











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Enhanced Object Compare 1.7.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Halfling | 
| Class | Shadowblade | 
| Level / Exp | 34 / 30% | 
| Size | small | 
| Lifes / Deaths | Killed by Poltergeist Staff of Destruction at level 33 on the 22nd Regrowth 123rd year of Ascendancy at 23:54/ 2 Killed by emperor wight at level 34 on the 46th Regrowth 123rd year of Ascendancy at 22:30 | 
Primary Stats
| Strength | 47 (base 13) | 
| Dexterity | 84 (base 48) | 
| Constitution | 18 (base 10) | 
| Magic | 101 (base 48) | 
| Willpower | 37 (base 10) | 
| Cunning | 68 (base 45) | 
Resources
| Life | -154/984 | 
| Mana | 187/522 | 
| Stamina | 111/286 | 
| Steam | 0/100 | 
| Healing Factor | 1.2711363549267 | 
| Regeneration | 4.1311931535118 | 
Speed
| Mental | +3.0198066269804E-12% | 
| Attack | 0% | 
| Movement | +8.8817841970013E-14% | 
| Spell | +3.0198066269804E-12% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
| Infravision | 5 | 
| See Stealth | 38.359308386465 | 
| See Invisible | 38.359308386465 | 
Offense: Mainhand
| Damage | 115 | 
| Accuracy | 85 | 
| Crit Chance | 27% | 
| APR | 34 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 98 | 
| Accuracy | 85 | 
| Crit Chance | 35% | 
| APR | 18 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 64 | 
| Crit Chance | 23% | 
| Speed | 0.99999999999997 | 
Offense: Mind
| Mindpower | 43 | 
| Crit Chance | 20% | 
| Speed | 1 | 
Offense: Damage Bonus
| Nature | +8% | 
| Physical | +14% | 
| Fire | +9% | 
| All | 0% | 
Offense: Damage Penetration
| Lightning | +10% | 
| Fire | +16% | 
| Darkness | +15% | 
| Physical | +15% | 
| Mind | +10% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 45 (35.65183292883%) | 
| Defense | 65 | 
| Ranged Defense | 65 | 
| Fatigue | 0 | 
| Physical Save | 49 | 
| Spell Save | 41 | 
| Mental Save | 38 | 
Defense: Resistances
| Lightning | + 6%( 70%) | 
| Fire | + 9%( 70%) | 
| Nature | + 10%( 70%) | 
| Darkness | + 12%( 70%) | 
| Physical | + 10%( 70%) | 
| Cold | + 12%( 70%) | 
| All | 0%( 70%) | 
Defense: Immunities
| Stun Resistance | 30% | 
| Confusion Resistance | 45% | 
| Teleport Resistance | 0% | 
| Disarm Resistance | 38% | 
| Instadeath Resistance | 100% | 
| Silence Resistance | 34% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 245 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 706% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 86 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. | 
Class Talents
| Cunning / Shadow magic | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| Cunning / Stealth | 1.30 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Duelist | 1.00 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Spell / Phantasm | 1.00 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Dual techniques | 1.00 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| Cunning / Ambush | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Cunning / Dirty fighting | 1.00 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Race / Halfling | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 3/5 | 
| Steamtech / Chemistry | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Steamtech / Physics | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Mobility | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| Spell / Conveyance | 1.00 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cunning / Lethality | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
Prodigies
| 
 | 1/1 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You successfully escorted the injured seer to the recall portal on level 2 of Daikara.Escort: injured seer (level 2 of Daikara) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell.Escort: lone alchemist (level 3 of Dreadfell) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest.Escort: lone alchemist (level 3 of Old Forest) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell.Escort: lost defiler (level 2 of Dreadfell) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul.Escort: lost defiler (level 2 of Ruins of Kor'Pul) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire.Escort: lost tinker (level 2 of Trollmire) As a reward you gained knowledge of tinker technology. | done | 
