











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Mindslayer |
| Level / Exp | 50 / 3446% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 160 (base 60) |
| Dexterity | 117 (base 45) |
| Constitution | 67 (base 16) |
| Magic | 26 (base 7) |
| Willpower | 137 (base 64) |
| Cunning | 99 (base 63) |
Resources
| Life | 1846/1846 |
| Equilibrium | 30 |
| Psi | 130/130 |
| Healing Factor | 1.6635014349576 |
| Regeneration | 37.866735115241 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +53.18330640608% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 6 |
| See Stealth | 62.90652204756 |
| See Invisible | 62.90652204756 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 382 |
| Accuracy | 89 |
| Crit Chance | 92% |
| APR | 66 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 90 |
| Crit Chance | 69% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +29% |
| Light | +19% |
| Darkness | +35% |
| Physical | +48% |
| Mind | +15% |
| All | +9% |
Offense: Damage Penetration
| Darkness | +62% |
| Lightning | +52% |
| Physical | +56% |
| Mind | +67% |
| All | +42% |
Defense: Base
| Armour (hardiness) | 75 (74.823135475018%) |
| Defense | 90 |
| Ranged Defense | 90 |
| Fatigue | 0 |
| Physical Save | 86 |
| Spell Save | 71 |
| Mental Save | 85 |
Defense: Resistances
| Acid | + 54%( 70%) |
| Blight | + 45%( 70%) |
| Arcane | + 42%( 70%) |
| Cold | + 45%( 70%) |
| All | + 39%( 70%) |
| Physical | + 49%( 70%) |
| Lightning | + 57%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 43%( 70%) |
| Mind | + 48%( 70%) |
| Darkness | + 56%( 70%) |
| Fire | + 39%( 70%) |
| Nature | + 51%( 70%) |
Defense: Immunities
| Pinning Resistance | 42% |
| Disarm Resistance | 100% |
| Bleed Resistance | 0% |
| Confusion Resistance | 100% |
| Knockback Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 60% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 390 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 47% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 332 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Charged mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Augmented striking | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.40 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 2/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Thermal Aura |
| talent | Thermal Shield |
| talent | Deflect Projectiles |
| talent | Antimagic Shield |
| talent | Augmentation |
| talent | Heartstart |
| talent | Charged Aura |
| talent | Skate |
| talent | Kinetic Shield |
| talent | Beyond the Flesh |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the repented thief from death by Velynn the hornet swarm. Escort: repented thief (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2815. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Eloda the voratun greatsword (76-122 power, 4 apr)3.0 T5 greatsword 1H weapon [Random Unique] Master/Psionic Power 76.5 - 122.4 Physical Uses 180% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +4 mind On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +3 Wil dps ---------- Mind.crit +3% Crit.mult +5.00% Dmg.mod +6% mind Res.pen +25% mind Acc +17 (+3 eff.) ----- def ----- Defense +17 (+4 eff.) Disarm- +60% ---------- misc Max.hate +2.00 Massive two-handed swords. |
| Light source | Chargepassion the dwarven lantern1.0 T5 lite [Rare] Nature While equipped: Stats +5 Dex +5 Wil dps ---------- Phys.crit +13.4% Crit.mult +17.00% Phys.pwr +19 (+3 eff.) Apr +3 ----- def ----- Armour +10 Defense +15 (+3 eff.) Resists +18% lightning +2% physical ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Mag +10 Wil +10 Con dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +60% Confus- +60% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Tool | supercharged voratun torque of psionic shield [power 237] (22 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 237 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Elota the Strikepeal =slow and dmg reduc=0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% lightning On Hit (Melee): * 20% chance to slow global speed by 76% * 20 arcane resource burn * 20% chance to reduce damage dealt by 37% ----- def ----- Resists +20% nature HP.reg +5.00 Stun/Frz- +38% Rings make your fingers look great! |
| On fingers | Artharomisin0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Cun +14 Wil dps ---------- Mind.pwr +14 (+3 eff.) ----- def ----- Spell.save +12 (+3 eff.) Mind.save +13 (+2 eff.) Max.HP +41.00 Disarm- +50% Confus- +49% Pinning- +42% Knockbk- +34% Rings make your fingers look great! |
| Around neck | Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +8 Dex +8 Cun +15 Con dps ---------- Mov.spd +15% Dmg.mod +20% lightning ----- def ----- Defense +10 (+2 eff.) Resists +10% blight Ignore.dmg +8% Affinity +20% lightning +15% nature Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Amulets make your neck look great! |
| In main hand | Dairildir (84-135 power, 7 apr)3.0 T5 greatsword 2H weapon [Random Unique] Master Power 84.5 - 135.2 Physical Uses 180% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +8.0% Atk.spd 100% Melee+ +12 acid While equipped: Stats +4 Str dps ---------- Phys.crit +2.0% Res.pen +42% all Acc +59 (+11 eff.) Apr +42 ----- def ----- Resists +9% acid ---------- misc Stam/turn +2.00 Massive two-handed swords. |
| On hands | voratun gauntlets 'Hurizilakan' (0 def, 12 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +1 Dex +3 Wil +2 Cun +3 Con dps ---------- Phys.crit +19.0% Spell.crit +5% Mind.crit +20% Crit.mult +9.00% Melee+ 15 physical Dmg.mod +8% physical ----- def ----- Armour +12 Fatigue +5% Phys.save +19 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +10 (+2 eff.) Disarm- +32% ---------- misc Infravis +3 Unarmed combat: Power 40.5 - 56.7 Physical Uses 87% Wil, 87% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +22.0% Atk.spd 83% Melee+ +13 physical On Hit.r1 +15 physical On Crit.r2 +12 physical On Hit: 10% Juggernaut 1 On Hit: 10% Sand Breath 5 On Crit: 20% Cripple 5 Juggernaut: (Instant) Puts all charms on 22 cooldown Level 4.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | drakeskin leather belt 'Lelerin'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +6 Dex dps ---------- Phys.crit +16.0% Mind.crit +11% Crit.mult +15.00% Phys.pwr +6 (+1 eff.) Melee Ret 6 mind On Hit (Melee): * 20% chance to slow global speed by 76% ----- def ----- Resists +9% cold Mind.save +15 (+3 eff.) Max.HP +47.00 ---------- misc Max.hate +2.00 A belt that goes around your waist. |
