












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Bulwark |
| Level / Exp | 50 / 653% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Aerutta the xaren at level 50 on the 42nd Regrowth 124th year of Ascendancy at 13:42 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 139 (base 60) |
| Dexterity | 88 (base 66) |
| Constitution | 54 (base 22) |
| Magic | 16 (base 7) |
| Willpower | 63 (base 27) |
| Cunning | 103 (base 60) |
Resources
| Life | 2151/2151 |
| Psi | 153/153 |
| Stamina | 360/360 |
| Equilibrium | 30 |
| Healing Factor | 1.5997803169826 |
| Regeneration | 36.848564849964 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
| See Stealth | 64.402486875191 |
| See Invisible | 70.402486875191 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 195 |
| Accuracy | 75 |
| Crit Chance | 60% |
| APR | 31 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 5.3333333333333 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Mind | +29% |
| Nature | +27% |
| Blight | +11% |
| Physical | +70% |
| Fire | +8% |
| All | +2% |
Offense: Damage Penetration
| Physical | +23% |
| Acid | +10% |
| Nature | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 118.35499174618 (100%) |
| Defense | 48 |
| Ranged Defense | 53 |
| Fatigue | 0 |
| Physical Save | 57 |
| Spell Save | 66 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 64%( 70%) |
| Blight | + 49%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 37%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 51%( 70%) |
| Temporal | + 27%( 70%) |
| Physical | + 32%( 70%) |
| Lightning | + 48%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 64% |
| Disarm Resistance | 31% |
| Knockback Resistance | 89% |
| Instadeath Resistance | 100% |
| Blind Resistance | 94% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 904% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 41% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 750 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 349 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat veteran | 1.60 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Battle tactics | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Combat techniques | 1.60 |
| 4/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Shield defense | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Shield offense | 1.60 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Conditioning | 1.60 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Race / Krog | 1.10 |
| 1/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Shield Wall |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2329. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Hurytir (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +5 Wil +11 Con dps ---------- Mind.crit +4% Mind.pwr +7 (+3 eff.) Dmg.mod +20% physical Res.pen +9% physical ----- def ----- Armour +5 Fatigue +4% Resists +15% lightning +8% temporal ---------- misc Equi/ret +0.08 Max.stam +30.00 Max.hate +4.00 Size +1 Blindside: Puts all charms on 19 cooldown Level 3.0 Pwr.cost 19 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 38 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Iceknave the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +6 Con ----- def ----- Resists +6% acid +6% temporal +12% light +15% blight +9% cold +5% arcane Phys.save +12 (+4 eff.) HP.reg +14.00 Heal.mod +30% Blind- +49% Confus- +24% ---------- misc Light +11 See.Stealth +19 See.Invis +25 Track: Puts all charms on 31 cooldown Level 2.0 Pwr.cost 31 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Festerspar (0 def, 9 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +27% mind +21% physical Acc +25 (+6 eff.) ----- def ----- Armour +9 Fatigue +5% Resists +15% nature +5% physical Phys.save +9 (+3 eff.) ---------- misc Stam/turn +3.00 Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+4 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+3 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 34.0 - 47.6 Physical Uses 40% Dex, 40% Str, 40% Cun Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 159.12 arcane damage and stunned). Uses 76 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Deepslash [power 91] (19 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +4 Str +5 Con dps ---------- Phys.crit +5.0% Crit.mult +20.00% Melee Ret 4 darkness ----- def ----- Resists +12% darkness Setup a psionic shield, reducing all damage taken by 91 for 5 turns Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 I Can Carry The World! You have set the ring to grant you I Can Carry The World!! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| Around neck | voratun amulet 'Kilnblack'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Cun +3 Wil dps ---------- Mind.crit +4% Phys.pwr +7 (+1 eff.) Phys.spd +10% Dmg.mod +6% fire +7% physical ----- def ----- Resists +21% light +29% darkness Blind- +45% ---------- misc Hate/m.crit +1.00 Amulets make your neck look great! |
