











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Drem |
| Class | Bulwark |
| Level / Exp | 50 / 158% |
| Size | medium |
| Lifes / Deaths | Killed by Gloth the orc grand master assassin at level 50 on the 41st Profit 123rd year of Ascendancy at 02:43 / 1 |
Primary Stats
| Strength | 96 (base 66) |
| Dexterity | 66 (base 60) |
| Constitution | 57 (base 33) |
| Magic | 26 (base 11) |
| Willpower | 30 (base 14) |
| Cunning | 70 (base 60) |
Resources
| Life | 1/1973 |
| Stamina | 211/357 |
| Healing Factor | 1.6551118176839 |
| Regeneration | 22.62131851953 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 38.827624371925 |
| See Invisible | 38.827624371925 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 162 |
| Accuracy | 76 |
| Crit Chance | 47% |
| APR | 42 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +23% |
| Blight | +34% |
| Arcane | +29% |
| Cold | +17% |
| All | +8% |
| Darkness | +15% |
| Light | +15% |
| Temporal | +41% |
| Physical | +95% |
| Mind | +14% |
Offense: Damage Penetration
| Temporal | +20% |
| Physical | +84% |
| Cold | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 76.723073231957 (96.438666929426%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 35 |
| Physical Save | 84 |
| Spell Save | 61 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 27%( 70%) |
| Physical | + 47%( 70%) |
| Cold | + 35%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 41%( 70%) |
| Temporal | + 47%( 70%) |
| Lightning | + 42%( 70%) |
| Mind | + 20%( 70%) |
| Fire | + 47%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Pinning Resistance | 26% |
| Disarm Resistance | 100% |
| Confusion Resistance | 95% |
| Silence Resistance | 29% |
| Stun Resistance | 45% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 51% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 700% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 264 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 2/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You abandoned repented thief, to death. Escort: repented thief (level 6 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1040. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed chunk of ghoul flesh. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed bloated horror heart. * You've found the needed bear paw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed ritch stinger. * You've found the needed hummerhorn wing. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed orc heart. * You've found the needed pouch of luminous horror dust. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of phasing (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil ----- def ----- Armour +4 Fatigue +3% Silence- +29% Confus- +25% Stun/Frz- +20% Blink to a nearby random location (rad 8) Puts all charms on 15 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Berumnir'1.0 T5 lite [Rare] Nature While equipped: Stats +3 Cun +6 Wil dps ---------- Phys.crit +4.0% Crit.mult +38.00% Phys.pwr +8 (+1 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +6% mind +12% physical ----- def ----- Die.at -40.00 life ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Ragurerak the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Str +5 Wil +3 Con dps ---------- Phys.pwr +11 (+2 eff.) Dmg.mod +9% physical ----- def ----- Armour +5 Fatigue +5% Resists +14% nature +12% physical Phys.save +37 (+7 eff.) Spell.save +10 (+3 eff.) Die.at -80.00 life Max.HP +104.00 Heal.mod +18% ---------- misc Max.stam +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Anebers the Freezehue (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Con dps ---------- Dmg.mod +21% arcane +9% cold Res.pen +25% cold ----- def ----- Armour +2 Fatigue +3% Resists +18% cold Phys.save +20 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +22% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +100.00 Unarmed combat: Power 22.0 - 30.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +16 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 18 cooldown Level 2.6 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Barogomnir the steel torque of psionic shield [power 57] (4/15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +5 Con dps ---------- Phys.crit +2.0% Dmg.mod +9% physical Res.pen +25% physical ----- def ----- Resists +6% mind Phys.save +9 (+2 eff.) ---------- misc Max.stam +30.00 Setup a psionic shield, reducing all damage taken by 57 for 5 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Lisina the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +12% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 * 10% chance to reduce armor by 27% ----- def ----- Phys.save +13 (+2 eff.) Spell.save +11 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Max.hate +10.00 Rings make your fingers look great! |
| On fingers | Wildbraid0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +16 (+3 eff.) Spell.pwr +10 (+5 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +14% blight +6% all On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Resists +14% blight Max.HP +29.00 Disarm- +30% Pinning- +26% Knockbk- +25% Rings make your fingers look great! |