| Cloak | Lelirach the Splendourblast (38 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +5 Con dps ---------- Melee Ret 2 light ----- def ----- Defense +38 (+8 eff.) Resists +12% lightning +5% arcane Crit.chn- 10.00% Phys.save +23 (+4 eff.) Spell.save +8 (+2 eff.) Max.HP +60.00 Knockbk- +21% ---------- misc Stam/turn +1.00 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Ivokira (4 def, 11 armour)2.0 T5 cloth armor [Random Unique] Master/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +9 (+2 eff.) Dmg.mod +26% darkness +16% physical Res.pen +20% darkness +14% physical ----- def ----- Armour +11 Defense +4 (+1 eff.) Resists +6% temporal +3% light +17% darkness +15% mind +15% all Phys.save +44 (+8 eff.) Spell.save +18 (+5 eff.) Mind.save +40 (+8 eff.) Disarm- +20% Knockbk- +10% ---------- misc Max.hate +13.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 24%; reduction 4; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 24% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the titan (heal 191; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 191 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the duelist (die at -869; dur 8; cd 30)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -869 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 869 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the psychic (die at -988; dur 7; cd 30)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -988 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 988 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -700; dur 8; cd 32)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -700 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 700 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -899; dur 7; cd 31)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -899 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 899 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -1015; dur 7; cd 28)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -1015 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1015 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 1071%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1071% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 887; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 887 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 22%; mental, physical; dur 4; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 40%; mental; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 40% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 42%; mental; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 42% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 39%; physical; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 39% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 32%; mental; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 230 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Alidunarin the Dazzlehacker0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +12 Dex +4 Wil +9 Cun +11 Con dps ---------- Mov.spd +10% Dmg.mod +24% light Res.pen +25% mind ----- def ----- Fatigue -8% Resists +15% cold Crit.chn- 10.00% HP.reg +5.00 ---------- misc Stam/turn +1.30 See.Invis +12 Amulets make your neck look great! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+3 eff.) Mind.save +18 (+3 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.5 Pwr.cost 8 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 549.10 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Ragofast0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +10 Mag dps ---------- Res.pen +26% arcane +26% temporal ----- def ----- Armour +6 Resists +9% darkness Crit.chn- 15.80% Mind.save +9 (+2 eff.) Heal.mod +10% Blind- +21% Cut- +21% Silence- +21% Amulets make your neck look great! |
Singesage0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Str +6 Dex +6 Wil dps ---------- Mind.crit +2% Mind.pwr +20 (+4 eff.) Dmg.mod +12% fire Res.pen +10% fire Melee Ret 8 mind ----- def ----- Resists +6% fire ---------- misc Hate/m.crit +3.00 Max.hate +10.00 Amulets make your neck look great! |
Zubyta the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +6 Cun +5 Con dps ---------- Mov.spd +10% On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 14 ----- def ----- Fatigue -7% Resists +3% blight +15% cold Phys.save +9 (+1 eff.) HP.reg +3.00 Heal.mod +10% Poison- +20% Knockbk- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% mind Confus- +21% Amulets make your neck look great! |
clarifying steel amulet of constitution (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +15% mind Confus- +25% Amulets make your neck look great! |
cleansing copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: ----- def ----- Resists +11% nature +11% blight Heal.mod +11% Poison- +20% Disease- +22% Cut- +50% Heal: Puts all charms on 26 cooldown Level 3.5 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 553 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
gold amulet 'Heatsmasher'0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% temporal +10% cold Melee Ret 2 fire 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% fire +6% cold +12% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Masteries +0.20 Psionic/Augmented mobility +0.20 Psionic/Psi-fighting Amulets make your neck look great! |
grounding copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +11% lightning Stun/Frz- +22% Amulets make your neck look great! |