| In main hand | Perseverance (43-60 power, 9 apr)3.0 T3 longsword 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 43.0 - 60.2 Physical Uses 20% Wil, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +12.0% Atk.spd 100% Melee+ +15 manaburn arcane On Crit: * restore 7 stamina and equilibrium While equipped: ----- def ----- Spell.save +18 (+4 eff.) Mind.save +15 (+5 eff.) Confus- +30% Stun/Frz- +10% ---------- misc Masteries +0.10 Race/Krog It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
| Around waist | Tulirand the Deepsmire1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +14.00% Phys.pwr +6 (+1 eff.) Dmg.mod +9% blight +20% physical Res.pen +14% physical Melee Ret 8 darkness On Hit (Melee): * 21% chance to reduce damage dealt by 27% ----- def ----- Resists +10% acid +15% darkness +8% fire +9% cold +10% lightning A belt that goes around your waist. |
| In off hand | Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+6 eff.) Rng.Def +15 (+5 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
| Cloak | Destala's Scales (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 2.4 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Main armor | Hettenaristir the voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +2 Dex +6 Wil dps ---------- Melee Ret 4 mind On Hit (Melee): * 21% chance to slow global speed by 61% * 10 arcane resource burn ----- def ----- Armour +16 Fatigue +22% Resists +42% acid +15% physical +24% darkness +11% fire +25% blight +8% cold +14% lightning +9% light Spell.save +15 (+3 eff.) Disarm- +31% Stun/Frz- +35% Knockbk- +39% ---------- misc Light +2 Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 119.91 physical damage and 179.15 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Primal Infusion (affinity 16%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the duelist (heal 241; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 241 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the titan (heal 148; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 148 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the warrior (die at -1132; dur 7; cd 26)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -1132 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1132 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 817%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 817% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the warrior (speed 1016%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1016% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 34%; physical; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Flashwell0.1 T4 amulet jewelry [Random Unique] Master While equipped: Stats +6 Dex +7 Cun +5 Con dps ---------- Crit.mult +16.00% Mov.spd +10% Acc +8 (+2 eff.) Apr +18 On Hit (Melee): * 20% chance to slow global speed by 61% ----- def ----- Fatigue -8% Resists +9% acid +3% temporal +3% light +6% nature +6% darkness Phys.save +11 (+4 eff.) Spell.save +19 (+4 eff.) Mind.save +15 (+5 eff.) HP.reg +4.00 ---------- misc Stam/turn +0.90 Amulets make your neck look great! |
Gamira0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +4 Dex dps ---------- Melee Ret 4 acid ----- def ----- Resists +10% mind +9% acid Die.at -20.00 life Confus- +23% ---------- misc Stam/turn +2.00 Amulets make your neck look great! |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+6 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 6.4 Pwr.cost 8 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 634.61 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Glorawyn the Toxinmire0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% mind On Hit (Melee): * 21% chance to slow global speed by 61% ----- def ----- Armour +5 Defense +11 (+4 eff.) Resists +18% blight +16% temporal Res.Cap +6% all Phys.save +27 (+8 eff.) Spell.save +12 (+3 eff.) Blind- +21% Confus- +21% Amulets make your neck look great! |
Hathymnir the Glacierbraid0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +3% cold Acc +5 (+1 eff.) Apr +1 ----- def ----- Resists +6% fire +12% temporal Pinning- +20% Knockbk- +24% Amulets make your neck look great! |
Issuran0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Str +9 Con dps ---------- Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 11% ----- def ----- Crit.chn- 10.00% Heal.mod +41% Cut- +120% Heal: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 299 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Lisimita the Shimmerlord0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning +6% mind Res.pen +15% lightning ----- def ----- Resists +21% cold +13% physical +15% mind +18% light ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
Porivea0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+2 eff.) Apr +2 ----- def ----- Resists +11% mind Confus- +21% ---------- misc Stam/turn +1.00 Max.stam +20.00 Amulets make your neck look great! |
Radhakalthochik the Gleambreacher0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +13 Lck dps ---------- Acc +17 (+4 eff.) Melee Ret 2 light ----- def ----- Defense +9 (+3 eff.) Resists +20% lightning +6% blight +6% fire +3% nature +12% cold Phys.save +19 (+6 eff.) Spell.save +13 (+3 eff.) Mind.save +17 (+6 eff.) Unseen.red 13% Stun/Frz- +39% ---------- misc Light +1 Amulets make your neck look great! |
