shield crumbles under the damage!
The shield around __UNKILL__UNCLE__ crumbles.
Shasshhiy'Kaish hits __UNKILL__UNCLE__ for (156 absorbed), (29 turned into osmosis), 29 physical, (76 turned into osmosis), 115 fire, (76 turned into osmosis), 185 physical, (76 turned into osmosis), 115 fire, (76 turned into osmosis), 185 physical, (76 turned into osmosis), 115 fire, (76 turned into osmosis), 185 physical, (76 turned into osmosis), 115 fire, (76 turned into osmosis), 185 physical, (76 turned into osmosis), 115 fire (1342 total damage).
__UNKILL__UNCLE__ the level 37 ghoul demonologist was toasted to death by Shasshhiy'Kaish and used for her perverted desires on level 3 of Lost Dwarven Kingdom of Reknor.


































































































































