| Around neck | Glorata0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +18.00% Phys.pwr +9 (+1 eff.) Spell.pwr +5 (+3 eff.) Phys.spd +10% Dmg.mod +16% physical +6% temporal +7% darkness +7% light Res.pen +20% temporal Acc +9 (+2 eff.) Apr +17 Melee Ret 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal Amulets make your neck look great! |
| In main hand | Glorylaith (44-62 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Master Power 44.0 - 61.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +8 temporal On Hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +13 (+2 eff.) Dmg.mod +12% temporal +10% physical Res.pen +24% physical Acc +33 (+7 eff.) Apr +8 ----- def ----- Resists +9% fire HP.reg +4.00 Disarm- +33% Sharp, long, and deadly. |
| Around waist | Airblood1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: dps ---------- Mind.pwr +12 (+4 eff.) Dmg.mod +15% temporal +25% physical Res.pen +20% physical On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +15 Defense +11 (+3 eff.) Resists +9% lightning +6% temporal Phys.save +32 (+6 eff.) Def/telep +16 Res/telep +16% Dur/telep +16% A belt that goes around your waist. |
| In off hand | Duskglamour (0 def, 22 armour, 76-91 power, 299 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Master When used to Attack: Power 75.5 - 90.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +299 Melee+ +8 darkness On Crit.r2 +16 darkness On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Con dps ---------- Phys.crit +14.0% Phys.pwr +13 (+2 eff.) ----- def ----- Armour +22 Fatigue +8% Resists +6% lightning +18% physical +6% darkness Phys.save +14 (+3 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Chamiran the elven-silk cloak (15 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+0 eff.) Dmg.mod +6% physical Res.pen +15% physical Acc +20 (+4 eff.) Apr +4 ----- def ----- Defense +15 (+5 eff.) Fatigue -6% Resists +25% darkness +26% temporal Phys.save +18 (+3 eff.) Def/telep +30 Res/telep +12% Dur/telep +25% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel plate armour 'Flashbreaker' (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +15% acid Melee Ret 10 acid ----- def ----- Armour +11 Fatigue +22% Resists +8% acid +8% physical +6% cold +17% lightning +29% fire Max.HP +39.00 HP.reg +6.00 Heal.mod +16% Disarm- +25% Stun/Frz- +25% Knockbk- +26% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
healing infusion of the duelist (heal 187; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 187 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 180; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 180 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 209; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 209 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 242; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 242 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the warrior (speed 832%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 832% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 30%; magical, physical; dur 3; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 30% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 33%; mental, physical; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 30%; mental, physical; dur 3; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 30% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 36%; mental; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 35%; mental, physical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 34%; mental, magical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 34% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the titan (range 7; phase 22; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range 7 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the warrior (range 7; phase 23; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range 7 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the warrior (range 7; phase 23; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range 7 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the psychic (absorb 95; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the psychic (absorb 86; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 86 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 127; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 127 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 93; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the duelist (threshold 39; blocks 6; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 39 up to 6 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 22; blocks 4; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 22 up to 4 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 29; blocks 4; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 29 up to 4 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Arildatha0.1 T5 amulet jewelry [Rare] Arcane While equipped: dps ---------- Melee+ 10 light 9 darkness Dmg.mod +14% light +10% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 31 On Melee Ret: * 10% chance to reduce damage dealt by 25% * 10% chance to blind ----- def ----- Defense +10 (+3 eff.) Resists +15% cold Disease- +10% Confus- +20% Amulets make your neck look great! |