Radhudunaran0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +15 Str +2 Dex +3 Con dps ---------- Crit.mult +15.00% ----- def ----- Resists +9% mind ---------- misc Max.psi +40.00 Amulets make your neck look great! |
Relgorion0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +4 Dex dps ---------- Spell.crit +2% Spell.pwr +10 (+2 eff.) ----- def ----- Defense +30 (+10 eff.) Pinning- +20% ---------- misc Mana/turn +0.12 Infravis +3 Masteries +0.27 Technique/Combat veteran +0.27 Wild-gift/Harmony Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
mindweaver's voratun amulet of constitution (+4)0.1 T5 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Con +4 Wil dps ---------- Mind.pwr +8 (+3 eff.) ----- def ----- Mind.save +10 (+3 eff.) Confus- +21% Amulets make your neck look great! |
savior's stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Phys.save +22 (+6 eff.) Spell.save +19 (+4 eff.) Mind.save +20 (+7 eff.) Blind- +24% ---------- misc Infravis +6 Sight +2 See.Invis +9 Amulets make your neck look great! |
steel amulet 'Isegathra'0.1 T2 amulet jewelry [Random Unique] Master While equipped: Stats +6 Str +11 Dex +6 Wil +5 Cun +7 Con dps ---------- Crit.mult +5.00% Phys.pwr +5 (+1 eff.) Mov.spd +10% Res.pen +5% arcane ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.40 Masteries +0.20 Wild-gift/Fungus Amulets make your neck look great! |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
voratun amulet 'Winterbane'0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +9 Str +6 Wil +7 Con dps ---------- Phys.crit +1.0% Phys.pwr +10 (+2 eff.) Mind.pwr +15 (+5 eff.) Melee Ret 6 cold ----- def ----- Defense +15 (+5 eff.) Phys.save +17 (+5 eff.) Mind.save +13 (+4 eff.) Die.at -81.58 life Max.HP +80.00 HP.reg +9.00 Confus- +24% ---------- misc See.Invis +6 Amulets make your neck look great! |
wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +5 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
warrior's gold amulet0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Adutta the Splendourwoe0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +16% blight +31% arcane Melee Ret 6 arcane 10 light ----- def ----- Resists +16% blight +24% fire +5% arcane +18% light ---------- misc Light +3 Rings make your fingers look great! |
Airbright0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Str +6 Wil dps ---------- Mind.crit +5% On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Resists +9% lightning Mind.save +12 (+4 eff.) ---------- misc Max.hate +4.00 Rings make your fingers look great! |
Betewyn the Burnraider0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +9% acid Res.pen +25% acid On Hit (Melee): * 20% chance to reduce armor by 11% ----- def ----- Resists +30% acid +12% fire +15% light Rings make your fingers look great! |
Bleakspire0.1 T5 ring jewelry [Rare] Master While equipped: Stats +6 Con dps ---------- Dmg.mod +21% lightning +6% darkness Res.pen +26% darkness Melee Ret 4 lightning On Hit (Melee): * 21% chance to reduce damage dealt by 27% * 21% chance to reduce all saves and defense by 33 ----- def ----- Resists +18% darkness +18% nature Spell.save +16 (+4 eff.) ---------- misc Max.stam +32.00 Rings make your fingers look great! |
Chargepain the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Resists +6% acid +6% temporal +12% nature +12% lightning Spell.save +15 (+3 eff.) Rings make your fingers look great! |
Cyryldakira the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex +9 Cun +5 Con dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 35 physical Ranged+ 31 physical Dmg.mod +6% physical Acc +15 (+4 eff.) On Hit (Melee): * 19% chance to reduce all saves and defense by 33 * 20% chance to reduce strength, dexterity, and constitution by 5 On Hit (Ranged): * 18% chance to reduce all saves and defense by 33 ----- def ----- Resists +11% nature +26% blight Spell.save +20 (+5 eff.) Die.at -20.00 life Poison- +27% Disease- +30% ---------- misc Hate/m.crit +3.00 Max.stam +40.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 16 cooldown Level 3.2 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 156% weapon damage. If the attack hits, the target will bleed for 296% weapon damage over 7 turns, and all healing will be reduced by 58%. Rings make your fingers look great! |
Daimurodan the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +8 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +7 (+3 eff.) Resists +6% mind +1% physical Crit.chn- 5.00% Teleport- +10% Disengage: Puts all charms on 8 cooldown Level 2.6 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Delumas the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +12% acid Res.pen +15% acid ----- def ----- Resists +6% mind Heal.mod +15% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Erelobers0.1 T5 ring jewelry [Rare] Master While equipped: Stats +7 Str +7 Dex +2 Wil dps ---------- Spell.crit +5% ----- def ----- Armour +14 Resists +12% temporal Spell.save +6 (+1 eff.) ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Rings make your fingers look great! |
Erelodumnir the Viperpiety0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +2 Dex +10 Mag +4 Cun dps ---------- Phys.pwr +14 (+3 eff.) Spell.pwr +13 (+3 eff.) Mind.pwr +15 (+5 eff.) Melee+ 38 light Ranged+ 37 light Dmg.mod +20% light Res.pen +10% nature +15% mind ----- def ----- Armour +20 Resists +9% nature ---------- misc Light +2 Rings make your fingers look great! |