mindweaver's gold amulet0.1 T3 amulet jewelry [Ego+] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +8 (+2 eff.) ----- def ----- Mind.save +8 (+1 eff.) Confus- +17% Amulets make your neck look great! |
mindweaver's stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +1 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +9 (+2 eff.) Blind- +21% Confus- +12% ---------- misc Infravis +3 Sight +2 See.Invis +7 Amulets make your neck look great! |
starseer's voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +4% Spell.pwr +5 (+2 eff.) Melee+ 6 light 11 darkness Dmg.mod +6% temporal +6% physical +19% darkness +15% light On Melee Ret: * 13% chance to reduce damage dealt by 37% * 7% chance to blind Amulets make your neck look great! |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Aerimina the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +34% temporal On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +22 Resists +12% temporal +8% physical Max.HP +47.00 HP.reg +5.44 Disarm- +43% Pinning- +50% Knockbk- +37% ---------- misc Vim/s.crit +2.72 Max.vim +68.01 Rings make your fingers look great! |
Bokoblek the Shimmerstreaker0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Crit.mult +23.41% Phys.pwr +35 (+7 eff.) Res.pen +29% lightning ----- def ----- Resists +6% arcane Spell.save +18 (+5 eff.) Max.HP +52.00 HP.reg +8.00 Heal.mod +12% Poison- +23% Silence- +23% Knockbk- +23% Rings make your fingers look great! |
Camelekor0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Cun dps ---------- Dmg.mod +21% physical ----- def ----- Defense +20 (+4 eff.) Resists +18% light Crit.chn- 15.15% Max.HP +101.00 HP.reg +4.04 Poison- +20% Rings make your fingers look great! |
Daypeal0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Wil +4 Cun +4 Con dps ---------- Dmg.mod +3% mind Res.pen +20% light ----- def ----- Defense +8 (+2 eff.) Resists +9% light +6% mind Crit.chn- 5.00% ---------- misc Light +3 Rings make your fingers look great! |
Delogokan the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Crit.mult +20.00% Phys.pwr +20 (+4 eff.) Dmg.mod +12% cold Apr +2 ----- def ----- Resists +24% cold ---------- misc Light +3 Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+9 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Gunelagorn the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +16% lightning On Hit (Melee): * 20% chance to slow global speed by 76% ----- def ----- Resists +32% lightning +6% nature Spell.save +9 (+2 eff.) Mind.save +9 (+2 eff.) Die.at -80.00 life Max.HP +60.00 Blind- +20% Disease- +20% Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 3.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Obsidianwedge0.1 T5 ring jewelry [Random Unique] Nature While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +18% lightning +12% darkness Melee Ret 8 arcane ----- def ----- Resists +30% blight +30% nature +36% lightning Poison- +51% Disease- +60% ---------- misc Infravis +4 Rings make your fingers look great! |
Phoenixpower0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% fire Res.pen +5% fire Melee Ret 6 darkness 6 fire ----- def ----- Resists +12% darkness +6% fire HP.reg +4.00 Stun/Frz- +28% Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+1 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Sewerhash the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +18% nature Res.pen +15% fire ----- def ----- Resists +12% blight +3% temporal +6% cold Phys.save +6 (+1 eff.) Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 25.20 cold and 34.21 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 44 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
copper ring of lightning (+24%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Rings make your fingers look great! |
gold ring 'Erikan'0.1 T3 ring jewelry [Rare] Arcane While equipped: ----- def ----- Defense +30 (+6 eff.) Resists +15% mind +9% cold Phys.save +18 (+3 eff.) Heal.mod +20% Blind- +34% ---------- misc Infravis +5 See.Stealth +11 See.Invis +14 Rings make your fingers look great! |
gold ring 'Prismraider'0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +12% light Melee Ret 6 nature ----- def ----- Resists +12% light +15% nature Rings make your fingers look great! |
gold ring 'Tarradig'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +7 Con dps ---------- Crit.mult +30.00% Spell.pwr +15 (+7 eff.) ----- def ----- Resists +9% mind +6% light Phys.save +14 (+2 eff.) Spell.save +9 (+2 eff.) Max.HP +80.00 ---------- misc Hate/m.crit +3.00 Rings make your fingers look great! |
marksman's steel ring of fire (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% fire Acc +6 (+1 eff.) ----- def ----- Resists +24% fire Rings make your fingers look great! |
psionicist's stralite ring of speed0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +7 Wil dps ---------- Mov.spd +14% Acc +9 (+1 eff.) ----- def ----- Defense +9 (+2 eff.) Mind.save +14 (+3 eff.) Blinding Speed: Puts all charms on 29 cooldown Level 3.5 Pwr.cost 29 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Rings make your fingers look great! |
sneakthief's steel ring of misery0.1 T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +7 Cun +5 Dex dps ---------- Melee+ 11 physical Ranged+ 11 physical Acc +8 (+1 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 46 On Hit (Ranged): * 12% chance to reduce all saves and defense by 46 ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
sneakthief's voratun ring of speed0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +8 Cun +7 Dex dps ---------- Mov.spd +19% Acc +23 (+4 eff.) ----- def ----- Defense +9 (+2 eff.) Blinding Speed: Puts all charms on 29 cooldown Level 5.5 Pwr.cost 29 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
steel ring 'Sootworth'0.1 T2 ring jewelry [Random Unique] Master While equipped: dps ---------- Phys.pwr +19 (+3 eff.) Spell.pwr +20 (+10 eff.) Mind.pwr +18 (+4 eff.) Dmg.mod +6% cold +3% darkness +12% all Res.pen +15% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 37% ----- def ----- Resists +6% darkness +12% cold Phys.save +10 (+2 eff.) Spell.save +11 (+3 eff.) Mind.save +10 (+2 eff.) Rings make your fingers look great! |