Blizzardrupture0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Crit.mult +10.00% Spell.pwr +10 (+5 eff.) S.pwr/crit +3 Res.pen +20% arcane +25% cold Melee Ret 8 blight ---------- misc Mana/turn +0.60 Max.mana +47.00 Amulets make your neck look great! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 36 power out of 60/60 The evilness of undeath radiates from this amulet. |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Issoyon the Sleetvice0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +8 Dex +7 Wil +9 Lck dps ---------- Dmg.mod +9% cold Acc +14 (+3 eff.) Melee Ret 4 cold ----- def ----- Defense +13 (+4 eff.) Resists +3% acid +20% temporal +18% cold Unseen.red 16% Pinning- +42% Knockbk- +39% Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Thunderworth0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +10% lightning Melee Ret 4 lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Defense +10 (+3 eff.) Resists +6% lightning Res.Cap +5% all Phys.save +23 (+4 eff.) Heal.mod +21% Cut- +70% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Masteries +0.33 Technique/Combat techniques Heal: Puts all charms on 21 cooldown Level 1.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 217 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 36 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Wretchbloom the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +1 Wil dps ---------- On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Resists +12% mind Confus- +22% ---------- misc Psi/ret +0.16 Hate/m.crit +1.00 Max.hate +4.00 Amulets make your neck look great! |
Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 30 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
clarifying steel amulet of mastery (0.19 Cunning / Survival)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% mind Confus- +25% ---------- misc Masteries +0.19 Cunning/Survival Amulets make your neck look great! |
copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
insulating gold amulet of cunning (+5)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Cun ----- def ----- Resists +19% fire +10% cold Amulets make your neck look great! |
stabilizing copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +13% temporal Heal.mod +11% Cut- +50% Pinning- +20% Knockbk- +22% Heal: Puts all charms on 21 cooldown Level 3.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 326 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
starlit copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% light +12% darkness Heal.mod +11% Blind- +21% Cut- +50% Heal: Puts all charms on 21 cooldown Level 2.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 278 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
steel amulet 'Blastwedge'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Dex dps ---------- On Hit (Melee): * 20% chance to reduce armor by 27% ----- def ----- Resists +3% acid +17% temporal +10% light +10% darkness Blind- +20% Pinning- +24% Knockbk- +20% Amulets make your neck look great! |
warmaker's steel amulet of perfection (0.22 Technique / Combat veteran,0.22 Technique / Shield defense)0.1 T2 amulet jewelry [Ego++] Master While equipped: Stats +6 Str +6 Dex +6 Wil ---------- misc Masteries +0.22 Technique/Combat veteran +0.22 Technique/Shield defense Amulets make your neck look great! |
warrior's stralite amulet of perfection (0.28 Technique / Shield defense,0.28 Technique / Warcries)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +9% physical ---------- misc Stam/turn +0.40 Masteries +0.28 Technique/Shield defense +0.28 Technique/Warcries Amulets make your neck look great! |
Flashcut the voratun ring0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +11 (+2 eff.) Spell.pwr +8 (+4 eff.) Mind.pwr +12 (+4 eff.) ----- def ----- Resists +12% lightning +9% light Die.at -20.00 life HP.reg +2.00 Knockbk- +20% Rings make your fingers look great! |
Githa the Blazecut0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +6% mind +6% temporal Res.pen +25% lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Resists +18% lightning Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+2 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Iveravena0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +12% mind +16% fire Res.pen +25% arcane +15% physical ----- def ----- Armour +12 Resists +32% fire Die.at -80.00 life ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
Lavatrail0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +19% acid +6% fire ----- def ----- Resists +38% acid +6% fire +18% light +9% darkness Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 30 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 13.73 cold and 22.88 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 36 power out of 60/60 This azure ring seems to be always moist to the touch. |