Gleampyre0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Cun +8 Dex dps ---------- Dmg.mod +12% light Res.pen +5% light Acc +13 (+3 eff.) ----- def ----- Resists +3% lightning +6% temporal +5% arcane +12% blight Max.HP +120.00 HP.reg +11.00 Heal.mod +18% Disarm- +45% Pinning- +46% Knockbk- +43% Rings make your fingers look great! |
Infernoream0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +8 Con dps ---------- Phys.pwr +11 (+2 eff.) Dmg.mod +30% mind Melee Ret 10 mind ----- def ----- Resists +12% lightning +30% fire Rings make your fingers look great! |
Lisywyn0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +16 (+3 eff.) Spell.pwr +15 (+3 eff.) Mind.pwr +17 (+5 eff.) Dmg.mod +3% arcane +7% all Melee Ret 8 temporal ----- def ----- Resists +7% blight +6% temporal +13% nature +5% arcane Max.HP +39.00 Poison- +20% Disease- +20% Disarm- +39% Pinning- +32% Knockbk- +41% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 23 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Sunhacker0.1 T3 ring jewelry [Random Unique] Nature/Psionic While equipped: ----- def ----- Resists +9% acid +6% blight +3% fire +6% nature +5% arcane Spell.save +12 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +75.00 HP.reg +11.00 Heal.mod +16% Poison- +18% Disease- +15% Confus- +31% Rings make your fingers look great! |
Xanegalle the Serpentrupture0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% acid +9% nature +3% lightning Res.pen +10% lightning +15% cold On Hit (Melee): * 20% chance to slow global speed by 61% ----- def ----- Resists +30% acid +12% cold +3% nature +9% lightning Rings make your fingers look great! |
copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+2 eff.) Confus- +23% Rings make your fingers look great! |
copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) Confus- +21% Rings make your fingers look great! |
copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Rings make your fingers look great! |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +20% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
gold ring0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+1 eff.) Rings make your fingers look great! |
psionicist's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +6 Wil ----- def ----- Mind.save +12 (+4 eff.) Max.HP +75.00 HP.reg +13.00 Heal.mod +15% Rings make your fingers look great! |
rogue's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Max.HP +22.00 Disarm- +24% Pinning- +22% Knockbk- +21% Rings make your fingers look great! |
savage's copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Spell.save +11 (+2 eff.) ---------- misc Max.stam +12.00 Rings make your fingers look great! |
stralite ring 'Dazzlesmash'0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Mind.crit +3% Mov.spd +18% Dmg.mod +16% lightning +6% light Acc +10 (+3 eff.) Melee Ret 6 mind ----- def ----- Defense +12 (+4 eff.) Resists +41% lightning +5% arcane +6% nature Spell.save +23 (+5 eff.) ---------- misc Max.stam +26.00 Max.hate +6.00 Blinding Speed: Puts all charms on 31 cooldown Level 4.8 Pwr.cost 31 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 39% for 5 turns. Rings make your fingers look great! |
titan's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: Stats +7 Con ----- def ----- Phys.save +14 (+4 eff.) Max.HP +82.00 HP.reg +11.00 Heal.mod +17% Rings make your fingers look great! |
treant's gold ring0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +7% nature +7% blight Poison- +15% Disease- +14% Rings make your fingers look great! |
treant's gold ring0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +10% nature +7% blight Poison- +18% Disease- +17% Rings make your fingers look great! |
Poralle the Blindswift (45-63 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 45.0 - 63.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +11 Con +12 Wil dps ---------- Dmg.mod +18% acid Acc +19 (+5 eff.) On Hit (Melee): * 20% chance to reduce armor by 11% ----- def ----- Defense +21 (+7 eff.) Resists +3% light Max.HP +89.00 Disarm- +81% Blunt and deadly. |
Ureslak's Flaming Femur (52-73 power, 5 apr)3.0 T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 52.0 - 72.8 Fire burn Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers While equipped: dps ---------- All.spd +30% Dmg.mod +30% fire Res.pen +30% fire ----- def ----- Resists +45% fire A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
Olofast the voratun waraxe (51-71 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master/Psionic Power 51.0 - 71.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +12 mind On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +3 Wil dps ---------- Mind.crit +3% Acc +13 (+3 eff.) ----- def ----- Defense +15 (+5 eff.) Resists +9% light +3% temporal Disarm- +50% ---------- misc Hate/m.crit +1.00 Max.psi +30.00 One-handed war axes. |