stralite ring 'Aruriama'0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +16 Str +6 Dex +18 Con dps ---------- Phys.crit +2.0% Phys.pwr +24 (+4 eff.) Acc +11 (+2 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Spell.save +6 (+2 eff.) Disengage: Puts all charms on 8 cooldown Level 3.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's steel ring0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+0 eff.) Rings make your fingers look great! |
titan's stralite ring0.1 T4 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+1 eff.) Rings make your fingers look great! |
Blastzephyr (76-115 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master/Psionic Power 76.5 - 114.8 Physical Uses 180% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +35 mind On Hit: * 31% chance to reduce all saves and defense by 46 While equipped: Stats +27 Wil +10 Cun +21 Con ----- def ----- Resists +3% lightning +3% darkness +21% blight +12% cold +6% nature Max.HP +153.00 Massive two-handed battleaxes. |
Duskminister the voratun battleaxe (60-89 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Disrupt/Psionic Power 59.5 - 89.2 Physical Uses 180% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +4 mind On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +17 Str +9 Dex +17 Mag +23 Wil +15 Cun +17 Con dps ---------- Dmg.mod +6% darkness +9% mind Res.pen +15% mind Melee Ret 2 darkness ----- def ----- Resists +23% acid +17% cold +24% fire +23% lightning +13% all Spell.save +12 (+3 eff.) Massive two-handed battleaxes. |
Kindleroar (55-82 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Disrupt/Master Power 55.0 - 82.5 Physical Uses 180% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +8 fire Against +42% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +7 Con dps ---------- Phys.pwr +7 (+1 eff.) Res.pen +16% physical +10% all Acc +19 (+3 eff.) Apr +17 Melee Ret 10 fire ----- def ----- Resists +3% lightning +3% fire +9% temporal Disarm- +14% Massive two-handed battleaxes. |
The Gaping Maw (72-108 power, 4 apr)3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 72.0 - 108.0 Physical Uses 180% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
enhanced stralite battleaxe of evisceration (46-70 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Nature/Master Power 46.5 - 69.8 Physical Uses 180% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +12 Str +9 Dex +10 Mag +10 Wil +16 Cun +10 Con dps ---------- Phys.crit +13.0% Phys.pwr +16 (+3 eff.) Massive two-handed battleaxes. |
truestriking voratun battleaxe of evisceration (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Master Power 56.0 - 84.0 Physical Uses 180% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +19 (+3 eff.) Res.pen +12% physical Acc +14 (+2 eff.) Apr +12 Massive two-handed battleaxes. |
voratun battleaxe 'Yvalema' (77-116 power, 7 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Master/Psionic Power 77.0 - 115.5 Physical Uses 180% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +14.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +19.0% Dmg.mod +6% physical Acc +5 (+1 eff.) ----- def ----- Phys.save +6 (+1 eff.) Massive two-handed battleaxes. |
Blighted Maul (96-144 power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 96.0 - 144.0 Physical Uses 203% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 14 * Blasts creatures in a radius 1 shockwave around your target for 340.40 to 1021.20 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other creatures within radius 4), dealing 895.40 to 1790.80 physical damage (based on Strength) to each. Uses 37 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Freezeweeper the voratun greatmaul (66-99 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Master Power 66.0 - 99.0 Physical Uses 180% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +17.0% Res.pen +15% light +21% physical Acc +54 (+10 eff.) Apr +16 On Hit (Melee): * 20% chance to slow global speed by 76% ----- def ----- Defense +19 (+4 eff.) Resists +9% fire +6% light +15% cold Disarm- +70% Massive two-handed mauls. |
Tideriver (71-106 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Master Power 71.0 - 106.5 Physical Uses 180% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit.r1 +20 blight While equipped: Stats +9 Str +3 Mag dps ---------- S.pwr/crit +4 Dmg.mod +9% cold +16% physical Res.pen +13% physical Acc +65 (+13 eff.) Apr +10 ----- def ----- Defense +16 (+4 eff.) Disarm- +50% ---------- misc Mana/s.crit +2.00 Massive two-handed mauls. |
Eclipserock the voratun greatsword (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master Power 62.0 - 99.2 Physical Uses 180% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Phasing +30% On Crit.r2 +41 acid +112 fire +63 nature While equipped: dps ---------- Spell.crit +5% Crit.mult +10.00% All.spd +10% Res.pen +35% acid +20% fire +33% nature +15% arcane Acc +21 (+4 eff.) Apr +21 Melee Ret 8 mind 8 darkness ----- def ----- Defense +21 (+5 eff.) Disarm- +67% Def/telep +20 Res/telep +20% Dur/telep +20% Massive two-handed swords. |
Salilessra the voratun greatsword (63-101 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 63.0 - 100.8 Physical Uses 180% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +40 cold While equipped: Stats +1 Str +12 Dex +3 Mag +4 Con dps ---------- Phys.crit +19.0% Crit.mult +33.00% Phys.spd +10% Acc +27 (+5 eff.) Apr +14 ---------- misc Mana/s.crit +2.00 Max.mana +20.00 Light +3 Massive two-handed swords. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)3.0 T4 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 180% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