gladiator's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +11 (+2 eff.) ----- def ----- Max.HP +72.00 HP.reg +17.00 Heal.mod +14% Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Random Unique] Arcane While equipped: Stats +11 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +19 (+10 eff.) Dmg.mod +13% darkness +15% arcane Res.pen +15% arcane Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +26% darkness Stun/Frz- +30% Rings make your fingers look great! |
painweaver's steel ring of warding0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: dps ---------- Phys.pwr +9 (+1 eff.) Spell.pwr +7 (+4 eff.) Mind.pwr +10 (+4 eff.) Dmg.mod +5% all ----- def ----- Resists +12% acid +10% fire +12% lightning +14% cold Rings make your fingers look great! |
psionicist's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +7 Wil ----- def ----- Mind.save +14 (+4 eff.) Max.HP +44.00 HP.reg +15.00 Heal.mod +14% Rings make your fingers look great! |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Rings make your fingers look great! |
rogue's steel ring of fire (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +11% fire ----- def ----- Defense +8 (+2 eff.) Resists +22% fire Rings make your fingers look great! |
solipsist's steel ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+3 eff.) Rings make your fingers look great! |
steel ring 'Earaneg'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+3 eff.) On Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 59% ----- def ----- Resists +6% acid +6% cold +5% arcane +12% blight Rings make your fingers look great! |
steel ring 'Muckmarrow'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% nature Acc +6 (+1 eff.) ----- def ----- Defense +20 (+6 eff.) Resists +12% light Mind.save +3 (+1 eff.) Heal.mod +10% Poison- +20% Rings make your fingers look great! |
voratun ring 'Dazzlewrither'0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +9 Dex +4 Con dps ---------- Dmg.mod +16% lightning Res.pen +15% light Acc +20 (+4 eff.) ----- def ----- Defense +5 (+1 eff.) Resists +32% lightning ---------- misc Light +3 Rings make your fingers look great! |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+2 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Jetsmasher (52-82 power, 6 apr)3.0 T4 greatsword 2H weapon [Rare] Disrupt Power 51.5 - 82.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +4.5% Atk.spd 100% Against +35% Unnatural On Hit: * 20% chance to reduce damage dealt by 25% * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +4 Str dps ---------- Res.pen +10% physical Apr +9 ----- def ----- Defense +30 (+10 eff.) ---------- misc Max.stam +30.00 Massive two-handed swords. |
Stokeedge (53-74 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 53.0 - 74.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +12 fire On Crit.r2 +8 acid +8 fire On Hit: * 20% chance to reduce armor by 27% * 25% chance for lightning to strike from the target to a second target dealing 51 damage While equipped: dps ---------- Dmg.mod +6% acid Melee Ret 4 acid Sharp, long, and deadly. |
voratun longsword 'Blastfiend' (46-64 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 45.5 - 63.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 blight On Hit.r1 +8 physical On Crit.r2 +8 acid On Hit: 20% Epidemic 5 On Hit: * 17% chance to reduce strength, dexterity, and constitution by 17 * 25% chance for lightning to strike from the target to a second target dealing 51 damage On Crit: * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Con dps ---------- Phys.crit +13.0% Phys.pwr +15 (+3 eff.) Res.pen +5% lightning On Hit (Melee): * 10% chance to reduce armor by 27% ----- def ----- Resists +12% lightning Disease- +30% Sharp, long, and deadly. |
stralite mace 'Zubudawe' (38-54 power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Arcane/Master Power 38.5 - 53.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit.r1 +10 fire On Crit: * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Dex +5 Mag +5 Wil dps ---------- Phys.crit +13.0% Phys.pwr +9 (+1 eff.) Spell.pwr +12 (+6 eff.) Acc +10 (+2 eff.) ----- def ----- Armour +6 Die.at -20.00 life Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +3.00 Blunt and deadly. |
Sootwish (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.crit +5.0% Spell.crit +15% Crit.mult +19.00% Spell.pwr +15 (+8 eff.) Dmg.mod +30% cold Res.pen +15% darkness +15% physical Acc +25 (+5 eff.) Melee Ret 4 mind ----- def ----- Resists +3% physical Die.at -40.00 life ---------- misc Max.P.En +15.00 Max.N.En +15.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Gilehad1.0 T3 belt armor [Rare] Master While equipped: Stats +6 Dex dps ---------- Phys.crit +7.0% Crit.mult +21.00% Phys.pwr +5 (+1 eff.) ----- def ----- Defense +30 (+10 eff.) Resists +3% physical A belt that goes around your waist. |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 165, based on Magic) for 10 turns. Uses 12 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Turagar1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Dex +6 Cun +1 Con dps ---------- Phys.crit +16.0% Mind.crit +11% Crit.mult +8.00% Phys.pwr +5 (+1 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +10% lightning +7% temporal +6% darkness ---------- misc Infravis +2 A belt that goes around your waist. |
balancing drakeskin leather belt1.0 T5 belt armor [Ego+] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +11.0% Mind.crit +10% A belt that goes around your waist. |