Phlegmpiety (53-74 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Disrupt/Master/Psionic Power 53.0 - 74.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +24 mind On Hit: * 20% chance to slow global speed by 61% * 33% chance to reduce all saves and defense by 33 While equipped: Stats +1 Str +7 Wil +9 Cun +2 Con dps ---------- On Hit (Melee): * 21% chance to slow global speed by 61% ---------- misc Light +3 One-handed war axes. |
Razorblade, the Cursed Waraxe (38-53 power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 38.0 - 53.2 Phys.bleed Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+9 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Zubynor (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +12 mind On Crit.r2 +12 blight On Crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +12 (+2 eff.) Dmg.mod +6% mind Res.pen +24% physical Acc +44 (+10 eff.) Apr +26 Melee Ret 2 blight On Hit (Melee): * 20% chance to reduce all saves and defense by 33 ----- def ----- Resists +6% mind One-handed war axes. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+7 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.2 Pwr.cost 23 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 51 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Glarespike1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +7 Str +5 Dex +7 Wil +12 Cun +1 Con +9 Lck dps ---------- Mind.pwr +10 (+4 eff.) Res.pen +5% light Against +41% Summoned On Hit (Melee): * 21% chance to reduce armor by 11% ----- def ----- Defense +10 (+4 eff.) Resists +2% physical D.Red.from +39% Summoned Phys.save +13 (+4 eff.) Stealth +14 ---------- misc T.Disarm +30 Light +2 Infravis +5 A belt that goes around your waist. |
noble's hardened leather belt of the vagrant1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +5 Wil +5 Cun +2 Con dps ---------- Mind.pwr +5 (+2 eff.) Against +30% Summoned ----- def ----- D.Red.from +18% Summoned Mind.save +5 (+2 eff.) A belt that goes around your waist. |
Gloomnull of the Blightspawn (9 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +21% lightning Acc +20 (+5 eff.) On Melee Ret: * 21% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to reduce damage dealt by 27% ----- def ----- Defense +9 (+3 eff.) Fatigue -4% Resists +6% lightning +9% darkness Phys.save +11 (+4 eff.) Max.HP +114.00 ---------- misc Max.stam +13.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Runydunahell (28 def, 9 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Spell.crit +4% Mind.crit +8% Spell.pwr +30 (+6 eff.) Dmg.mod +6% arcane Res.pen +15% arcane Phasing +32% ----- def ----- Armour +9 Defense +28 (+10 eff.) Phys.save +44 (+12 eff.) Spell.save +24 (+6 eff.) Mind.save +23 (+8 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shadowripper (12 def, 10 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +25% darkness On Hit (Melee): * 20% chance to slow global speed by 61% * 21% chance to reduce damage dealt by 27% ----- def ----- Armour +10 Defense +12 (+4 eff.) Resists +9% darkness +28% cold +20% light +22% fire Stealth +13 Max.HP +59.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Drakalthorand the Dawnhack (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +17 Dex +3 Wil +15 Lck dps ---------- Melee Ret 10 light On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Crit.chn- 15.52% Stealth +12 ---------- misc Infravis +3 See.Invis +25 A pair of boots made of leather. |
Oozehack the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +30% mind +6% cold Melee Ret 10 nature On Hit (Melee): * 20% chance to slow global speed by 61% * 20% chance to reduce all saves and defense by 33 ----- def ----- Armour +4 Fatigue -4% Resists +6% mind Phys.save +11 (+4 eff.) ---------- misc Max.enc +31 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 16 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Emytta the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +6 Str +4 Dex dps ---------- Phys.crit +8.0% Res.pen +15% physical Acc +24 (+6 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +15% acid +9% darkness Phys.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Disarm- +45% Unarmed combat: Power 30.0 - 42.0 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +10 Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Perfect Control 5 Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Forestsaw' (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +6% nature Melee Ret 6 light On Hit (Melee): * 20% chance to slow global speed by 61% ----- def ----- Armour +2 Resists +21% acid Phys.save +16 (+5 eff.) Spell.save +6 (+1 eff.) Mind.save +5 (+2 eff.) Disarm- +30% Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 23 cooldown Level 4.8 Pwr.cost 23 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 34% and provides a 19% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Lisekira (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +14 Str +8 Dex +3 Wil +3 Con dps ---------- Melee Ret 6 mind ----- def ----- Armour +4 Fatigue +4% Resists +8% nature Phys.save +7 (+3 eff.) Spell.save +3 (+0 eff.) Mind.save +5 (+2 eff.) Max.HP +72.00 Heal.mod +11% Skullcracker: Puts all charms on 16 cooldown Level 3.9 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1622.5 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather cap 'Blazelash' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +7 Dex +8 Cun +17 Con dps ---------- Dmg.mod +3% acid Melee Ret 4 fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +5 Fatigue +5% Resists +6% blight +6% fire +21% mind +15% cold Spell.save +9 (+2 eff.) Mind.save +23 (+8 eff.) Confus- +49% A cap made of leather. |