| You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell.Escort: lost warrior (level 5 of Dreadfell) As a reward you improved Strength by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed orc heart. * You've found the needed warg claw. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed pouch of luminous horror dust. * You've found the needed vampire lord fang. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed skeleton mage skull. * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed honey tree root. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 2 lumberjacks have died. | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  undeterred pair of hardened leather boots of force (0 def, 3 armour) 2.0 T3 feet armor [Ego++] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +7 (+2 eff.) ----- def ----- Armour +3 Silence- +34% Confus- +29% Stun/Frz- +30% A pair of boots made of leather. | 
| Light source |  Chamodil the Furnacesun 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +10% mind Melee Ret 8 fire ----- def ----- Defense +5 (+2 eff.) Resists +9% fire Phys.save +6 (+2 eff.) Die.at -40.00 life Max.HP +46.00 ---------- misc Stam/turn +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  dwarven-steel helm 'Strikeorder' (0 def, 14 armour) 3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +12 Str +6 Wil dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +6% physical Res.pen +10% lightning +15% physical Acc +15 (+3 eff.) Apr +2 ----- def ----- Armour +14 Fatigue +4% Resists +10% physical Phys.save +21 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| On hands |  heroic drakeskin leather gloves of the juggernaut (0 def, 8 armour) 1.0 T4 hands armor [Ego++] Master While equipped: Stats +3 Con ----- def ----- Armour +8 Phys.save +18 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +14 (+5 eff.) Max.HP +68.00 Disarm- +38% Unarmed combat: Power 32.5 - 35.8 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +5 Crit +5.0% Atk.spd 100% Melee+ +9 physical On Hit: 10% Juggernaut 1 On Hit: 10% Battle Shout 5 Juggernaut: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool |  Saliwen [power 107]  (5/22 cooldown) 2.0 T4 torque charm [Rare] Psionic While equipped: Stats +3 Str dps ---------- Acc +15 (+3 eff.) ----- def ----- Resists +6% lightning +6% cold +12% darkness Setup a psionic shield, reducing all damage taken by 107 for 5 turns Puts all charms on 22 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  Obsidianpyre 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +17 Dex +6 Mag +14 Cun +4 Con dps ---------- Spell.pwr +13 (+3 eff.) Res.pen +15% darkness Acc +27 (+5 eff.) Apr +3 ----- def ----- Die.at -60.00 life Rings make your fingers look great! | 
| On fingers |  Ring of Growth 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. | 
| Around neck |  Corpseresolve =slow= 0.1 T4 amulet jewelry [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr +10 (+2 eff.) Mind.pwr +9 (+3 eff.) Acc +20 (+4 eff.) On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Armour +12 Resists +6% cold Mind.save +5 (+2 eff.) Die.at -40.00 life Confus- +16% Amulets make your neck look great! | 
| In main hand |  Unerring Scalpel (15-20 power, 25 apr) 1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 55% Dex, 45% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+4 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. | 
| Around waist |  spiritwalker's hardened leather belt of magery 1.0 T3 belt armor [Ego++] Arcane While equipped: Stats +13 Mag +6 Wil dps ---------- Spell.crit +3% ---------- misc Mana/turn +0.15 Max.mana +41.00 A belt that goes around your waist. | 
| In off hand |  elemental stralite dagger (25-32 power, 9 apr) 1.0 T4 dagger 1H weapon [Ego+] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * Create an explosion dealing 106 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +9% fire Res.pen +16% fire Sharp, short and deadly. | 
| Cloak |  spellcowled cashmere cloak of the hunter (2 def, 0 armour) 2.0 T3 cloak armor [Ego++] Arcane/Nature While equipped: Stats +2 Mag +1 Wil dps ---------- Acc +21 (+4 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Spell.save +8 (+2 eff.) Max.HP +72.00 ---------- misc Max.mana +48.00 Max.stam +19.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  marauder's drakeskin leather armour of the hero  (26 def, 8 armour) 9.0 T5 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +13 Str +16 Dex +7 Mag +6 Wil +6 Cun ----- def ----- Armour +8 Defense +26 (+7 eff.) Fatigue +8% Phys.save +12 (+4 eff.) Max.HP +52.00 A suit of armour made of leather. | 
Inventory