hardened leather belt 'Brodirak'1.0 T3 belt armor [Random Unique] Master While equipped: Stats +9 Dex +8 Cun +7 Lck dps ---------- Phys.crit +8.0% Mind.crit +8% Phys.pwr +3 (+0 eff.) ----- def ----- Armour +6 Defense +15 (+5 eff.) Resists +9% cold +3% light +3% mind Spell.save +10 (+3 eff.) Stealth +8 ---------- misc T.Disarm +16 Infravis +5 Size +1 A belt that goes around your waist. |
Layukira the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Str +4 Dex dps ---------- S.pwr/crit +6 ----- def ----- Defense +1 (+0 eff.) Resists +11% darkness +11% temporal Crit.chn- 5.00% Def/telep +12 Res/telep +11% Dur/telep +11% ---------- misc Mana/turn +0.04 Light +2 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
battlemaster's cashmere cloak of backstabbing (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Master While equipped: Stats +3 Str +2 Dex +3 Con dps ---------- Crit.mult +15.00% Acc +7 (+1 eff.) Apr +11 ----- def ----- Defense +2 (+0 eff.) Spell.save +5 (+2 eff.) Stealth +8 ---------- misc Stam/turn +0.40 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Salomissra (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +4 Cun +5 Con dps ---------- Mind.pwr +25 (+9 eff.) Dmg.mod +18% acid Res.pen +25% acid Melee Ret 10 mind ----- def ----- Armour +5 Resists +15% fire +15% cold ---------- misc Max.hate +10.00 A pair of boots made of leather. |
Skyflash (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +8 (+1 eff.) Spell.pwr +13 (+7 eff.) Mind.pwr +2 (+1 eff.) Dmg.mod +9% lightning +15% cold ----- def ----- Armour +3 Resists +15% lightning Silence- +30% Confus- +29% Stun/Frz- +34% A pair of boots made of leather. |
pair of hardened leather boots 'Duathelglean' (1 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +3% darkness +9% arcane Res.pen +13% temporal +13% darkness +10% arcane ----- def ----- Armour +3 Defense +1 (+0 eff.) Fatigue -4% Resists +25% darkness +14% temporal Phys.save +9 (+2 eff.) Def/telep +11 Res/telep +15% Dur/telep +12% ---------- misc Max.enc +26 A pair of boots made of leather. |
pair of voratun boots 'Grineyon' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +8 Str +4 Mag +8 Con dps ---------- Crit.mult +5.00% Dmg.mod +9% physical Melee Ret 6 blight ----- def ----- Armour +5 Fatigue -12% Resists +6% acid Phys.save +19 (+4 eff.) ---------- misc Max.enc +67 Max.vim +20.00 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Shiverblow' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Str +11 Mag +7 Wil +4 Con dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +10% physical Res.pen +9% physical On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +5 Fatigue +4% Resists +3% fire +3% light +12% temporal ---------- misc Size +1 Blink to a nearby random location (rad 11) Puts all charms on 15 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+5 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 39.0 - 54.6 Physical Uses 40% Dex, 40% Cun, 10% Mag 40% Str Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 4.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 63.15 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Spellhunt Remnants (4 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.crit +12% Mind.pwr +10 (+4 eff.) Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Armour +5 Defense +4 (+1 eff.) Spell.save +10 (+3 eff.) Max.HP +80.00 Unarmed combat: Power 28.0 - 39.2 Physical Uses 40% Cun, 40% Dex, 40% Str Apr +15 Crit +10.0% Atk.spd 83% Melee+ +17 silence On Hit: 10% Mana Clash 2 On Hit: * 35 arcane resource burn Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Unarmed combat: Power 27.0 - 37.8 Physical Uses 30% Cun, 30% Dex, 60% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +5.0% Atk.spd 83% Melee+ +10 acid On Hit: 10% Corrosive Mist 1 On Hit: 20% Earthen Missiles 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
dwarven-steel gauntlets 'Torikor' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature While equipped: dps ---------- Melee+ 5 temporal 8 light 5 fire Ranged+ 11 temporal Dmg.mod +3% acid +5% temporal +6% light +4% fire ----- def ----- Armour +2 Fatigue +3% Resists +1% physical +7% temporal +7% light +7% fire Silence- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Unarmed combat: Power 19.0 - 26.6 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +8 fire On Hit: 10% Fire Breath 3 On Hit: 20% Searing Light 3 On Hit: * 5% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Defense +13 (+4 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 2.0 Pwr.cost 15 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 41.80 fire and 75.47 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Woebait of the Blightspawn (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +4 Str +7 Dex +7 Wil dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +3% blight Res.pen +10% blight +5% arcane On Melee Ret: * 41% chance to reduce strength, dexterity, and constitution by 17 * 33% chance to reduce damage dealt by 25% ----- def ----- Armour +5 Fatigue +5% Resists +11% fire +13% cold Mind.save +12 (+4 eff.) ---------- misc Max.mana +20.00 Max.vim +30.00 Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather cap 'Rholathahell' (8 def, 14 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +3% Dmg.mod +18% mind Res.pen +10% mind ----- def ----- Armour +14 Defense +8 (+2 eff.) Fatigue +5% Resists +15% acid +14% lightning +13% cold +14% fire +6% all Phys.save +36 (+7 eff.) A cap made of leather. |