Deepslash (0 def, 25 armour, 62-74 power, 318.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Disrupt/Master When used to Attack: Power 62.0 - 74.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +318 On Hit.r1 +20 darkness While equipped: Stats +7 Str +6 Dex +6 Con dps ---------- Acc +13 (+3 eff.) ----- def ----- Armour +25 Fatigue +8% Resists +9% acid +9% mind +12% arcane +6% nature Phys.save +14 (+4 eff.) Max.HP +20.00 ---------- misc Talents +1 Block Handheld deflection devices. |
147 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
voratun pickaxe 'Cracklewire' (dig speed 24 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Dex +2 Con dps ---------- Crit.mult +20.00% Phys.pwr +9 (+2 eff.) Dmg.mod +3% nature Res.pen +21% physical Acc +15 (+4 eff.) Apr +9 ----- def ----- Resists +18% lightning +13% darkness Affinity +15% darkness ---------- misc Infravis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 61 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 76 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Bokysin1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Con ----- def ----- Defense +12 (+4 eff.) Resists +9% lightning +6% temporal +18% blight +3% cold +5% arcane +9% acid Phys.save +13 (+4 eff.) Spell.save +24 (+6 eff.) Mind.save +19 (+6 eff.) HP.reg +14.00 ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(120 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 186.66 darkness damage (based on Mindpower and charge). Uses 8 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
alchemist's lamp 'Harufang'1.0 T3 lite [Random Unique] Nature/Disrupt/Master While equipped: dps ---------- Crit.mult +10.00% S.pwr/crit +4 Res.pen +10% blight ----- def ----- Resists +3% all Phys.save +11 (+4 eff.) Spell.save +22 (+5 eff.) Heal.mod +20% Blind- +32% Confus- +14% ---------- misc Light +9 See.Stealth +13 See.Invis +5 Track: Puts all charms on 31 cooldown Level 3.0 Pwr.cost 31 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Splendoursear'1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) Dmg.mod +3% light Res.pen +25% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +10% blight +5% darkness Mind.save +9 (+3 eff.) Blind- +35% Confus- +13% ---------- misc Light +13 Infravis +5 See.Stealth +23 See.Invis +36 The wearer is treated as an undead. The wearer no longer has to breathe. Track: Puts all charms on 31 cooldown Level 3.0 Pwr.cost 31 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Polabrethra the voratun torque of gale force [power 475] (12 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +13 Str +3 Wil ----- def ----- Resists +15% acid Crit.chn- 15.00% Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 808 physical damage Puts all charms on 12 cooldown 100% to increase all damage penetration by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Prismripper the dwarven-steel torque of clear mind [power 2] (19 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% light Res.pen +10% light ----- def ----- Resists +3% light ---------- misc Light +3 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 19 cooldown 100% to increase all damage by 18% for 2 turns. 100% to heal for 50. Torques are made by powerful psionics to store psionic powers. |
Zubewen the Stormnigh [power 370] (12 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Crit.mult +20.00% Dmg.mod +9% lightning +27% physical Acc +15 (+4 eff.) ----- def ----- Armour +10 Phys.save +12 (+4 eff.) ---------- misc Max.stam +30.00 Blast the opponent's mind dealing 477 mind damage and silencing them for 4 turns Puts all charms on 12 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
piercing stralite torque of clear mind [power 4] (19 cooldown)2.0 T4 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 19 cooldown 100% to increase all damage penetration by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
supercharged dwarven-steel torque of psionic shield [power 91] (22 cooldown)2.0 T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 91 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+3 eff.) On Melee Ret: * 18% chance to slow global speed by 61% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 38 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 8 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
cleansing dragonbone totem of healing [power 458] (12 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 458 Puts all charms on 12 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of stinging 'Nightwinnow' [power 560] (12 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 61% ----- def ----- Resists +9% darkness +5% arcane Spell.save +9 (+2 eff.) Sting an enemy dealing 711 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 12 cooldown 100% to heal for 110. Natural totems are made by powerful wilders to store nature power. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By >>> Grungrug