Zeryfang the voratun greatsword (64-102 power, 7 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 64.0 - 102.4 Physical Uses 180% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Melee+ +31 cold On Crit: * Splash the target with acid dealing 60 damage over 5 turns and reducing armor and accuracy by 8 While equipped: Stats +2 Mag dps ---------- Spell.crit +1% Spell.pwr +5 (+2 eff.) Res.pen +25% physical Acc +35 (+7 eff.) Apr +21 ----- def ----- Armour +8 ---------- misc Stam/turn +1.00 Mana/turn +0.04 Max.stam +10.00 Massive two-handed swords. |
Wintertide (39-55 power, 10 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 39.0 - 54.6 Physical Uses 156% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +10.0% Atk.spd 100% Melee+ +25 ice On Hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 120.82 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. While equipped: dps ---------- Dmg.mod +20% cold Melee Ret 40 ice ----- def ----- Resists +25% cold Ice.pen +35% No Winter Storm Active Precipitate ice walls (lasting 10 turns) within your Winter Storm's area. Uses 22 power out of 40/40 The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+21 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 145 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Belosewyn1.0 T5 belt armor [Rare] Master While equipped: Stats +6 Dex +3 Mag +5 Wil +6 Cun +8 Con dps ---------- Phys.crit +15.0% Mind.crit +15% ----- def ----- Defense +30 (+6 eff.) Resists +9% cold Phys.save +15 (+3 eff.) Max.HP +100.00 Stun/Frz- +21% A belt that goes around your waist. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 66 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Falirain the Radiancebutcher1.0 T5 belt armor [Rare] Master While equipped: Stats +7 Cun +5 Wil dps ---------- Res.pen +20% light +10% cold Against +24% Summoned Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 46 ----- def ----- Resists +6% mind +6% cold D.Red.from +34% Summoned ---------- misc Light +3 A belt that goes around your waist. |
Isovea the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +5 Cun +7 Lck dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 46 ----- def ----- Resists +3% blight +3% temporal Stealth +8 Die.at -60.00 life Max.HP +80.00 ---------- misc T.Disarm +8 Infravis +5 A belt that goes around your waist. |
drakeskin leather belt 'Gloomwasp'1.0 T5 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +9 (+2 eff.) Dmg.mod +12% temporal +15% light +24% darkness Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 37% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Phys.save +10 (+2 eff.) A belt that goes around your waist. |
drakeskin leather belt 'Stokeripper'1.0 T5 belt armor [Rare] Master While equipped: Stats +6 Wil +6 Cun +2 Con dps ---------- Phys.crit +3.0% Phys.pwr +30 (+6 eff.) Dmg.mod +15% fire +9% physical Against +28% Summoned Acc +15 (+3 eff.) ----- def ----- D.Red.from +29% Summoned ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 4.5 Pwr.cost 8 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 104 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Earthtorrent (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% nature Res.pen +10% darkness +5% mind On Hit (Melee): * 20% chance to slow global speed by 76% * 20% chance to reduce all saves and defense by 46 ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness Mind.save +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gunebar (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +6% mind ----- def ----- Defense +2 (+1 eff.) Resists +21% lightning Max.HP +108.00 Blind- +20% Cut- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xanevena (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +4 Dex dps ---------- Crit.mult +15.00% Dmg.mod +6% physical Acc +25 (+5 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +6% acid Phys.save +12 (+2 eff.) Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glowidol the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +10 Con dps ---------- Dmg.mod +28% acid +3% temporal +6% light +27% nature On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +42% acid +6% light +18% darkness +18% mind +15% all Phys.save +18 (+3 eff.) Spell.save +17 (+4 eff.) Mind.save +40 (+8 eff.) Poison- +47% Disease- +50% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xeralaith the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Rare] Psionic While equipped: Stats +2 Dex +6 Cun +2 Con dps ---------- Mind.crit +2% Mind.pwr +10 (+2 eff.) Dmg.mod +11% darkness +28% physical Res.pen +15% darkness +15% physical On Hit (Melee): * 20% chance to reduce all saves and defense by 46 ----- def ----- Resists +15% all Spell.save +6 (+2 eff.) Mind.save +18 (+3 eff.) Cut- +20% ---------- misc Max.hate +7.00 See.Invis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Adulaith (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +5 (+1 eff.) Dmg.mod +6% physical Acc +20 (+4 eff.) Apr +10 ----- def ----- Armour +5 Fatigue +4% Resists +12% light +6% fire Max.HP +80.00 Def/telep +10 Res/telep +10% Dur/telep +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 24 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Fogquick (0 def, 10 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Con dps ---------- Phys.crit +2.0% Dmg.mod +6% physical Res.pen +15% physical On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Fatigue +3% Resists +6% darkness ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glyrewe the Corpsewaker (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Dex dps ---------- Crit.mult +10.00% Phys.pwr +15 (+3 eff.) Acc +30 (+6 eff.) Melee Ret 4 nature ----- def ----- Armour +5 Fatigue +4% Resists +8% fire +13% cold Poison- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Issuldir the Gleampall (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +1 Dex +5 Wil +3 Cun +2 Con dps ---------- Res.pen +5% light ----- def ----- Armour +1 Resists +3% light Rush: Puts all charms on 19 cooldown Level 4.5 Pwr.cost 19 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Strikestar (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning On Hit (Melee): * 20% chance to slow global speed by 76% * 20% chance to reduce armor by 23% ----- def ----- Armour +1 Resists +3% lightning +7% fire +5% arcane +6% cold A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 5.9 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 7 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of drakeskin leather boots 'Cloudking' (18 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +8 Str +1 Wil +6 Cun +14 Con dps ---------- Dmg.mod +6% lightning +10% physical +21% blight Res.pen +10% lightning +20% mind Melee Ret 6 mind ----- def ----- Armour +5 Defense +18 (+4 eff.) Resists +6% blight Phys.save +23 (+4 eff.) Mind.save +25 (+5 eff.) ---------- misc Hate/m.crit +4.00 Size +1 Evasion: (Instant) Puts all charms on 22 cooldown Level 5.