|  healing infusion of the warrior (heal 149; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 149 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  healing infusion of the warrior (heal 154; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 154 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  healing infusion of the wizard (heal 242; cd 11) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 242 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  heroism infusion of the duelist (die at -713; dur 5; cd 29) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -713 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1426 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  movement infusion of the sneak (speed 641%; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 641% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  movement infusion of the titan (speed 616%; cd 9) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 616% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  Rune of Reflection (--) 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 605 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. | 
|  biting gale rune of the duelist (damage 231; dur 4; cd 23) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 230.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  ethereal rune of the psychic (power 20; resist 16%; move 53%; dur 5; cd 21) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 16% all resistance, you move 53% faster, and you are invisible (power 20). Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune of the warrior (absorb 76; cd 14) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  stormshield rune of the duelist (threshold 31; blocks 5; dur 4; cd 14) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 31 up to 5 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  stormshield rune of the psychic (threshold 41; blocks 4; dur 4; cd 16) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 41 up to 4 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  stormshield rune of the titan (threshold 19; blocks 4; dur 4; cd 15) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 19 up to 4 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Demonquick 0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 10 cold On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +13% lightning +6% fire +12% darkness +6% cold Stun/Frz- +30% Amulets make your neck look great! | 
|  Fanged Collar 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. | 
|  Feathersteel Amulet 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. | 
|  Hanevon the gold amulet 0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +3 Mag +1 Wil ----- def ----- Armour +4 Blind- +10% Cut- +10% Teleport- +20% ---------- misc Infravis +3 Sight +2 See.Invis +8 Masteries +0.28 Cunning/Shadow magic Amulets make your neck look great! | 
|  Poratha the Arcvagrant 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +4 Mag +3 Wil +5 Cun +6 Con dps ---------- Res.pen +25% lightning Amulets make your neck look great! | 
|  Shineweeper the steel amulet 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +6 Cun +6 Con dps ---------- Mov.spd +10% Dmg.mod +15% light Res.pen +15% light Melee Ret 2 light ----- def ----- Fatigue -5% Resists +15% lightning +6% light HP.reg +3.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! | 
|  Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... | 
|  Xanurin 0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Wil +7 Mag dps ---------- Spell.crit +4% Spell.pwr +13 (+3 eff.) S.pwr/crit +6 Dmg.mod +6% light +6% temporal +6% darkness +4% physical ----- def ----- Armour +4 Defense +6 (+2 eff.) Res.Cap +4% all Phys.save +7 (+2 eff.) Amulets make your neck look great! | 
|  insulating steel amulet of healing 0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% fire +10% cold Heal.mod +10% Cut- +40% Heal: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 287 life. The life healed will increase with your Mindpower. Amulets make your neck look great! | 
|  restful copper amulet 0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +1.00 Amulets make your neck look great! | 
|  steel amulet 'Islywe' 0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag +7 Con dps ---------- Crit.mult +13.00% Phys.pwr +10 (+2 eff.) Spell.pwr +8 (+2 eff.) S.pwr/crit +6 Dmg.mod +8% blight +7% fire ----- def ----- Resists +9% acid Teleport- +20% ---------- misc Mana/turn +0.16 Amulets make your neck look great! | 
|  steel amulet 'Rainoozer' 0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +11% lightning +11% fire +6% nature +12% cold Crit.chn- 5.00% Stun/Frz- +20% ---------- misc Infravis +2 Amulets make your neck look great! | 