Layarinor the Splendourream (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +8 Str dps ---------- Dmg.mod +18% blight Res.pen +5% blight Melee Ret 4 blight ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +13% physical +13% darkness +3% light Max.HP +115.00 HP.reg +12.00 Heal.mod +34% ---------- misc Light +4 Track: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 30 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 33.85 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 57.0 - 68.4 Stunning fire Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +7.0% Block +235 Dmg.conv 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: dps ---------- Spell.pwr +8 (+4 eff.) Melee Ret 24 darkness 24 fire ----- def ----- Armour +18 Defense +8 (+2 eff.) Rng.Def +12 (+4 eff.) Fatigue +25% Resists +20% darkness +35% fire ---------- misc Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
voratun shield of shrapnel (0 def, 10 armour, 71-85 power, 192.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 71.0 - 85.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +192 While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 296 physical damage over 5 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
239 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 60 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(84 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tuludedir the dwarven lantern1.0 T5 lite [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Spell.crit +6% Spell.pwr +6 (+3 eff.) Melee Ret 10 arcane ----- def ----- Resists +15% blight +15% darkness +15% nature Poison- +21% Cut- +10% Knockbk- +20% Teleport- +21% ---------- misc Light +5 Infravis +6 See.Invis +15 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 38 blight damage or heals 43 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 123). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 227.70 darkness damage (based on Mindpower and charge). Uses 6 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
dwarven lantern 'Hellspain'1.0 T5 lite [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% fire Res.pen +20% temporal +10% all Apr +11 ----- def ----- Resists +15% temporal +9% fire Phys.save +11 (+2 eff.) Heal.mod +21% ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of stralite shots 'Korurion' (24/24, 43-52 power, 5 apr)3.0 T4 shot ammo [Rare] Arcane Power 43.0 - 51.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 24 Ranged+ +20 blight On Crit.r2 +20 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 17 * 20% chance to reduce all saves and defense by 31 On Crit: * Splash the target with acid dealing 85 damage over 5 turns and reducing armor and accuracy by 11 Shots are used with slings to pummel your foes to death. |
Adyriwe [power 255] (4/9 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +3% acid +6% temporal Spell.save +9 (+3 eff.) Blast the opponent's mind dealing 291 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. 100% to heal for 50. 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Duskbore of the Blightspawn [power 3] (4/15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +16 Dex -16 Con dps ---------- Dmg.mod +9% fire Res.pen +5% mind +15% fire Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 31 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to heal for 81. 100% to increase all damage by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
voratun torque of gale force 'Siledata' [power 390] (4/9 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +25% blight ----- def ----- Armour +4 Resists +15% temporal +1% physical Silence- +20% Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 760 physical damage Puts all charms on 9 cooldown 100% to gain a 30% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Zubamina [power 415] (4/15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +4 Cun +2 Wil dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ----- def ----- Resists +9% mind Mind.save +12 (+4 eff.) Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1003 Base Damage: 443 Armor: 30 All Resist: 42 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of stinging 'Hailwrecker' [power 362] (4/9 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: Stats +4 Wil dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +3% arcane Res.pen +10% cold Phasing +30% ---------- misc Max.mana +20.00 Sting an enemy dealing 391 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing 'Blastnull' [power 284] (4/9 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +2 Str +5 Dex +6 Con dps ---------- Dmg.mod +18% lightning ----- def ----- Resists +6% lightning ---------- misc Light +3 Heal yourself and all friendly characters within 10 spaces for 284 Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