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 66 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of voratun boots 'Bilekin' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +6 Wil +6 Cun +4 Con dps ---------- Mind.crit +2% Res.pen +15% fire ----- def ----- Armour +5 Fatigue +4% Resists +13% lightning +8% temporal +6% nature Phys.save +12 (+2 eff.) Spell.save +11 (+3 eff.) Mind.save +13 (+2 eff.) ---------- misc Equi/ret +0.36 Rush: Puts all charms on 19 cooldown Level 3.5 Pwr.cost 19 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Voridanne' (49 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +15 Dex +6 Cun +6 Wil dps ---------- Phys.crit +3.0% Res.pen +10% physical ----- def ----- Armour +5 Defense +49 (+10 eff.) Fatigue +4% Resists +6% blight +12% fire +12% darkness +15% cold Phys.save +14 (+2 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+3 eff.) ---------- misc Light +1 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Xanenn' (0 def, 22 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +6 Wil dps ---------- Phys.crit +5.0% Phys.pwr +6 (+1 eff.) Apr +11 ----- def ----- Armour +22 Fatigue +4% Resists +12% acid +3% temporal +3% blight ---------- misc Max.hate +6.00 Infravis +5 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+4 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 34.0 - 47.6 Physical Uses 87% Wil, 87% Cun Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 207.10 arcane damage and stunned). Uses 73 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+5 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 22 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Tempestparry the voratun helm (8 def, 13 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +13 Str +3 Wil +6 Con dps ---------- Res.pen +15% lightning Melee Ret 6 blight ----- def ----- Armour +13 Defense +8 (+2 eff.) Fatigue +5% Resists +23% mind +7% all Phys.save +30 (+6 eff.) Mind.save +32 (+6 eff.) Confus- +43% Battle Cry: Puts all charms on 21 cooldown Level 3.5 Pwr.cost 21 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather armour 'Blindwisp' (9 def, 6 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Dmg.mod +3% darkness Res.pen +20% darkness ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +12% darkness Max.HP +54.00 HP.reg +15.60 Heal.mod +13% ---------- misc Stam/turn +1.50 A suit of armour made of leather. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 73 power out of 100/100 The very essence of bearness! |
Hettyregodorach (23/23, 89-125 power, 33 apr)3.0 T5 arrow ammo [Random Unique] Master Power 89.0 - 124.6 Physical Uses 98% Wil, 81% Cun Acc+ +0.2% crit chance (max 25%) Apr +33 Crit +59.0% Capacity 23 Proj.spd +404% On Hit.r1 +12 physical On Crit.r2 +20 physical On Hit: * 20% chance to reduce strength, dexterity, and constitution by 14 On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1617 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Stokeblight' (dig speed 8 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +5 Str +3 Wil dps ---------- Melee Ret 4 fire ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue -6% Resists +8% physical Mind.save +6 (+1 eff.) Max.HP +21.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 73 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(175 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tempestnigh the dwarven lantern1.0 T5 lite [Rare] Nature While equipped: Stats +2 Mag +13 Wil dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +9 (+1 eff.) Spell.pwr +30 (+15 eff.) Dmg.mod +9% arcane Res.pen +20% blight Phasing +31% ----- def ----- Resists +12% lightning Spell.save +15 (+4 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 384.75 darkness damage (based on Mindpower and charge). Uses 8 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Xanyldavena the Flareclash2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Resists +6% light +18% fire Mind.save +12 (+2 eff.) Max.HP +80.00 Stun/Frz- +20% ---------- misc Light +3 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven lantern 'Emelawe'1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +4 Mag +5 Con dps ---------- Spell.crit +3% Crit.mult +10.00% ----- def ----- Resists +14% blight Phys.save +15 (+3 eff.) Spell.save +12 (+3 eff.) HP.reg +12.00 Heal.mod +28% ---------- misc Mana/s.crit +2.09 Max.vim +30.00 Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
79 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
16 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 331.36 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 19 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ivymina [power 5] (19 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +15.00% Mind.pwr +30 (+6 eff.) ----- def ----- Resists +6% blight ---------- misc Equi/ret +0.12 Max.hate +6.00 Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
Tilakaltholeg the Hazespar [power 157] (19 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Mind.crit +10% Mind.pwr +41 (+9 eff.) Dmg.mod +21% mind +21% cold Res.pen +15% arcane ---------- misc Equi/ret +0.40 Psi/ret +0.24 Max.psi +50.00 Setup a psionic shield, reducing all damage taken by 157 for 5 turns Puts all charms on 19 cooldown 100% to gain a 31% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of clear mind 'Aerunne' [power 2] (19 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +3 Wil +1 Con dps ---------- Crit.mult +20.00% ----- def ----- Armour +4 Defense +10 (+2 eff.) ---------- misc Infravis +2 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 19 cooldown 100% to reduce fatigue by 34% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