|  Alarim the Scorchhunger 0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex +3 Mag dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +7 (+1 eff.) Mind.pwr +9 (+3 eff.) Melee+ 18 light Ranged+ 14 light Dmg.mod +15% light +6% all Acc +8 (+1 eff.) Melee Ret 6 fire ----- def ----- Armour +6 Resists +3% mind +9% fire Rings make your fingers look great! | 
|  Carrionwell 0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature +12% cold Res.pen +15% nature ----- def ----- Resists +24% fire Max.HP +48.00 HP.reg +10.00 Heal.mod +14% Rings make your fingers look great! | 
|  Skypiety the copper ring 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- Resists +6% lightning +9% light +6% nature +3% acid Rings make your fingers look great! | 
|  Sunvein 0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% arcane +6% light Res.pen +5% arcane Melee Ret 2 arcane ----- def ----- Silence- +20% ---------- misc Mana/turn +0.11 Light +3 Rings make your fingers look great! | 
|  Tarrazor 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +1 Wil +5 Cun dps ---------- Mind.pwr +30 (+10 eff.) Dmg.mod +10% fire +11% cold Acc +7 (+1 eff.) ----- def ----- Resists +20% fire +22% cold ---------- misc Max.psi +20.00 Rings make your fingers look great! | 
|  The Black Ring 0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +3% ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." | 
|  Vargh Redemption 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.84 cold and 14.64 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. | 
|  conjurer's copper ring 0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+1 eff.) Rings make your fingers look great! | 
|  marksman's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) Rings make your fingers look great! | 
|  marksman's steel ring of corrosion (+22%) 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% acid Acc +6 (+1 eff.) ----- def ----- Resists +22% acid Rings make your fingers look great! | 
|  rogue's copper ring of light (+22%) 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% light ----- def ----- Defense +6 (+2 eff.) Resists +22% light Rings make your fingers look great! | 
|  rogue's copper ring of power 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Rings make your fingers look great! | 
|  sneakthief's copper ring of corrosion (+22%) 0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +11% acid Acc +6 (+1 eff.) ----- def ----- Resists +22% acid Rings make your fingers look great! | 
|  solipsist's gold ring of clarity 0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) Confus- +23% Rings make your fingers look great! | 
|  steel ring 'Getilach' 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Mind.crit +3% Crit.mult +15.00% Mind.pwr +15 (+5 eff.) Dmg.mod +6% acid ----- def ----- HP.reg +2.00 Stun/Frz- +30% Rings make your fingers look great! | 
|  titan's steel ring of corrosion (+20%) 0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid Phys.save +10 (+3 eff.) Rings make your fingers look great! | 
|  warrior's steel ring of the mind (+10%) 0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Str dps ---------- Dmg.mod +10% mind ----- def ----- Armour +8 Resists +10% mind Rings make your fingers look great! | 
|  Chulen the Bolthacker (18-23 power, 7 apr) =con= 1.0 T3 dagger 1H weapon [Rare] Nature Power 17.5 - 22.8 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +16 mind On Crit.r2 +20 lightning While equipped: Stats +8 Con +12 Wil dps ---------- Mind.pwr +10 (+3 eff.) Melee Ret 6 lightning ----- def ----- Resists +12% lightning Max.HP +45.00 Sharp, short and deadly. | 
|  Moon (10-13 power, 0 apr) 1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Dex, 20% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. | 
|  Rottaint (26-34 power, 9 apr) 1.0 T4 dagger 1H weapon [Rare] Master Power 26.5 - 34.5 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +12 acid On Hit: * 10% chance to slow global speed by 54% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +3% acid +15% nature On Hit (Melee): * 20% chance to reduce armor by 40% Sharp, short and deadly. | 
|  Silent Blade (25-32 power, 10 apr) 1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 65% Dex, 35% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. | 
|  Spellblaze Shard (20-26 power, 10 apr) 1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. | 
|  Umbral Razor (25-32 power, 10 apr) 1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex, 65% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 134.78 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. | 