17th Dusk 123rd year of Ascendancy at 01:19 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By >>> Grungrug
19th Pyre 124th year of Ascendancy at 02:18 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By >>> Grungrug
10th Flare 123rd year of Ascendancy at 10:20 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By >>> Grungrug
58th Haze 122nd year of Ascendancy at 13:36 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By >>> Grungrug
45th Haze 123rd year of Ascendancy at 06:08 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By >>> Grungrug
39th Haze 123rd year of Ascendancy at 09:00 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By >>> Grungrug
39th Regrowth 123rd year of Ascendancy at 06:24 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By >>> Grungrug
30th Regrowth 123rd year of Ascendancy at 16:08 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By >>> Grungrug
29th Haze 122nd year of Ascendancy at 08:03 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By >>> Grungrug
9th Haze 123rd year of Ascendancy at 11:53 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By >>> Grungrug
63rd Regrowth 123rd year of Ascendancy at 07:37 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By >>> Grungrug
44th Pyre 123rd year of Ascendancy at 03:09 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By >>> Grungrug
54th Haze 122nd year of Ascendancy at 21:25 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By >>> Grungrug
44th Regrowth 123rd year of Ascendancy at 04:18 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By >>> Grungrug
62nd Regrowth 123rd year of Ascendancy at 14:00 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By >>> Grungrug
79th Dusk 123rd year of Ascendancy at 22:02 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By >>> Grungrug
35th Pyre 123rd year of Ascendancy at 00:19 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By >>> Grungrug
46th Haze 123rd year of Ascendancy at 02:44 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By >>> Grungrug
4th Mirth 122nd year of Ascendancy at 00:04 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By >>> Grungrug
51st Haze 122nd year of Ascendancy at 05:53 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By >>> Grungrug
63rd Regrowth 123rd year of Ascendancy at 11:49 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By >>> Grungrug
6th Haze 123rd year of Ascendancy at 05:56 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By >>> Grungrug
34th Regrowth 124th year of Ascendancy at 17:07 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By >>> Grungrug
73rd Haze 122nd year of Ascendancy at 13:49 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By >>> Grungrug
43rd Regrowth 124th year of Ascendancy at 21:25 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By >>> Grungrug
36th Haze 123rd year of Ascendancy at 17:12 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By >>> Grungrug
13rd Regrowth 123rd year of Ascendancy at 10:37 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By >>> Grungrug
35th Haze 123rd year of Ascendancy at 11:34 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By >>> Grungrug
78th Pyre 122nd year of Ascendancy at 10:55 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By >>> Grungrug
37th Regrowth 124th year of Ascendancy at 11:18 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By >>> Grungrug
77th Haze 123rd year of Ascendancy at 01:29 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By >>> Grungrug
68th Haze 122nd year of Ascendancy at 06:40 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By >>> Grungrug
8th Haze 122nd year of Ascendancy at 17:33 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By >>> Grungrug
42nd Regrowth 124th year of Ascendancy at 13:43 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By >>> Grungrug
10th Flare 123rd year of Ascendancy at 02:00 see stats
Log
Today is the 23rd Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
Today is the 24th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
Today is the 25th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
Orcs patrol kills Sun Paladins patrol.
Today is the 26th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:55.
Anorithil patrol kills Orcs patrol.
Today is the 27th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
Orcs patrol kills Anorithil patrol.
Today is the 28th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:40.
Today is the 29th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.
There is a Entrance to Rak'shor Pride bastion here (press '' or right click to use).
Today is the 30th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.
Today is the 31st Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:36.
Today is the 32nd Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:05.
There is a Cavern leading to the valley of the moon here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).
There is a ladder to worldmap here (press '' or right click to use).










































































































