voratun torque of clear mind 'Glaregash' [power 5] (19 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +2 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +5% physical +12% nature +15% light ---------- misc Infravis +3 Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 19 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
dragonbone totem of healing 'Shinestrike' [power 560] (11 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +9% blight +3% arcane +3% light ----- def ----- Resists +5% arcane +21% blight Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 11 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 30% for 2 turns. 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of stinging 'Morningrazor' [power 410] (11 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% light +6% temporal Melee Ret 8 light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% light Def/telep +5 Res/telep +5% Dur/telep +5% Sting an enemy dealing 447 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to reduce fatigue by 48% for 2 turns. 100% to increase all damage penetration by 23% for 2 turns. 100% to increase all damage by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of stinging 'Voranor' [power 416] (11 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +6 Dex +4 Mag +7 Wil +4 Cun +4 Con ----- def ----- Resists +5% arcane Sting an enemy dealing 453 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to heal for 94. Natural totems are made by powerful wilders to store nature power. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
11 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By __DURIN_DURIN__ the Dwarf Mindslayer level 38
16th Stralite 123rd year of Ascendancy at 11:48 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By __DURIN_DURIN__ the Dwarf Mindslayer level 50
24th Wealth 123rd year of Ascendancy at 19:00 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By __DURIN_DURIN__ the Dwarf Mindslayer level 38
14th Stralite 123rd year of Ascendancy at 20:00 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By __DURIN_DURIN__ the Dwarf Mindslayer level 20
6th Dearth 122nd year of Ascendancy at 06:13 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By __DURIN_DURIN__ the Dwarf Mindslayer level 50
14th Loss 123rd year of Ascendancy at 20:26 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By __DURIN_DURIN__ the Dwarf Mindslayer level 43
45th Stralite 123rd year of Ascendancy at 07:52 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By __DURIN_DURIN__ the Dwarf Mindslayer level 50
27th Iron 124th year of Ascendancy at 05:49 see stats
Bookception! (Insane (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By __DURIN_DURIN__ the Dwarf Mindslayer level 50
20th Shortage 123rd year of Ascendancy at 00:18 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By __DURIN_DURIN__ the Dwarf Mindslayer level 42
39th Stralite 123rd year of Ascendancy at 22:46 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By __DURIN_DURIN__ the Dwarf Mindslayer level 22
21st Shortage 122nd year of Ascendancy at 03:20 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By __DURIN_DURIN__ the Dwarf Mindslayer level 34
3rd Gold 123rd year of Ascendancy at 08:42 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By __DURIN_DURIN__ the Dwarf Mindslayer level 21
10th Loss 122nd year of Ascendancy at 13:02 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By __DURIN_DURIN__ the Dwarf Mindslayer level 41
36th Stralite 123rd year of Ascendancy at 14:17 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By __DURIN_DURIN__ the Dwarf Mindslayer level 27
13rd Iron 123rd year of Ascendancy at 11:33 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By __DURIN_DURIN__ the Dwarf Mindslayer level 33
2nd Gold 123rd year of Ascendancy at 22:30 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By __DURIN_DURIN__ the Dwarf Mindslayer level 30
8th Steel 123rd year of Ascendancy at 02:01 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By __DURIN_DURIN__ the Dwarf Mindslayer level 50
37th Steel 124th year of Ascendancy at 06:44 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By __DURIN_DURIN__ the Dwarf Mindslayer level 23
23rd Shortage 122nd year of Ascendancy at 16:49 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By __DURIN_DURIN__ the Dwarf Mindslayer level 29
2nd Steel 123rd year of Ascendancy at 22:55 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By __DURIN_DURIN__ the Dwarf Mindslayer level 39
34th Stralite 123rd year of Ascendancy at 00:37 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By __DURIN_DURIN__ the Dwarf Mindslayer level 50
18th Shortage 123rd year of Ascendancy at 19:51 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By __DURIN_DURIN__ the Dwarf Mindslayer level 50
29th Loss 123rd year of Ascendancy at 12:03 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By __DURIN_DURIN__ the Dwarf Mindslayer level 39
27th Stralite 123rd year of Ascendancy at 07:08 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By __DURIN_DURIN__ the Dwarf Mindslayer level 45
1st Voratun 123rd year of Ascendancy at 01:23 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By __DURIN_DURIN__ the Dwarf Mindslayer level 10
31st Voratun 122nd year of Ascendancy at 04:48 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By __DURIN_DURIN__ the Dwarf Mindslayer level 20
1st Dearth 122nd year of Ascendancy at 12:08 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By __DURIN_DURIN__ the Dwarf Mindslayer level 30
7th Steel 123rd year of Ascendancy at 09:50 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By __DURIN_DURIN__ the Dwarf Mindslayer level 40