|  elemental steel dagger (12-16 power, 6 apr) 1.0 T2 dagger 1H weapon [Ego+] Arcane Power 12.5 - 16.2 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 106 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +8% acid Res.pen +6% acid Sharp, short and deadly. | 
|  quick dwarven-steel dagger of enduring (20-25 power, 7 apr) 1.0 T3 dagger 1H weapon [Ego++] Nature/Master Power 19.5 - 25.4 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +3 Dex +9 Wil +9 Con dps ---------- Phys.spd +10% Acc +7 (+1 eff.) ----- def ----- Max.HP +40.00 Sharp, short and deadly. | 
|  stormbringer's stralite dagger of enduring (29-38 power, 9 apr) 1.0 T4 dagger 1H weapon [Ego++] Nature Power 29.0 - 37.7 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +17 lightning +23 cold While equipped: Stats +9 Con +8 Wil dps ---------- Mov.spd +35% Res.pen +9% lightning +10% cold ----- def ----- Max.HP +72.00 Sharp, short and deadly. | 
|  Girdle of the Calm Waters 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. | 
|  Glorywen the Serpentwar =con= 1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Wil +2 Cun +4 Con dps ---------- Mind.pwr +6 (+2 eff.) Melee Ret 10 nature ----- def ----- Mind.save +9 (+3 eff.) ---------- misc Infravis +3 See.Invis +9 A belt that goes around your waist. | 
|  Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
|  Urthygen the Corpsespike 1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% nature ----- def ----- Armour +11 Resists +6% nature +6% cold Die.at -80.00 life Knockbk- +20% Teleport- +20% Create a temporary shield that absorbs 233 damage Puts all charms on 26 cooldown A belt that goes around your waist. | 
|  noble's hardened leather belt of the vagrant 1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Wil +4 Cun +1 Con dps ---------- Mind.pwr +4 (+1 eff.) Against +23% Summoned ----- def ----- D.Red.from +15% Summoned Mind.save +7 (+3 eff.) A belt that goes around your waist. | 
|  Voidgasher (2 def, 0 armour) 2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +3 Mag +2 Wil +2 Cun dps ---------- Dmg.mod +6% light Res.pen +20% darkness Acc +5 (+1 eff.) Apr +6 Melee Ret 6 darkness ----- def ----- Defense +2 (+1 eff.) Resists +17% darkness +15% temporal Def/telep +15 Res/telep +12% Dur/telep +15% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  battlemaster's kruk cloak of the hunter (0 def, 0 armour) 2.0 T1 cloak armor [Cosmetic Item] Nature/Master While equipped: Stats +2 Str +2 Dex +2 Con dps ---------- Acc +17 (+3 eff.) ----- def ----- Fatigue -5% Spell.save +5 (+1 eff.) Max.HP +51.00 ---------- misc Stam/turn +0.40 Max.stam +15.00 Masteries +0.30 Technique/Combat training A stylish kruk-style cloak, to look awesome. | 
|  linen cloak 'Shadowschism' (1 def, 0 armour) =slow= 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +15% darkness Melee Ret 4 mind On Hit (Melee): * 20% chance to slow global speed by 54% * 10% chance to reduce damage dealt by 22% ----- def ----- Defense +1 (+1 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Yeek-fur Robe (10 def, 5 armour) 2.0 T3 cloth armor [Unique] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +20% mind ----- def ----- Armour +5 Defense +10 (+3 eff.) Resists +20% cold +20% mind +11% all Mind.save +10 (+4 eff.) Confus- +35% ---------- misc Telepathy Humanoid A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. | 
|  verdant silk robe of life (0 def, 0 armour) 2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +13% nature ----- def ----- Resists +13% blight +13% all Max.HP +56.00 HP.reg +3.90 Heal.mod +22% Poison- +28% Disease- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Sootbraid the pair of dwarven-steel boots (0 def, 4 armour) =con= 3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Wil +3 Cun +7 Con dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +4 (+1 eff.) Mind.pwr +14 (+4 eff.) Res.pen +10% darkness +7% physical Melee Ret 2 temporal On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +4 Fatigue +3% Resists +6% temporal Phys.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Blindside: Puts all charms on 22 cooldown Level 1.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  pair of hardened leather boots 'Glimmerwing' (0 def, 3 armour) =stam= 2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Phys.pwr +2 (+0 eff.) Spell.pwr +2 (+0 eff.) Mind.pwr +5 (+1 eff.) Res.pen +5% physical ----- def ----- Armour +3 Resists +7% fire +7% cold Phys.save +8 (+3 eff.) Spell.save +11 (+3 eff.) Mind.save +7 (+3 eff.) ---------- misc Stam/turn +3.00 Light +3 A pair of boots made of leather. | 