Flamewhisper [power 185] (4/9 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +4 Str dps ---------- Phys.crit +4.0% Dmg.mod +6% fire Res.pen +25% fire Apr +7 ----- def ----- Defense +20 (+6 eff.) ---------- misc Stam/turn +3.00 Fire a magical bolt dealing 200 lightning damage Puts all charms on 9 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+4 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 80 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 21 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Thorgrim the Drem Bulwark level 39
6th Gold 123rd year of Ascendancy at 23:22 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Thorgrim the Drem Bulwark level 50
29th Profit 123rd year of Ascendancy at 11:10 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Thorgrim the Drem Bulwark level 37
20th Steel 123rd year of Ascendancy at 17:27 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Thorgrim the Drem Bulwark level 44
28th Stralite 123rd year of Ascendancy at 08:42 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Thorgrim the Drem Bulwark level 43
23rd Stralite 123rd year of Ascendancy at 00:44 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Thorgrim the Drem Bulwark level 30
4th Iron 123rd year of Ascendancy at 19:30 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Thorgrim the Drem Bulwark level 27
14th Shortage 122nd year of Ascendancy at 20:33 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Thorgrim the Drem Bulwark level 19
30th Dearth 122nd year of Ascendancy at 19:47 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Thorgrim the Drem Bulwark level 42
19th Stralite 123rd year of Ascendancy at 02:27 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Thorgrim the Drem Bulwark level 24
25th Loss 122nd year of Ascendancy at 13:25 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Thorgrim the Drem Bulwark level 32
6th Steel 123rd year of Ascendancy at 22:11 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Thorgrim the Drem Bulwark level 28
1st Iron 123rd year of Ascendancy at 04:47 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Thorgrim the Drem Bulwark level 22
3rd Loss 122nd year of Ascendancy at 22:44 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Thorgrim the Drem Bulwark level 31
23rd Iron 123rd year of Ascendancy at 14:21 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Thorgrim the Drem Bulwark level 35
16th Steel 123rd year of Ascendancy at 15:54 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Thorgrim the Drem Bulwark level 38
40th Steel 123rd year of Ascendancy at 21:45 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Thorgrim the Drem Bulwark level 45
29th Stralite 123rd year of Ascendancy at 15:47 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Thorgrim the Drem Bulwark level 10
29th Voratun 122nd year of Ascendancy at 15:30 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Thorgrim the Drem Bulwark level 20
40th Dearth 122nd year of Ascendancy at 12:13 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Thorgrim the Drem Bulwark level 30
4th Iron 123rd year of Ascendancy at 02:42 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Thorgrim the Drem Bulwark level 40
9th Gold 123rd year of Ascendancy at 18:31 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Thorgrim the Drem Bulwark level 50
26th Profit 123rd year of Ascendancy at 15:50 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Thorgrim the Drem Bulwark level 26
5th Shortage 122nd year of Ascendancy at 17:01 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Thorgrim the Drem Bulwark level 41
16th Stralite 123rd year of Ascendancy at 22:34 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Thorgrim the Drem Bulwark level 31
26th Iron 123rd year of Ascendancy at 18:10 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Thorgrim the Drem Bulwark level 23
24th Loss 122nd year of Ascendancy at 03:57 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Thorgrim the Drem Bulwark level 42
19th Stralite 123rd year of Ascendancy at 04:12 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Thorgrim the Drem Bulwark level 15
32nd Profit 122nd year of Ascendancy at 00:47 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Thorgrim the Drem Bulwark level 8
23rd Voratun 122nd year of Ascendancy at 15:56 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Thorgrim the Drem Bulwark level 40
11st Gold 123rd year of Ascendancy at 07:57 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Thorgrim the Drem Bulwark level 8
25th Voratun 122nd year of Ascendancy at 06:41 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Thorgrim the Drem Bulwark level 46
1st Voratun 123rd year of Ascendancy at 12:47 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Thorgrim the Drem Bulwark level 23
4th Loss 122nd year of Ascendancy at 19:58 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Thorgrim the Drem Bulwark level 17
17th Wealth 122nd year of Ascendancy at 16:47 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Thorgrim the Drem Bulwark level 36
19th Steel 123rd year of Ascendancy at 19:27 see stats
Log
Gloth the orc grand master assassin's morale has been lowered.