34th Stralite 123rd year of Ascendancy at 17:03 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By __DURIN_DURIN__ the Dwarf Mindslayer level 50
17th Wealth 123rd year of Ascendancy at 11:44 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By __DURIN_DURIN__ the Dwarf Mindslayer level 50
17th Shortage 123rd year of Ascendancy at 06:59 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By __DURIN_DURIN__ the Dwarf Mindslayer level 50
35th Steel 124th year of Ascendancy at 02:48 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By __DURIN_DURIN__ the Dwarf Mindslayer level 21
28th Loss 122nd year of Ascendancy at 20:31 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By __DURIN_DURIN__ the Dwarf Mindslayer level 50
12nd Loss 123rd year of Ascendancy at 19:21 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By __DURIN_DURIN__ the Dwarf Mindslayer level 34
8th Stralite 123rd year of Ascendancy at 20:51 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By __DURIN_DURIN__ the Dwarf Mindslayer level 23
22nd Shortage 122nd year of Ascendancy at 16:51 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By __DURIN_DURIN__ the Dwarf Mindslayer level 41
36th Stralite 123rd year of Ascendancy at 15:42 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By __DURIN_DURIN__ the Dwarf Mindslayer level 6
18th Voratun 122nd year of Ascendancy at 14:37 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By __DURIN_DURIN__ the Dwarf Mindslayer level 50
37th Steel 124th year of Ascendancy at 06:42 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By __DURIN_DURIN__ the Dwarf Mindslayer level 9
29th Voratun 122nd year of Ascendancy at 13:10 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By __DURIN_DURIN__ the Dwarf Mindslayer level 48
7th Wealth 123rd year of Ascendancy at 16:45 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By __DURIN_DURIN__ the Dwarf Mindslayer level 50
37th Steel 124th year of Ascendancy at 06:44 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By __DURIN_DURIN__ the Dwarf Mindslayer level 50
21st Wealth 123rd year of Ascendancy at 23:07 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By __DURIN_DURIN__ the Dwarf Mindslayer level 13
1st Profit 122nd year of Ascendancy at 10:39 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By __DURIN_DURIN__ the Dwarf Mindslayer level 45
18th Voratun 123rd year of Ascendancy at 19:07 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By __DURIN_DURIN__ the Dwarf Mindslayer level 24
25th Shortage 122nd year of Ascendancy at 20:28 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By __DURIN_DURIN__ the Dwarf Mindslayer level 17
3rd Wealth 122nd year of Ascendancy at 14:00 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By __DURIN_DURIN__ the Dwarf Mindslayer level 37
14th Stralite 123rd year of Ascendancy at 15:44 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By __DURIN_DURIN__ the Dwarf Mindslayer level 50
18th Shortage 123rd year of Ascendancy at 22:41 see stats
Log
You gain 8.38 gold from the transmogrification of tormentor's elven-silk robe (0 def, 0 armour).
You gain 3.26 gold from the transmogrification of mindwoven elven-silk robe of power (0 def, 0 armour).
You gain 9.11 gold from the transmogrification of ancient elven-silk robe of the mind (+30%) (0 def, 0 armour).
You gain 25.00 gold from the transmogrification of Blindkarma the elven-silk robe (5 def, 5 armour).
You gain 4.58 gold from the transmogrification of thick elven-silk cloak of fog (13 def, 13 armour).
You gain 25.00 gold from the transmogrification of drakeskin leather belt 'Shinenight'.
You gain 11.90 gold from the transmogrification of warbringer's voratun waraxe of daylight (41-57 power, 6 apr).
You gain 9.47 gold from the transmogrification of potent dragonbone magestaff of channeling (42-50 power, 6 apr, lightning element).
You gain 6.40 gold from the transmogrification of dragonbone starstaff of breaching (30-36 power, 6 apr, temporal element).
You gain 25.00 gold from the transmogrification of dragonbone magestaff 'Blastblood' (30-36 power, 6 apr, fire element).
You gain 25.00 gold from the transmogrification of drakeskin leather sling 'Nalin'.
You gain 2.73 gold from the transmogrification of living mindstar of balance (16-18 power, 40 apr, mind damage).
You gain 14.58 gold from the transmogrification of stormbringer's voratun longsword of vileness (41-57 power, 6 apr).
You gain 3.95 gold from the transmogrification of inquisitor's voratun longsword of massacre (58-80 power, 6 apr).
You gain 8.18 gold from the transmogrification of flaming voratun longsword of rage (42-59 power, 6 apr).
You gain 9.04 gold from the transmogrification of balanced voratun longsword of vileness (43-60 power, 6 apr).
You gain 14.76 gold from the transmogrification of stormbringer's voratun greatsword of massacre (81-130 power, 4 apr).
You gain 8.06 gold from the transmogrification of plaguebringer's voratun greatmaul (68-101 power, 4 apr).
You gain 7.05 gold from the transmogrification of voratun dagger of evisceration (38-49 power, 9 apr).
You gain 18.40 gold from the transmogrification of enhanced voratun dagger of persecution (38-49 power, 9 apr).
You gain 7.34 gold from the transmogrification of acidic voratun dagger of evisceration (38-50 power, 9 apr).
You gain 8.67 gold from the transmogrification of plaguebringer's voratun battleaxe (58-86 power, 4 apr).
You gain 9.38 gold from the transmogrification of arcing voratun battleaxe of ruin (56-85 power, 4 apr).
You gain 1.96 gold from the transmogrification of shielding rune (absorb 320; dur 8; cd 14).
You gain 2.00 gold from the transmogrification of shielding rune (absorb 335; dur 8; cd 16).
You gain 2.04 gold from the transmogrification of regeneration infusion (heal 514; 12 cd).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.



















































































































































