|  Aerumira the Blindzephyr (0 def, 2 armour) =slow= 1.0 T2 hands armor [Rare] Psionic While equipped: Stats +4 Str +6 Dex +2 Mag dps ---------- On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Armour +2 Resists +3% acid +3% light HP.reg +3.00 ---------- misc Stam/turn +1.10 Max.stam +20.00 Unarmed combat: Power 17.5 - 19.2 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Nightmare 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  brawler's hardened leather gloves of strength (+6) (0 def, 2 armour) 1.0 T2 hands armor [Ego+] Master While equipped: Stats +6 Str +3 Dex +3 Cun dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Armour +2 Phys.save +9 (+3 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 22.5 - 24.8 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +3 Crit +9.0% Atk.spd 100% On Hit: 10% Set Up 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  naturalist's voratun gauntlets of strength (+3) (0 def, 3 armour) 1.5 T4 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 8 nature Dmg.mod +7% nature ----- def ----- Armour +3 Fatigue +5% Resists +6% nature Unarmed combat: Power 34.5 - 48.3 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +8 nature On Hit: 10% Venomous Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. | 
|  stone warden's rough leather gloves of war-making (0 def, 7 armour) 1.0 T1 hands armor [Ego++] Arcane/Master While equipped: Stats +5 Con dps ---------- Phys.crit +5.0% Spell.crit +6% Mind.crit +6% Crit.mult +5.00% ----- def ----- Armour +7 Hardiness +6% Resists +4% physical Unarmed combat: Power 13.0 - 14.3 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +5.0% Atk.spd 100% On Hit: 5% Stone Touch 1 On Crit: 20% Cripple 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Beorab (0 def, 7 armour) =HP= 2.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Armour +7 Fatigue +3% Resists +15% fire +9% nature +3% darkness Spell.save +6 (+2 eff.) Die.at -80.00 life Max.HP +56.00 Heal.mod +12% Teleport- +10% A cap made of leather. | 
|  Cyruda the Unlighttorrent (1 def, 0 armour) =slow= 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning +3% darkness On Hit (Melee): * 20% chance to slow global speed by 54% * 10% chance to reduce damage dealt by 22% ----- def ----- Defense +1 (+1 eff.) Resists +15% lightning +6% nature +6% darkness A pointy cloth hat, very wizardly... | 
|  Quasit's Skull (0 def, 12 armour) 3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. | 
|  dwarven-steel helm 'Branemazor' (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Con ----- def ----- Armour +4 Fatigue +4% Resists +6% cold +7% nature +8% fire Phys.save +9 (+3 eff.) Spell.save +4 (+1 eff.) Mind.save +5 (+2 eff.) Max.HP +41.00 Heal.mod +12% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +60.00 Max.vim +30.00 Battle Cry: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  234 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  lapis lazuli 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  opal 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Sootravager the dwarven-steel pickaxe (dig speed 16 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Acc +5 (+1 eff.) Apr +9 On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Defense +15 (+4 eff.) Resists +7% darkness +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  dwarven-steel pickaxe 'Balyroddamas' (dig speed 22 turns) =con= 3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +3 Con dps ---------- Phys.crit +3.0% Dmg.mod +3% physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +8% darkness +3% light Affinity +15% darkness Phys.save +6 (+2 eff.) ---------- misc Max.stam +20.00 Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  2 emerald 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  turquoise 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Arobeth the brass lantern =Accuracy= 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Crit.mult +5.00% Acc +25 (+5 eff.) ----- def ----- Armour +8 Defense +10 (+3 eff.) Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Olatir =Phys power= 2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Crit.mult +10.00% Phys.pwr +20 (+4 eff.) Melee Ret 2 mind ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(93 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
|  alchemist's lamp 'Dimshaper' 1.0 T3 lite [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +3% blight +9% light +24% darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Resists +7% cold +6% darkness +7% temporal Affinity +5% light Def/telep +15 Res/telep +13% Dur/telep +12% ---------- misc Light +10 Sun Flare: Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 163.11 light damage. At talent level 3 you gain 31% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. | 