Melee retaliation hits Gloth the orc grand master assassin for (4 flat reduction), 0 temporal, (9 flat reduction), 0 acid, (4 flat reduction), 0 temporal, (9 flat reduction), 0 acid, (3 flat reduction), 0 temporal, (7 flat reduction), 0 acid (0 total damage).
Greater Weapon Focus from Gloth the orc grand master assassin hits Thorgrim for 213 physical, 7 nature, 6 fire, 40 lightning, 36 cold (302 total damage).
Gloth the orc grand master assassin hits Thorgrim for 142 physical, 7 nature, 6 fire, 40 lightning, 36 cold, 209 physical, 6 darkness, 4 fire (450 total damage).
Thorgrim uses Blinding Speed.
Thorgrim speeds up.
Thorgrim uses Greater Weapon Focus.
Thorgrim uses Frenzy.
Thorgrim activates Last Stand.
Thorgrim wears (replacing Hand of the World-Shaper (0 def, 12 armour)): Anebers the Freezehue (0 def, 2 armour).
Gloth the orc grand master assassin uses Pride of the Orcs.
Gloth the orc grand master assassin stops bleeding black blood.
Gloth the orc grand master assassin is no longer poisoned.
Gloth the orc grand master assassin receives 349 healing from Pride of the Orcs.
Gloth the orc grand master assassin uses Dual Strike.
Gloth the orc grand master assassin performs a melee critical strike against Thorgrim!
Gloth the orc grand master assassin starts to bleed black blood.
Thorgrim resists the terror!
Thorgrim's Track is disrupted by his wounds!
Thorgrim resists the stunning strike!
Gloth the orc grand master assassin performs a melee critical strike against Thorgrim!
Thorgrim resists the terror!
Greater Weapon Focus from Gloth the orc grand master assassin performs a melee critical strike against Thorgrim!
Gloth the orc grand master assassin roars triumphantly.
Melee retaliation hits Gloth the orc grand master assassin for (3 flat reduction), 0 temporal, (7 flat reduction), 0 acid, (3 flat reduction), 0 temporal, (7 flat reduction), 0 acid, (3 flat reduction), 0 temporal, (6 flat reduction), 0 acid (0 total damage).
Greater Weapon Focus from Gloth the orc grand master assassin hits Thorgrim for 541 physical damage.
Gloth the orc grand master assassin hits Thorgrim for 563 physical, 10 darkness, 6 fire, 588 physical, 7 nature, 6 fire, 40 lightning, 32 cold (1252 total damage).
Thorgrim the level 50 drem bulwark was ground to death by Gloth the orc grand master assassin on level 1 of Erúan.
Gloth the orc grand master assassin prepares for the next kill!





































































































