| Mirror of Reflection (Portable)Mirror of Reflection (Portable) 0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Automated Portable Extractor 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. | 
|  garnet 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Rod of Entropy (1/1) 2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 151% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. | 
|  Rod of Recall (2/2) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Layyth the Chargetreason (22/22, 51-61 power, 6 apr) 3.0 T5 shot ammo [Rare] Disrupt Power 51.0 - 61.2 Physical Uses 50% Cun, 50% Mag, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 22 Ranged+ +4 lightning +16 cold On Hit.r1 +20 lightning +20 cold On Crit: * Deals 74 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. | 
|  stralite torque of gale force 'Flashresolve' [power 250]  (5/13 cooldown) =stam= 2.0 T4 torque charm [Rare] Psionic While equipped: Stats +2 Con dps ---------- Res.pen +15% lightning ----- def ----- Resists +3% physical ---------- misc Stam/turn +2.00 Max.stam +20.00 Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 285 physical damage Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. | 
|  yew totem of healing [power 272]  (5/13 cooldown) 2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 272 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. | 
|  2 amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  Gluba the Forestroar [power 310]  (5/13 cooldown) =wards/slow= 2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% light Res.pen +15% nature +5% light Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +9% mind ---------- misc Wards +4 blight +3 acid +4 arcane +4 mind Talents +1 Ward Fire a magical bolt dealing 310 cold damage Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  elven-wood wand of lightning storm 'Arcwreath' [power 392]  (5/13 cooldown) 2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% lightning +9% acid On Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 54% ----- def ----- Resists +6% blight +3% fire +9% cold Create a radius 3 storm for 5 turns. Each turn, creatures within take 78 lightning damage and will be dazed for 1 turn (392 total damage) Puts all charms on 13 cooldown 100% to increase all damage penetration by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  7 quartz 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
Achievements
 Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
			Killed Borius in the Bearscape.
			Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
			Killed Borius in the Bearscape.By __UMBRAL__MISCHIEF__ the Halfling Shadowblade level 20
20th Haze 122nd year of Ascendancy at 03:07 see stats
 Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By __UMBRAL__MISCHIEF__ the Halfling Shadowblade level 17
1st Time of Equilibrium 122nd year of Ascendancy at 21:50 see stats
 Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.
			Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.By __UMBRAL__MISCHIEF__ the Halfling Shadowblade level 32
19th Regrowth 123rd year of Ascendancy at 23:07 see stats
 Earth Master (Insane (Roguelike) difficulty)
			Killed Harkor'Zun.
			Earth Master (Insane (Roguelike) difficulty)
			Killed Harkor'Zun.By __UMBRAL__MISCHIEF__ the Halfling Shadowblade level 28
62nd Haze 122nd year of Ascendancy at 04:27 see stats
 Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By __UMBRAL__MISCHIEF__ the Halfling Shadowblade level 21
27th Haze 122nd year of Ascendancy at 21:51 see stats
 I'm a cool hero (Insane (Roguelike) difficulty)
			Saved Derth without a single inhabitant dying.
			I'm a cool hero (Insane (Roguelike) difficulty)
			Saved Derth without a single inhabitant dying.By __UMBRAL__MISCHIEF__ the Halfling Shadowblade level 31
5th Decay 122nd year of Ascendancy at 04:54 see stats
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By __UMBRAL__MISCHIEF__ the Halfling Shadowblade level 10
2nd Mirth 122nd year of Ascendancy at 13:02 see stats
 Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By __UMBRAL__MISCHIEF__ the Halfling Shadowblade level 20
17th Haze 122nd year of Ascendancy at 02:37 see stats
 Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.
			Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.By __UMBRAL__MISCHIEF__ the Halfling Shadowblade level 30
74th Haze 122nd year of Ascendancy at 04:27 see stats
 Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.
			Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.By __UMBRAL__MISCHIEF__ the Halfling Shadowblade level 31
11st Regrowth 123rd year of Ascendancy at 08:59 see stats
 Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By __UMBRAL__MISCHIEF__ the Halfling Shadowblade level 33
23rd Regrowth 123rd year of Ascendancy at 04:24 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By __UMBRAL__MISCHIEF__ the Halfling Shadowblade level 7
78th Pyre 122nd year of Ascendancy at 00:30 see stats
 The Restless Dead (Insane (Roguelike) difficulty)
			Disturbed an old battlefield and survived the consequences.
			The Restless Dead (Insane (Roguelike) difficulty)
			Disturbed an old battlefield and survived the consequences.By __UMBRAL__MISCHIEF__ the Halfling Shadowblade level 34
46th Regrowth 123rd year of Ascendancy at 22:21 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By __UMBRAL__MISCHIEF__ the Halfling Shadowblade level 14
6th Dusk 122nd year of Ascendancy at 21:16 see stats
 Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By __UMBRAL__MISCHIEF__ the Halfling Shadowblade level 23
38th Haze 122nd year of Ascendancy at 09:03 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By __UMBRAL__MISCHIEF__ the Halfling Shadowblade level 17
17th Dusk 122nd year of Ascendancy at 10:56 see stats
 Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.
			Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.By __UMBRAL__MISCHIEF__ the Halfling Shadowblade level 33
22nd Regrowth 123rd year of Ascendancy at 23:55 see stats
Log
Something evades __UMBRAL__MISCHIEF__.
Something evades __UMBRAL__MISCHIEF__.
__UMBRAL__MISCHIEF__ reacts to damage from Something, mitigating the blow!.
Your shield crumbles under the damage!
The shield around __UMBRAL__MISCHIEF__ crumbles.
__UMBRAL__MISCHIEF__'s fades into the shadows.
Something misses __UMBRAL__MISCHIEF__.
__UMBRAL__MISCHIEF__'s Blinded was extended!
__UMBRAL__MISCHIEF__'s Mobile Defense was stripped!
__UMBRAL__MISCHIEF__ teleports some damage to Something!
Something hits __UMBRAL__MISCHIEF__ for (70 reacted , -5 stam), (86 absorbed), 70 lightning (70 total damage).
Something hits __UMBRAL__MISCHIEF__ for (30 parried), (154 teleported), 0 physical, 16 lightning (16 total damage).
The fabric of space around __UMBRAL__MISCHIEF__ stabilizes to normal.
__UMBRAL__MISCHIEF__ resists!
__UMBRAL__MISCHIEF__ teleports some damage to Something!
Thunderstorm hits __UMBRAL__MISCHIEF__ for (1 teleported), 19 lightning (19 total damage).
Something misses __UMBRAL__MISCHIEF__.
__UMBRAL__MISCHIEF__ switches her weapons to: Unerring Scalpel
elemental stralite dagger.
__UMBRAL__MISCHIEF__ resists!
Greater Weapon Focus from Zubunor the skeleton archer performs a melee critical strike against __UMBRAL__MISCHIEF__!
__UMBRAL__MISCHIEF__ tries to evade attacks.
__UMBRAL__MISCHIEF__ resists the stunning strike!
__UMBRAL__MISCHIEF__ reacts to an attack from Something, mitigating the blow!.
__UMBRAL__MISCHIEF__ evades Greater Weapon Focus from Zubunor the skeleton archer.
Something hits __UMBRAL__MISCHIEF__ for 27 blight damage.
Greater Weapon Focus from Zubunor the skeleton archer hits __UMBRAL__MISCHIEF__ for 168 physical damage.
Something hits __UMBRAL__MISCHIEF__ for (31 parried), 105 physical, (74 reacted , -5 stam), 155 physical (260 total damage).
Thunderstorm hits __UMBRAL__MISCHIEF__ for 19 lightning damage.
__UMBRAL__MISCHIEF__ the level 34 halfling shadowblade was zapped to death by an emperor wight on level 1 of Cavern beneath tombstones.




































































